null nil 0 0.25 0.100000001 1 0 0 0 1 0 0 0 1 TeapotTurret 0 2 true 0 0 -3.25 0 0 1 1 0 0 0 1 0 GravityHammer rbxasset://../../../shareddata/charcustom/hats/textures/gravityhammericon.png true false -0.5 0.5 0 0 -0.5 0.5 0 0 199 7.143013 25.3518391 -5.57722473 -0.999864757 -0.0164248962 0.000796166831 0.000796274282 -1.28919441e-021 0.999999702 -0.0164248906 0.999865055 1.30787221e-005 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Handle 0.400000006 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 1 0.800000012 10 rbxasset://../../../shareddata/charcustom/hats/fonts/gravityhammer.mesh 5 Mesh 0.0500000007 0.0500000007 0.0500000007 rbxasset://../../../shareddata/charcustom/hats/textures/gravityhammer.png 1 1 1 true false Sound 2 false rbxasset://../../../shareddata/charcustom/hats/sounds/gravityhammerswing.mp3 1 true false SwordScript -------- OMG HAX r = game:service("RunService") local damage = 5 local slash_damage = 10 local lunge_damage = 30 sword = script.Parent.Handle Tool = script.Parent SlashSound = sword.Sound function blow(hit) Grip = Tool.Parent["Right Arm"].RightGrip:clone() humanoid = hit.Parent:findFirstChild("Humanoid") if(humanoid ~= nil and humanoid.Parent.Name == Tool.Parent.Name) then --don't hit yourself return end --if(Tool:findFirstChild("toolAnim") == nil) then return end if(humanoid ~= nil) then --if it's a person, damage him and stop propel(hit) print(humanoid.Parent.Name) humanoid.Health = humanoid.Health - 49 else explode(hit) --explode only if it doesn't hit a person (ie, blowing holes through walls) end end function propel(part) if(part.Anchored) then return end --if it isn't anchored, make it flyyy direction = (part.Position - Tool.Parent.Torso.Position).unit direction = direction + Vector3.new(0,1,0) direction = direction * 200 part.Velocity = part.Velocity + direction end debounce = true function explode(part) if not debounce then return end debounce = false direction = (part.Position - Tool.Parent.Torso.Position).unit pos = direction * 12 + Tool.Parent.Torso.Position explosion = Instance.new("Explosion") explosion.BlastRadius = 4 explosion.BlastPressure = 1 explosion.Position = pos explosion.Parent = game.Workspace explosion.Hit:connect(function(part, distance) propel(part) end) wait(.1) Grip:clone().Parent = Tool.Parent["Right Arm"] debounce = true end function attack() SlashSound:play() local anim = Instance.new("StringValue") anim.Name = "toolanim" anim.Value = "Slash" anim.Parent = Tool end function lunge() attack() force = Instance.new("BodyPosition") force.maxForce = Vector3.new(1e+005,1e+004,1e+005) dir = Tool.Parent.Humanoid.targetPoint if((dir - sword.Position).magnitude > 15) then return end force.position = dir force.Parent = sword wait(.25) force.Parent = nil end function swordUp() Tool.GripForward = Vector3.new(-1,0,0) Tool.GripRight = Vector3.new(0,1,0) Tool.GripUp = Vector3.new(0,0,1) end function swordOut() Tool.GripForward = Vector3.new(0,0,1) Tool.GripRight = Vector3.new(0,-1,0) Tool.GripUp = Vector3.new(-1,0,0) end function swordAcross() -- parry end Tool.Enabled = true local last_attack = 0 function onActivated() if not Tool.Enabled then return end Tool.Enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end t = r.Stepped:wait() connection = sword.Touched:connect(blow) lunge() wait(.4) connection:disconnect() last_attack = t Tool.Enabled = true end script.Parent.Activated:connect(onActivated) true false Local Gui local Tool = script.Parent; enabled = true function onButton1Down(mouse) if not enabled then return end enabled = false mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" wait(.5) mouse.Icon = "rbxasset://textures\\GunCursor.png" enabled = true end function onEquippedLocal(mouse) if mouse == nil then print("Mouse not found") return end mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end Tool.Equipped:connect(onEquippedLocal) true false Massive hat = script.Parent teapot = hat.Handle:clone() teapot.Size = Vector3.new(65,65,65) teapot.Mesh.Scale = Vector3.new(100,100,100) teapot.Name = "massive teapot" teapot.Size = Vector3.new(65,65,65) teapot.Mesh.Scale = Vector3.new(100,100,100) teapot.Name = "massive teapot" debounce = true function teapottouch(pot, hit) if not debounce then return end debounce = false --[[ if(hit.Parent.className == "Model" and hit.Parent:findFirstChild("owned") == nil) then hit.Parent:breakJoints() local tag = Instance.new("IntValue") tag.Name = "owned" tag.Parent = hit.Parent end if(hit.Parent:findFirstChild("Humanoid") ~= nil) then hit.Parent.Humanoid.Health = 0 end ]]-- exp = Instance.new("Explosion") exp.BlastRadius = 50 exp.BlastPressure = 1000000 exp.Position = pot.Position exp.Parent = game.Workspace wait(.5) debounce = true end function gf(player) Torso = player.Position pos = Torso + Vector3.new(0,1000,0) pot = teapot:clone() pot.Position = pos pot.Elasticity = 0.1 pot.Parent = game.Workspace pot.homing.TargetOffset = player.Position pot.homing:Fire() pot.homing.ThrustP = 50000 pot.homing.MaxTorque = Vector3.new(0,0,0) pot.homing.TurnP = 0 connection = pot.Touched:connect(function(hit) teapottouch(pot, hit) end) end function trigger(msg, recipient) name = string.sub(msg,1,-2) children = game.Players:children() for i=1,#children do if(children[i].Name == name) then gf(children[i].Character.Torso) end end end wait(1) while hat.Parent.Name == "Workspace" do wait(2) end print("Hat picked up") player = game.Players:GetPlayerFromCharacter(hat.Parent) print("Admin confirmed") player.Chatted:connect(trigger) true false Server Launcher local hat = script.Parent wait(1) while hat.Parent.Name == "Workspace" do wait(2) end print("Hat picked up") player = game.Players:GetPlayerFromCharacter(hat.Parent) print("Admin confirmed") local Rocket = hat.Handle local block = hat.Handle:clone() block.Size = Vector3.new(4,7,3) block.Name = "shield" number = 4 radius = 6 teapot = hat.Handle:clone() teapot.Size = Vector3.new(65,65,65) teapot.Mesh.Scale = Vector3.new(100,100,100) teapot.Name = "massive teapot" teapot.Size = Vector3.new(65,65,65) teapot.Mesh.Scale = Vector3.new(100,100,100) teapot.Name = "massive teapot" function either(number) if(math.random(1,2) == 1) then return number end return -number end function glue(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end children = hat:children() for i=1,#children do if(children[i].className == "HopperBin" or children[i].className == "Tool") then children[i].Parent = player.Backpack end end torso = hat.Parent.Torso function Leap() torso.Velocity=Vector3.new(torso.Velocity.x*1.6,100,torso.Velocity.z*1.6) wait(0.5) end function Amplify() torso.Velocity= torso.CFrame.lookVector * 50 end function fire(vTarget,offset) obj = vTarget vTarget = vTarget.Position local dir = vTarget - hat.Handle.Position dir = dir.unit missile = {} pos = {} hatFrame = {} misFrame = {} seed = {} for i=1,number do seed[i] = math.random(0,100000) missile[i] = Rocket:clone() missile[i].Name = "teapot" .. seed[i] pos[i] = hat.Handle.Position + Vector3.new(math.random(-10,10),4,math.random(-10,10)) hatFrame[i] = hat.Handle.CFrame misFrame[i] = hatFrame[i] * CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,0)) --missile.Position = pos missile[i].CFrame = CFrame.new(pos[i], pos[i] + dir) missile[i].RocketScript.Disabled = false missile[i].Parent = game.Workspace missile[i].homing:Fire() missile[i].homing.ThrustP = 50 missile[i].homing.TargetOffset = misFrame[i].p + offset end wait(.4) for i=1,number do teapot = game.Workspace:findFirstChild("teapot" .. seed[i]) if(teapot ~= nil) then teapot.homing.ThrustP = 30 teapot.homing.TargetOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) teapot.homing.Target = obj end end end function shield() Torso = hat.Parent.Torso.CFrame bricks = {} bricks[1] = Torso * CFrame.new(0,0,-radius) bricks[2] = Torso * CFrame.new(0,0,radius) bricks[3] = Torso * CFrame.new(-radius,0,0) bricks[4] = Torso * CFrame.new(radius,0,0) for i=1,#bricks do newbrick = block:clone() newbrick.CFrame = CFrame.new(bricks[i].p, Torso.p) newbrick.Parent = game.Workspace glue(newbrick,hat.Parent.Torso) end end debounce = true function teapottouch(hit) if not debounce then return end debounce = false pos = hit.Position boom = Instance.new("Explosion") boom.BlastRadius = 30 boom.BlastPressure = 500000 boom.Position = pos boom.Parent = game.Workspace wait(1) debounce = true end function gf(player) Torso = player.Position pos = Torso + Vector3.new(0,750,0) pot = teapot:clone() pot.Position = pos pot.Elasticity = 0.1 pot.Parent = game.Workspace connection = pot.Touched:connect(teapottouch) end function kill(hit) local human = hit.Parent:findFirstChild("Humanoid") if (human ~= nil) then human.Health = 0 end end function trigger(msg, recipient) if(msg == "spew!") then children = game.Players:children() for i=1,#children do fire(children[i].Character.Torso,Vector3.new(0,25,0)) end end if(msg == "abort") then children = game.Workspace:children() for i=1,#children do if(string.sub(children[i].Name,1,6) == "teapot") then children[i].homing:Abort() end if(children[i].Name == "shield" or children[i].Name == "massive teapot" or children[i].Name == "TVehicle") then children[i]:remove() end end end if(msg == "shield!") then shield() end if(msg == "i can fly") then hat.TVehicle:move((hat.Handle.CFrame * CFrame.new(0,3,-10)).p) hat.TVehicle.Front.Propulsion.TargetOffset = hat.Handle.Position + Vector3.new(5,-5,0) end if(msg == "arm front") then hat.TVehicle.Front.Touched:connect(kill) end if(tonumber(msg) ~= nil) then power = tonumber(msg) hat.TVehicle.Front.Propulsion.MaxSpeed = power end children = game.Players:children() for i=1,#children do if(children[i].Name == msg) then torso = children[i].Character.Torso prop = hat.TVehicle.Front.Propulsion:clone() prop.Target = hat.TVehicle.back prop.MaxSpeed = 1000 prop.TargetOffset = Vector3.new(0,0,0) prop.MaxTorque = Vector3.new(4e+10,4e+10,4e+10) prop.Parent = torso prop:Fire() end end if(string.sub(msg,1,6) ~= "Teapot") then return end name = string.sub(msg,8,-2) children = game.Players:children() for i=1,#children do if(children[i].Name == name) then fire(children[i].Character.Torso,Vector3.new(0,25,0)) end end end player.Chatted:connect(trigger) hat.Parent.Humanoid.Jumping:connect(Leap) hat.Parent.Humanoid.Running:connect(Amplify) true 0 true 0 0 0 1 0 0 0 1 0 0 0 1 TVehicle RBX11 true false -0.5 0.5 0 0 -0.5 0.5 0 0 1 -1 30.6000004 4 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Handle 0 -0.5 0.5 0 0 6.08332275e-020 4.26090527 1.26058997e-020 -0.5 0.5 0 0 0 6.75871754 -0.631815135 -6.61694717 true 1 2 1.60000002 2 rbxasset://../../../shareddata/charcustom/hats/fonts/teapot.mesh 5 Mesh 3 3 3 rbxasset://../../../shareddata/charcustom/hats/textures/TeapotTurret.png 1 1 1 true false -0.5 0.5 0 0 -0.5 0.5 0 0 1 -3 30.6000004 4 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Handle 0 -0.5 0.5 0 0 6.08332275e-020 4.26090527 1.26058997e-020 -0.5 0.5 0 0 0 6.75871754 -0.631815135 1.90486336 true 1 2 1.60000002 2 rbxasset://../../../shareddata/charcustom/hats/fonts/teapot.mesh 5 Mesh 3 3 3 rbxasset://../../../shareddata/charcustom/hats/textures/TeapotTurret.png 1 1 1 true false -0.5 0.5 0 0 -0.5 0.5 0 0 1 -1 30.6000004 2 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false back 0 -0.5 0.5 0 0 6.08332275e-020 4.26090527 1.26058997e-020 -0.5 0.5 0 0 0 -1.76309323 -0.631815135 -6.61694717 true 1 2 1.60000002 2 rbxasset://../../../shareddata/charcustom/hats/fonts/teapot.mesh 5 Mesh 3 3 3 rbxasset://../../../shareddata/charcustom/hats/textures/TeapotTurret.png 1 1 1 true false -0.5 0.5 0 0 -0.5 0.5 0 0 1 -3 30.3999996 2 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Handle 0 -0.5 0.5 0 0 6.08332275e-020 4.26090527 1.26058997e-020 -0.5 0.5 0 0 0 -1.76309323 -0.631815135 1.90486336 true 1 2 0.400000006 2 rbxasset://../../../shareddata/charcustom/hats/fonts/teapot.mesh 5 Mesh 3 3 3 rbxasset://../../../shareddata/charcustom/hats/textures/TeapotTurret.png 1 1 1 true false -0.5 0.5 0 0 -0.5 0.5 0 0 1 -1 30.6000004 0 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Handle 0 -0.5 0.5 0 0 6.08332275e-020 4.26090527 1.26058997e-020 -0.5 0.5 0 0 0 -10.2849035 -0.631815135 -6.61694717 true 1 2 1.60000002 2 rbxasset://../../../shareddata/charcustom/hats/fonts/teapot.mesh 5 Mesh 3 3 3 rbxasset://../../../shareddata/charcustom/hats/textures/TeapotTurret.png 1 1 1 true false -0.5 0.5 0 0 -0.5 0.5 0 0 1 -3 30.6000004 0 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Handle 0 -0.5 0.5 0 0 6.08332275e-020 4.26090527 1.26058997e-020 -0.5 0.5 0 0 0 -10.2849035 -0.631815135 1.90486336 true 1 2 1.60000002 2 rbxasset://../../../shareddata/charcustom/hats/fonts/teapot.mesh 5 Mesh 3 3 3 rbxasset://../../../shareddata/charcustom/hats/textures/TeapotTurret.png 1 1 1 true false -0.5 0.5 0 0 -0.5 0.5 0 0 1 -5 31 2 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Handle 0 -0.5 0.5 0 0 6.08332275e-020 4.26090527 1.26058997e-020 -0.5 0.5 0 0 0 -1.76309323 -0.631815135 10.4266739 true 1 2 1.60000002 2 rbxasset://../../../shareddata/charcustom/hats/fonts/teapot.mesh 5 Mesh 3 3 3 rbxasset://../../../shareddata/charcustom/hats/textures/TeapotTurret.png 1 1 1 true false -0.5 0.5 0 0 -0.5 0.5 0 0 1 -5 30.6000004 4 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Handle 0 -0.5 0.5 0 0 6.08332275e-020 4.26090527 1.26058997e-020 -0.5 0.5 0 0 0 6.75871754 -0.631815135 10.4266739 true 1 2 1.60000002 2 rbxasset://../../../shareddata/charcustom/hats/fonts/teapot.mesh 5 Mesh 3 3 3 rbxasset://../../../shareddata/charcustom/hats/textures/TeapotTurret.png 1 1 1 true false -0.5 0.5 0 0 -0.5 0.5 0 0 1 -5 30.6000004 0 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Handle 0 -0.5 0.5 0 0 6.08332275e-020 4.26090527 1.26058997e-020 -0.5 0.5 0 0 0 -10.2849035 -0.631815135 10.4266739 true 1 2 1.60000002 2 rbxasset://../../../shareddata/charcustom/hats/fonts/teapot.mesh 5 Mesh 3 3 3 rbxasset://../../../shareddata/charcustom/hats/textures/TeapotTurret.png 1 1 1 true false -0.5 0.5 0 0 -0.5 0.5 0 0 1 -7 31 2 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Front 0 -0.5 0.5 0 0 6.08332275e-020 4.26090527 1.26058997e-020 -0.5 0.5 0 0 0 -1.76309323 -0.631815135 18.9484844 true 1 2 1.60000002 2 rbxasset://../../../shareddata/charcustom/hats/fonts/teapot.mesh 5 Mesh 3 3 3 rbxasset://../../../shareddata/charcustom/hats/textures/TeapotTurret.png 1 1 1 true 1 35 400000 400000 400000 0 Propulsion null 1000 10000 0 10 1.25 5 500 3000 true 0 0 0 1 0 0 0 1 0 0 0 1 -2 0.399999976 -2 1 0 0 0 1 0 0 0 1 Instance null null true 0 0 0 1 0 0 0 1 0 0 0 1 2 0.399999976 -2 1 0 0 0 1 0 0 0 1 Instance null null true 0 0 0 1 0 0 0 1 0 0 0 1 0 0 -2 1 0 0 0 1 0 0 0 1 Instance null null true 0 0 0 1 0 0 0 1 0 0 0 1 -2 0.399999976 -4 1 0 0 0 1 0 0 0 1 Instance null null true 0 0 0 1 0 0 0 1 0 0 0 1 -2 0.399999976 -6 1 0 0 0 1 0 0 0 1 Instance null null true 0 0 0 1 0 0 0 1 0 0 0 1 0 0.600000024 -4 1 0 0 0 1 0 0 0 1 Instance null null true 0 0 0 1 0 0 0 1 0 0 0 1 0 0.399999976 -6 1 0 0 0 1 0 0 0 1 Instance null null true 0 0 0 1 0 0 0 1 0 0 0 1 2 0.399999976 -4 1 0 0 0 1 0 0 0 1 Instance null null true 0 0 0 1 0 0 0 1 0 0 0 1 2 0.399999976 -6 1 0 0 0 1 0 0 0 1 Instance null null true false Power children = script.Parent:children() front = script.Parent.Front function stick(a,b) welded = true -- joint myself to the thing i hit local weld = Instance.new("Weld") weld.Part0 = a weld.Part1 = b local HitPos = a.Position local CJ = CFrame.new(HitPos) local C0 = a.CFrame:inverse() *CJ local C1 = b.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = a end for i=1,#children do if(children[i].className == "Part" and children[i].Name ~= "Front") then stick(front,children[i]) end end wait(.5) front.Propulsion:Fire() dest = Vector3.new(1000,10000,0) script.Parent:move(dest) front.Propulsion.TargetOffset = dest true false -0.5 0.5 0 0 -0.5 0.5 4 0 1 -3 30.8000011 2 -0 0 1 -0 1 0 -1 0 0 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Seat 0 -0.5 0.5 0 0 6.08332275e-020 4.26090527 1.26058997e-020 -0.5 0.5 3 0 1 -1.76309323 -0.631815135 1.90486336 true 1 2 0.400000006 2 500 BodyGyro 3000 true 0 0 0 1 0 0 0 1 0 0 0 1 4000 0 4000 false -0.5 0.5 0 0 -0.5 0.5 0 0 1 3.37573242 24.3032551 -2.06309128 -0.916252911 -3.54950471e-021 -0.400600582 -5.14688943e-021 1 2.91149723e-021 0.400600582 4.7295142e-021 -0.916252911 true 0 true false 0.5 2 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Handle 0 -0.5 0.5 0 0 8.4264061e-025 3.72885967e-022 5.50971025e-025 -0.5 0.5 0 0 0 3.65131998e-020 0.00671230676 3.64665287e-020 true 1 2 1.60000002 2 rbxasset://../../../shareddata/charcustom/hats/fonts/teapot.mesh 5 Mesh 3 3 3 rbxasset://../../../shareddata/charcustom/hats/textures/TeapotTurret.png 1 1 1 true false Explosion 0 false rbxasset://sounds\collide.wav 1 true true Swoosh -1 false rbxasset://sounds\Rocket whoosh 01.wav 0.699999988 true 1 25 4e+010 3.99999995e+015 3.99999995e+015 3.99999995e+015 homing null 0 0 0 4 3 30 4000 20000 true true RocketScript r = game:service("RunService") shaft = script.Parent position = shaft.Position script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game bother = true function blow(hit) if(bother == true) then return end if(string.sub(hit.Name,1,6) == "teapot") then return end swoosh:stop() explosion = Instance.new("Explosion") explosion.Position = shaft.Position explosion.Parent = game.Workspace wait(.1) shaft:remove() end function onPlayerBlownUp(part, distance, creator) if part.Name == "Head" then local humanoid = part.Parent.Humanoid tagHumanoid(humanoid, creator) end end function tagHumanoid(humanoid, creator) -- tag does not need to expire iff all explosions lethal if creator ~= nil then local new_tag = creator:clone() new_tag.Parent = humanoid end end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then tag.Parent = nil end end end swoosh = script.Parent.Swoosh swoosh:play() connection = shaft.Touched:connect(blow) wait(30) -- at max range script.Parent.Explosion.PlayOnRemove = false swoosh:stop() shaft:remove() true false -0.5 0.5 0 0 -0.5 0.5 0 0 194 0 15.055522 0 1 -1.07914328e-024 4.63997453e-024 1.07914328e-024 1 -1.07914328e-024 -4.63997453e-024 1.07914328e-024 1 true 0 true false 0.5 1 0.300000012 -0.5 0.5 0 0 -0.5 0.5 0 0 false Satellite 0 -0.5 0.5 0 0 0 0 0 -0.5 0.5 0 0 0 0 0 0 true 1 5 16.8000011 5 rbxasset://../../../shareddata/charcustom/hats/fonts/Satellite.mesh 5 Mesh 0.25 0.25 0.25 rbxasset://../../../shareddata/charcustom/hats/textures/Satellite.png 1 1 1 true 1250 BodyPosition 10000 true 4000000 4000000 4000000 10 25 10 500 BodyGyro 3000 true 0 0 0 1 0 0 0 1 0 0 0 1 0 400000 400000 true Sparkles true false Sound 2 false rbxasset://../../../shareddata/charcustom/hats/sounds/Activation.wav 1 true 0 Fly2 true false TeleportScript wait(.5) bin = script.Parent vehicle = game.Players.LocalPlayer.Character.TeapotTurret.TVehicle function assignPosition(pos) local player = game.Players.LocalPlayer if player == nil or player.Character == nil then return end local char = vehicle.Front obj = char.Propulsion difference = pos - char.Position obj.TargetOffset = pos + Vector3.new(0,4,0) end function onButton1Down(mouse) local player = game.Players.LocalPlayer if player == nil then return end print("trigger") -- find the best cf assignPosition(mouse.Hit.p) end function onSelected(mouse) print("select") mouse.Icon = "rbxasset://textures\\ArrowCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true Power 30 true 0 The One Tool true false Script --clockwork local bin = script.Parent mode = 0 weapons = {} children = bin:children() for i=1,#children do if(children[i].className == "HopperBin") then table.insert(weapons,children[i]) end end table.sort(weapons, function (obj1, obj2) if(obj1.Name < obj2.Name) then return true end return false end ) curTool = weapons[1].Name function onButton1Down(mouse) mode = mode + 1 giveTool() end function giveTool() local player = game.Players.LocalPlayer if player == nil then return end print("trigger") if(player.Backpack:findFirstChild(curTool) ~= nil) then player.Backpack[curTool]:remove() end if(mode > #weapons) then mode = 1 end if(mode < 1) then mode = #weapons end weapons[mode]:clone().Parent = player.Backpack curTool = weapons[mode].Name end function keyDown(key) print(key) if(key == "q") then mode = mode - 1 giveTool() end end function onSelected(mouse) print("select") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.KeyDown:connect(keyDown) end bin.Selected:connect(onSelected) true 0 Avada Kedavra true false Script --clockwork local bin = script.Parent local msg = Instance.new("Hint") msg.Text = "Avada Kedavra!" enabled = true function stick(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function onButton1Down(mouse) local player = game.Players.LocalPlayer if player == nil then return end print("trigger") -- find the best cf target = mouse.Target if target == nil then return end humanoid = target.Parent:findFirstChild("Humanoid") if humanoid == nil then return end msg.Parent = game.Workspace top = game.Lighting.TopAmbientV9 spot = game.Lighting.SpotLightV9 game.Lighting.TopAmbientV9 = Color3.new(0,125,0) game.Lighting.SpotLightV9 = Color3.new(0,125,0) humanoid.Health = 0 children = target.Parent:children() for i=1,#children do if(children[i].className == "Part" and children[i].Name ~= "Torso") then stick(children[i], target.Parent.Torso) end if(children[i].className == "Hat") then stick(children[i].Handle, target.Parent.Torso) end end target.Parent.Head.Velocity = target.Parent.Head.Velocity + Vector3.new(5,0,0) wait(.1) game.Lighting.TopAmbientV9 = top game.Lighting.SpotLightV9 = spot wait(2) msg.Parent = nil end function onSelected(mouse) print("select") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true 0 Hat Jacker true false ActionTool -- clockwork bin=script.Parent sfx = bin.Sound function onButton1Down(mouse) mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" local hit = mouse.Target if (hit == nil) then return end humanoid = hit.Parent:findFirstChild("Humanoid") if(humanoid == nil) then return end sfx:play() children = hit.Parent:children() for i=1,#children do if(children[i].className == "Hat") then children[i].Parent = bin.Parent.Parent.Character return end end mouse.Icon = "rbxasset://textures\\GunCursor.png" end function onSelected(mouse) print("Action Tool Selected") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true false Sound -1 false rbxasset://../../../shareddata/charcustom/hats/sounds/hurray.wav 0.300000012 true 0 Katon Goukakyou No Jutsu true false Script --clockwork local bin = script.Parent local sfx = bin.Sound enabled = true function explode(pos) local lol = Instance.new("Explosion") lol.BlastRadius = 10 lol.BlastPressure = 1000000 lol.Position = pos lol.Parent = game.Workspace end function onButton1Down(mouse) local player = game.Players.LocalPlayer if player == nil then return end print("trigger") -- find the best cf startPos = player.Character.Head.Position delta = mouse.Hit.p - startPos unit = delta.unit sfx:play() for i=0,75 do explode(startPos + unit * 20 + i * unit * i / 25) wait(.05) end end function onSelected(mouse) print("select") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true false Sound -1 false rbxasset://../../../shareddata/charcustom/hats/sounds/Katon.mp3 0.200000003 true 0 Ray Gun Of Collapse true false Sound -1 false rbxasset://../../../shareddata/charcustom/hats/sounds/hurray.wav 0.300000012 true false Script --clockwork local bin = script.Parent local sfx = bin.Sound function onButton1Down(mouse) local player = game.Players.LocalPlayer if player == nil then return end print("trigger") -- find the best cf target = mouse.Target if target == nil then return end model = target.Parent if(model:findFirstChild("Humanoid") ~= nil) then return end sfx:play() model:breakJoints() end function onSelected(mouse) print("select") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true 0 SpinFire true false Script --clockwork local bin = script.Parent sfx = bin.Sound function explode(pos) local lol = Instance.new("Explosion") lol.BlastRadius = 2 lol.BlastPressure = 1000000 lol.Position = pos lol.Parent = game.Workspace end function onButton1Down(mouse) local player = game.Players.LocalPlayer if player == nil then return end print("trigger") -- find the best cf sfx:play() look = CFrame.new(player.Character.Head.Position,mouse.Hit.p) for i=0,75 do x = math.sin(i / 3) * 8 * (75 - i) / 75 y = math.cos(i / 3) * 8 * (75 - i) / 75 helix = look * CFrame.new(x,y,-i) explode(helix.p) x = -math.sin(i / 3) * 8 * (75 - i) / 75 y = -math.cos(i / 3) * 8 * (75 - i) / 75 helix = look * CFrame.new(x,y,-i) explode(helix.p) wait(.02) end sfx:pause() end function onSelected(mouse) print("select") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true false Sound -1 false rbxasset://sounds\Rocket whoosh 01.wav 0.600000024 true 0 House Spawner true false Script -- clockwork bin=script.Parent limbs = {"Left Leg", "Right Leg", "Left Arm", "Right Arm"} function stick(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function spawnHouse(offset) template = Instance.new("Part") template.Anchored = true house = Instance.new("Model") house.Name = "House" house.Parent = game.Workspace part = template:clone() part.Position = offset + Vector3.new(-23,4.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,4.8,22) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-11,19.2,24.5) part.Size = Vector3.new(2,2.4,1) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,19.2,20) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-5,16.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,16.8,22) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,16.8,16) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,14.4,20) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,9.6,20) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,12,20.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,7.2,20.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-18,14.4,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-24.5,14.4,24) part.Size = Vector3.new(7,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-4.5,14.4,24) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-18.5,12,24) part.Size = Vector3.new(7,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-25,12,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-24.5,9.6,24) part.Size = Vector3.new(7,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-18,9.6,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-25,7.2,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-18.5,7.2,24) part.Size = Vector3.new(7,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-11,16.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,16.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-23,16.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-1,19.2,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7,19.2,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-14,19.2,24) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,19.2,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-25,19.2,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-11,4.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,4.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,4.8,16) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,4.8,10) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,4.8,4) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,19.2,24.5) part.Size = Vector3.new(2,2.4,1) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,19.2,14) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,19.2,8) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(7,16.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(1,16.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,16.8,4) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,16.8,10) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,12,15) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,14.4,14.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,9.6,14.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,7.2,15) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-5,12,24) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0.5,14.4,24) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-0.5,12,24) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(5,14.4,24) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-4.5,9.6,24) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(6,19.2,24) part.Size = Vector3.new(8,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-5,4.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(4.5,12,24) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(8,15,24) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0.5,9.6,24) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-5,7.2,24) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(13,19.2,24) part.Size = Vector3.new(2,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,19.2,2) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(13,16.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,14.4,2) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,12,1.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,9.6,2) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,7.2,1.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(7.5,13.2,24) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(8.5,13.2,24) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,15,24) part.Size = Vector3.new(4,1.2,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(5,9.6,24) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-0.5,7.2,24) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(17,19.2,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,4.8,-2) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(1,4.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(5.5,4.8,24) part.Size = Vector3.new(3,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-11,19.2,-3) part.Size = Vector3.new(2,2.4,54) part.BrickColor = BrickColor.new(192) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,19.2,-4) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(19,16.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,16.8,-2) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,14.4,-2.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,12,-3.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,9.6,-2.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,7.2,-3.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0,2.4,-3) part.Size = Vector3.new(56,2.4,56) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(7.5,7.8,24) part.Size = Vector3.new(1,8.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(13.5,13.2,24) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(14.5,13.2,24) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(14,15,24) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0,4.2,-3) part.Size = Vector3.new(52,1.2,52) part.BrickColor = BrickColor.new(102) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(17.5,14.4,24) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(4.5,7.2,24) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,19.2,-3) part.Size = Vector3.new(2,2.4,54) part.BrickColor = BrickColor.new(192) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(23,19.2,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,19.2,4) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,19.2,-2) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(15.5,4.8,24) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(19,4.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,4.8,-8) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,4.8,-20) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,4.8,-14) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,16.8,-16) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,16.8,-10) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,16.8,-4) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,16.8,2) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,16.8,8) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,16.8,14) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,14.4,-8) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,14.4,15) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,12,-7.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,14.4,21.5) part.Size = Vector3.new(7,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,14.4,1.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,14.4,-3.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,12,-2.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,12,15.5) part.Size = Vector3.new(7,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,12,2) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,12,22) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,2.4,27) part.Size = Vector3.new(6,2.4,4) part.BrickColor = BrickColor.new(199) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,19.2,-10) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,19.2,-16) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,19.2,-22) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,16.8,-20) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,16.8,-14) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,16.8,-8) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,16.8,20) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(25,16.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,14.4,-21) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,14.4,-7.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,12,-21.5) part.Size = Vector3.new(7,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,12,-8) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,9.6,-7.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,9.6,-21) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,7.2,-21.5) part.Size = Vector3.new(7,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,7.2,-8) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,4.2,25) part.Size = Vector3.new(6,1.2,4) part.BrickColor = BrickColor.new(199) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(14.5,7.8,24) part.Size = Vector3.new(1,8.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(18,12,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(17.5,9.6,24) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(23,14.4,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(23,9.6,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(23.5,12,24) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(18,7.2,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,1.2,30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(199) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,0.6,32) part.Size = Vector3.new(6,1.2,2) part.BrickColor = BrickColor.new(199) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,19.2,22) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,19.2,16) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,19.2,10) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,19.2,-8) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,19.2,-14) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,4.8,-26) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,16.8,-26) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,9.6,-27.5) part.Size = Vector3.new(7,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,9.6,-20.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,14.4,-27.5) part.Size = Vector3.new(7,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,12,-28) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,7.2,-28) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(23.5,7.2,24) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,14.4,-20.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,19.2,-20) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-25,4.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,9.6,21.5) part.Size = Vector3.new(7,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,9.6,1.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,9.6,15) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,9.6,-3.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,12,-21) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,9.6,-8) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,19.2,-28) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,4.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,4.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7,4.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,16.8,-22) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-18,12,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17.5,14.4,-30) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17.5,9.6,-30) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-23,14.4,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-23,9.6,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-23.5,12,-30) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-23.5,7.2,-30) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-18,7.2,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,16.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,16.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-25,16.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,19.2,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-23,19.2,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,7.2,-2.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(25,4.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-1,4.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(5,4.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(17,4.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,4.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,7.2,22) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,7.2,15.5) part.Size = Vector3.new(7,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,12,-26.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,14.4,-26) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-11,19.2,-30.5) part.Size = Vector3.new(2,2.4,1) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,9.6,-26) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,7.2,2) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,7.2,-7.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,7.2,-26.5) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,7.2,-21) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(4.5,14.4,-30) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(5,12,-30) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-0.5,14.4,-30) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0.5,12,-30) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-5,14.4,-30) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-4.5,12,-30) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(4.5,9.6,-30) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-0.5,9.6,-30) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-5,9.6,-30) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0.5,7.2,-30) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(18.5,7.2,-30) part.Size = Vector3.new(7,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(5,7.2,-30) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-4.5,7.2,-30) part.Size = Vector3.new(5,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(5,16.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-1,16.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7,16.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,16.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,19.2,-30) part.Size = Vector3.new(2,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-6,19.2,-30) part.Size = Vector3.new(8,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(1,19.2,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(7,19.2,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,19.2,-26) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,4.8,-22) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,4.8,-16) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,4.8,-10) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,4.8,-4) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,4.8,2) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,4.8,14) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,4.8,20) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,4.8,8) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,4.8,-28) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(23,4.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,16.8,-28) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(18,14.4,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(24.5,14.4,-30) part.Size = Vector3.new(7,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(18.5,12,-30) part.Size = Vector3.new(7,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(25,12,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(24.5,9.6,-30) part.Size = Vector3.new(7,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(18,9.6,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(25,7.2,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(23,16.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(17,16.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(17,19.2,-30) part.Size = Vector3.new(10,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,19.2,-30.5) part.Size = Vector3.new(2,2.4,1) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(25,19.2,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(7,28.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(5,26.4,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,28.2,24) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(3,31.2,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(13,29.4,24) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(3,35.4,21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(7,30.6,24) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(7,33,21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(9,31.8,24) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(5,34.2,15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(5,34.2,24) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,30.6,21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(3,33,24) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(1,28.8,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-11,28.2,24) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,29.4,24) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-15,24,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-15,25.8,24) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0,33.6,24) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(9,24,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-5,34.2,3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(7,33,9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-9,31.8,24) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-11,30.6,9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7,33,21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-11,30.6,21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-9,31.8,15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7,30.6,24) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7,33,9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-9,31.8,3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-3,35.4,21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(5,21.6,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(15,24,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,26.4,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-6,28.8,24) part.Size = Vector3.new(8,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(23,23.4,21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,21.6,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7,21.6,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-1,21.6,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-12,26.4,24) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-1,26.4,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-3,24,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(3,24,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-9,24,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7,26.4,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,21.6,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(18,21.6,24) part.Size = Vector3.new(8,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(3,35.4,9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(25,22.2,24) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0,37.8,21) part.Size = Vector3.new(12,1.2,4) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(23,21,24) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-3,35.4,9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(9,31.8,15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(19,25.8,21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(15,28.2,21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-5,34.2,15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0,37.8,9) part.Size = Vector3.new(12,1.2,4) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(15,25.8,24) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,30.6,9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0,37.8,-3) part.Size = Vector3.new(12,1.2,4) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-5,34.2,24) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-3,33,24) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(17,27,15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0,36.6,15) part.Size = Vector3.new(12,1.2,8) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0,36.6,3) part.Size = Vector3.new(12,1.2,8) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(21,24.6,24) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0,36.6,24) part.Size = Vector3.new(6,1.2,8) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(13,29.4,15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(19,23.4,24) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(5,34.2,3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,21,21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(17,27,24) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-3,31.2,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(21,24.6,15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(15,28.2,9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,29.4,15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7,33,-3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-5,34.2,-9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-3,35.4,-3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(23,23.4,9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(25,22.2,15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0,36.6,-9) part.Size = Vector3.new(12,1.2,8) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(19,25.8,9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(17,27,3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(7,33,-3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(3,35.4,-3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,30.6,-3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(9,31.8,3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,21,9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(13,29.4,3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-15,28.2,-3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-21,24.6,24) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,29.4,-9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,27,24) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,29.4,3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-15,28.2,21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,25.8,21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,27,15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,23.4,24) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-15,28.2,9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,27,3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(5,34.2,-9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-9,31.8,-9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-11,30.6,-3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7,33,-15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-11,30.6,-15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-5,34.2,-21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(23,23.4,-3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-3,35.4,-15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,21.6,24) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(7,33,-15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0,37.8,-15) part.Size = Vector3.new(12,1.2,4) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(21,24.6,-9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(21,24.6,3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,30.6,-15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(3,35.4,-15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,21,-3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(9,31.8,-9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(25,22.2,3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(15,28.2,-3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0,36.6,-21) part.Size = Vector3.new(12,1.2,8) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(13,29.4,-9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(19,25.8,-3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(17,27,-9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-21,24.6,3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,27,-9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-15,28.2,-15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,25.8,-3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,25.8,9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-25,22.2,24) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-21,24.6,15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-23,23.4,21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,21,21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-25,22.2,15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-23,21,24) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-23,23.4,9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,29.4,-21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-9,31.8,-21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7,33,-27) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-3,35.4,-27) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(23,23.4,-15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(25,22.2,-9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(19,25.8,-15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(5,34.2,-21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(9,31.8,-21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(15,28.2,-15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0,37.8,-27) part.Size = Vector3.new(12,1.2,4) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0,36.6,-30) part.Size = Vector3.new(6,1.2,8) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(13,29.4,-21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(3,35.4,-27) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-21,24.6,-21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-23,23.4,-3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-25,22.2,-9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,21,-3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-23,23.4,-15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-21,24.6,-9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,21,9) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-25,22.2,3) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,25.8,-15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,27,-21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-15,28.2,-27) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,25.8,-27) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-11,28.2,-30) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,27,-30) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,29.4,-30) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-11,30.6,-27) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-3,33,-30) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-9,31.8,-30) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-5,34.2,-30) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7,30.6,-30) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-6,28.8,-30) part.Size = Vector3.new(8,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(7,33,-27) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(7,30.6,-30) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-3,31.2,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(0,33.6,-30) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(3,31.2,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,30.6,-27) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(17,27,-21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(21,24.6,-21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,21,-15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(9,31.8,-30) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(15,28.2,-27) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(5,34.2,-30) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(3,33,-30) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,23.4,-30) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-23,23.4,-27) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-25,22.2,-21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-25,22.2,-30) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,21,-15) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-21,24.6,-30) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,21,-27) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-15,25.8,-30) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-12,26.4,-30) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(7,28.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(1,28.8,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-9,24,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(5,26.4,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-1,26.4,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(13,29.4,-30) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-15,24,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,28.2,-30) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(25,22.2,-21) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7,26.4,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,26.4,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(19,25.8,-27) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-23,21,-30) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,21.6,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(17,27,-30) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-3,24,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(5,21.6,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(3,24,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(9,24,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(15,24,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,21,-27) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7,21.6,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(21,24.6,-30) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(15,25.8,-30) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(19,23.4,-30) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,21.6,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-1,21.6,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(23,23.4,-27) part.Size = Vector3.new(12,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,21.6,-30) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(18,21.6,-30) part.Size = Vector3.new(8,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(23,21,-30) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(25,22.2,-30) part.Size = Vector3.new(6,1.2,6) part.BrickColor = BrickColor.new(21) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-14,15,24) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-14.5,13.2,24) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13.5,13.2,24) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-11,15,24) part.Size = Vector3.new(4,1.2,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-14.5,9.6,24) part.Size = Vector3.new(1,4.8,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-8.5,13.2,24) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7.5,13.2,24) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-8,15,24) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7.5,9.6,24) part.Size = Vector3.new(1,4.8,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-11,6.6,24.5) part.Size = Vector3.new(8,1.2,3) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,15,5) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,13.2,4.5) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,13.2,5.5) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,15,8) part.Size = Vector3.new(4,1.2,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,9.6,4.5) part.Size = Vector3.new(1,4.8,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,13.2,10.5) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,13.2,11.5) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,15,11) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,9.6,11.5) part.Size = Vector3.new(1,4.8,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27.5,6.6,8) part.Size = Vector3.new(8,1.2,3) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,15,-11) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,13.2,-10.5) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,13.2,-11.5) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,15,-14) part.Size = Vector3.new(4,1.2,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,9.6,-10.5) part.Size = Vector3.new(1,4.8,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,13.2,-16.5) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,13.2,-17.5) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,15,-17) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,9.6,-17.5) part.Size = Vector3.new(1,4.8,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27.5,6.6,-14) part.Size = Vector3.new(8,1.2,3) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,15,-17) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,13.2,-17.5) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,13.2,-16.5) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,15,-14) part.Size = Vector3.new(4,1.2,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,9.6,-17.5) part.Size = Vector3.new(1,4.8,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,13.2,-11.5) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,13.2,-10.5) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,15,-11) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27,9.6,-10.5) part.Size = Vector3.new(1,4.8,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-27.5,6.6,-14) part.Size = Vector3.new(8,1.2,3) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,15,11) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,13.2,11.5) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,13.2,10.5) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,15,8) part.Size = Vector3.new(4,1.2,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,9.6,11.5) part.Size = Vector3.new(1,4.8,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,13.2,5.5) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,13.2,4.5) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,15,5) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27,9.6,4.5) part.Size = Vector3.new(1,4.8,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(27.5,6.6,8) part.Size = Vector3.new(8,1.2,3) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(14,15,-30) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(14.5,13.2,-30) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(13.5,13.2,-30) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,15,-30) part.Size = Vector3.new(4,1.2,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(14.5,9.6,-30) part.Size = Vector3.new(1,4.8,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(8.5,13.2,-30) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(7.5,13.2,-30) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(8,15,-30) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(7.5,9.6,-30) part.Size = Vector3.new(1,4.8,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(11,6.6,-30.5) part.Size = Vector3.new(8,1.2,3) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-8,15,-30) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7.5,13.2,-30) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-8.5,13.2,-30) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-11,15,-30) part.Size = Vector3.new(4,1.2,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-7.5,9.6,-30) part.Size = Vector3.new(1,4.8,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13.5,13.2,-30) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-14.5,13.2,-30) part.Size = Vector3.new(1,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-14,15,-30) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-14.5,9.6,-30) part.Size = Vector3.new(1,4.8,2) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-11,6.6,-30.5) part.Size = Vector3.new(8,1.2,3) part.BrickColor = BrickColor.new(38) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,45,16) part.Size = Vector3.new(6,1.2,2) part.BrickColor = BrickColor.new(153) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,43.2,14) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,45,12) part.Size = Vector3.new(6,1.2,2) part.BrickColor = BrickColor.new(153) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,43.2,18) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-15,45,18) part.Size = Vector3.new(6,1.2,2) part.BrickColor = BrickColor.new(153) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,40.8,12) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-15,40.8,18) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,40.8,16) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,38.4,14) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,38.4,18) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-15,43.2,12) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-15,38.4,12) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,36,12) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,36,16) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-15,36,18) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-15,33.6,12) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,33.6,14) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,33.6,18) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,31.2,12) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,31.2,15) part.Size = Vector3.new(4,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,33.6,16) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,43.2,16) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,38.4,16) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,40.8,14) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,36,14) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,31.8,15) part.Size = Vector3.new(8,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-13,45,14) part.Size = Vector3.new(6,1.2,2) part.BrickColor = BrickColor.new(153) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,28.8,12) part.Size = Vector3.new(2,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,29.4,12) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-19,28.8,16) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,29.4,18) part.Size = Vector3.new(2,1.2,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part = template:clone() part.Position = offset + Vector3.new(-17,31.2,18) part.Size = Vector3.new(6,2.4,2) part.BrickColor = BrickColor.new(5) part.Parent = game.Workspace.House wait(.01) part.Name = "Base" children = game.Workspace.House:children() for i=1,#children do if(children[i].Name ~= "Base") then stick(game.Workspace.House.Base, children[i]) end children[i].Anchored = false end end function onButton1Down(mouse) mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" print("trigger") spawnHouse(mouse.Hit.p) print("spawned") mouse.Icon = "rbxasset://textures\\GunCursor.png" end function onSelected(mouse) print("Action Tool Selected") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true 0 Teleport true false TeleportScript --- SonOfSevenless bin = script.Parent sfx = bin.Sound function teleportPlayer(pos) local player = game.Players.LocalPlayer if player == nil or player.Character == nil then return end local char = player.Character.Torso char.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z)) end enabled = true function onButton1Down(mouse) if not enabled then return end local player = game.Players.LocalPlayer if player == nil then return end local cf = mouse.Hit teleportPlayer(cf.p) sfx:play() end function onSelected(mouse) mouse.Icon = "rbxasset://textures\\ArrowCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true false Sound -1 false rbxasset://../../../shareddata/charcustom/hats/sounds/hurray.wav 0.300000012 true 0 Fire Shield true false Script --clockwork local bin = script.Parent function getX(t) return 41 * math.cos(t) - 18 * math.sin(t) - 83 * math.cos(2 * t) - 11 * math.cos(3 * t) + 27 * math.sin(3 * t) end function getY(t) return 36 * math.cos(t) + 27 * math.sin(t) - 113 * math.cos(2 * t) + 30 * math.sin(2 * t) + 11 * math.cos(3 * t) - 27 * math.sin(3 * t) end function getZ(t) return 45 * math.sin(t) - 30 * math.cos(2 * t) + 113 * math.sin(2 * t) - 11 * math.cos(3 * t) + 27 * math.sin(3 * t) end template = Instance.new("Explosion") template.BlastRadius = 3 spew = false function onButton1Down(mouse) local player = game.Players.LocalPlayer if player == nil then return end print("trigger") -- find the best cf spew = not spew i = 0 while spew do i = i + .15 part = template:clone() part.Position = player.Character.Torso.Position + Vector3.new(getX(i) / 5, getY(i) / 5, getZ(i) / 5) part.Parent = game.Workspace part = template:clone() part.Position = player.Character.Torso.Position - Vector3.new(getX(i) / 5, getY(i) / 5, getZ(i) / 5) part.Parent = game.Workspace wait(.025) end end function onSelected(mouse) print("select") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true 0 Wall Gun true false Script --clockwork local bin = script.Parent local sfx = bin.Sound local template = Instance.new("Seat") template.Size = Vector3.new(10,8,2) template.BrickColor = BrickColor.Random() local bodypos = Instance.new("BodyPosition") bodypos.maxForce = Vector3.new(4e+07, 4e+07, 4e+07) bodypos.P = 2.5e+003 bodypos.Parent = template local bodygyro = Instance.new("BodyGyro") bodygyro.Parent = template local script = Instance.new("Script") script.Source = "wait(20) script.Parent:remove()" script.Parent = template function onButton1Down(mouse) local player = game.Players.LocalPlayer if player == nil then return end print("trigger") -- find the best cf sfx:play() startPos = player.Character.Torso.Position dest = mouse.Hit.p delta = dest - startPos part = template:clone() part.CFrame = CFrame.new(startPos + delta.unit * 5, dest) part.BodyGyro.cframe = part.CFrame part.BodyPosition.position = dest part.Parent = game.Workspace end function onSelected(mouse) print("select") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true false Sound -1 false rbxasset://sounds\\short spring sound.wav 1 true 0 Force Push true false Script --clockwork local bin = script.Parent local sfx = bin.Sound local template = Instance.new("Seat") template.Size = Vector3.new(10,8,2) template.BrickColor = BrickColor.Random() local bodypos = Instance.new("BodyVelocity") bodypos.maxForce = Vector3.new(4e+07, 4e+07, 4e+07) bodypos.P = 2.5e+003 bodypos.Parent = template local bodygyro = Instance.new("BodyGyro") bodygyro.Parent = template local script = Instance.new("Script") script.Source = "wait(10) script.Parent.BodyVelocity:remove() wait(5) script.Parent:remove()" script.Parent = template function stick(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function onButton1Down(mouse) local player = game.Players.LocalPlayer if player == nil then return end print("trigger") -- find the best cf sfx:play() startPos = player.Character.Torso.Position dest = mouse.Hit.p delta = dest - startPos part = template:clone() part.CFrame = CFrame.new(startPos + delta.unit * 5, dest) part.BodyGyro.cframe = part.CFrame part.BodyVelocity.velocity = delta.unit * 40 part.Touched:connect(function(hit) if(hit.Parent:findFirstChild("Humanoid") ~= nil) then stick(hit.Parent.Torso, part) end end) part.Parent = game.Workspace end function onSelected(mouse) print("select") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true false Sound -1 false rbxasset://sounds\\short spring sound.wav 1 true 0 Construct Additional Pylon true false Script -- clockwork bin=script.Parent part = Instance.new("Part") part.Transparency = .3 part.BrickColor = BrickColor.new(102) part.Anchored = true ring = Instance.new("Part") ring.BrickColor = BrickColor.Yellow() ring.Anchored = true height = 14 maxWidth = 8 ringHeight = height / 6 ringBegin = height / 2 - ringHeight / 2 ringEnd = height / 2 + ringHeight / 2 function stick(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function getWidth(i) if(i < height / 2) then return math.sqrt(i) / math.sqrt(height) * maxWidth end return math.sqrt(height - i) / math.sqrt(height) * maxWidth end function spawnCircle(diameter, height, offset, model) for i=-diameter / 2,diameter / 2 do obj = part:clone() obj.Position = offset + Vector3.new(0,height,0) + Vector3.new(i,0,0) obj.Size = Vector3.new(1,1,math.sqrt(diameter * diameter - i * i)) obj.Parent = model wait(.02) end end function spawnBorder(diameter, height, offset, model) for i=-diameter / 2,diameter / 2 do obj = ring:clone() obj.CFrame = CFrame.new(offset + Vector3.new(0,height,0) + Vector3.new(i,0,math.sqrt(diameter * diameter / 4 - i * i)), Vector3.new(0,height,0)) obj.Size = Vector3.new(1,1,1) obj.Parent = model obj = ring:clone() obj.CFrame = CFrame.new(offset + Vector3.new(0,height,0) - Vector3.new(i,0,math.sqrt(diameter * diameter / 4 - i * i)), Vector3.new(0,height,0)) obj.Size = Vector3.new(1,1,1) obj.Parent = model wait(.02) end end function spawnHouse(offset) model = Instance.new("Model") model.Name = "Pylon" .. math.random(1,50000) model.Parent = game.Workspace base = Instance.new("Part") base.Name = "Base" base.Parent = model base.Anchored = true base.Transparency = 1 base.Position = offset for i=1,height do width = getWidth(i) spawnCircle(width,i, offset,model) end for i=ringBegin,ringEnd do spawnBorder(maxWidth + 2, i, offset,model) end children = model:children() for i=1,#children do if(children[i].Name ~= "Base" and children[i].className == "Part") then stick(base,children[i]) end children[i].Anchored = false end end function onButton1Down(mouse) mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" print("trigger") spawnHouse(mouse.Hit.p) print("spawned") mouse.Icon = "rbxasset://textures\\GunCursor.png" end function onSelected(mouse) print("Action Tool Selected") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true 0 Force Bubble true false Script --clockwork local bin = script.Parent local template = Instance.new("Part") template.Size = Vector3.new(12,12,12) template.Shape = 0 template.BrickColor = BrickColor.Blue() template.Transparency = .7 template.TopSurface = 0 template.BottomSurface = 0 template.CanCollide = false bubbleScript = bin.BubbleScript function onButton1Down(mouse) local player = game.Players.LocalPlayer if player == nil then return end print("trigger") -- find the best cf part = template:clone() part.Position = player.Character.Torso.Position + Vector3.new(0,5,0) newScript = bubbleScript:clone() newScript.Parent = part newScript.Disabled = false part.Parent = player.Character end function onSelected(mouse) print("select") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true true BubbleScript wait(.1) bubble = script.Parent char = bubble.Parent debris = game:service("Debris") Propulsion = Instance.new("RocketPropulsion") Propulsion.Target = char.Torso Propulsion.MaxThrust = 1e+008 Propulsion.MaxSpeed = 100 Propulsion.ThrustD = 10 Propulsion.ThrustP = 80 Propulsion.TurnP = 0 Propulsion.Parent = bubble Propulsion:Fire() function stick(x, y) weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local HitPos = x.Position local CJ = CFrame.new(HitPos) local C0 = x.CFrame:inverse() *CJ local C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function repel(hit) if hit.Parent == char then return end if hit.Parent.className == "Hat" then return end if hit:getMass() > 1000 then return end if hit.Anchored == true then return end hit:remove() end bubble.Touched:connect(repel) true 0 Satellite-Fire true false Script --clockwork wait(1) local bin = script.Parent sat = game.Players.LocalPlayer.Character.TeapotTurret.Satellite if sat:findFirstChild("Sound") ~= nil then sound = sat.Sound sound.Parent = game.Workspace else sound = game.Workspace.Sound end function fire(sattarget) --point sat at the person, then rotate it so that the right face of the sat is pointing at it, not the side sat.BodyGyro.cframe = CFrame.new(sat.Position, sattarget) * CFrame.fromAxisAngle(Vector3.new(1,0,0),-3.14/2) sound:play() wait(2) --lerp the pretty balefire from satellite's position to the target dir = (sattarget - sat.Position).unit maxSize = 25 minSize = 5 for i=1,100,2 do lol = Instance.new("Explosion") lol.Position = i * dir * 2 + sat.Position lol.BlastRadius = i / 100 * (maxSize - minSize) + minSize lol.Parent = game.Workspace end end enabled = true function onButton1Down(mouse) if not enabled then return end local player = game.Players.LocalPlayer if player == nil then return end print("trigger") -- find the best cf enabled = false target = mouse.Hit.p print(target) print(mouse.Target) fire(target) enabled = true end function onSelected(mouse) print("select") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true 0 Satellite-Move true false Script --clockwork wait(1) local bin = script.Parent sat = game.Players.LocalPlayer.Character.TeapotTurret.Satellite enabled = true function onButton1Down(mouse) if not enabled then return end local player = game.Players.LocalPlayer if player == nil then return end print("trigger") -- find the best cf enabled = false target = mouse.Hit.p home = player.Character.Torso.Position dir = (target - home).unit pos = home + dir * math.random(0,200) sat.Position = pos sat.BodyPosition.position = pos enabled = true end function onSelected(mouse) print("select") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected) true RBX96