namespace NovetusLauncher { #region LocalPaths class LocalPaths { #region Asset Cache Paths #region Base Paths public static readonly string DirFonts = "\\fonts"; public static readonly string DirSounds = "\\sounds"; public static readonly string DirTextures = "\\textures"; public static readonly string DirScripts = "\\scripts"; public static readonly string FontsGameDir = "fonts/"; public static readonly string SoundsGameDir = "sounds/"; public static readonly string TexturesGameDir = "textures/"; public static readonly string ScriptsGameDir = "scripts/"; #endregion #region Asset Dirs public static readonly string AssetCacheDir = GlobalPaths.DataPath + "\\assetcache"; public static readonly string AssetCacheDirSky = AssetCacheDir + "\\sky"; public static readonly string AssetCacheDirFonts = AssetCacheDir + DirFonts; public static readonly string AssetCacheDirSounds = AssetCacheDir + DirSounds; public static readonly string AssetCacheDirTextures = AssetCacheDir + DirTextures; public static readonly string AssetCacheDirTexturesGUI = AssetCacheDirTextures + "\\gui"; public static readonly string AssetCacheDirScripts = AssetCacheDir + DirScripts; public static readonly string AssetCacheGameDir = GlobalPaths.SharedDataGameDir + "assetcache/"; public static readonly string AssetCacheFontsGameDir = AssetCacheGameDir + FontsGameDir; public static readonly string AssetCacheSkyGameDir = AssetCacheGameDir + "sky/"; public static readonly string AssetCacheSoundsGameDir = AssetCacheGameDir + SoundsGameDir; public static readonly string AssetCacheTexturesGameDir = AssetCacheGameDir + TexturesGameDir; public static readonly string AssetCacheTexturesGUIGameDir = AssetCacheTexturesGameDir + "gui/"; public static readonly string AssetCacheScriptsGameDir = AssetCacheGameDir + ScriptsGameDir; #endregion #region Item Dirs public static readonly string hatdirFonts = GlobalPaths.hatdir + DirFonts; public static readonly string hatdirTextures = GlobalPaths.hatdir + DirTextures; public static readonly string hatdirSounds = GlobalPaths.hatdir + DirSounds; public static readonly string hatdirScripts = GlobalPaths.hatdir + DirScripts; public static readonly string facedirTextures = GlobalPaths.facedir + DirTextures; public static readonly string headdirFonts = GlobalPaths.headdir + DirFonts; public static readonly string headdirTextures = GlobalPaths.headdir + DirTextures; public static readonly string tshirtdirTextures = GlobalPaths.tshirtdir + DirTextures; public static readonly string shirtdirTextures = GlobalPaths.shirtdir + DirTextures; public static readonly string pantsdirTextures = GlobalPaths.pantsdir + DirTextures; public static readonly string hatGameDirFonts = GlobalPaths.hatGameDir + FontsGameDir; public static readonly string hatGameDirTextures = GlobalPaths.hatGameDir + TexturesGameDir; public static readonly string hatGameDirSounds = GlobalPaths.hatGameDir + SoundsGameDir; public static readonly string hatGameDirScripts = GlobalPaths.hatGameDir + ScriptsGameDir; public static readonly string faceGameDirTextures = GlobalPaths.faceGameDir + TexturesGameDir; public static readonly string headGameDirFonts = GlobalPaths.headGameDir + FontsGameDir; public static readonly string headGameDirTextures = GlobalPaths.headGameDir + TexturesGameDir; public static readonly string tshirtGameDirTextures = GlobalPaths.tshirtGameDir + TexturesGameDir; public static readonly string shirtGameDirTextures = GlobalPaths.shirtGameDir + TexturesGameDir; public static readonly string pantsGameDirTextures = GlobalPaths.pantsGameDir + TexturesGameDir; #endregion #endregion } #endregion }