795 lines
31 KiB
Plaintext
795 lines
31 KiB
Plaintext
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
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<External>nil</External>
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<Item class="Model" referent="RBX0">
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<Properties>
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</CoordinateFrame>
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<string name="Name">erik.cassel</string>
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<Ref name="PrimaryPart">RBX1</Ref>
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</Properties>
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</Vector3>
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</Properties>
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<Item class="Decal" referent="RBX5">
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RERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERE
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RERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERE
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RERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERE
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RERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERE
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RERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERERE
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AAAAAElFTkSuQmCC</binary></Content>
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<bool name="archivable">true</bool>
|
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</Properties>
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</Item>
|
|
</Item>
|
|
<Item class="Part" referent="RBX6">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">4</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">24</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>1.5</X>
|
|
<Y>8</Y>
|
|
<Z>-0.5</Z>
|
|
<R00>-1</R00>
|
|
<R01>0</R01>
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<R02>0</R02>
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<R10>0</R10>
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<R11>1</R11>
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<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>0</R21>
|
|
<R22>-1</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">false</bool>
|
|
<token name="Controller">0</token>
|
|
<bool name="ControllerFlagShown">true</bool>
|
|
<bool name="DraggingV1">false</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">0</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">true</bool>
|
|
<string name="Name">Left Arm</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">3</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>2</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="Script" referent="RBX7">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">Script</string>
|
|
<string name="Source">while true do--while its told its true it will happen
|
|
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
|
|
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
|
--setting the setting to something else useing whatever unit it uses.
|
|
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
|
script.Parent.CanCollide = false
|
|
end</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Part" referent="RBX8">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">4</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">24</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-1.5</X>
|
|
<Y>8</Y>
|
|
<Z>-0.5</Z>
|
|
<R00>-1</R00>
|
|
<R01>0</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>0</R21>
|
|
<R22>-1</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">false</bool>
|
|
<token name="Controller">0</token>
|
|
<bool name="ControllerFlagShown">true</bool>
|
|
<bool name="DraggingV1">false</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">0</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">true</bool>
|
|
<string name="Name">Right Arm</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">3</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>2</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="Script" referent="RBX9">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">Script</string>
|
|
<string name="Source">while true do--while its told its true it will happen
|
|
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
|
|
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
|
--setting the setting to something else useing whatever unit it uses.
|
|
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
|
script.Parent.CanCollide = false
|
|
end</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Part" referent="RBX10">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">119</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>0.5</X>
|
|
<Y>6</Y>
|
|
<Z>-0.5</Z>
|
|
<R00>-1</R00>
|
|
<R01>0</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>0</R21>
|
|
<R22>-1</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">false</bool>
|
|
<token name="Controller">0</token>
|
|
<bool name="ControllerFlagShown">true</bool>
|
|
<bool name="DraggingV1">false</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">0</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">true</bool>
|
|
<string name="Name">Left Leg</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">3</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>2</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="Script" referent="RBX11">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">Script</string>
|
|
<string name="Source">while true do--while its told its true it will happen
|
|
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
|
|
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
|
--setting the setting to something else useing whatever unit it uses .
|
|
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
|
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
|
|
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
|
--setting the setting to something else useing whatever unit it uses.
|
|
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
|
end
|
|
while true do--while its told its true it will happen
|
|
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
|
|
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
|
--setting the setting to something else useing whatever unit it uses .
|
|
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
|
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
|
|
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
|
--setting the setting to something else useing whatever unit it uses.
|
|
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
|
end
|
|
|
|
</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Part" referent="RBX12">
|
|
<Properties>
|
|
<bool name="Anchored">false</bool>
|
|
<float name="BackParamA">-0.5</float>
|
|
<float name="BackParamB">0.5</float>
|
|
<token name="BackSurface">0</token>
|
|
<token name="BackSurfaceInput">0</token>
|
|
<float name="BottomParamA">-0.5</float>
|
|
<float name="BottomParamB">0.5</float>
|
|
<token name="BottomSurface">0</token>
|
|
<token name="BottomSurfaceInput">0</token>
|
|
<int name="BrickColor">119</int>
|
|
<CoordinateFrame name="CFrame">
|
|
<X>-0.5</X>
|
|
<Y>6</Y>
|
|
<Z>-0.5</Z>
|
|
<R00>-1</R00>
|
|
<R01>0</R01>
|
|
<R02>0</R02>
|
|
<R10>0</R10>
|
|
<R11>1</R11>
|
|
<R12>0</R12>
|
|
<R20>0</R20>
|
|
<R21>0</R21>
|
|
<R22>-1</R22>
|
|
</CoordinateFrame>
|
|
<bool name="CanCollide">false</bool>
|
|
<token name="Controller">0</token>
|
|
<bool name="ControllerFlagShown">true</bool>
|
|
<bool name="DraggingV1">false</bool>
|
|
<float name="Elasticity">0.5</float>
|
|
<token name="FormFactor">0</token>
|
|
<float name="Friction">0.300000012</float>
|
|
<float name="FrontParamA">-0.5</float>
|
|
<float name="FrontParamB">0.5</float>
|
|
<token name="FrontSurface">0</token>
|
|
<token name="FrontSurfaceInput">0</token>
|
|
<float name="LeftParamA">-0.5</float>
|
|
<float name="LeftParamB">0.5</float>
|
|
<token name="LeftSurface">0</token>
|
|
<token name="LeftSurfaceInput">0</token>
|
|
<bool name="Locked">true</bool>
|
|
<string name="Name">Right Leg</string>
|
|
<float name="Reflectance">0</float>
|
|
<float name="RightParamA">-0.5</float>
|
|
<float name="RightParamB">0.5</float>
|
|
<token name="RightSurface">0</token>
|
|
<token name="RightSurfaceInput">0</token>
|
|
<Vector3 name="RotVelocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="TopParamA">-0.5</float>
|
|
<float name="TopParamB">0.5</float>
|
|
<token name="TopSurface">3</token>
|
|
<token name="TopSurfaceInput">0</token>
|
|
<float name="Transparency">0</float>
|
|
<Vector3 name="Velocity">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
<token name="shape">1</token>
|
|
<Vector3 name="size">
|
|
<X>1</X>
|
|
<Y>2</Y>
|
|
<Z>1</Z>
|
|
</Vector3>
|
|
</Properties>
|
|
<Item class="Script" referent="RBX13">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">Script</string>
|
|
<string name="Source">while true do--while its told its true it will happen
|
|
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
|
|
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
|
--setting the setting to something else useing whatever unit it uses .
|
|
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
|
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
|
|
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
|
--setting the setting to something else useing whatever unit it uses.
|
|
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
|
end
|
|
while true do--while its told its true it will happen
|
|
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
|
|
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
|
--setting the setting to something else useing whatever unit it uses .
|
|
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
|
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
|
|
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
|
|
--setting the setting to something else useing whatever unit it uses.
|
|
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
|
|
end
|
|
|
|
</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
<Item class="Humanoid" referent="RBX14">
|
|
<Properties>
|
|
<float name="Health">100</float>
|
|
<bool name="Jump">false</bool>
|
|
<float name="MaxHealth">100</float>
|
|
<string name="Name">Humanoid</string>
|
|
<bool name="Sit">false</bool>
|
|
<bool name="Strafe">false</bool>
|
|
<Vector3 name="TargetPoint">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<Vector3 name="WalkDirection">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<float name="WalkRotationalVelocity">0</float>
|
|
<Ref name="WalkToPart">null</Ref>
|
|
<Vector3 name="WalkToPoint">
|
|
<X>0</X>
|
|
<Y>0</Y>
|
|
<Z>0</Z>
|
|
</Vector3>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
<Item class="Script" referent="RBX15">
|
|
<Properties>
|
|
<bool name="Disabled">false</bool>
|
|
<Content name="LinkedSource"><null></null></Content>
|
|
<string name="Name">Script</string>
|
|
<string name="Source">function newSound(id)
|
|
local sound = Instance.new("Sound")
|
|
sound.SoundId = id
|
|
sound.Parent = script.Parent.Head
|
|
return sound
|
|
end
|
|
|
|
sFallingDown = newSound("rbxasset://sounds/splat.wav")
|
|
sFreeFalling = newSound("rbxasset://sounds/swoosh.wav")
|
|
sGettingUp = newSound("rbxasset://sounds/hit.wav")
|
|
sJumping = newSound("rbxasset://sounds/button.wav")
|
|
sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3")
|
|
sRunning.Looped = true
|
|
|
|
function onState(state, sound)
|
|
if state then
|
|
sound:play()
|
|
else
|
|
sound:pause()
|
|
end
|
|
end
|
|
|
|
function onRunning(speed)
|
|
if speed>0 then
|
|
sRunning:play()
|
|
else
|
|
sRunning:pause()
|
|
end
|
|
end
|
|
|
|
local h = script.Parent.Humanoid
|
|
h.Died:connect(onDied)
|
|
h.Running:connect(onRunning)
|
|
h.Jumping:connect(function(state) onState(state, sJumping) end)
|
|
h.GettingUp:connect(function(state) onState(state, sGettingUp) end)
|
|
h.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
|
|
h.FallingDown:connect(function(state) onState(state, sFallingDown) end)
|
|
|
|
-- regeneration
|
|
while true do
|
|
local s = wait(1)
|
|
local health=h.Health
|
|
if health>0 and health<h.MaxHealth then
|
|
health = health + 0.01*s*h.MaxHealth
|
|
if health*1.05 < h.MaxHealth then
|
|
h.Health = health
|
|
else
|
|
h.Health = h.MaxHealth
|
|
end
|
|
end
|
|
end
|
|
</string>
|
|
<bool name="archivable">true</bool>
|
|
</Properties>
|
|
</Item>
|
|
</Item>
|
|
</roblox> |