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wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
true
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
119
-0.5
6
-0.5
-1
0
0
0
1
0
0
0
-1
false
0
true
false
0.5
0
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
true
Right Leg
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
true
1
1
2
1
-
false
Script
while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
true
-
100
false
100
Humanoid
false
false
0
0
0
0
0
0
0
[null]
0
0
0
true
-
false
Script
function newSound(id)
local sound = Instance.new("Sound")
sound.SoundId = id
sound.Parent = script.Parent.Head
return sound
end
sFallingDown = newSound("rbxasset://sounds/splat.wav")
sFreeFalling = newSound("rbxasset://sounds/swoosh.wav")
sGettingUp = newSound("rbxasset://sounds/hit.wav")
sJumping = newSound("rbxasset://sounds/button.wav")
sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3")
sRunning.Looped = true
function onState(state, sound)
if state then
sound:play()
else
sound:pause()
end
end
function onRunning(speed)
if speed>0 then
sRunning:play()
else
sRunning:pause()
end
end
local h = script.Parent.Humanoid
h.Died:connect(onDied)
h.Running:connect(onRunning)
h.Jumping:connect(function(state) onState(state, sJumping) end)
h.GettingUp:connect(function(state) onState(state, sGettingUp) end)
h.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
h.FallingDown:connect(function(state) onState(state, sFallingDown) end)
-- regeneration
while true do
local s = wait(1)
local health=h.Health
if health>0 and health<h.MaxHealth then
health = health + 0.01*s*h.MaxHealth
if health*1.05 < h.MaxHealth then
h.Health = health
else
h.Health = h.MaxHealth
end
end
end
true