Novetus_src/shareddata/charcustom/hats/TeapotTurret.rbxm

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<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Hat" referent="RBX0">
<Properties>
<CoordinateFrame name="AttachmentPoint">
<X>0</X>
<Y>0.25</Y>
<Z>0.100000001</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">TeapotTurret</string>
</Properties>
<Item class="Tool" referent="RBX2">
<Properties>
<int name="ActivationState">0</int>
<int name="BackendToolState">2</int>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>-3.25</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>1</R10>
<R11>0</R11>
<R12>0</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">GravityHammer</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/charcustom/hats/textures/gravityhammericon.png</url></Content>
<bool name="archivable">true</bool>
</Properties>
<Item class="Part" referent="RBX3">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>7.143013</X>
<Y>25.3518391</Y>
<Z>-5.57722473</Z>
<R00>-0.999864757</R00>
<R01>-0.0164248962</R01>
<R02>0.000796166831</R02>
<R10>0.000796274282</R10>
<R11>-1.28919441e-021</R11>
<R12>0.999999702</R12>
<R20>-0.0164248906</R20>
<R21>0.999865055</R21>
<R22>1.30787221e-005</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">2</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Handle</string>
<float name="Reflectance">0.400000006</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>10</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX4">
<Properties>
<Content name="MeshId"><url>rbxasset://../../../shareddata/charcustom/hats/fonts/gravityhammer.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Scale">
<X>0.0500000007</X>
<Y>0.0500000007</Y>
<Z>0.0500000007</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/charcustom/hats/textures/gravityhammer.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Sound" referent="RBX5">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Sound</string>
<int name="PlayCount">2</int>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://../../../shareddata/charcustom/hats/sounds/gravityhammerswing.mp3</url></Content>
<float name="Volume">1</float>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX6">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SwordScript</string>
<string name="Source">-------- OMG HAX
r = game:service(&quot;RunService&quot;)
local damage = 5
local slash_damage = 10
local lunge_damage = 30
sword = script.Parent.Handle
Tool = script.Parent
SlashSound = sword.Sound
function blow(hit)
Grip = Tool.Parent[&quot;Right Arm&quot;].RightGrip:clone()
humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
if(humanoid ~= nil and humanoid.Parent.Name == Tool.Parent.Name) then --don&apos;t hit yourself
return
end
--if(Tool:findFirstChild(&quot;toolAnim&quot;) == nil) then return end
if(humanoid ~= nil) then --if it&apos;s a person, damage him and stop
propel(hit)
print(humanoid.Parent.Name)
humanoid.Health = humanoid.Health - 49
else
explode(hit) --explode only if it doesn&apos;t hit a person (ie, blowing holes through walls)
end
end
function propel(part)
if(part.Anchored) then return end --if it isn&apos;t anchored, make it flyyy
direction = (part.Position - Tool.Parent.Torso.Position).unit
direction = direction + Vector3.new(0,1,0)
direction = direction * 200
part.Velocity = part.Velocity + direction
end
debounce = true
function explode(part)
if not debounce then return end
debounce = false
direction = (part.Position - Tool.Parent.Torso.Position).unit
pos = direction * 12 + Tool.Parent.Torso.Position
explosion = Instance.new(&quot;Explosion&quot;)
explosion.BlastRadius = 4
explosion.BlastPressure = 1
explosion.Position = pos
explosion.Parent = game.Workspace
explosion.Hit:connect(function(part, distance) propel(part) end)
wait(.1)
Grip:clone().Parent = Tool.Parent[&quot;Right Arm&quot;]
debounce = true
end
function attack()
SlashSound:play()
local anim = Instance.new(&quot;StringValue&quot;)
anim.Name = &quot;toolanim&quot;
anim.Value = &quot;Slash&quot;
anim.Parent = Tool
end
function lunge()
attack()
force = Instance.new(&quot;BodyPosition&quot;)
force.maxForce = Vector3.new(1e+005,1e+004,1e+005)
dir = Tool.Parent.Humanoid.targetPoint
if((dir - sword.Position).magnitude &gt; 15) then return end
force.position = dir
force.Parent = sword
wait(.25)
force.Parent = nil
end
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function swordAcross()
-- parry
end
Tool.Enabled = true
local last_attack = 0
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print(&quot;Humanoid not found&quot;)
return
end
t = r.Stepped:wait()
connection = sword.Touched:connect(blow)
lunge()
wait(.4)
connection:disconnect()
last_attack = t
Tool.Enabled = true
end
script.Parent.Activated:connect(onActivated)
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX7">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Local Gui</string>
<string name="Source">local Tool = script.Parent;
enabled = true
function onButton1Down(mouse)
if not enabled then
return
end
enabled = false
mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
wait(.5)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
enabled = true
end
function onEquippedLocal(mouse)
if mouse == nil then
print(&quot;Mouse not found&quot;)
return
end
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
Tool.Equipped:connect(onEquippedLocal)</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX8">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Massive</string>
<string name="Source">hat = script.Parent
teapot = hat.Handle:clone()
teapot.Size = Vector3.new(65,65,65)
teapot.Mesh.Scale = Vector3.new(100,100,100)
teapot.Name = &quot;massive teapot&quot;
teapot.Size = Vector3.new(65,65,65)
teapot.Mesh.Scale = Vector3.new(100,100,100)
teapot.Name = &quot;massive teapot&quot;
debounce = true
function teapottouch(pot, hit)
if not debounce then return end
debounce = false
--[[
if(hit.Parent.className == &quot;Model&quot; and hit.Parent:findFirstChild(&quot;owned&quot;) == nil) then
hit.Parent:breakJoints()
local tag = Instance.new(&quot;IntValue&quot;)
tag.Name = &quot;owned&quot;
tag.Parent = hit.Parent
end
if(hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then hit.Parent.Humanoid.Health = 0 end ]]--
exp = Instance.new(&quot;Explosion&quot;)
exp.BlastRadius = 50
exp.BlastPressure = 1000000
exp.Position = pot.Position
exp.Parent = game.Workspace
wait(.5)
debounce = true
end
function gf(player)
Torso = player.Position
pos = Torso + Vector3.new(0,1000,0)
pot = teapot:clone()
pot.Position = pos
pot.Elasticity = 0.1
pot.Parent = game.Workspace
pot.homing.TargetOffset = player.Position
pot.homing:Fire()
pot.homing.ThrustP = 50000
pot.homing.MaxTorque = Vector3.new(0,0,0)
pot.homing.TurnP = 0
connection = pot.Touched:connect(function(hit) teapottouch(pot, hit) end)
end
function trigger(msg, recipient)
name = string.sub(msg,1,-2)
children = game.Players:children()
for i=1,#children do
if(children[i].Name == name) then gf(children[i].Character.Torso) end
end
end
wait(1)
while hat.Parent.Name == &quot;Workspace&quot; do wait(2) end
print(&quot;Hat picked up&quot;)
player = game.Players:GetPlayerFromCharacter(hat.Parent)
print(&quot;Admin confirmed&quot;)
player.Chatted:connect(trigger)</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Script" referent="RBX9">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Server Launcher</string>
<string name="Source">local hat = script.Parent
wait(1)
while hat.Parent.Name == &quot;Workspace&quot; do wait(2) end
print(&quot;Hat picked up&quot;)
player = game.Players:GetPlayerFromCharacter(hat.Parent)
print(&quot;Admin confirmed&quot;)
local Rocket = hat.Handle
local block = hat.Handle:clone()
block.Size = Vector3.new(4,7,3)
block.Name = &quot;shield&quot;
number = 4
radius = 6
teapot = hat.Handle:clone()
teapot.Size = Vector3.new(65,65,65)
teapot.Mesh.Scale = Vector3.new(100,100,100)
teapot.Name = &quot;massive teapot&quot;
teapot.Size = Vector3.new(65,65,65)
teapot.Mesh.Scale = Vector3.new(100,100,100)
teapot.Name = &quot;massive teapot&quot;
function either(number)
if(math.random(1,2) == 1) then return number end
return -number
end
function glue(x, y)
weld = Instance.new(&quot;Weld&quot;)
weld.Part0 = x
weld.Part1 = y
local HitPos = x.Position
local CJ = CFrame.new(HitPos)
local C0 = x.CFrame:inverse() *CJ
local C1 = y.CFrame:inverse() * CJ
weld.C0 = C0
weld.C1 = C1
weld.Parent = x
end
children = hat:children()
for i=1,#children do
if(children[i].className == &quot;HopperBin&quot; or children[i].className == &quot;Tool&quot;) then
children[i].Parent = player.Backpack
end
end
torso = hat.Parent.Torso
function Leap()
torso.Velocity=Vector3.new(torso.Velocity.x*1.6,100,torso.Velocity.z*1.6)
wait(0.5)
end
function Amplify()
torso.Velocity= torso.CFrame.lookVector * 50
end
function fire(vTarget,offset)
obj = vTarget
vTarget = vTarget.Position
local dir = vTarget - hat.Handle.Position
dir = dir.unit
missile = {}
pos = {}
hatFrame = {}
misFrame = {}
seed = {}
for i=1,number do
seed[i] = math.random(0,100000)
missile[i] = Rocket:clone()
missile[i].Name = &quot;teapot&quot; .. seed[i]
pos[i] = hat.Handle.Position + Vector3.new(math.random(-10,10),4,math.random(-10,10))
hatFrame[i] = hat.Handle.CFrame
misFrame[i] = hatFrame[i] * CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,0))
--missile.Position = pos
missile[i].CFrame = CFrame.new(pos[i], pos[i] + dir)
missile[i].RocketScript.Disabled = false
missile[i].Parent = game.Workspace
missile[i].homing:Fire()
missile[i].homing.ThrustP = 50
missile[i].homing.TargetOffset = misFrame[i].p + offset
end
wait(.4)
for i=1,number do
teapot = game.Workspace:findFirstChild(&quot;teapot&quot; .. seed[i])
if(teapot ~= nil) then
teapot.homing.ThrustP = 30
teapot.homing.TargetOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
teapot.homing.Target = obj
end
end
end
function shield()
Torso = hat.Parent.Torso.CFrame
bricks = {}
bricks[1] = Torso * CFrame.new(0,0,-radius)
bricks[2] = Torso * CFrame.new(0,0,radius)
bricks[3] = Torso * CFrame.new(-radius,0,0)
bricks[4] = Torso * CFrame.new(radius,0,0)
for i=1,#bricks do
newbrick = block:clone()
newbrick.CFrame = CFrame.new(bricks[i].p, Torso.p)
newbrick.Parent = game.Workspace
glue(newbrick,hat.Parent.Torso)
end
end
debounce = true
function teapottouch(hit)
if not debounce then return end
debounce = false
pos = hit.Position
boom = Instance.new(&quot;Explosion&quot;)
boom.BlastRadius = 30
boom.BlastPressure = 500000
boom.Position = pos
boom.Parent = game.Workspace
wait(1)
debounce = true
end
function gf(player)
Torso = player.Position
pos = Torso + Vector3.new(0,750,0)
pot = teapot:clone()
pot.Position = pos
pot.Elasticity = 0.1
pot.Parent = game.Workspace
connection = pot.Touched:connect(teapottouch)
end
function kill(hit)
local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
if (human ~= nil) then
human.Health = 0
end
end
function trigger(msg, recipient)
if(msg == &quot;spew!&quot;) then
children = game.Players:children()
for i=1,#children do
fire(children[i].Character.Torso,Vector3.new(0,25,0))
end
end
if(msg == &quot;abort&quot;) then
children = game.Workspace:children()
for i=1,#children do
if(string.sub(children[i].Name,1,6) == &quot;teapot&quot;) then children[i].homing:Abort() end
if(children[i].Name == &quot;shield&quot; or children[i].Name == &quot;massive teapot&quot; or children[i].Name == &quot;TVehicle&quot;) then children[i]:remove() end
end
end
if(msg == &quot;shield!&quot;) then
shield()
end
if(msg == &quot;i can fly&quot;) then
hat.TVehicle:move((hat.Handle.CFrame * CFrame.new(0,3,-10)).p)
hat.TVehicle.Front.Propulsion.TargetOffset = hat.Handle.Position + Vector3.new(5,-5,0)
end
if(msg == &quot;arm front&quot;) then
hat.TVehicle.Front.Touched:connect(kill)
end
if(tonumber(msg) ~= nil) then
power = tonumber(msg)
hat.TVehicle.Front.Propulsion.MaxSpeed = power
end
children = game.Players:children()
for i=1,#children do
if(children[i].Name == msg) then
torso = children[i].Character.Torso
prop = hat.TVehicle.Front.Propulsion:clone()
prop.Target = hat.TVehicle.back
prop.MaxSpeed = 1000
prop.TargetOffset = Vector3.new(0,0,0)
prop.MaxTorque = Vector3.new(4e+10,4e+10,4e+10)
prop.Parent = torso
prop:Fire()
end
end
if(string.sub(msg,1,6) ~= &quot;Teapot&quot;) then return end
name = string.sub(msg,8,-2)
children = game.Players:children()
for i=1,#children do
if(children[i].Name == name) then fire(children[i].Character.Torso,Vector3.new(0,25,0)) end
end
end
player.Chatted:connect(trigger)
hat.Parent.Humanoid.Jumping:connect(Leap)
hat.Parent.Humanoid.Running:connect(Amplify)</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Model" referent="RBX10">
<Properties>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">TVehicle</string>
<Ref name="PrimaryPart">RBX11</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Part" referent="RBX11">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1</int>
<CoordinateFrame name="CFrame">
<X>-1</X>
<Y>30.6000004</Y>
<Z>4</Z>
<R00>-0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">2</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>6.08332275e-020</X>
<Y>4.26090527</Y>
<Z>1.26058997e-020</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>6.75871754</X>
<Y>-0.631815135</Y>
<Z>-6.61694717</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>1.60000002</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX12">
<Properties>
<Content name="MeshId"><url>rbxasset://../../../shareddata/charcustom/hats/fonts/teapot.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Scale">
<X>3</X>
<Y>3</Y>
<Z>3</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/charcustom/hats/textures/TeapotTurret.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX13">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1</int>
<CoordinateFrame name="CFrame">
<X>-3</X>
<Y>30.6000004</Y>
<Z>4</Z>
<R00>-0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>-1</R20>
<R21>0</R21>
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<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>6.08332275e-020</X>
<Y>4.26090527</Y>
<Z>1.26058997e-020</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-10.2849035</X>
<Y>-0.631815135</Y>
<Z>10.4266739</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>1.60000002</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX28">
<Properties>
<Content name="MeshId"><url>rbxasset://../../../shareddata/charcustom/hats/fonts/teapot.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Scale">
<X>3</X>
<Y>3</Y>
<Z>3</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/charcustom/hats/textures/TeapotTurret.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX29">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1</int>
<CoordinateFrame name="CFrame">
<X>-7</X>
<Y>31</Y>
<Z>2</Z>
<R00>-0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">2</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Front</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>6.08332275e-020</X>
<Y>4.26090527</Y>
<Z>1.26058997e-020</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.76309323</X>
<Y>-0.631815135</Y>
<Z>18.9484844</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>1.60000002</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX30">
<Properties>
<Content name="MeshId"><url>rbxasset://../../../shareddata/charcustom/hats/fonts/teapot.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Scale">
<X>3</X>
<Y>3</Y>
<Z>3</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/charcustom/hats/textures/TeapotTurret.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="RocketPropulsion" referent="RBX31">
<Properties>
<float name="CartoonFactor">1</float>
<float name="MaxSpeed">35</float>
<float name="MaxThrust">400000</float>
<Vector3 name="MaxTorque">
<X>400000</X>
<Y>400000</Y>
<Z>0</Z>
</Vector3>
<string name="Name">Propulsion</string>
<Ref name="Target">null</Ref>
<Vector3 name="TargetOffset">
<X>1000</X>
<Y>10000</Y>
<Z>0</Z>
</Vector3>
<float name="TargetRadius">10</float>
<float name="ThrustD">1.25</float>
<float name="ThrustP">5</float>
<float name="TurnD">500</float>
<float name="TurnP">3000</float>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Weld" referent="RBX32">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-2</X>
<Y>0.399999976</Y>
<Z>-2</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Instance</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Weld" referent="RBX33">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>2</X>
<Y>0.399999976</Y>
<Z>-2</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Instance</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Weld" referent="RBX34">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>-2</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Instance</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Weld" referent="RBX35">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-2</X>
<Y>0.399999976</Y>
<Z>-4</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Instance</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Weld" referent="RBX36">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-2</X>
<Y>0.399999976</Y>
<Z>-6</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Instance</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Weld" referent="RBX37">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0.600000024</Y>
<Z>-4</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Instance</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Weld" referent="RBX38">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0.399999976</Y>
<Z>-6</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Instance</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Weld" referent="RBX39">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>2</X>
<Y>0.399999976</Y>
<Z>-4</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Instance</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Weld" referent="RBX40">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>2</X>
<Y>0.399999976</Y>
<Z>-6</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Instance</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX41">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Power</string>
<string name="Source">children = script.Parent:children()
front = script.Parent.Front
function stick(a,b)
welded = true
-- joint myself to the thing i hit
local weld = Instance.new(&quot;Weld&quot;)
weld.Part0 = a
weld.Part1 = b
local HitPos = a.Position
local CJ = CFrame.new(HitPos)
local C0 = a.CFrame:inverse() *CJ
local C1 = b.CFrame:inverse() * CJ
weld.C0 = C0
weld.C1 = C1
weld.Parent = a
end
for i=1,#children do
if(children[i].className == &quot;Part&quot; and children[i].Name ~= &quot;Front&quot;) then stick(front,children[i]) end
end
wait(.5)
front.Propulsion:Fire()
dest = Vector3.new(1000,10000,0)
script.Parent:move(dest)
front.Propulsion.TargetOffset = dest</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Seat" referent="RBX42">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1</int>
<CoordinateFrame name="CFrame">
<X>-3</X>
<Y>30.8000011</Y>
<Z>2</Z>
<R00>-0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">2</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Seat</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>6.08332275e-020</X>
<Y>4.26090527</Y>
<Z>1.26058997e-020</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>-1.76309323</X>
<Y>-0.631815135</Y>
<Z>1.90486336</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="BodyGyro" referent="RBX43">
<Properties>
<float name="D">500</float>
<string name="Name">BodyGyro</string>
<float name="P">3000</float>
<bool name="archivable">true</bool>
<CoordinateFrame name="cframe">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<Vector3 name="maxTorque">
<X>4000</X>
<Y>0</Y>
<Z>4000</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX44">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1</int>
<CoordinateFrame name="CFrame">
<X>3.37573242</X>
<Y>24.3032551</Y>
<Z>-2.06309128</Z>
<R00>-0.916252911</R00>
<R01>-3.54950471e-021</R01>
<R02>-0.400600582</R02>
<R10>-5.14688943e-021</R10>
<R11>1</R11>
<R12>2.91149723e-021</R12>
<R20>0.400600582</R20>
<R21>4.7295142e-021</R21>
<R22>-0.916252911</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">2</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>8.4264061e-025</X>
<Y>3.72885967e-022</Y>
<Z>5.50971025e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.65131998e-020</X>
<Y>0.00671230676</Y>
<Z>3.64665287e-020</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>1.60000002</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX45">
<Properties>
<Content name="MeshId"><url>rbxasset://../../../shareddata/charcustom/hats/fonts/teapot.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Scale">
<X>3</X>
<Y>3</Y>
<Z>3</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/charcustom/hats/textures/TeapotTurret.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Sound" referent="RBX46">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Explosion</string>
<int name="PlayCount">0</int>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds\collide.wav</url></Content>
<float name="Volume">1</float>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Sound" referent="RBX47">
<Properties>
<bool name="Looped">true</bool>
<string name="Name">Swoosh</string>
<int name="PlayCount">-1</int>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds\Rocket whoosh 01.wav</url></Content>
<float name="Volume">0.699999988</float>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="RocketPropulsion" referent="RBX48">
<Properties>
<float name="CartoonFactor">1</float>
<float name="MaxSpeed">25</float>
<float name="MaxThrust">4e+010</float>
<Vector3 name="MaxTorque">
<X>3.99999995e+015</X>
<Y>3.99999995e+015</Y>
<Z>3.99999995e+015</Z>
</Vector3>
<string name="Name">homing</string>
<Ref name="Target">null</Ref>
<Vector3 name="TargetOffset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TargetRadius">4</float>
<float name="ThrustD">3</float>
<float name="ThrustP">30</float>
<float name="TurnD">4000</float>
<float name="TurnP">20000</float>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Script" referent="RBX49">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">RocketScript</string>
<string name="Source">r = game:service(&quot;RunService&quot;)
shaft = script.Parent
position = shaft.Position
script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game
bother = true
function blow(hit)
if(bother == true) then return end
if(string.sub(hit.Name,1,6) == &quot;teapot&quot;) then return end
swoosh:stop()
explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = shaft.Position
explosion.Parent = game.Workspace
wait(.1)
shaft:remove()
end
function onPlayerBlownUp(part, distance, creator)
if part.Name == &quot;Head&quot; then
local humanoid = part.Parent.Humanoid
tagHumanoid(humanoid, creator)
end
end
function tagHumanoid(humanoid, creator)
-- tag does not need to expire iff all explosions lethal
if creator ~= nil then
local new_tag = creator:clone()
new_tag.Parent = humanoid
end
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild(&quot;creator&quot;)
if tag ~= nil then
tag.Parent = nil
end
end
end
swoosh = script.Parent.Swoosh
swoosh:play()
connection = shaft.Touched:connect(blow)
wait(30)
-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>15.055522</Y>
<Z>0</Z>
<R00>1</R00>
<R01>-1.07914328e-024</R01>
<R02>4.63997453e-024</R02>
<R10>1.07914328e-024</R10>
<R11>1</R11>
<R12>-1.07914328e-024</R12>
<R20>-4.63997453e-024</R20>
<R21>1.07914328e-024</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Satellite</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>16.8000011</Y>
<Z>5</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX50">
<Properties>
<Content name="MeshId"><url>rbxasset://../../../shareddata/charcustom/hats/fonts/Satellite.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Scale">
<X>0.25</X>
<Y>0.25</Y>
<Z>0.25</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/charcustom/hats/textures/Satellite.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="BodyPosition" referent="RBX51">
<Properties>
<float name="D">1250</float>
<string name="Name">BodyPosition</string>
<float name="P">10000</float>
<bool name="archivable">true</bool>
<Vector3 name="maxForce">
<X>4000000</X>
<Y>4000000</Y>
<Z>4000000</Z>
</Vector3>
<Vector3 name="position">
<X>10</X>
<Y>25</Y>
<Z>10</Z>
</Vector3>
</Properties>
</Item>
<Item class="BodyGyro" referent="RBX52">
<Properties>
<float name="D">500</float>
<string name="Name">BodyGyro</string>
<float name="P">3000</float>
<bool name="archivable">true</bool>
<CoordinateFrame name="cframe">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<Vector3 name="maxTorque">
<X>0</X>
<Y>400000</Y>
<Z>400000</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX53">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Sound" referent="RBX54">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Sound</string>
<int name="PlayCount">2</int>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://../../../shareddata/charcustom/hats/sounds/Activation.wav</url></Content>
<float name="Volume">1</float>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="HopperBin" referent="RBX55">
<Properties>
<token name="BinType">0</token>
<string name="Name">Fly2</string>
<Content name="TextureId"><null></null></Content>
<bool name="archivable">true</bool>
</Properties>
<Item class="Script" referent="RBX56">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">TeleportScript</string>
<string name="Source">wait(.5)
bin = script.Parent
vehicle = game.Players.LocalPlayer.Character.TeapotTurret.TVehicle
function assignPosition(pos)
local player = game.Players.LocalPlayer
if player == nil or player.Character == nil then return end
local char = vehicle.Front
obj = char.Propulsion
difference = pos - char.Position
obj.TargetOffset = pos + Vector3.new(0,4,0)
end
function onButton1Down(mouse)
local player = game.Players.LocalPlayer
if player == nil then return end
print(&quot;trigger&quot;)
-- find the best cf
assignPosition(mouse.Hit.p)
end
function onSelected(mouse)
print(&quot;select&quot;)
mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX57">
<Properties>
<string name="Name">Power</string>
<int name="Value">30</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="HopperBin" referent="RBX58">
<Properties>
<token name="BinType">0</token>
<string name="Name">The One Tool</string>
<Content name="TextureId"><null></null></Content>
<bool name="archivable">true</bool>
</Properties>
<Item class="Script" referent="RBX59">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">--clockwork
local bin = script.Parent
mode = 0
weapons = {}
children = bin:children()
for i=1,#children do
if(children[i].className == &quot;HopperBin&quot;) then
table.insert(weapons,children[i])
end
end
table.sort(weapons,
function (obj1, obj2)
if(obj1.Name &lt; obj2.Name) then return true end
return false
end
)
curTool = weapons[1].Name
function onButton1Down(mouse)
mode = mode + 1
giveTool()
end
function giveTool()
local player = game.Players.LocalPlayer
if player == nil then return end
print(&quot;trigger&quot;)
if(player.Backpack:findFirstChild(curTool) ~= nil) then player.Backpack[curTool]:remove() end
if(mode &gt; #weapons) then mode = 1 end
if(mode &lt; 1) then mode = #weapons end
weapons[mode]:clone().Parent = player.Backpack
curTool = weapons[mode].Name
end
function keyDown(key)
print(key)
if(key == &quot;q&quot;) then
mode = mode - 1
giveTool()
end
end
function onSelected(mouse)
print(&quot;select&quot;)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.KeyDown:connect(keyDown)
end
bin.Selected:connect(onSelected)</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="HopperBin" referent="RBX60">
<Properties>
<token name="BinType">0</token>
<string name="Name">Avada Kedavra</string>
<Content name="TextureId"><null></null></Content>
<bool name="archivable">true</bool>
</Properties>
<Item class="Script" referent="RBX61">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">--clockwork
local bin = script.Parent
local msg = Instance.new(&quot;Hint&quot;)
msg.Text = &quot;Avada Kedavra!&quot;
enabled = true
function stick(x, y)
weld = Instance.new(&quot;Weld&quot;)
weld.Part0 = x
weld.Part1 = y
local HitPos = x.Position
local CJ = CFrame.new(HitPos)
local C0 = x.CFrame:inverse() *CJ
local C1 = y.CFrame:inverse() * CJ
weld.C0 = C0
weld.C1 = C1
weld.Parent = x
end
function onButton1Down(mouse)
local player = game.Players.LocalPlayer
if player == nil then return end
print(&quot;trigger&quot;)
-- find the best cf
target = mouse.Target
if target == nil then return end
humanoid = target.Parent:findFirstChild(&quot;Humanoid&quot;)
if humanoid == nil then return end
msg.Parent = game.Workspace
top = game.Lighting.TopAmbientV9
spot = game.Lighting.SpotLightV9
game.Lighting.TopAmbientV9 = Color3.new(0,125,0)
game.Lighting.SpotLightV9 = Color3.new(0,125,0)
humanoid.Health = 0
children = target.Parent:children()
for i=1,#children do
if(children[i].className == &quot;Part&quot; and children[i].Name ~= &quot;Torso&quot;) then stick(children[i], target.Parent.Torso) end
if(children[i].className == &quot;Hat&quot;) then stick(children[i].Handle, target.Parent.Torso) end
end
target.Parent.Head.Velocity = target.Parent.Head.Velocity + Vector3.new(5,0,0)
wait(.1)
game.Lighting.TopAmbientV9 = top
game.Lighting.SpotLightV9 = spot
wait(2)
msg.Parent = nil
end
function onSelected(mouse)
print(&quot;select&quot;)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="HopperBin" referent="RBX62">
<Properties>
<token name="BinType">0</token>
<string name="Name">Hat Jacker</string>
<Content name="TextureId"><null></null></Content>
<bool name="archivable">true</bool>
</Properties>
<Item class="Script" referent="RBX63">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ActionTool</string>
<string name="Source">-- clockwork
bin=script.Parent
sfx = bin.Sound
function onButton1Down(mouse)
mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
local hit = mouse.Target
if (hit == nil) then return end
humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
if(humanoid == nil) then return end
sfx:play()
children = hit.Parent:children()
for i=1,#children do
if(children[i].className == &quot;Hat&quot;) then children[i].Parent = bin.Parent.Parent.Character return end
end
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
end
function onSelected(mouse)
print(&quot;Action Tool Selected&quot;)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Sound" referent="RBX64">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Sound</string>
<int name="PlayCount">-1</int>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://../../../shareddata/charcustom/hats/sounds/hurray.wav</url></Content>
<float name="Volume">0.300000012</float>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="HopperBin" referent="RBX65">
<Properties>
<token name="BinType">0</token>
<string name="Name">Katon Goukakyou No Jutsu</string>
<Content name="TextureId"><null></null></Content>
<bool name="archivable">true</bool>
</Properties>
<Item class="Script" referent="RBX66">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">--clockwork
local bin = script.Parent
local sfx = bin.Sound
enabled = true
function explode(pos)
local lol = Instance.new(&quot;Explosion&quot;)
lol.BlastRadius = 10
lol.BlastPressure = 1000000
lol.Position = pos
lol.Parent = game.Workspace
end
function onButton1Down(mouse)
local player = game.Players.LocalPlayer
if player == nil then return end
print(&quot;trigger&quot;)
-- find the best cf
startPos = player.Character.Head.Position
delta = mouse.Hit.p - startPos
unit = delta.unit
sfx:play()
for i=0,75 do
explode(startPos + unit * 20 + i * unit * i / 25)
wait(.05)
end
end
function onSelected(mouse)
print(&quot;select&quot;)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Sound" referent="RBX67">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Sound</string>
<int name="PlayCount">-1</int>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://../../../shareddata/charcustom/hats/sounds/Katon.mp3</url></Content>
<float name="Volume">0.200000003</float>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="HopperBin" referent="RBX68">
<Properties>
<token name="BinType">0</token>
<string name="Name">Ray Gun Of Collapse</string>
<Content name="TextureId"><null></null></Content>
<bool name="archivable">true</bool>
</Properties>
<Item class="Sound" referent="RBX69">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Sound</string>
<int name="PlayCount">-1</int>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://../../../shareddata/charcustom/hats/sounds/hurray.wav</url></Content>
<float name="Volume">0.300000012</float>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Script" referent="RBX70">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">--clockwork
local bin = script.Parent
local sfx = bin.Sound
function onButton1Down(mouse)
local player = game.Players.LocalPlayer
if player == nil then return end
print(&quot;trigger&quot;)
-- find the best cf
target = mouse.Target
if target == nil then return end
model = target.Parent
if(model:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end
sfx:play()
model:breakJoints()
end
function onSelected(mouse)
print(&quot;select&quot;)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="HopperBin" referent="RBX71">
<Properties>
<token name="BinType">0</token>
<string name="Name">SpinFire</string>
<Content name="TextureId"><null></null></Content>
<bool name="archivable">true</bool>
</Properties>
<Item class="Script" referent="RBX72">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">--clockwork
local bin = script.Parent
sfx = bin.Sound
function explode(pos)
local lol = Instance.new(&quot;Explosion&quot;)
lol.BlastRadius = 2
lol.BlastPressure = 1000000
lol.Position = pos
lol.Parent = game.Workspace
end
function onButton1Down(mouse)
local player = game.Players.LocalPlayer
if player == nil then return end
print(&quot;trigger&quot;)
-- find the best cf
sfx:play()
look = CFrame.new(player.Character.Head.Position,mouse.Hit.p)
for i=0,75 do
x = math.sin(i / 3) * 8 * (75 - i) / 75
y = math.cos(i / 3) * 8 * (75 - i) / 75
helix = look * CFrame.new(x,y,-i)
explode(helix.p)
x = -math.sin(i / 3) * 8 * (75 - i) / 75
y = -math.cos(i / 3) * 8 * (75 - i) / 75
helix = look * CFrame.new(x,y,-i)
explode(helix.p)
wait(.02)
end
sfx:pause()
end
function onSelected(mouse)
print(&quot;select&quot;)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Sound" referent="RBX73">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Sound</string>
<int name="PlayCount">-1</int>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds\Rocket whoosh 01.wav</url></Content>
<float name="Volume">0.600000024</float>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="HopperBin" referent="RBX74">
<Properties>
<token name="BinType">0</token>
<string name="Name">House Spawner</string>
<Content name="TextureId"><null></null></Content>
<bool name="archivable">true</bool>
</Properties>
<Item class="Script" referent="RBX75">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">-- clockwork
bin=script.Parent
limbs = {&quot;Left Leg&quot;, &quot;Right Leg&quot;, &quot;Left Arm&quot;, &quot;Right Arm&quot;}
function stick(x, y)
weld = Instance.new(&quot;Weld&quot;)
weld.Part0 = x
weld.Part1 = y
local HitPos = x.Position
local CJ = CFrame.new(HitPos)
local C0 = x.CFrame:inverse() *CJ
local C1 = y.CFrame:inverse() * CJ
weld.C0 = C0
weld.C1 = C1
weld.Parent = x
end
function spawnHouse(offset)
template = Instance.new(&quot;Part&quot;)
template.Anchored = true
house = Instance.new(&quot;Model&quot;)
house.Name = &quot;House&quot;
house.Parent = game.Workspace
part = template:clone()
part.Position = offset + Vector3.new(-23,4.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,4.8,22)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-11,19.2,24.5)
part.Size = Vector3.new(2,2.4,1)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,19.2,20)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-5,16.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,16.8,22)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,16.8,16)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,14.4,20)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,9.6,20)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,12,20.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,7.2,20.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-18,14.4,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-24.5,14.4,24)
part.Size = Vector3.new(7,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-4.5,14.4,24)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-18.5,12,24)
part.Size = Vector3.new(7,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-25,12,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-24.5,9.6,24)
part.Size = Vector3.new(7,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-18,9.6,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-25,7.2,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-18.5,7.2,24)
part.Size = Vector3.new(7,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-11,16.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,16.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-23,16.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-1,19.2,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7,19.2,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-14,19.2,24)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,19.2,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-25,19.2,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-11,4.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,4.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,4.8,16)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,4.8,10)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,4.8,4)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,19.2,24.5)
part.Size = Vector3.new(2,2.4,1)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,19.2,14)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,19.2,8)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(7,16.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(1,16.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,16.8,4)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,16.8,10)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,12,15)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,14.4,14.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,9.6,14.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,7.2,15)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-5,12,24)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0.5,14.4,24)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-0.5,12,24)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(5,14.4,24)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-4.5,9.6,24)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(6,19.2,24)
part.Size = Vector3.new(8,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-5,4.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(4.5,12,24)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(8,15,24)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0.5,9.6,24)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-5,7.2,24)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(13,19.2,24)
part.Size = Vector3.new(2,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,19.2,2)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(13,16.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,14.4,2)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,12,1.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,9.6,2)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,7.2,1.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(7.5,13.2,24)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(8.5,13.2,24)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,15,24)
part.Size = Vector3.new(4,1.2,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(5,9.6,24)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-0.5,7.2,24)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(17,19.2,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,4.8,-2)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(1,4.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(5.5,4.8,24)
part.Size = Vector3.new(3,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-11,19.2,-3)
part.Size = Vector3.new(2,2.4,54)
part.BrickColor = BrickColor.new(192)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,19.2,-4)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(19,16.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,16.8,-2)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,14.4,-2.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,12,-3.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,9.6,-2.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,7.2,-3.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0,2.4,-3)
part.Size = Vector3.new(56,2.4,56)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(7.5,7.8,24)
part.Size = Vector3.new(1,8.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(13.5,13.2,24)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(14.5,13.2,24)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(14,15,24)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0,4.2,-3)
part.Size = Vector3.new(52,1.2,52)
part.BrickColor = BrickColor.new(102)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(17.5,14.4,24)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(4.5,7.2,24)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,19.2,-3)
part.Size = Vector3.new(2,2.4,54)
part.BrickColor = BrickColor.new(192)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(23,19.2,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,19.2,4)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,19.2,-2)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(15.5,4.8,24)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(19,4.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,4.8,-8)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,4.8,-20)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,4.8,-14)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,16.8,-16)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,16.8,-10)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,16.8,-4)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,16.8,2)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,16.8,8)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,16.8,14)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,14.4,-8)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,14.4,15)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,12,-7.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,14.4,21.5)
part.Size = Vector3.new(7,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,14.4,1.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,14.4,-3.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,12,-2.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,12,15.5)
part.Size = Vector3.new(7,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,12,2)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,12,22)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,2.4,27)
part.Size = Vector3.new(6,2.4,4)
part.BrickColor = BrickColor.new(199)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,19.2,-10)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,19.2,-16)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,19.2,-22)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,16.8,-20)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,16.8,-14)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,16.8,-8)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,16.8,20)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(25,16.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,14.4,-21)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,14.4,-7.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,12,-21.5)
part.Size = Vector3.new(7,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,12,-8)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,9.6,-7.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,9.6,-21)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,7.2,-21.5)
part.Size = Vector3.new(7,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,7.2,-8)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,4.2,25)
part.Size = Vector3.new(6,1.2,4)
part.BrickColor = BrickColor.new(199)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(14.5,7.8,24)
part.Size = Vector3.new(1,8.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(18,12,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(17.5,9.6,24)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(23,14.4,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(23,9.6,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(23.5,12,24)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(18,7.2,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,1.2,30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(199)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,0.6,32)
part.Size = Vector3.new(6,1.2,2)
part.BrickColor = BrickColor.new(199)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,19.2,22)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,19.2,16)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,19.2,10)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,19.2,-8)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,19.2,-14)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,4.8,-26)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,16.8,-26)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,9.6,-27.5)
part.Size = Vector3.new(7,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,9.6,-20.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,14.4,-27.5)
part.Size = Vector3.new(7,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,12,-28)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,7.2,-28)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(23.5,7.2,24)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,14.4,-20.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,19.2,-20)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-25,4.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,9.6,21.5)
part.Size = Vector3.new(7,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,9.6,1.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,9.6,15)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,9.6,-3.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,12,-21)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,9.6,-8)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,19.2,-28)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,4.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,4.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7,4.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,16.8,-22)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-18,12,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17.5,14.4,-30)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17.5,9.6,-30)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-23,14.4,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-23,9.6,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-23.5,12,-30)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-23.5,7.2,-30)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-18,7.2,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,16.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,16.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-25,16.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,19.2,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-23,19.2,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,7.2,-2.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(25,4.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-1,4.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(5,4.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(17,4.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,4.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,7.2,22)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,7.2,15.5)
part.Size = Vector3.new(7,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,12,-26.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,14.4,-26)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-11,19.2,-30.5)
part.Size = Vector3.new(2,2.4,1)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,9.6,-26)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,7.2,2)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,7.2,-7.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,7.2,-26.5)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,7.2,-21)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(4.5,14.4,-30)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(5,12,-30)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-0.5,14.4,-30)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0.5,12,-30)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-5,14.4,-30)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-4.5,12,-30)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(4.5,9.6,-30)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-0.5,9.6,-30)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-5,9.6,-30)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0.5,7.2,-30)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(18.5,7.2,-30)
part.Size = Vector3.new(7,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(5,7.2,-30)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-4.5,7.2,-30)
part.Size = Vector3.new(5,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(5,16.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-1,16.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7,16.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,16.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,19.2,-30)
part.Size = Vector3.new(2,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-6,19.2,-30)
part.Size = Vector3.new(8,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(1,19.2,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(7,19.2,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,19.2,-26)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,4.8,-22)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,4.8,-16)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,4.8,-10)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,4.8,-4)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,4.8,2)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,4.8,14)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,4.8,20)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,4.8,8)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,4.8,-28)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(23,4.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,16.8,-28)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(18,14.4,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(24.5,14.4,-30)
part.Size = Vector3.new(7,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(18.5,12,-30)
part.Size = Vector3.new(7,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(25,12,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(24.5,9.6,-30)
part.Size = Vector3.new(7,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(18,9.6,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(25,7.2,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(23,16.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(17,16.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(17,19.2,-30)
part.Size = Vector3.new(10,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,19.2,-30.5)
part.Size = Vector3.new(2,2.4,1)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(25,19.2,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(7,28.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(5,26.4,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,28.2,24)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(3,31.2,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(13,29.4,24)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(3,35.4,21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(7,30.6,24)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(7,33,21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(9,31.8,24)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(5,34.2,15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(5,34.2,24)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,30.6,21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(3,33,24)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(1,28.8,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-11,28.2,24)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,29.4,24)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-15,24,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-15,25.8,24)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0,33.6,24)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(9,24,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-5,34.2,3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(7,33,9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-9,31.8,24)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-11,30.6,9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7,33,21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-11,30.6,21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-9,31.8,15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7,30.6,24)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7,33,9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-9,31.8,3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-3,35.4,21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(5,21.6,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(15,24,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,26.4,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-6,28.8,24)
part.Size = Vector3.new(8,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(23,23.4,21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,21.6,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7,21.6,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-1,21.6,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-12,26.4,24)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-1,26.4,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-3,24,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(3,24,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-9,24,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7,26.4,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,21.6,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(18,21.6,24)
part.Size = Vector3.new(8,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(3,35.4,9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(25,22.2,24)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0,37.8,21)
part.Size = Vector3.new(12,1.2,4)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(23,21,24)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-3,35.4,9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(9,31.8,15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(19,25.8,21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(15,28.2,21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-5,34.2,15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0,37.8,9)
part.Size = Vector3.new(12,1.2,4)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(15,25.8,24)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,30.6,9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0,37.8,-3)
part.Size = Vector3.new(12,1.2,4)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-5,34.2,24)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-3,33,24)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(17,27,15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0,36.6,15)
part.Size = Vector3.new(12,1.2,8)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0,36.6,3)
part.Size = Vector3.new(12,1.2,8)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(21,24.6,24)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0,36.6,24)
part.Size = Vector3.new(6,1.2,8)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(13,29.4,15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(19,23.4,24)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(5,34.2,3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,21,21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(17,27,24)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-3,31.2,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(21,24.6,15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(15,28.2,9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,29.4,15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7,33,-3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-5,34.2,-9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-3,35.4,-3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(23,23.4,9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(25,22.2,15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0,36.6,-9)
part.Size = Vector3.new(12,1.2,8)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(19,25.8,9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(17,27,3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(7,33,-3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(3,35.4,-3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,30.6,-3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(9,31.8,3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,21,9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(13,29.4,3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-15,28.2,-3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-21,24.6,24)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,29.4,-9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,27,24)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,29.4,3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-15,28.2,21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,25.8,21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,27,15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,23.4,24)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-15,28.2,9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,27,3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(5,34.2,-9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-9,31.8,-9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-11,30.6,-3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7,33,-15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-11,30.6,-15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-5,34.2,-21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(23,23.4,-3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-3,35.4,-15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,21.6,24)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(7,33,-15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0,37.8,-15)
part.Size = Vector3.new(12,1.2,4)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(21,24.6,-9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(21,24.6,3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,30.6,-15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(3,35.4,-15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,21,-3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(9,31.8,-9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(25,22.2,3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(15,28.2,-3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0,36.6,-21)
part.Size = Vector3.new(12,1.2,8)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(13,29.4,-9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(19,25.8,-3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(17,27,-9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-21,24.6,3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,27,-9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-15,28.2,-15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,25.8,-3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,25.8,9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-25,22.2,24)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-21,24.6,15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-23,23.4,21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,21,21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-25,22.2,15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-23,21,24)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-23,23.4,9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,29.4,-21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-9,31.8,-21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7,33,-27)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-3,35.4,-27)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(23,23.4,-15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(25,22.2,-9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(19,25.8,-15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(5,34.2,-21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(9,31.8,-21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(15,28.2,-15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0,37.8,-27)
part.Size = Vector3.new(12,1.2,4)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0,36.6,-30)
part.Size = Vector3.new(6,1.2,8)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(13,29.4,-21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(3,35.4,-27)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-21,24.6,-21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-23,23.4,-3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-25,22.2,-9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,21,-3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-23,23.4,-15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-21,24.6,-9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,21,9)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-25,22.2,3)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,25.8,-15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,27,-21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-15,28.2,-27)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,25.8,-27)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-11,28.2,-30)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,27,-30)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,29.4,-30)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-11,30.6,-27)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-3,33,-30)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-9,31.8,-30)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-5,34.2,-30)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7,30.6,-30)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-6,28.8,-30)
part.Size = Vector3.new(8,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(7,33,-27)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(7,30.6,-30)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-3,31.2,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(0,33.6,-30)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(3,31.2,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,30.6,-27)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(17,27,-21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(21,24.6,-21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,21,-15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(9,31.8,-30)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(15,28.2,-27)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(5,34.2,-30)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(3,33,-30)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,23.4,-30)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-23,23.4,-27)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-25,22.2,-21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-25,22.2,-30)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,21,-15)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-21,24.6,-30)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,21,-27)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-15,25.8,-30)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-12,26.4,-30)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(7,28.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(1,28.8,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-9,24,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(5,26.4,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-1,26.4,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(13,29.4,-30)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-15,24,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,28.2,-30)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(25,22.2,-21)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7,26.4,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,26.4,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(19,25.8,-27)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-23,21,-30)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,21.6,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(17,27,-30)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-3,24,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(5,21.6,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(3,24,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(9,24,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(15,24,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,21,-27)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7,21.6,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(21,24.6,-30)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(15,25.8,-30)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(19,23.4,-30)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,21.6,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-1,21.6,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(23,23.4,-27)
part.Size = Vector3.new(12,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,21.6,-30)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(18,21.6,-30)
part.Size = Vector3.new(8,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(23,21,-30)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(25,22.2,-30)
part.Size = Vector3.new(6,1.2,6)
part.BrickColor = BrickColor.new(21)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-14,15,24)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-14.5,13.2,24)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13.5,13.2,24)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-11,15,24)
part.Size = Vector3.new(4,1.2,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-14.5,9.6,24)
part.Size = Vector3.new(1,4.8,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-8.5,13.2,24)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7.5,13.2,24)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-8,15,24)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7.5,9.6,24)
part.Size = Vector3.new(1,4.8,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-11,6.6,24.5)
part.Size = Vector3.new(8,1.2,3)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,15,5)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,13.2,4.5)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,13.2,5.5)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,15,8)
part.Size = Vector3.new(4,1.2,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,9.6,4.5)
part.Size = Vector3.new(1,4.8,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,13.2,10.5)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,13.2,11.5)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,15,11)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,9.6,11.5)
part.Size = Vector3.new(1,4.8,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27.5,6.6,8)
part.Size = Vector3.new(8,1.2,3)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,15,-11)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,13.2,-10.5)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,13.2,-11.5)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,15,-14)
part.Size = Vector3.new(4,1.2,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,9.6,-10.5)
part.Size = Vector3.new(1,4.8,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,13.2,-16.5)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,13.2,-17.5)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,15,-17)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,9.6,-17.5)
part.Size = Vector3.new(1,4.8,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27.5,6.6,-14)
part.Size = Vector3.new(8,1.2,3)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,15,-17)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,13.2,-17.5)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,13.2,-16.5)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,15,-14)
part.Size = Vector3.new(4,1.2,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,9.6,-17.5)
part.Size = Vector3.new(1,4.8,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,13.2,-11.5)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,13.2,-10.5)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,15,-11)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27,9.6,-10.5)
part.Size = Vector3.new(1,4.8,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-27.5,6.6,-14)
part.Size = Vector3.new(8,1.2,3)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,15,11)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,13.2,11.5)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,13.2,10.5)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,15,8)
part.Size = Vector3.new(4,1.2,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,9.6,11.5)
part.Size = Vector3.new(1,4.8,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,13.2,5.5)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,13.2,4.5)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,15,5)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27,9.6,4.5)
part.Size = Vector3.new(1,4.8,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(27.5,6.6,8)
part.Size = Vector3.new(8,1.2,3)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(14,15,-30)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(14.5,13.2,-30)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(13.5,13.2,-30)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,15,-30)
part.Size = Vector3.new(4,1.2,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(14.5,9.6,-30)
part.Size = Vector3.new(1,4.8,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(8.5,13.2,-30)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(7.5,13.2,-30)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(8,15,-30)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(7.5,9.6,-30)
part.Size = Vector3.new(1,4.8,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(11,6.6,-30.5)
part.Size = Vector3.new(8,1.2,3)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-8,15,-30)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7.5,13.2,-30)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-8.5,13.2,-30)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-11,15,-30)
part.Size = Vector3.new(4,1.2,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-7.5,9.6,-30)
part.Size = Vector3.new(1,4.8,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13.5,13.2,-30)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-14.5,13.2,-30)
part.Size = Vector3.new(1,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-14,15,-30)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-14.5,9.6,-30)
part.Size = Vector3.new(1,4.8,2)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-11,6.6,-30.5)
part.Size = Vector3.new(8,1.2,3)
part.BrickColor = BrickColor.new(38)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,45,16)
part.Size = Vector3.new(6,1.2,2)
part.BrickColor = BrickColor.new(153)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,43.2,14)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,45,12)
part.Size = Vector3.new(6,1.2,2)
part.BrickColor = BrickColor.new(153)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,43.2,18)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-15,45,18)
part.Size = Vector3.new(6,1.2,2)
part.BrickColor = BrickColor.new(153)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,40.8,12)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-15,40.8,18)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,40.8,16)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,38.4,14)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,38.4,18)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-15,43.2,12)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-15,38.4,12)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,36,12)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,36,16)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-15,36,18)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-15,33.6,12)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,33.6,14)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,33.6,18)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,31.2,12)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,31.2,15)
part.Size = Vector3.new(4,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,33.6,16)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,43.2,16)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,38.4,16)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,40.8,14)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,36,14)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,31.8,15)
part.Size = Vector3.new(8,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-13,45,14)
part.Size = Vector3.new(6,1.2,2)
part.BrickColor = BrickColor.new(153)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,28.8,12)
part.Size = Vector3.new(2,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,29.4,12)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-19,28.8,16)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,29.4,18)
part.Size = Vector3.new(2,1.2,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part = template:clone()
part.Position = offset + Vector3.new(-17,31.2,18)
part.Size = Vector3.new(6,2.4,2)
part.BrickColor = BrickColor.new(5)
part.Parent = game.Workspace.House wait(.01)
part.Name = &quot;Base&quot;
children = game.Workspace.House:children()
for i=1,#children do
if(children[i].Name ~= &quot;Base&quot;) then stick(game.Workspace.House.Base, children[i]) end
children[i].Anchored = false
end
end
function onButton1Down(mouse)
mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
print(&quot;trigger&quot;)
spawnHouse(mouse.Hit.p)
print(&quot;spawned&quot;)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
end
function onSelected(mouse)
print(&quot;Action Tool Selected&quot;)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="HopperBin" referent="RBX76">
<Properties>
<token name="BinType">0</token>
<string name="Name">Teleport</string>
<Content name="TextureId"><null></null></Content>
<bool name="archivable">true</bool>
</Properties>
<Item class="Script" referent="RBX77">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">TeleportScript</string>
<string name="Source">--- SonOfSevenless
bin = script.Parent
sfx = bin.Sound
function teleportPlayer(pos)
local player = game.Players.LocalPlayer
if player == nil or player.Character == nil then return end
local char = player.Character.Torso
char.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))
end
enabled = true
function onButton1Down(mouse)
if not enabled then
return
end
local player = game.Players.LocalPlayer
if player == nil then return end
local cf = mouse.Hit
teleportPlayer(cf.p)
sfx:play()
end
function onSelected(mouse)
mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Sound" referent="RBX78">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Sound</string>
<int name="PlayCount">-1</int>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://../../../shareddata/charcustom/hats/sounds/hurray.wav</url></Content>
<float name="Volume">0.300000012</float>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="HopperBin" referent="RBX79">
<Properties>
<token name="BinType">0</token>
<string name="Name">Fire Shield</string>
<Content name="TextureId"><null></null></Content>
<bool name="archivable">true</bool>
</Properties>
<Item class="Script" referent="RBX80">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">--clockwork
local bin = script.Parent
function getX(t)
return 41 * math.cos(t) - 18 * math.sin(t) - 83 * math.cos(2 * t) - 11 * math.cos(3 * t) + 27 * math.sin(3 * t)
end
function getY(t)
return 36 * math.cos(t) + 27 * math.sin(t) - 113 * math.cos(2 * t) + 30 * math.sin(2 * t) + 11 * math.cos(3 * t) - 27 * math.sin(3 * t)
end
function getZ(t)
return 45 * math.sin(t) - 30 * math.cos(2 * t) + 113 * math.sin(2 * t) - 11 * math.cos(3 * t) + 27 * math.sin(3 * t)
end
template = Instance.new(&quot;Explosion&quot;)
template.BlastRadius = 3
spew = false
function onButton1Down(mouse)
local player = game.Players.LocalPlayer
if player == nil then return end
print(&quot;trigger&quot;)
-- find the best cf
spew = not spew
i = 0
while spew do
i = i + .15
part = template:clone()
part.Position = player.Character.Torso.Position + Vector3.new(getX(i) / 5, getY(i) / 5, getZ(i) / 5)
part.Parent = game.Workspace
part = template:clone()
part.Position = player.Character.Torso.Position - Vector3.new(getX(i) / 5, getY(i) / 5, getZ(i) / 5)
part.Parent = game.Workspace
wait(.025)
end
end
function onSelected(mouse)
print(&quot;select&quot;)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="HopperBin" referent="RBX81">
<Properties>
<token name="BinType">0</token>
<string name="Name">Wall Gun</string>
<Content name="TextureId"><null></null></Content>
<bool name="archivable">true</bool>
</Properties>
<Item class="Script" referent="RBX82">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">--clockwork
local bin = script.Parent
local sfx = bin.Sound
local template = Instance.new(&quot;Seat&quot;)
template.Size = Vector3.new(10,8,2)
template.BrickColor = BrickColor.Random()
local bodypos = Instance.new(&quot;BodyPosition&quot;)
bodypos.maxForce = Vector3.new(4e+07, 4e+07, 4e+07)
bodypos.P = 2.5e+003
bodypos.Parent = template
local bodygyro = Instance.new(&quot;BodyGyro&quot;)
bodygyro.Parent = template
local script = Instance.new(&quot;Script&quot;)
script.Source = &quot;wait(20) script.Parent:remove()&quot;
script.Parent = template
function onButton1Down(mouse)
local player = game.Players.LocalPlayer
if player == nil then return end
print(&quot;trigger&quot;)
-- find the best cf
sfx:play()
startPos = player.Character.Torso.Position
dest = mouse.Hit.p
delta = dest - startPos
part = template:clone()
part.CFrame = CFrame.new(startPos + delta.unit * 5, dest)
part.BodyGyro.cframe = part.CFrame
part.BodyPosition.position = dest
part.Parent = game.Workspace
end
function onSelected(mouse)
print(&quot;select&quot;)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Sound" referent="RBX83">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Sound</string>
<int name="PlayCount">-1</int>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds\\short spring sound.wav</url></Content>
<float name="Volume">1</float>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="HopperBin" referent="RBX84">
<Properties>
<token name="BinType">0</token>
<string name="Name">Force Push</string>
<Content name="TextureId"><null></null></Content>
<bool name="archivable">true</bool>
</Properties>
<Item class="Script" referent="RBX85">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">--clockwork
local bin = script.Parent
local sfx = bin.Sound
local template = Instance.new(&quot;Seat&quot;)
template.Size = Vector3.new(10,8,2)
template.BrickColor = BrickColor.Random()
local bodypos = Instance.new(&quot;BodyVelocity&quot;)
bodypos.maxForce = Vector3.new(4e+07, 4e+07, 4e+07)
bodypos.P = 2.5e+003
bodypos.Parent = template
local bodygyro = Instance.new(&quot;BodyGyro&quot;)
bodygyro.Parent = template
local script = Instance.new(&quot;Script&quot;)
script.Source = &quot;wait(10) script.Parent.BodyVelocity:remove() wait(5) script.Parent:remove()&quot;
script.Parent = template
function stick(x, y)
weld = Instance.new(&quot;Weld&quot;)
weld.Part0 = x
weld.Part1 = y
local HitPos = x.Position
local CJ = CFrame.new(HitPos)
local C0 = x.CFrame:inverse() *CJ
local C1 = y.CFrame:inverse() * CJ
weld.C0 = C0
weld.C1 = C1
weld.Parent = x
end
function onButton1Down(mouse)
local player = game.Players.LocalPlayer
if player == nil then return end
print(&quot;trigger&quot;)
-- find the best cf
sfx:play()
startPos = player.Character.Torso.Position
dest = mouse.Hit.p
delta = dest - startPos
part = template:clone()
part.CFrame = CFrame.new(startPos + delta.unit * 5, dest)
part.BodyGyro.cframe = part.CFrame
part.BodyVelocity.velocity = delta.unit * 40
part.Touched:connect(function(hit) if(hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then stick(hit.Parent.Torso, part) end end)
part.Parent = game.Workspace
end
function onSelected(mouse)
print(&quot;select&quot;)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Sound" referent="RBX86">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Sound</string>
<int name="PlayCount">-1</int>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds\\short spring sound.wav</url></Content>
<float name="Volume">1</float>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="HopperBin" referent="RBX87">
<Properties>
<token name="BinType">0</token>
<string name="Name">Construct Additional Pylon</string>
<Content name="TextureId"><null></null></Content>
<bool name="archivable">true</bool>
</Properties>
<Item class="Script" referent="RBX88">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">-- clockwork
bin=script.Parent
part = Instance.new(&quot;Part&quot;)
part.Transparency = .3
part.BrickColor = BrickColor.new(102)
part.Anchored = true
ring = Instance.new(&quot;Part&quot;)
ring.BrickColor = BrickColor.Yellow()
ring.Anchored = true
height = 14
maxWidth = 8
ringHeight = height / 6
ringBegin = height / 2 - ringHeight / 2
ringEnd = height / 2 + ringHeight / 2
function stick(x, y)
weld = Instance.new(&quot;Weld&quot;)
weld.Part0 = x
weld.Part1 = y
local HitPos = x.Position
local CJ = CFrame.new(HitPos)
local C0 = x.CFrame:inverse() *CJ
local C1 = y.CFrame:inverse() * CJ
weld.C0 = C0
weld.C1 = C1
weld.Parent = x
end
function getWidth(i)
if(i &lt; height / 2) then return math.sqrt(i) / math.sqrt(height) * maxWidth end
return math.sqrt(height - i) / math.sqrt(height) * maxWidth
end
function spawnCircle(diameter, height, offset, model)
for i=-diameter / 2,diameter / 2 do
obj = part:clone()
obj.Position = offset + Vector3.new(0,height,0) + Vector3.new(i,0,0)
obj.Size = Vector3.new(1,1,math.sqrt(diameter * diameter - i * i))
obj.Parent = model
wait(.02)
end
end
function spawnBorder(diameter, height, offset, model)
for i=-diameter / 2,diameter / 2 do
obj = ring:clone()
obj.CFrame = CFrame.new(offset + Vector3.new(0,height,0) + Vector3.new(i,0,math.sqrt(diameter * diameter / 4 - i * i)), Vector3.new(0,height,0))
obj.Size = Vector3.new(1,1,1)
obj.Parent = model
obj = ring:clone()
obj.CFrame = CFrame.new(offset + Vector3.new(0,height,0) - Vector3.new(i,0,math.sqrt(diameter * diameter / 4 - i * i)), Vector3.new(0,height,0))
obj.Size = Vector3.new(1,1,1)
obj.Parent = model
wait(.02)
end
end
function spawnHouse(offset)
model = Instance.new(&quot;Model&quot;)
model.Name = &quot;Pylon&quot; .. math.random(1,50000)
model.Parent = game.Workspace
base = Instance.new(&quot;Part&quot;)
base.Name = &quot;Base&quot;
base.Parent = model
base.Anchored = true
base.Transparency = 1
base.Position = offset
for i=1,height do
width = getWidth(i)
spawnCircle(width,i, offset,model)
end
for i=ringBegin,ringEnd do
spawnBorder(maxWidth + 2, i, offset,model)
end
children = model:children()
for i=1,#children do
if(children[i].Name ~= &quot;Base&quot; and children[i].className == &quot;Part&quot;) then stick(base,children[i]) end
children[i].Anchored = false
end
end
function onButton1Down(mouse)
mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
print(&quot;trigger&quot;)
spawnHouse(mouse.Hit.p)
print(&quot;spawned&quot;)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
end
function onSelected(mouse)
print(&quot;Action Tool Selected&quot;)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="HopperBin" referent="RBX89">
<Properties>
<token name="BinType">0</token>
<string name="Name">Force Bubble</string>
<Content name="TextureId"><null></null></Content>
<bool name="archivable">true</bool>
</Properties>
<Item class="Script" referent="RBX90">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">--clockwork
local bin = script.Parent
local template = Instance.new(&quot;Part&quot;)
template.Size = Vector3.new(12,12,12)
template.Shape = 0
template.BrickColor = BrickColor.Blue()
template.Transparency = .7
template.TopSurface = 0
template.BottomSurface = 0
template.CanCollide = false
bubbleScript = bin.BubbleScript
function onButton1Down(mouse)
local player = game.Players.LocalPlayer
if player == nil then return end
print(&quot;trigger&quot;)
-- find the best cf
part = template:clone()
part.Position = player.Character.Torso.Position + Vector3.new(0,5,0)
newScript = bubbleScript:clone()
newScript.Parent = part
newScript.Disabled = false
part.Parent = player.Character
end
function onSelected(mouse)
print(&quot;select&quot;)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Script" referent="RBX91">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">BubbleScript</string>
<string name="Source">wait(.1)
bubble = script.Parent
char = bubble.Parent
debris = game:service(&quot;Debris&quot;)
Propulsion = Instance.new(&quot;RocketPropulsion&quot;)
Propulsion.Target = char.Torso
Propulsion.MaxThrust = 1e+008
Propulsion.MaxSpeed = 100
Propulsion.ThrustD = 10
Propulsion.ThrustP = 80
Propulsion.TurnP = 0
Propulsion.Parent = bubble
Propulsion:Fire()
function stick(x, y)
weld = Instance.new(&quot;Weld&quot;)
weld.Part0 = x
weld.Part1 = y
local HitPos = x.Position
local CJ = CFrame.new(HitPos)
local C0 = x.CFrame:inverse() *CJ
local C1 = y.CFrame:inverse() * CJ
weld.C0 = C0
weld.C1 = C1
weld.Parent = x
end
function repel(hit)
if hit.Parent == char then return end
if hit.Parent.className == &quot;Hat&quot; then return end
if hit:getMass() &gt; 1000 then return end
if hit.Anchored == true then return end
hit:remove()
end
bubble.Touched:connect(repel)
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="HopperBin" referent="RBX92">
<Properties>
<token name="BinType">0</token>
<string name="Name">Satellite-Fire</string>
<Content name="TextureId"><null></null></Content>
<bool name="archivable">true</bool>
</Properties>
<Item class="Script" referent="RBX93">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">--clockwork
wait(1)
local bin = script.Parent
sat = game.Players.LocalPlayer.Character.TeapotTurret.Satellite
if sat:findFirstChild(&quot;Sound&quot;) ~= nil then
sound = sat.Sound
sound.Parent = game.Workspace
else
sound = game.Workspace.Sound
end
function fire(sattarget)
--point sat at the person, then rotate it so that the right face of the sat is pointing at it, not the side
sat.BodyGyro.cframe = CFrame.new(sat.Position, sattarget) * CFrame.fromAxisAngle(Vector3.new(1,0,0),-3.14/2)
sound:play()
wait(2)
--lerp the pretty balefire from satellite&apos;s position to the target
dir = (sattarget - sat.Position).unit
maxSize = 25
minSize = 5
for i=1,100,2 do
lol = Instance.new(&quot;Explosion&quot;)
lol.Position = i * dir * 2 + sat.Position
lol.BlastRadius = i / 100 * (maxSize - minSize) + minSize
lol.Parent = game.Workspace
end
end
enabled = true
function onButton1Down(mouse)
if not enabled then return end
local player = game.Players.LocalPlayer
if player == nil then return end
print(&quot;trigger&quot;)
-- find the best cf
enabled = false
target = mouse.Hit.p
print(target)
print(mouse.Target)
fire(target)
enabled = true
end
function onSelected(mouse)
print(&quot;select&quot;)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="HopperBin" referent="RBX94">
<Properties>
<token name="BinType">0</token>
<string name="Name">Satellite-Move</string>
<Content name="TextureId"><null></null></Content>
<bool name="archivable">true</bool>
</Properties>
<Item class="Script" referent="RBX95">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">--clockwork
wait(1)
local bin = script.Parent
sat = game.Players.LocalPlayer.Character.TeapotTurret.Satellite
enabled = true
function onButton1Down(mouse)
if not enabled then return end
local player = game.Players.LocalPlayer
if player == nil then return end
print(&quot;trigger&quot;)
-- find the best cf
enabled = false
target = mouse.Hit.p
home = player.Character.Torso.Position
dir = (target - home).unit
pos = home + dir * math.random(0,200)
sat.Position = pos
sat.BodyPosition.position = pos
enabled = true
end
function onSelected(mouse)
print(&quot;select&quot;)
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
</Item>
</Item>
<External>RBX96</External>
</roblox>