fixed errors

This commit is contained in:
Bitl 2017-07-30 17:47:40 -07:00
parent e285867bb4
commit 4893b92a58
1 changed files with 12 additions and 18 deletions

View File

@ -548,11 +548,11 @@ function InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,Torso
end
local typeValue = Instance.new("NumberValue")
typeValue.Name = "CustomizationType"
typeValue.Parent = BodyColor
typeValue.Parent = BodyMesh
typeValue.Value = 8
local indexValue = Instance.new("NumberValue")
indexValue.Name = "MeshIndex"
indexValue.Parent = BodyColor
indexValue.Parent = BodyMesh
indexValue.Value = i
end
end
@ -620,17 +620,11 @@ function CSServer(Port,PlayerLimit)
Player:LoadCharacter()
LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character)
end
while true do wait()
if (Player.Character ~= nil) then
if (Player.Character.Humanoid.Health == 0) then
wait(5)
Player:LoadCharacter()
LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character)
elseif (Player.Character.Parent == nil) then
wait(5)
Player:LoadCharacter() -- to make sure nobody is deleted.
LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character)
end
if (Player.Character ~= nil) then
local Character=Player.Character
local Humanoid=Character:FindFirstChild("Humanoid")
if (Humanoid~=nil) then
Humanoid.Died:connect(function() delay(5,function() Player:LoadCharacter() LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character) end) end)
end
end
end)
@ -878,11 +872,11 @@ function CSSolo(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,
InitalizeClientAppearance(plr,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,TorsoID,RArmID,LArmID,RLegID,LLegID)
LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character)
game:GetService("Visit")
while true do wait()
if (plr.Character.Humanoid.Health == 0) then
wait(5)
plr:LoadCharacter()
LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character)
if (plr.Character ~= nil) then
local Character=plr.Character
local Humanoid=Character:FindFirstChild("Humanoid")
if (Humanoid~=nil) then
Humanoid.Died:connect(function() delay(5,function() plr:LoadCharacter() LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character) end) end)
end
end
end