Novetus_src/clients/2006S/content/fonts/character.rbxm

795 lines
31 KiB
Plaintext

<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Model" referent="RBX0">
<Properties>
<token name="Controller">7</token>
<bool name="ControllerFlagShown">true</bool>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">erik.cassel</string>
<Ref name="PrimaryPart">RBX1</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Part" referent="RBX1">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">24</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>9.5</Y>
<Z>-0.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2">
<Properties>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Scale">
<X>1.25</X>
<Y>1.25</Y>
<Z>1.25</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Decal" referent="RBX3">
<Properties>
<token name="Face">5</token>
<string name="Name">face</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>rbxasset://textures\face.png</url></Content>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX4">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>8</Y>
<Z>-0.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">0</float>
<float name="LeftParamB">0</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Torso</string>
<float name="Reflectance">0</float>
<float name="RightParamA">0</float>
<float name="RightParamB">0</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX5">
<Properties>
<token name="Face">5</token>
<string name="Name">roblox</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><binary>iVBORw0KGgoAAAANSUhEUgAAAQAAAAEACAYAAABccqhmAAAAK3RFWHRDcmVhdGlvbiBUaW1l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</binary></Content>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX6">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">24</int>
<CoordinateFrame name="CFrame">
<X>1.5</X>
<Y>8</Y>
<Z>-0.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Left Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX7">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide = false
end</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX8">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">24</int>
<CoordinateFrame name="CFrame">
<X>-1.5</X>
<Y>8</Y>
<Z>-0.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Right Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX9">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide = false
end</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX10">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">119</int>
<CoordinateFrame name="CFrame">
<X>0.5</X>
<Y>6</Y>
<Z>-0.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Left Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX11">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX12">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">119</int>
<CoordinateFrame name="CFrame">
<X>-0.5</X>
<Y>6</Y>
<Z>-0.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Right Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX13">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Humanoid" referent="RBX14">
<Properties>
<float name="Health">100</float>
<bool name="Jump">false</bool>
<float name="MaxHealth">100</float>
<string name="Name">Humanoid</string>
<bool name="Sit">false</bool>
<bool name="Strafe">false</bool>
<Vector3 name="TargetPoint">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="WalkDirection">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="WalkRotationalVelocity">0</float>
<Ref name="WalkToPart">null</Ref>
<Vector3 name="WalkToPoint">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Script" referent="RBX15">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">function newSound(id)
local sound = Instance.new(&quot;Sound&quot;)
sound.SoundId = id
sound.Parent = script.Parent.Head
return sound
end
sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true
function onState(state, sound)
if state then
sound:play()
else
sound:pause()
end
end
function onRunning(speed)
if speed&gt;0 then
sRunning:play()
else
sRunning:pause()
end
end
local h = script.Parent.Humanoid
h.Died:connect(onDied)
h.Running:connect(onRunning)
h.Jumping:connect(function(state) onState(state, sJumping) end)
h.GettingUp:connect(function(state) onState(state, sGettingUp) end)
h.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
h.FallingDown:connect(function(state) onState(state, sFallingDown) end)
-- regeneration
while true do
local s = wait(1)
local health=h.Health
if health&gt;0 and health&lt;h.MaxHealth then
health = health + 0.01*s*h.MaxHealth
if health*1.05 &lt; h.MaxHealth then
h.Health = health
else
h.Health = h.MaxHealth
end
end
end
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
</roblox>