66 lines
4.0 KiB
C#
66 lines
4.0 KiB
C#
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namespace NovetusLauncher
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{
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#region LocalPaths
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class LocalPaths
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{
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#region Asset Cache Paths
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#region Base Paths
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public static readonly string DirFonts = "\\fonts";
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public static readonly string DirSounds = "\\sounds";
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public static readonly string DirTextures = "\\textures";
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public static readonly string DirScripts = "\\scripts";
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public static readonly string FontsGameDir = "fonts/";
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public static readonly string SoundsGameDir = "sounds/";
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public static readonly string TexturesGameDir = "textures/";
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public static readonly string ScriptsGameDir = "scripts/";
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#endregion
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#region Asset Dirs
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public static readonly string AssetCacheDir = GlobalPaths.DataPath + "\\assetcache";
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public static readonly string AssetCacheDirSky = AssetCacheDir + "\\sky";
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public static readonly string AssetCacheDirFonts = AssetCacheDir + DirFonts;
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public static readonly string AssetCacheDirSounds = AssetCacheDir + DirSounds;
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public static readonly string AssetCacheDirTextures = AssetCacheDir + DirTextures;
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public static readonly string AssetCacheDirTexturesGUI = AssetCacheDirTextures + "\\gui";
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public static readonly string AssetCacheDirScripts = AssetCacheDir + DirScripts;
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public static readonly string AssetCacheGameDir = GlobalPaths.SharedDataGameDir + "assetcache/";
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public static readonly string AssetCacheFontsGameDir = AssetCacheGameDir + FontsGameDir;
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public static readonly string AssetCacheSkyGameDir = AssetCacheGameDir + "sky/";
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public static readonly string AssetCacheSoundsGameDir = AssetCacheGameDir + SoundsGameDir;
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public static readonly string AssetCacheTexturesGameDir = AssetCacheGameDir + TexturesGameDir;
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public static readonly string AssetCacheTexturesGUIGameDir = AssetCacheTexturesGameDir + "gui/";
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public static readonly string AssetCacheScriptsGameDir = AssetCacheGameDir + ScriptsGameDir;
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#endregion
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#region Item Dirs
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public static readonly string hatdirFonts = GlobalPaths.hatdir + DirFonts;
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public static readonly string hatdirTextures = GlobalPaths.hatdir + DirTextures;
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public static readonly string hatdirSounds = GlobalPaths.hatdir + DirSounds;
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public static readonly string hatdirScripts = GlobalPaths.hatdir + DirScripts;
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public static readonly string facedirTextures = GlobalPaths.facedir + DirTextures;
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public static readonly string headdirFonts = GlobalPaths.headdir + DirFonts;
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public static readonly string headdirTextures = GlobalPaths.headdir + DirTextures;
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public static readonly string tshirtdirTextures = GlobalPaths.tshirtdir + DirTextures;
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public static readonly string shirtdirTextures = GlobalPaths.shirtdir + DirTextures;
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public static readonly string pantsdirTextures = GlobalPaths.pantsdir + DirTextures;
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public static readonly string hatGameDirFonts = GlobalPaths.hatGameDir + FontsGameDir;
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public static readonly string hatGameDirTextures = GlobalPaths.hatGameDir + TexturesGameDir;
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public static readonly string hatGameDirSounds = GlobalPaths.hatGameDir + SoundsGameDir;
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public static readonly string hatGameDirScripts = GlobalPaths.hatGameDir + ScriptsGameDir;
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public static readonly string faceGameDirTextures = GlobalPaths.faceGameDir + TexturesGameDir;
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public static readonly string headGameDirFonts = GlobalPaths.headGameDir + FontsGameDir;
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public static readonly string headGameDirTextures = GlobalPaths.headGameDir + TexturesGameDir;
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public static readonly string tshirtGameDirTextures = GlobalPaths.tshirtGameDir + TexturesGameDir;
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public static readonly string shirtGameDirTextures = GlobalPaths.shirtGameDir + TexturesGameDir;
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public static readonly string pantsGameDirTextures = GlobalPaths.pantsGameDir + TexturesGameDir;
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#endregion
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#endregion
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}
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#endregion
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}
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