Novetus_src/scripts/launcher/3DView.rbxl

7022 lines
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Plaintext

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</Vector3>
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<Vector3 name="VertexColor">
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<Y>1</Y>
<Z>1</Z>
</Vector3>
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</Item>
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<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>-1</X>
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<Z>0.25</Z>
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<R22>-0</R22>
</CoordinateFrame>
<string name="Name">ClassicRPG</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/Rocket.png</url></Content>
<string name="ToolTip"></string>
</Properties>
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<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
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<token name="LODY">2</token>
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<string name="Name">Mesh</string>
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<X>0</X>
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<Z>0</Z>
</Vector3>
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<Z>0.75</Z>
</Vector3>
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<Vector3 name="VertexColor">
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</Properties>
</Item>
</Item>
</Item>
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<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>-1</X>
<Y>-0.75</Y>
<Z>0.25</Z>
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<R22>-0</R22>
</CoordinateFrame>
<string name="Name">ClassicRPGHD</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/Rocket_hd.png</url></Content>
<string name="ToolTip"></string>
</Properties>
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<Y>0.800000012</Y>
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</Vector3>
</Properties>
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<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/Fonts/rocketlauncher_hd.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.75</X>
<Y>0.75</Y>
<Z>0.75</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/rocketlaunchertex.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
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<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>-0.699999988</Y>
<Z>0</Z>
<R00>1</R00>
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<R12>0</R12>
<R20>0</R20>
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</CoordinateFrame>
<string name="Name">ClassicSlingshot</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/Slingshot.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX22">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
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<token name="BottomSurface">4</token>
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<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
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<Y>13.6000004</Y>
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<Vector3 name="Velocity">
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</Vector3>
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<Vector3 name="size">
<X>2</X>
<Y>2.4000001</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX23">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/Fonts/slingshot.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
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<X>0</X>
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<Vector3 name="Scale">
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<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
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<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX24">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
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<Y>0</Y>
<Z>0</Z>
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<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">ClassicSuperball</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/Superball.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX25">
<Properties>
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<Vector3 name="size">
<X>2</X>
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</Vector3>
</Properties>
</Item>
</Item>
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<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
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<Y>0</Y>
<Z>-1.5</Z>
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<R12>0</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">ClassicSword</string>
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<string name="ToolTip"></string>
</Properties>
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<float name="BackParamA">-0.5</float>
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<token name="BottomSurface">0</token>
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<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>-212</X>
<Y>12.7999992</Y>
<Z>-444.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
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<R20>1</R20>
<R21>0</R21>
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</CoordinateFrame>
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<token name="FrontSurface">0</token>
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<token name="LeftSurface">0</token>
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<string name="Name">Handle</string>
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</Vector3>
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<Z>0</Z>
</Vector3>
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<Z>4</Z>
</Vector3>
</Properties>
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<Properties>
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<token name="LODY">2</token>
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<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
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<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
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<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
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<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SwordScript</string>
<ProtectedString name="Source">-------- OMG HAX
Tool = script.Parent
function swordUp()
&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
&#9;Tool.GripForward = Vector3.new(0,0,1)
&#9;Tool.GripRight = Vector3.new(0,-1,0)
&#9;Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
&#9;if Tool.Lunged.Value == false then
&#9;&#9;swordOut()
&#9;&#9;Tool.Lunged.Value = true
&#9;else
&#9;&#9;swordUp()
&#9;&#9;Tool.Lunged.Value = false
&#9;end
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
</Properties>
</Item>
<Item class="BoolValue" referent="RBX30">
<Properties>
<string name="Name">Lunged</string>
<bool name="Value">false</bool>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX31">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>-0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">ClassicTimebomb</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/Bomb.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX32">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
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<token name="BackSurface">0</token>
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<token name="BottomSurface">0</token>
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<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
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<Y>13.3999996</Y>
<Z>-450</Z>
<R00>-1</R00>
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<R21>1</R21>
<R22>-1.76532541e-012</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
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<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX33">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/Fonts/timebomb.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/bombtex.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX34">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>-1.29999995</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">ClassicTrowel</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/Wall.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX35">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">2</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">5</int>
<CoordinateFrame name="CFrame">
<X>-208.5</X>
<Y>12.8999996</Y>
<Z>-445.200012</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>1</R12>
<R20>0</R20>
<R21>-1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">2</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>4.4000001</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX36">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/Fonts/trowel.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/TrowelTexture.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
</Item>
<Item class="StarterGui" referent="RBX37">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
</Properties>
<Item class="GuiMain" referent="RBX38">
<Properties>
<string name="Name">3DViewUI</string>
</Properties>
<Item class="TextButton" referent="RBX39">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">false</bool>
<Color3 name="BackgroundColor3">4279308561</Color3>
<float name="BackgroundTransparency">0.600000024</float>
<Color3 name="BorderColor3">4279308561</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">3</token>
<bool name="Modal">false</bool>
<string name="Name">BaseTransparency</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>-155</XO>
<YS>1</YS>
<YO>-80</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0</XS>
<XO>150</XO>
<YS>0</YS>
<YO>20</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Change Base Transparency</string>
<Color3 name="TextColor3">4294967295</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="LocalScript" referent="RBX40">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">function onClicked()
&#9;if (game.Workspace.Base.baseplate.Transparency == 0) then&#9;
&#9;&#9;game.Workspace.Base.baseplate.Transparency = 0.5
&#9;elseif (game.Workspace.Base.baseplate.Transparency == 0.5) then
&#9;&#9;game.Workspace.Base.baseplate.Transparency = 1
&#9;elseif (game.Workspace.Base.baseplate.Transparency == 1) then
&#9;&#9;game.Workspace.Base.baseplate.Transparency = 0
&#9;end
end
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="TextButton" referent="RBX41">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">false</bool>
<Color3 name="BackgroundColor3">4279308561</Color3>
<float name="BackgroundTransparency">0.600000024</float>
<Color3 name="BorderColor3">4279308561</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">3</token>
<bool name="Modal">false</bool>
<string name="Name">BackgroundColor</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>-155</XO>
<YS>1</YS>
<YO>-155</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0</XS>
<XO>150</XO>
<YS>0</YS>
<YO>20</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Change Background Color</string>
<Color3 name="TextColor3">4294967295</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="LocalScript" referent="RBX42">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">function onClicked()
&#9;if (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://../../../shareddata/sky/blue.jpg&quot;) then
&#9;&#9;game.Lighting.Sky.SkyboxBk = &quot;rbxasset://../../../shareddata/sky/red.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxDn = &quot;rbxasset://../../../shareddata/sky/red.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxFt = &quot;rbxasset://../../../shareddata/sky/red.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxLf = &quot;rbxasset://../../../shareddata/sky/red.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxRt = &quot;rbxasset://../../../shareddata/sky/red.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxUp = &quot;rbxasset://../../../shareddata/sky/red.jpg&quot;
&#9;&#9;print(&quot;1&quot;)
&#9;elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://../../../shareddata/sky/red.jpg&quot;) then
&#9;&#9;game.Lighting.Sky.SkyboxBk = &quot;rbxasset://../../../shareddata/sky/green.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxDn = &quot;rbxasset://../../../shareddata/sky/green.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxFt = &quot;rbxasset://../../../shareddata/sky/green.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxLf = &quot;rbxasset://../../../shareddata/sky/green.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxRt = &quot;rbxasset://../../../shareddata/sky/green.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxUp = &quot;rbxasset://../../../shareddata/sky/green.jpg&quot;
&#9;&#9;print(&quot;2&quot;)
&#9;elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://../../../shareddata/sky/green.jpg&quot;) then
&#9;&#9;game.Lighting.Sky.SkyboxBk = &quot;rbxasset://../../../shareddata/sky/orange.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxDn = &quot;rbxasset://../../../shareddata/sky/orange.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxFt = &quot;rbxasset://../../../shareddata/sky/orange.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxLf = &quot;rbxasset://../../../shareddata/sky/orange.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxRt = &quot;rbxasset://../../../shareddata/sky/orange.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxUp = &quot;rbxasset://../../../shareddata/sky/orange.jpg&quot;
&#9;&#9;print(&quot;3&quot;)
&#9;elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://../../../shareddata/sky/orange.jpg&quot;) then
&#9;&#9;game.Lighting.Sky.SkyboxBk = &quot;rbxasset://../../../shareddata/sky/black.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxDn = &quot;rbxasset://../../../shareddata/sky/black.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxFt = &quot;rbxasset://../../../shareddata/sky/black.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxLf = &quot;rbxasset://../../../shareddata/sky/black.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxRt = &quot;rbxasset://../../../shareddata/sky/black.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxUp = &quot;rbxasset://../../../shareddata/sky/black.jpg&quot;
&#9;&#9;print(&quot;4&quot;)
&#9;elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://../../../shareddata/sky/black.jpg&quot;) then
&#9;&#9;game.Lighting.Sky.SkyboxBk = &quot;rbxasset://../../../shareddata/sky/white.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxDn = &quot;rbxasset://../../../shareddata/sky/white.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxFt = &quot;rbxasset://../../../shareddata/sky/white.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxLf = &quot;rbxasset://../../../shareddata/sky/white.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxRt = &quot;rbxasset://../../../shareddata/sky/white.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxUp = &quot;rbxasset://../../../shareddata/sky/white.jpg&quot;
&#9;&#9;print(&quot;5&quot;)
&#9;elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://../../../shareddata/sky/white.jpg&quot;) then
&#9;&#9;game.Lighting.Sky.SkyboxBk = &quot;rbxasset://../../../shareddata/sky/greenscreen.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxDn = &quot;rbxasset://../../../shareddata/sky/greenscreen.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxFt = &quot;rbxasset://../../../shareddata/sky/greenscreen.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxLf = &quot;rbxasset://../../../shareddata/sky/greenscreen.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxRt = &quot;rbxasset://../../../shareddata/sky/greenscreen.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxUp = &quot;rbxasset://../../../shareddata/sky/greenscreen.jpg&quot;
&#9;&#9;print(&quot;6&quot;)
&#9;elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://../../../shareddata/sky/greenscreen.jpg&quot;) then
&#9;&#9;game.Lighting.Sky.SkyboxBk = &quot;rbxasset://../../../shareddata/sky/plainsky512_bk.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxDn = &quot;rbxasset://../../../shareddata/sky/plainsky512_dn.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxFt = &quot;rbxasset://../../../shareddata/sky/plainsky512_ft.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxLf = &quot;rbxasset://../../../shareddata/sky/plainsky512_lf.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxRt = &quot;rbxasset://../../../shareddata/sky/plainsky512_rt.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxUp = &quot;rbxasset://../../../shareddata/sky/plainsky512_up.jpg&quot;
&#9;&#9;print(&quot;7&quot;)
&#9;elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://../../../shareddata/sky/plainsky512_bk.jpg&quot;) then
&#9;&#9;game.Lighting.Sky.SkyboxBk = &quot;rbxasset://../../../shareddata/sky/GreySky_bk.png&quot;
&#9;&#9;game.Lighting.Sky.SkyboxDn = &quot;rbxasset://../../../shareddata/sky/GreySky_dn.png&quot;
&#9;&#9;game.Lighting.Sky.SkyboxFt = &quot;rbxasset://../../../shareddata/sky/GreySky_ft.png&quot;
&#9;&#9;game.Lighting.Sky.SkyboxLf = &quot;rbxasset://../../../shareddata/sky/GreySky_lf.png&quot;
&#9;&#9;game.Lighting.Sky.SkyboxRt = &quot;rbxasset://../../../shareddata/sky/GreySky_rt.png&quot;
&#9;&#9;game.Lighting.Sky.SkyboxUp = &quot;rbxasset://../../../shareddata/sky/GreySky_up.png&quot;
&#9;&#9;print(&quot;8&quot;)
&#9;elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://../../../shareddata/sky/GreySky_bk.png&quot;) then
&#9;&#9;game.Lighting.Sky.SkyboxBk = &quot;rbxasset://../../../shareddata/sky/redsky512_bk.png&quot;
&#9;&#9;game.Lighting.Sky.SkyboxDn = &quot;rbxasset://../../../shareddata/sky/redsky512_dn.png&quot;
&#9;&#9;game.Lighting.Sky.SkyboxFt = &quot;rbxasset://../../../shareddata/sky/redsky512_ft.png&quot;
&#9;&#9;game.Lighting.Sky.SkyboxLf = &quot;rbxasset://../../../shareddata/sky/redsky512_lf.png&quot;
&#9;&#9;game.Lighting.Sky.SkyboxRt = &quot;rbxasset://../../../shareddata/sky/redsky512_rt.png&quot;
&#9;&#9;game.Lighting.Sky.SkyboxUp = &quot;rbxasset://../../../shareddata/sky/redsky512_up.png&quot;
&#9;&#9;print(&quot;9&quot;)
&#9;elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://../../../shareddata/sky/redsky512_bk.png&quot;) then
&#9;&#9;game.Lighting.Sky.SkyboxBk = &quot;rbxasset://../../../shareddata/sky/darksky512_bk.png&quot;
&#9;&#9;game.Lighting.Sky.SkyboxDn = &quot;rbxasset://../../../shareddata/sky/darksky512_dn.png&quot;
&#9;&#9;game.Lighting.Sky.SkyboxFt = &quot;rbxasset://../../../shareddata/sky/darksky512_ft.png&quot;
&#9;&#9;game.Lighting.Sky.SkyboxLf = &quot;rbxasset://../../../shareddata/sky/darksky512_lf.png&quot;
&#9;&#9;game.Lighting.Sky.SkyboxRt = &quot;rbxasset://../../../shareddata/sky/darksky512_rt.png&quot;
&#9;&#9;game.Lighting.Sky.SkyboxUp = &quot;rbxasset://../../../shareddata/sky/darksky512_up.png&quot;
&#9;&#9;print(&quot;10&quot;)
&#9;elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://../../../shareddata/sky/darksky512_bk.png&quot;) then
&#9;&#9;game.Lighting.Sky.SkyboxBk = &quot;rbxasset://../../../shareddata/sky/modernsky512_bk.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxDn = &quot;rbxasset://../../../shareddata/sky/modernsky512_dn.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxFt = &quot;rbxasset://../../../shareddata/sky/modernsky512_ft.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxLf = &quot;rbxasset://../../../shareddata/sky/modernsky512_lf.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxRt = &quot;rbxasset://../../../shareddata/sky/modernsky512_rt.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxUp = &quot;rbxasset://../../../shareddata/sky/modernsky512_up.jpg&quot;
&#9;&#9;print(&quot;11&quot;)
&#9;elseif (game.Lighting.Sky.SkyboxBk == &quot;rbxasset://../../../shareddata/sky/modernsky512_bk.jpg&quot;) then
&#9;&#9;game.Lighting.Sky.SkyboxBk = &quot;rbxasset://../../../shareddata/sky/blue.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxDn = &quot;rbxasset://../../../shareddata/sky/blue.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxFt = &quot;rbxasset://../../../shareddata/sky/blue.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxLf = &quot;rbxasset://../../../shareddata/sky/blue.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxRt = &quot;rbxasset://../../../shareddata/sky/blue.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxUp = &quot;rbxasset://../../../shareddata/sky/blue.jpg&quot;
&#9;&#9;print(&quot;12&quot;)
&#9;else
&#9;&#9;game.Lighting.Sky.SkyboxBk = &quot;rbxasset://../../../shareddata/sky/red.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxDn = &quot;rbxasset://../../../shareddata/sky/red.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxFt = &quot;rbxasset://../../../shareddata/sky/red.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxLf = &quot;rbxasset://../../../shareddata/sky/red.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxRt = &quot;rbxasset://../../../shareddata/sky/red.jpg&quot;
&#9;&#9;game.Lighting.Sky.SkyboxUp = &quot;rbxasset://../../../shareddata/sky/red.jpg&quot;
&#9;&#9;print(&quot;Error&quot;)
&#9;end
end
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="TextButton" referent="RBX43">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">false</bool>
<Color3 name="BackgroundColor3">4279308561</Color3>
<float name="BackgroundTransparency">0.600000024</float>
<Color3 name="BorderColor3">4279308561</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">3</token>
<bool name="Modal">false</bool>
<string name="Name">PoseRunTool</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>-71</XO>
<YS>1</YS>
<YO>-205</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0</XS>
<XO>66</XO>
<YS>0</YS>
<YO>20</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Run W/ Tool</string>
<Color3 name="TextColor3">4294967295</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">true</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="LocalScript" referent="RBX44">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
&#9;while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
&#9;end
end
function onClicked()
&#9;local plr = game.Players.LocalPlayer
&#9;
&#9;if (plr ~= nil) then
&#9;&#9;local character = plr.Character
&#9;&#9;local Figure = character
&#9;&#9;local Torso = waitForChild(Figure, &quot;Torso&quot;)
&#9;&#9;local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
&#9;&#9;local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
&#9;&#9;local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
&#9;&#9;local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
&#9;&#9;local Neck = waitForChild(Torso, &quot;Neck&quot;)
&#9;&#9;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
&#9;&#9;
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;local function move(time)
&#9;&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;&#9;--RightShoulder.MaxVelocity = 0.15
&#9;&#9;&#9;RightShoulder.DesiredAngle = 1.57
&#9;&#9;&#9;LeftShoulder.MaxVelocity = 0.15
&#9;&#9;&#9;--LeftShoulder.DesiredAngle = 1.57
&#9;&#9;&#9;local amplitude = 1
&#9;&#9;&#9;local frequency = 9
&#9;&#9;&#9;local desiredAngle = amplitude * math.sin(time*frequency)
&#9;&#9;&#9;--RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;&#9;end
&#9;&#9;move(wait(0.1))
&#9;end
end
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="TextButton" referent="RBX45">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">false</bool>
<Color3 name="BackgroundColor3">4279308561</Color3>
<float name="BackgroundTransparency">0.600000024</float>
<Color3 name="BorderColor3">4279308561</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">3</token>
<bool name="Modal">false</bool>
<string name="Name">ChangeWalkSpeed</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>-155</XO>
<YS>1</YS>
<YO>-180</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0</XS>
<XO>150</XO>
<YS>0</YS>
<YO>20</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Change Walk Speed</string>
<Color3 name="TextColor3">4294967295</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="LocalScript" referent="RBX46">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">function onClicked()
&#9;local plr = game.Players.LocalPlayer
&#9;
&#9;if (plr ~= nil) then
&#9;&#9;local human = plr.Character.Humanoid
&#9;&#9;
&#9;&#9;if (human.WalkSpeed == 0) then
&#9;&#9;&#9;human.WalkSpeed = 4
&#9;&#9;elseif (human.WalkSpeed == 4) then
&#9;&#9;&#9;human.WalkSpeed = 8
&#9;&#9;elseif (human.WalkSpeed == 8) then
&#9;&#9;&#9;human.WalkSpeed = 16
&#9;&#9;elseif (human.WalkSpeed == 16) then
&#9;&#9;&#9;human.WalkSpeed = 0
&#9;&#9;end
&#9;end
end
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="TextButton" referent="RBX47">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">false</bool>
<Color3 name="BackgroundColor3">4279308561</Color3>
<float name="BackgroundTransparency">0.600000024</float>
<Color3 name="BorderColor3">4279308561</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">3</token>
<bool name="Modal">false</bool>
<string name="Name">PoseStandTool</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>-155</XO>
<YS>1</YS>
<YO>-205</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0</XS>
<XO>75</XO>
<YS>0</YS>
<YO>20</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Stand W/ Tool</string>
<Color3 name="TextColor3">4294967295</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">true</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="LocalScript" referent="RBX48">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
&#9;while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
&#9;end
end
function onClicked()
&#9;local plr = game.Players.LocalPlayer
&#9;
&#9;if (plr ~= nil) then
&#9;&#9;local character = plr.Character
&#9;&#9;local Figure = character
&#9;&#9;local Torso = waitForChild(Figure, &quot;Torso&quot;)
&#9;&#9;local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
&#9;&#9;local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
&#9;&#9;local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
&#9;&#9;local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
&#9;&#9;local Neck = waitForChild(Torso, &quot;Neck&quot;)
&#9;&#9;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;local function moveTool()
&#9;&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;&#9;RightShoulder.DesiredAngle = 1.57
&#9;&#9;end
&#9;&#9;moveTool()
&#9;end
end
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="TextButton" referent="RBX49">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">false</bool>
<Color3 name="BackgroundColor3">4279308561</Color3>
<float name="BackgroundTransparency">0.600000024</float>
<Color3 name="BorderColor3">4279308561</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">3</token>
<bool name="Modal">false</bool>
<string name="Name">PoseStand</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>-155</XO>
<YS>1</YS>
<YO>-255</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0</XS>
<XO>45</XO>
<YS>0</YS>
<YO>20</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Stand</string>
<Color3 name="TextColor3">4294967295</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="LocalScript" referent="RBX50">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
&#9;while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
&#9;end
end
function onClicked()
&#9;local plr = game.Players.LocalPlayer
&#9;
&#9;if (plr ~= nil) then
&#9;&#9;local character = plr.Character
&#9;&#9;local Figure = character
&#9;&#9;local Torso = waitForChild(Figure, &quot;Torso&quot;)
&#9;&#9;local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
&#9;&#9;local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
&#9;&#9;local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
&#9;&#9;local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
&#9;&#9;local Neck = waitForChild(Torso, &quot;Neck&quot;)
&#9;&#9;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
&#9;&#9;local function moveDefault()
&#9;&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;end
&#9;&#9;moveDefault()
&#9;end
end
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="TextButton" referent="RBX51">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">false</bool>
<Color3 name="BackgroundColor3">4279308561</Color3>
<float name="BackgroundTransparency">0.600000024</float>
<Color3 name="BorderColor3">4279308561</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">3</token>
<bool name="Modal">false</bool>
<string name="Name">PoseLunge</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>-155</XO>
<YS>1</YS>
<YO>-230</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0</XS>
<XO>45</XO>
<YS>0</YS>
<YO>20</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Lunge</string>
<Color3 name="TextColor3">4294967295</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="LocalScript" referent="RBX52">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
&#9;while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
&#9;end
end
function onClicked()
&#9;local plr = game.Players.LocalPlayer
&#9;
&#9;if (plr ~= nil) then
&#9;&#9;local character = plr.Character
&#9;&#9;local Figure = character
&#9;&#9;local Torso = waitForChild(Figure, &quot;Torso&quot;)
&#9;&#9;local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
&#9;&#9;local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
&#9;&#9;local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
&#9;&#9;local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
&#9;&#9;local Neck = waitForChild(Torso, &quot;Neck&quot;)
&#9;&#9;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;local function moveLunge()
&#9;&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;&#9;RightShoulder.DesiredAngle = 1.57
&#9;&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;end
&#9;&#9;moveLunge()
&#9;end
end
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="TextButton" referent="RBX53">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">false</bool>
<Color3 name="BackgroundColor3">4279308561</Color3>
<float name="BackgroundTransparency">0.600000024</float>
<Color3 name="BorderColor3">4279308561</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">3</token>
<bool name="Modal">false</bool>
<string name="Name">PoseRun</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>-101</XO>
<YS>1</YS>
<YO>-255</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0</XS>
<XO>42</XO>
<YS>0</YS>
<YO>20</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Run</string>
<Color3 name="TextColor3">4294967295</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="LocalScript" referent="RBX54">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
&#9;while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
&#9;end
end
function onClicked()
&#9;local plr = game.Players.LocalPlayer
&#9;
&#9;if (plr ~= nil) then
&#9;&#9;local character = plr.Character
&#9;&#9;local Figure = character
&#9;&#9;local Torso = waitForChild(Figure, &quot;Torso&quot;)
&#9;&#9;local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
&#9;&#9;local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
&#9;&#9;local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
&#9;&#9;local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
&#9;&#9;local Neck = waitForChild(Torso, &quot;Neck&quot;)
&#9;&#9;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
&#9;&#9;
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;local function move(time)
&#9;&#9;&#9;--RightShoulder.MaxVelocity = 0.5
&#9;&#9;&#9;RightShoulder.MaxVelocity = 0.15
&#9;&#9;&#9;--RightShoulder.DesiredAngle = 1.57
&#9;&#9;&#9;LeftShoulder.MaxVelocity = 0.15
&#9;&#9;&#9;--LeftShoulder.DesiredAngle = 1.57
&#9;&#9;&#9;local amplitude = 1
&#9;&#9;&#9;local frequency = 9
&#9;&#9;&#9;local desiredAngle = amplitude * math.sin(time*frequency)
&#9;&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;&#9;end
&#9;&#9;move(wait(0.1))
&#9;end
end
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="TextButton" referent="RBX55">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">false</bool>
<Color3 name="BackgroundColor3">4279308561</Color3>
<float name="BackgroundTransparency">0.600000024</float>
<Color3 name="BorderColor3">4279308561</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">3</token>
<bool name="Modal">false</bool>
<string name="Name">PoseSit</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>-101</XO>
<YS>1</YS>
<YO>-230</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0</XS>
<XO>42</XO>
<YS>0</YS>
<YO>20</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Sit</string>
<Color3 name="TextColor3">4294967295</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="LocalScript" referent="RBX56">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
&#9;while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
&#9;end
end
function onClicked()
&#9;local plr = game.Players.LocalPlayer
&#9;
&#9;if (plr ~= nil) then
&#9;&#9;local character = plr.Character
&#9;&#9;local Figure = character
&#9;&#9;local Torso = waitForChild(Figure, &quot;Torso&quot;)
&#9;&#9;local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
&#9;&#9;local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
&#9;&#9;local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
&#9;&#9;local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
&#9;&#9;local Neck = waitForChild(Torso, &quot;Neck&quot;)
&#9;&#9;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;local function moveSit()
&#9;&#9;&#9;RightShoulder.MaxVelocity = 0.15
&#9;&#9;&#9;LeftShoulder.MaxVelocity = 0.15
&#9;&#9;&#9;RightShoulder.DesiredAngle = 3.14 /2
&#9;&#9;&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;&#9;&#9;RightHip.DesiredAngle = 3.14 /2
&#9;&#9;&#9;LeftHip.DesiredAngle = -3.14 /2
&#9;&#9;end
&#9;&#9;moveSit()
&#9;end
end
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="TextButton" referent="RBX57">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">false</bool>
<Color3 name="BackgroundColor3">4279308561</Color3>
<float name="BackgroundTransparency">0.600000024</float>
<Color3 name="BorderColor3">4279308561</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">3</token>
<bool name="Modal">false</bool>
<string name="Name">PoseZombie</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>-50</XO>
<YS>1</YS>
<YO>-230</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0</XS>
<XO>45</XO>
<YS>0</YS>
<YO>20</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Zombie</string>
<Color3 name="TextColor3">4294967295</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="LocalScript" referent="RBX58">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
&#9;while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
&#9;end
end
function onClicked()
&#9;local plr = game.Players.LocalPlayer
&#9;
&#9;if (plr ~= nil) then
&#9;&#9;local character = plr.Character
&#9;&#9;local Figure = character
&#9;&#9;local Torso = waitForChild(Figure, &quot;Torso&quot;)
&#9;&#9;local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
&#9;&#9;local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
&#9;&#9;local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
&#9;&#9;local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
&#9;&#9;local Neck = waitForChild(Torso, &quot;Neck&quot;)
&#9;&#9;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;local function moveZombieWalk(time)
&#9;&#9;&#9;local amplitude
&#9;&#9;&#9;local frequency
&#9;&#9;&#9;
&#9;&#9;&#9;RightShoulder.MaxVelocity = 0.15
&#9;&#9;&#9;LeftShoulder.MaxVelocity = 0.15
&#9;&#9;&#9;RightShoulder.DesiredAngle = 3.14 /2
&#9;&#9;&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;&#9;&#9;amplitude = 1
&#9;&#9;&#9;frequency = 9
&#9;&#9;&#9;local desiredAngle = amplitude * math.sin(time*frequency)
&#9;&#9;&#9;
&#9;&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;&#9;end
&#9;&#9;moveZombieWalk(wait(0.1))
&#9;end
end
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="TextButton" referent="RBX59">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">false</bool>
<Color3 name="BackgroundColor3">4279308561</Color3>
<float name="BackgroundTransparency">0.600000024</float>
<Color3 name="BorderColor3">4279308561</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">3</token>
<bool name="Modal">false</bool>
<string name="Name">TimeOfDay</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>-155</XO>
<YS>1</YS>
<YO>-130</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0</XS>
<XO>150</XO>
<YS>0</YS>
<YO>20</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Change Time of Day</string>
<Color3 name="TextColor3">4294967295</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="LocalScript" referent="RBX60">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">function onClicked()
&#9;game.Lighting.Minute.Value = game.Lighting.Minute.Value + 30
&#9;if game.Lighting.Minute.Value == 60 then
&#9;&#9;game.Lighting.Minute.Value = 0
&#9;&#9;game.Lighting.Hour.Value = game.Lighting.Hour.Value + 1
&#9;&#9;if game.Lighting.Hour.Value == 24 then
&#9;&#9;&#9;game.Lighting.Hour.Value = 0
&#9;&#9;end
&#9;end
&#9;hextra = &quot;&quot;
&#9;mextra = &quot;&quot;
&#9;if game.Lighting.Hour.Value &lt; 10 then
&#9;&#9;hextra = &quot;0&quot;
&#9;end
&#9;if game.Lighting.Minute.Value &lt; 10 then
&#9;&#9;mextra = &quot;0&quot;
&#9;end
&#9;game.Lighting.TimeOfDay = hextra..game.Lighting.Hour.Value..&quot;:&quot;..mextra..game.Lighting.Minute.Value..&quot;:00&quot;
end
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="TextButton" referent="RBX61">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">false</bool>
<Color3 name="BackgroundColor3">4279308561</Color3>
<float name="BackgroundTransparency">0.600000024</float>
<Color3 name="BorderColor3">4279308561</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">3</token>
<bool name="Modal">false</bool>
<string name="Name">PoseJump</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>-50</XO>
<YS>1</YS>
<YO>-255</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0</XS>
<XO>45</XO>
<YS>0</YS>
<YO>20</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Jump</string>
<Color3 name="TextColor3">4294967295</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="LocalScript" referent="RBX62">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
&#9;while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
&#9;end
end
function onClicked()
&#9;local plr = game.Players.LocalPlayer
&#9;
&#9;if (plr ~= nil) then
&#9;&#9;local character = plr.Character
&#9;&#9;local Figure = character
&#9;&#9;local Torso = waitForChild(Figure, &quot;Torso&quot;)
&#9;&#9;local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
&#9;&#9;local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
&#9;&#9;local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
&#9;&#9;local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
&#9;&#9;local Neck = waitForChild(Torso, &quot;Neck&quot;)
&#9;&#9;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;local function moveJump()
&#9;&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;&#9;RightShoulder.DesiredAngle = 3.14
&#9;&#9;&#9;LeftShoulder.DesiredAngle = -3.14
&#9;&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;end
&#9;&#9;moveJump()
&#9;end
end
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="TextButton" referent="RBX63">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">false</bool>
<Color3 name="BackgroundColor3">4279308561</Color3>
<float name="BackgroundTransparency">0.600000024</float>
<Color3 name="BorderColor3">4279308561</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">3</token>
<bool name="Modal">false</bool>
<string name="Name">ToggleCelestialBodies</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>-155</XO>
<YS>1</YS>
<YO>-105</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0</XS>
<XO>150</XO>
<YS>0</YS>
<YO>20</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Toggle Sun, Moon, and Stars</string>
<Color3 name="TextColor3">4294967295</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="LocalScript" referent="RBX64">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">function onClicked()
&#9;if game.Lighting.Sky.CelestialBodiesShown == true then
&#9;&#9;game.Lighting.Sky.CelestialBodiesShown = false
&#9;else
&#9;&#9;game.Lighting.Sky.CelestialBodiesShown = true
&#9;end
end
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="TextButton" referent="RBX65">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">false</bool>
<Color3 name="BackgroundColor3">4279308561</Color3>
<float name="BackgroundTransparency">0.600000024</float>
<Color3 name="BorderColor3">4279308561</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">3</token>
<bool name="Modal">false</bool>
<string name="Name">ToolLoadout</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>-155</XO>
<YS>1</YS>
<YO>-55</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0</XS>
<XO>150</XO>
<YS>0</YS>
<YO>20</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Change Tool Loadout</string>
<Color3 name="TextColor3">4294967295</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="LocalScript" referent="RBX66">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">function onClicked()
&#9;player = game.Players.LocalPlayer
&#9;
&#9;for _, tool in ipairs(player.Backpack:GetChildren()) do
&#9;&#9;if tool:IsA(&quot;Tool&quot;) then
&#9;&#9;&#9;tool:Remove()
&#9;&#9;end
&#9;end
&#9;for _, equippedtool in ipairs(player.Character:GetChildren()) do
&#9;&#9;if equippedtool:IsA(&quot;Tool&quot;) then
&#9;&#9;&#9;equippedtool:Remove()
&#9;&#9;end
&#9;end
&#9;if game.Lighting.Inventory.Value == 0 then
&#9;&#9;--sfoth
&#9;&#9;for _, newtool in ipairs(game.Lighting.SFOTHWeapons:GetChildren()) do
&#9;&#9;&#9;if newtool:IsA(&quot;Tool&quot;) then
&#9;&#9;&#9;&#9;copiedtool = newtool:Clone()
&#9;&#9;&#9;&#9;copiedtool.Parent = player.Backpack
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;sword = game.Lighting.ClassicWeapons.ClassicSword:Clone()
&#9;&#9;sword.Parent = player.Backpack
&#9;&#9;game.Lighting.Inventory.Value = 1
&#9;elseif game.Lighting.Inventory.Value == 1 then
&#9;&#9;--rise of the killbots
&#9;&#9;for _, newtool in ipairs(game.Lighting.ROTKBWeapons:GetChildren()) do
&#9;&#9;&#9;if newtool:IsA(&quot;Tool&quot;) then
&#9;&#9;&#9;&#9;copiedtool = newtool:Clone()
&#9;&#9;&#9;&#9;copiedtool.Parent = player.Backpack
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;rpg = game.Lighting.ClassicWeapons.ClassicRPG:Clone()
&#9;&#9;rpg.Parent = player.Backpack
&#9;&#9;trowel = game.Lighting.ClassicWeapons.ClassicTrowel:Clone()
&#9;&#9;trowel.Parent = player.Backpack
&#9;&#9;game.Lighting.Inventory.Value = 2
&#9;elseif game.Lighting.Inventory.Value == 2 then
&#9;&#9;--gears
&#9;&#9;for _, newtool in ipairs(game.Lighting.Gears:GetChildren()) do
&#9;&#9;&#9;if newtool:IsA(&quot;Tool&quot;) then
&#9;&#9;&#9;&#9;copiedtool = newtool:Clone()
&#9;&#9;&#9;&#9;copiedtool.Parent = player.Backpack
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;game.Lighting.Inventory.Value = 3
&#9;elseif game.Lighting.Inventory.Value == 3 then
&#9;&#9;--none
&#9;&#9;game.Lighting.Inventory.Value = 4
&#9;else
&#9;&#9;--classic
&#9;&#9;for _, newtool in ipairs(game.Lighting.ClassicWeapons:GetChildren()) do
&#9;&#9;&#9;if newtool:IsA(&quot;Tool&quot;) then
&#9;&#9;&#9;&#9;copiedtool = newtool:Clone()
&#9;&#9;&#9;&#9;copiedtool.Parent = player.Backpack
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;game.Lighting.Inventory.Value = 0
&#9;end
end
script.Parent.MouseButton1Down:connect(onClicked)</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
</Item>
<Item class="SoundService" referent="RBX67">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX68">
<Properties>
<string name="Name">CollectionService</string>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX69">
<Properties>
<string name="Name">PhysicsService</string>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX70">
<Properties>
<string name="Name">BadgeService</string>
</Properties>
</Item>
<Item class="Geometry" referent="RBX71">
<Properties>
<string name="Name">Geometry</string>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX72">
<Properties>
<string name="Name">RenderHooksService</string>
</Properties>
</Item>
<Item class="SocialService" referent="RBX73">
<Properties>
<string name="Name">SocialService</string>
</Properties>
</Item>
<Item class="Debris" referent="RBX74">
<Properties>
<int name="MaxItems">1000</int>
<string name="Name">Debris</string>
</Properties>
</Item>
<Item class="TimerService" referent="RBX75">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX76">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="CookiesService" referent="RBX77">
<Properties>
<string name="Name">CookiesService</string>
</Properties>
</Item>
<Item class="TeleportService" referent="RBX78">
<Properties>
<string name="Name">Teleport Service</string>
</Properties>
</Item>
<Item class="Players" referent="RBX79">
<Properties>
<bool name="CharacterAutoLoads">true</bool>
<string name="Name">Players</string>
</Properties>
</Item>
<Item class="Selection" referent="RBX80">
<Properties>
<string name="Name">Selection</string>
</Properties>
</Item>
<Item class="Lighting" referent="RBX81">
<Properties>
<Color3 name="Ambient">4288453788</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<Color3 name="FogColor">4290822336</Color3>
<float name="FogEnd">100000</float>
<float name="FogStart">0</float>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4291809236</Color3>
<string name="TimeOfDay">14:00:00</string>
</Properties>
<Item class="Sky" referent="RBX82">
<Properties>
<bool name="CelestialBodiesShown">false</bool>
<string name="Name">Sky</string>
<Content name="SkyboxBk"><url>rbxasset://../../../shareddata/sky/blue.jpg</url></Content>
<Content name="SkyboxDn"><url>rbxasset://../../../shareddata/sky/blue.jpg</url></Content>
<Content name="SkyboxFt"><url>rbxasset://../../../shareddata/sky/blue.jpg</url></Content>
<Content name="SkyboxLf"><url>rbxasset://../../../shareddata/sky/blue.jpg</url></Content>
<Content name="SkyboxRt"><url>rbxasset://../../../shareddata/sky/blue.jpg</url></Content>
<Content name="SkyboxUp"><url>rbxasset://../../../shareddata/sky/blue.jpg</url></Content>
<int name="StarCount">3000</int>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX83">
<Properties>
<string name="Name">Hour</string>
<double name="Value">14</double>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX84">
<Properties>
<string name="Name">Minute</string>
<double name="Value">0</double>
</Properties>
</Item>
<Item class="Model" referent="RBX85">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">ClassicWeapons</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Tool" referent="RBX86">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0.400000006</Y>
<Z>0.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>1</R12>
<R20>0</R20>
<R21>-1</R21>
<R22>-0</R22>
</CoordinateFrame>
<string name="Name">ClassicPaintballGun</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/PaintballIcon.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX87">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-212.5</X>
<Y>13.3999996</Y>
<Z>-448.5</Z>
<R00>-0</R00>
<R01>1</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>-0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>3</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX88">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/Fonts/PaintballGun.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/PaintballGunTex128.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX89">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>-0.699999988</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
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<string name="ToolTip"></string>
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<token name="LODX">2</token>
<token name="LODY">2</token>
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<token name="MeshType">5</token>
<string name="Name">Mesh</string>
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<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
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<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/SlingshotTexture.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
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<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
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<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
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<R12>0</R12>
<R20>0</R20>
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</CoordinateFrame>
<string name="Name">ClassicSuperball</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/Superball.png</url></Content>
<string name="ToolTip"></string>
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<Z>-452</Z>
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<X>2</X>
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</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX94">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
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<Y>-0.75</Y>
<Z>0.25</Z>
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</CoordinateFrame>
<string name="Name">ClassicRPG</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/Rocket.png</url></Content>
<string name="ToolTip"></string>
</Properties>
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<Vector3 name="VertexColor">
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</Item>
</Item>
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<Properties>
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</CoordinateFrame>
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<string name="ToolTip"></string>
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<Z>-444.5</Z>
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<string name="Name">Mesh</string>
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</Item>
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<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SwordScript</string>
<ProtectedString name="Source">-------- OMG HAX
Tool = script.Parent
function swordUp()
&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
&#9;Tool.GripForward = Vector3.new(0,0,1)
&#9;Tool.GripRight = Vector3.new(0,-1,0)
&#9;Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
&#9;if Tool.Lunged.Value == false then
&#9;&#9;swordOut()
&#9;&#9;Tool.Lunged.Value = true
&#9;else
&#9;&#9;swordUp()
&#9;&#9;Tool.Lunged.Value = false
&#9;end
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
</Properties>
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<string name="Name">Lunged</string>
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</Properties>
</Item>
</Item>
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</Vector3>
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<Z>2</Z>
</Vector3>
</Properties>
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<token name="LODY">2</token>
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<X>1</X>
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</Vector3>
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<Vector3 name="VertexColor">
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</Properties>
</Item>
</Item>
</Item>
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</CoordinateFrame>
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<string name="ToolTip"></string>
</Properties>
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<token name="TopSurface">3</token>
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<Z>0</Z>
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</Vector3>
</Properties>
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<token name="LODY">2</token>
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<X>0</X>
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</Vector3>
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</Vector3>
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<Vector3 name="VertexColor">
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<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX108">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>-1</X>
<Y>-0.75</Y>
<Z>0.25</Z>
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<R20>-1</R20>
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<R22>-0</R22>
</CoordinateFrame>
<string name="Name">ClassicRPGHD</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/Rocket_hd.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX109">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>-205.5</X>
<Y>12.7999992</Y>
<Z>-449</Z>
<R00>4.71794515e-009</R00>
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<R02>1</R02>
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<R21>7.17136983e-012</R21>
<R22>-4.71794515e-009</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0.400000006</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>0.800000012</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX110">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/Fonts/rocketlauncher_hd.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.75</X>
<Y>0.75</Y>
<Z>0.75</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/Textures/rocketlaunchertex.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
</Item>
<Item class="IntValue" referent="RBX111">
<Properties>
<string name="Name">Inventory</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Model" referent="RBX112">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
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<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">SFOTHWeapons</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Tool" referent="RBX113">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>-1.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>1</R10>
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<R12>0</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">Darkheart</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX114">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>-139.5</X>
<Y>42.79533</Y>
<Z>202.400009</Z>
<R00>1</R00>
<R01>2.13553839e-018</R01>
<R02>8.54358194e-017</R02>
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<R12>-0.99999994</R12>
<R20>-2.13553963e-018</R20>
<R21>0.99999994</R21>
<R22>3.42285418e-008</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0.699999988</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX115">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/Fonts/sword.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.800000012</X>
<Y>0.800000012</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/SwordTexture.png</url></Content>
<Vector3 name="VertexColor">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX116">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SwordScript</string>
<ProtectedString name="Source">-------- OMG HAX
Tool = script.Parent
function swordUp()
&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
&#9;Tool.GripForward = Vector3.new(0,0,1)
&#9;Tool.GripRight = Vector3.new(0,-1,0)
&#9;Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
&#9;if Tool.Lunged.Value == false then
&#9;&#9;swordOut()
&#9;&#9;Tool.Lunged.Value = true
&#9;else
&#9;&#9;swordUp()
&#9;&#9;Tool.Lunged.Value = false
&#9;end
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
</Properties>
</Item>
<Item class="BoolValue" referent="RBX117">
<Properties>
<string name="Name">Lunged</string>
<bool name="Value">false</bool>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX118">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>-2</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>1</R10>
<R11>0</R11>
<R12>0</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">Firebrand</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX119">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>-177.400009</X>
<Y>332.595276</Y>
<Z>-168.5</Z>
<R00>0</R00>
<R01>-1</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0.699999988</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>6</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX120">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/sword.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.5</X>
<Y>1.5</Y>
<Z>1.5</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/SwordTexture.png</url></Content>
<Vector3 name="VertexColor">
<X>0.5</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="BoolValue" referent="RBX121">
<Properties>
<string name="Name">Lunged</string>
<bool name="Value">false</bool>
</Properties>
</Item>
<Item class="Script" referent="RBX122">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SwordScript</string>
<ProtectedString name="Source">-------- OMG HAX
Tool = script.Parent
function swordUp()
&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
&#9;Tool.GripForward = Vector3.new(0,0,1)
&#9;Tool.GripRight = Vector3.new(0,-1,0)
&#9;Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
&#9;if Tool.Lunged.Value == false then
&#9;&#9;swordOut()
&#9;&#9;Tool.Lunged.Value = true
&#9;else
&#9;&#9;swordUp()
&#9;&#9;Tool.Lunged.Value = false
&#9;end
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX123">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>-1.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>1</R10>
<R11>0</R11>
<R12>0</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">Ghostwalker</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
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<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1</int>
<CoordinateFrame name="CFrame">
<X>418.600006</X>
<Y>1.99453902</Y>
<Z>102.5</Z>
<R00>0</R00>
<R01>-1</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.699999988</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX125">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/sword.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="BoolValue" referent="RBX126">
<Properties>
<string name="Name">Lunged</string>
<bool name="Value">false</bool>
</Properties>
</Item>
<Item class="Script" referent="RBX127">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SwordScript</string>
<ProtectedString name="Source">-------- OMG HAX
Tool = script.Parent
function swordUp()
&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
&#9;Tool.GripForward = Vector3.new(0,0,1)
&#9;Tool.GripRight = Vector3.new(0,-1,0)
&#9;Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
&#9;if Tool.Lunged.Value == false then
&#9;&#9;swordOut()
&#9;&#9;Tool.Lunged.Value = true
&#9;else
&#9;&#9;swordUp()
&#9;&#9;Tool.Lunged.Value = false
&#9;end
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX128">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>-0.75</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>1</R10>
<R11>0</R11>
<R12>0</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">Ice Dagger</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX129">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1</int>
<CoordinateFrame name="CFrame">
<X>53.5</X>
<Y>229.39505</Y>
<Z>314.399994</Z>
<R00>1</R00>
<R01>-5.37268128e-019</R01>
<R02>2.26713171e-019</R02>
<R10>2.26713171e-019</R10>
<R11>3.42285418e-008</R11>
<R12>-0.99999994</R12>
<R20>5.37268128e-019</R20>
<R21>0.99999994</R21>
<R22>3.42285418e-008</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX130">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/sword.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>0</X>
<Y>0</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX131">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SwordScript</string>
<ProtectedString name="Source">-------- OMG HAX
Tool = script.Parent
function swordUp()
&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
&#9;Tool.GripForward = Vector3.new(0,0,1)
&#9;Tool.GripRight = Vector3.new(0,-1,0)
&#9;Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
&#9;if Tool.Lunged.Value == false then
&#9;&#9;swordOut()
&#9;&#9;Tool.Lunged.Value = true
&#9;else
&#9;&#9;swordUp()
&#9;&#9;Tool.Lunged.Value = false
&#9;end
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
</Properties>
</Item>
<Item class="BoolValue" referent="RBX132">
<Properties>
<string name="Name">Lunged</string>
<bool name="Value">false</bool>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX133">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>-1.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>1</R10>
<R11>0</R11>
<R12>0</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">Illumina</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX134">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>-418.600006</X>
<Y>371.594543</Y>
<Z>56.5</Z>
<R00>0</R00>
<R01>1</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0.699999988</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX135">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/sword.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX136">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4291559628</Color3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX137">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SwordScript</string>
<ProtectedString name="Source">-------- OMG HAX
Tool = script.Parent
function swordUp()
&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
&#9;Tool.GripForward = Vector3.new(0,0,1)
&#9;Tool.GripRight = Vector3.new(0,-1,0)
&#9;Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
&#9;if Tool.Lunged.Value == false then
&#9;&#9;swordOut()
&#9;&#9;Tool.Lunged.Value = true
&#9;else
&#9;&#9;swordUp()
&#9;&#9;Tool.Lunged.Value = false
&#9;end
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
</Properties>
</Item>
<Item class="BoolValue" referent="RBX138">
<Properties>
<string name="Name">Lunged</string>
<bool name="Value">false</bool>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX139">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>-2</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>1</R10>
<R11>0</R11>
<R12>0</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">Venomshank</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX140">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>235.600006</X>
<Y>206.595276</Y>
<Z>35.5</Z>
<R00>0</R00>
<R01>-1</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0.699999988</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>6</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX141">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/sword.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.5</X>
<Y>1.5</Y>
<Z>1.5</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/SwordTexture.png</url></Content>
<Vector3 name="VertexColor">
<X>0.300000012</X>
<Y>1</Y>
<Z>0.300000012</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX142">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SwordScript</string>
<ProtectedString name="Source">-------- OMG HAX
Tool = script.Parent
function swordUp()
&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
&#9;Tool.GripForward = Vector3.new(0,0,1)
&#9;Tool.GripRight = Vector3.new(0,-1,0)
&#9;Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
&#9;if Tool.Lunged.Value == false then
&#9;&#9;swordOut()
&#9;&#9;Tool.Lunged.Value = true
&#9;else
&#9;&#9;swordUp()
&#9;&#9;Tool.Lunged.Value = false
&#9;end
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
</Properties>
</Item>
<Item class="BoolValue" referent="RBX143">
<Properties>
<string name="Name">Lunged</string>
<bool name="Value">false</bool>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX144">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>-0.75</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>1</R10>
<R11>0</R11>
<R12>0</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">Ice Dagger (Blue)</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX145">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>53.5</X>
<Y>229.39505</Y>
<Z>314.399994</Z>
<R00>1</R00>
<R01>-5.37268128e-019</R01>
<R02>2.26713171e-019</R02>
<R10>2.26713171e-019</R10>
<R11>3.42285418e-008</R11>
<R12>-0.99999994</R12>
<R20>5.37268128e-019</R20>
<R21>0.99999994</R21>
<R22>3.42285418e-008</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX146">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/sword.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>0</X>
<Y>0</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX147">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SwordScript</string>
<ProtectedString name="Source">-------- OMG HAX
Tool = script.Parent
function swordUp()
&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
&#9;Tool.GripForward = Vector3.new(0,0,1)
&#9;Tool.GripRight = Vector3.new(0,-1,0)
&#9;Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
&#9;if Tool.Lunged.Value == false then
&#9;&#9;swordOut()
&#9;&#9;Tool.Lunged.Value = true
&#9;else
&#9;&#9;swordUp()
&#9;&#9;Tool.Lunged.Value = false
&#9;end
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
</Properties>
</Item>
<Item class="BoolValue" referent="RBX148">
<Properties>
<string name="Name">Lunged</string>
<bool name="Value">false</bool>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX149">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>-1.75</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>1</R10>
<R11>0</R11>
<R12>0</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">Windforce</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX150">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">102</int>
<CoordinateFrame name="CFrame">
<X>137.5</X>
<Y>620.299988</Y>
<Z>-314.600006</Z>
<R00>1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>-0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0.300000012</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>5</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX151">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/sword.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.20000005</X>
<Y>1.20000005</Y>
<Z>1.20000005</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX152">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SwordScript</string>
<ProtectedString name="Source">-------- OMG HAX
Tool = script.Parent
function swordUp()
&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
&#9;Tool.GripForward = Vector3.new(0,0,1)
&#9;Tool.GripRight = Vector3.new(0,-1,0)
&#9;Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
&#9;if Tool.Lunged.Value == false then
&#9;&#9;swordOut()
&#9;&#9;Tool.Lunged.Value = true
&#9;else
&#9;&#9;swordUp()
&#9;&#9;Tool.Lunged.Value = false
&#9;end
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
</Properties>
</Item>
<Item class="BoolValue" referent="RBX153">
<Properties>
<string name="Name">Lunged</string>
<bool name="Value">false</bool>
</Properties>
</Item>
</Item>
</Item>
<Item class="Model" referent="RBX154">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">ROTKBWeapons</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Tool" referent="RBX155">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>-0.200000003</Y>
<Z>0</Z>
<R00>0.999200881</R00>
<R01>0.0399680398</R01>
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<R12>0</R12>
<R20>0</R20>
<R21>-0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Shotgun</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/textures/shotgun_icon.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX156">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0.434713304</X>
<Y>5.19890928</Y>
<Z>51.0338974</Z>
<R00>0.765911818</R00>
<R01>-0.030124668</R01>
<R02>-0.642238379</R02>
<R10>0.0399680249</R10>
<R11>0.999200642</R11>
<R12>0.000796274282</R12>
<R20>0.641700983</R20>
<R21>-0.0262788739</R21>
<R22>0.766503751</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX157">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/fonts/Shotgun.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/textures/Shotgun.png</url></Content>
<Vector3 name="VertexColor">
<X>97</X>
<Y>97</Y>
<Z>97</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX158">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>-0.200000003</Y>
<Z>0</Z>
<R00>0.999200881</R00>
<R01>0.0399680398</R01>
<R02>0</R02>
<R10>-0.0399680361</R10>
<R11>0.999201</R11>
<R12>0</R12>
<R20>0</R20>
<R21>-0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Pistol</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/textures/pistol_icon.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX159">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0.434713304</X>
<Y>5.19890928</Y>
<Z>51.0338974</Z>
<R00>0.765911818</R00>
<R01>-0.030124668</R01>
<R02>-0.642238379</R02>
<R10>0.0399680249</R10>
<R11>0.999200642</R11>
<R12>0.000796274282</R12>
<R20>0.641700983</R20>
<R21>-0.0262788739</R21>
<R22>0.766503751</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX160">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/fonts/pistol.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/RiseOfTheKillbots/textures/pistol.png</url></Content>
<Vector3 name="VertexColor">
<X>97</X>
<Y>97</Y>
<Z>97</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
</Item>
<Item class="IntValue" referent="RBX161">
<Properties>
<string name="Name">CameraType</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Model" referent="RBX162">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Gears</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Tool" referent="RBX163">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>-1.70000005</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>1</R10>
<R11>0</R11>
<R12>0</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">KnightsSword</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/BrigandsSword.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX164">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>28.4997463</X>
<Y>7.60000753</Y>
<Z>52.0000114</Z>
<R00>-3.42285489e-008</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>-3.42285489e-008</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0.400000006</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX165">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/BrigandsSwordMesh.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.70000005</X>
<Y>1.70000005</Y>
<Z>1.70000005</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/BrigandsSwordTex.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="BoolValue" referent="RBX166">
<Properties>
<string name="Name">Lunged</string>
<bool name="Value">false</bool>
</Properties>
</Item>
<Item class="Script" referent="RBX167">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SwordScript</string>
<ProtectedString name="Source">-------- OMG HAX
Tool = script.Parent
function swordUp()
&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
&#9;Tool.GripForward = Vector3.new(0,0,1)
&#9;Tool.GripRight = Vector3.new(0,-1,0)
&#9;Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
&#9;if Tool.Lunged.Value == false then
&#9;&#9;swordOut()
&#9;&#9;Tool.Lunged.Value = true
&#9;else
&#9;&#9;swordUp()
&#9;&#9;Tool.Lunged.Value = false
&#9;end
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX168">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0.5</X>
<Y>-0.100000001</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">Cheezburger</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/Cheezburger.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX169">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1002</int>
<CoordinateFrame name="CFrame">
<X>-0.5</X>
<Y>0.800000012</Y>
<Z>-19.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX170">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/CheezburgerMesh.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/CheezburgerTex.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX171">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SandwichScript</string>
<ProtectedString name="Source">-------- OMG HAX
Tool = script.Parent
function burgerIdle()
&#9;Tool.GripForward = Vector3.new(-1, 0, 0)
&#9;Tool.GripPos = Vector3.new(-.5, -.1, 0)
&#9;Tool.GripRight = Vector3.new(0, 0, 1)
&#9;Tool.GripUp = Vector3.new(0,1,0)
end
function burgerEat()
&#9;Tool.GripForward = Vector3.new(-.981, .196, 0)
&#9;Tool.GripPos = Vector3.new(-.5, -0.6, -1.5)
&#9;Tool.GripRight = Vector3.new(0, -0, -1)
&#9;Tool.GripUp = Vector3.new(0.196, .981, 0)
end
function onActivated()
&#9;if Tool.Eat.Value == false then
&#9;&#9;burgerEat()
&#9;&#9;Tool.Eat.Value = true
&#9;else
&#9;&#9;burgerIdle()
&#9;&#9;Tool.Eat.Value = false
&#9;end
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
</Properties>
</Item>
<Item class="BoolValue" referent="RBX172">
<Properties>
<string name="Name">Eat</string>
<bool name="Value">false</bool>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX173">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>-0.600000024</X>
<Y>0</Y>
<Z>0.699999988</Z>
<R00>-0.00347340619</R00>
<R01>0.928545654</R01>
<R02>0.371201903</R02>
<R10>-0.99995625</R10>
<R11>0</R11>
<R12>-0.00935677905</R12>
<R20>-0.00868819654</R20>
<R21>-0.371218145</R21>
<R22>0.928505063</R22>
</CoordinateFrame>
<string name="Name">WhiteNinjaStar</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/NinjaStar.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX174">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>11.5</X>
<Y>9.79435539</Y>
<Z>93.5</Z>
<R00>1</R00>
<R01>-1.16600587e-017</R01>
<R02>6.05396395e-022</R02>
<R10>1.16600587e-017</R10>
<R11>1</R11>
<R12>-1.16603532e-017</R12>
<R20>-6.05396395e-022</R20>
<R21>1.16603532e-017</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.400000006</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX175">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/NinjaStarMesh.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>3</X>
<Y>3</Y>
<Z>3</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/NinjaStarTex.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX176">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>1</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<string name="Name">GravityCoil</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/Coil.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX177">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1002</int>
<CoordinateFrame name="CFrame">
<X>-0.437734604</X>
<Y>0.689841628</Y>
<Z>-3.05175781e-005</Z>
<R00>-0.999999523</R00>
<R01>-9.04471017e-006</R01>
<R02>2.48451997e-005</R02>
<R10>-8.99407678e-006</R10>
<R11>1</R11>
<R12>-1.47936089e-005</R12>
<R20>-2.47880726e-005</R20>
<R21>-1.48334029e-005</R21>
<R22>-1.00000012</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1.20000005</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX178">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/CoilMesh.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.699999988</X>
<Y>0.699999988</Y>
<Z>0.699999988</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/CoilTex.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX179">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0.0299999993</X>
<Y>0</Y>
<Z>0</Z>
<R00>0.217036352</R00>
<R01>0</R01>
<R02>0.976163507</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-0.976163507</R20>
<R21>0</R21>
<R22>0.217036352</R22>
</CoordinateFrame>
<string name="Name">BloxyCola</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/BloxyCola.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX180">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1002</int>
<CoordinateFrame name="CFrame">
<X>24.562252</X>
<Y>11.4898558</Y>
<Z>59.4999733</Z>
<R00>-0.999999523</R00>
<R01>-9.04471017e-006</R01>
<R02>2.48451997e-005</R02>
<R10>-8.99407678e-006</R10>
<R11>1</R11>
<R12>-1.47936089e-005</R12>
<R20>-2.47880726e-005</R20>
<R21>-1.48334029e-005</R21>
<R22>-1.00000012</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1.20000005</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX181">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/BloxyColaMesh.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.20000005</X>
<Y>1.20000005</Y>
<Z>1.20000005</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/BloxyColaTex.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX182">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ColaScript</string>
<ProtectedString name="Source">-------- OMG HAX
Tool = script.Parent
function colaIdle()
&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.03,0,0)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)
end
function colaDrink()
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.5,-.5,.3)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.651,-.759)
end
function onActivated()
&#9;if Tool.Drink.Value == false then
&#9;&#9;colaDrink()
&#9;&#9;Tool.Drink.Value = true
&#9;else
&#9;&#9;colaIdle()
&#9;&#9;Tool.Drink.Value = false
&#9;end
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
</Properties>
</Item>
<Item class="BoolValue" referent="RBX183">
<Properties>
<string name="Name">Drink</string>
<bool name="Value">false</bool>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX184">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>-2</Z>
<R00>0</R00>
<R01>-1</R01>
<R02>-0</R02>
<R10>-1</R10>
<R11>0</R11>
<R12>-0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<string name="Name">EnergySword</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/EnergySword.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX185">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1020</int>
<CoordinateFrame name="CFrame">
<X>-22</X>
<Y>12.7999868</Y>
<Z>-16</Z>
<R00>-0</R00>
<R01>1</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>-0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX186">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/EnergySwordMesh.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.39999998</X>
<Y>1.39999998</Y>
<Z>1.39999998</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/EnergySwordTex.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX187">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4278196480</Color3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX188">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>-1</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">BanHammer</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/Banhammer.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX189">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>41.5</X>
<Y>19.3999996</Y>
<Z>65.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>6</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX190">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/BanhammerMesh.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/BanhammerTex.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX191">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">_Main</string>
<ProtectedString name="Source">Tool = script.Parent
--player
player = nil
--save shoulders
RSH, LSH = nil, nil
--grip
GRP = nil
--welds
RW, LW = Instance.new(&quot;Weld&quot;), Instance.new(&quot;Weld&quot;)
function WaitForChild(obj, ch_n)
&#9;local t = time()
&#9;while not obj:FindFirstChild(ch_n) and time() - t &lt; 10 do wait(0.1) end
&#9;return obj:FindFirstChild(ch_n)
end
--onselected, save shoulders and get player
script.Parent.Equipped:connect(function()
&#9;player = game.Players:playerFromCharacter(script.Parent.Parent)
&#9;local ch = script.Parent.Parent
&#9;WaitForChild(ch, &quot;Torso&quot;)
&#9;RSH = WaitForChild(ch.Torso, &quot;Right Shoulder&quot;)
&#9;LSH = WaitForChild(ch.Torso, &quot;Left Shoulder&quot;)
&#9;GRP = WaitForChild(ch[&quot;Right Arm&quot;], &quot;RightGrip&quot;)
&#9;_G.Grip = GRP
&#9;--
&#9;RSH.Part1 = nil
&#9;LSH.Part1 = nil
&#9;--
&#9;RW.Part0 = ch.Torso
&#9;RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
&#9;RW.C1 = CFrame.new(0, 0.5, 0)
&#9;RW.Part1 = ch[&quot;Right Arm&quot;]
&#9;RW.Parent = ch.Torso
&#9;_G.R = RW
&#9;--
&#9;LW.Part0 = ch.Torso
&#9;LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
&#9;LW.C1 = CFrame.new(0, 0.5, 0)
&#9;LW.Part1 = ch[&quot;Left Arm&quot;]
&#9;LW.Parent = ch.Torso
&#9;_G.L = LW
&#9;--
&#9;GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1, 0, 0)
&#9;--Bring_Arm_Up animation
&#9;Tool.AnimSection.Value = 1
&#9;for i = 0, 1, 0.05 do
&#9;&#9;wait()
&#9;&#9;RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
&#9;&#9;LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)&#9;
&#9;&#9;LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0)
&#9;&#9;Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
&#9;end
&#9;--put in grip
&#9;wait()
&#9;local rg = (ch[&quot;Right Arm&quot;]:FindFirstChild(&quot;RightGrip&quot;) or GRP)
&#9;if rg ~= GRP then
&#9;&#9;GRP.Parent = ch[&quot;Right Arm&quot;]
&#9;&#9;rg:remove()
&#9;end
end)
--griptcf = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2+0.5, 0, 0)
script.Parent.Unequipped:connect(function()
&#9;local pl = player
&#9;--Bring_Arm_Down animation
&#9;Tool.AnimSection.Value = 1
&#9;for i = 1, 0, -0.05 do
&#9;&#9;wait()
&#9;&#9;RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
&#9;&#9;LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)&#9;
&#9;&#9;LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0)
&#9;&#9;Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
&#9;end
&#9;RW.Parent = nil
&#9;LW.Parent = nil
&#9;RSH.Part1 = pl.Character[&quot;Right Arm&quot;]
&#9;LSH.Part1 = pl.Character[&quot;Left Arm&quot;]
end)
function HomeRun()
&#9;Tool.AnimSection.Value = 1
&#9;for i = 0, 1, 0.1 do
&#9;&#9;if Tool.PlayAnim.Value == false then return end
&#9;&#9;if Tool.CurAnim.Value ~= &quot;homerun&quot; then return end
&#9;&#9;wait()
&#9;&#9;RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+1.2*i, -0.5*i, -0.5+i)
&#9;&#9;--R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5, 0.5)
&#9;&#9;LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)&#9;
&#9;&#9;--L.C0 = CFrame.new(-1.0, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.7, 0, 1)
&#9;&#9;Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
&#9;end
&#9;Tool.AnimSection.Value = 2
&#9;----------------------------------------
&#9;for i = 0, 1, 0.2 do
&#9;&#9;if Tool.PlayAnim.Value == false then return end
&#9;&#9;wait()
&#9;&#9;RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5-1.7*i, 0.5+0.5*i)
&#9;&#9;--R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2, 1)
&#9;&#9;LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8-1.2*i)&#9;
&#9;&#9;LW.C1 = CFrame.new(0, 0.5-i, 0)
&#9;&#9;GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-2*i, 0, 0)
&#9;&#9;Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
&#9;end
&#9;Tool.AnimSection.Value = 3
&#9;for i = 0, 1, 0.2 do
&#9;&#9;if Tool.PlayAnim.Value == false then return end
&#9;&#9;wait()
&#9;&#9;RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2-0.6*i, 1)
&#9;&#9;Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
&#9;end
&#9;wait(0.1)
&#9;Tool.AnimSection.Value = 4
&#9;--------------------------------------
&#9;for i = 0, 1, 0.1 do
&#9;&#9;if Tool.PlayAnim.Value == false then return end
&#9;&#9;wait()
&#9;&#9;RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5-1.2*i, -2.8+2.8*i, 1-1.5*i)
&#9;&#9;--RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
&#9;&#9;LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, -0.4+1.2*i)&#9;
&#9;&#9;LW.C1 = CFrame.new(0, -0.5+i*2, 0)
&#9;&#9;--LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
&#9;&#9;GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-3+2*i, 0, 0)
&#9;&#9;Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
&#9;end
end
function Whack()
&#9;Tool.AnimSection.Value = 1
&#9;for i = 0, 1, 0.2 do
&#9;&#9;if Tool.PlayAnim.Value == false then return end
&#9;&#9;if Tool.CurAnim.Value ~= &quot;norm&quot; then return end
&#9;&#9;wait()
&#9;&#9;RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+i, 0, -0.5+0.5*i)
&#9;&#9;LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-0.25*i, 0, 0.8-0.6*i)
&#9;&#9;Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
&#9;end
&#9;Tool.AnimSection.Value = 2
&#9;for i = 0, 1, 0.25 do
&#9;&#9;if Tool.PlayAnim.Value == false then return end
&#9;&#9;if Tool.CurAnim.Value ~= &quot;norm&quot; then return end
&#9;&#9;wait()
&#9;&#9;RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-2.5*i, 0, 0)
&#9;&#9;LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.45-0.25*i, 0, 0.2)&#9;
&#9;&#9;GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-0.5*i, 0, 0)
&#9;&#9;Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
&#9;end
&#9;Tool.AnimSection.Value = 3
&#9;for i = 0, 1, 0.2 do
&#9;&#9;if Tool.PlayAnim.Value == false then return end
&#9;&#9;if Tool.CurAnim.Value ~= &quot;norm&quot; then return end
&#9;&#9;wait()
&#9;&#9;RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.2+1.5*i, 0, -0.5*i)
&#9;&#9;LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.2+0.5*i, 0, 0.2+0.6*i)&#9;
&#9;&#9;GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1.5+0.5*i, 0, 0)
&#9;&#9;Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
&#9;end
end
function onActivated()
&#9;Tool.PlayAnim.Value = true
&#9;Tool.AnimFrame.Value = 0
&#9;Tool.AnimSection.Value = 0
&#9;if Tool.CurAnim.Value == &quot;homerun&quot; then
&#9;&#9;Tool.CurAnim.Value = &quot;norm&quot;
&#9;&#9;Whack()
&#9;elseif Tool.CurAnim.Value == &quot;norm&quot; then
&#9;&#9;Tool.CurAnim.Value = &quot;homerun&quot;
&#9;&#9;HomeRun()
&#9;end
end
function onDeactivated()
&#9;Tool.PlayAnim.Value = false
end
script.Parent.Activated:connect(onActivated)
script.Parent.Deactivated:connect(onDeactivated)
</ProtectedString>
</Properties>
</Item>
<Item class="StringValue" referent="RBX192">
<Properties>
<string name="Name">CurAnim</string>
<string name="Value">homerun</string>
</Properties>
</Item>
<Item class="BoolValue" referent="RBX193">
<Properties>
<string name="Name">PlayAnim</string>
<bool name="Value">false</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX194">
<Properties>
<string name="Name">AnimFrame</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="IntValue" referent="RBX195">
<Properties>
<string name="Name">AnimSection</string>
<int name="Value">0</int>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX196">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>-0.5</X>
<Y>0</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">SubspaceTripmine</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/Tripmine.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX197">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1032</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>3.4000001</Y>
<Z>10</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX198">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/TripmineMesh.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.699999988</X>
<Y>0.699999988</Y>
<Z>0.699999988</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/TripmineTex.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX199">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>-0.400000006</X>
<Y>0</Y>
<Z>-1</Z>
<R00>-0</R00>
<R01>1</R01>
<R02>-0</R02>
<R10>1</R10>
<R11>0</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<string name="Name">BluesteelClaws</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/Claw.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX200">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>29.4997463</X>
<Y>8.40000629</Y>
<Z>77.0000153</Z>
<R00>-3.42285489e-008</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>-3.42285489e-008</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0.400000006</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX201">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/ClawMesh.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/ClawTex.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX202">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>-0.550000012</Y>
<Z>-0.649999976</Z>
<R00>1</R00>
<R01>-0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">LaserPistol</string>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/LaserPistol.png</url></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX203">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>25.7173538</X>
<Y>18.3032875</Y>
<Z>44</Z>
<R00>0.000554769649</R00>
<R01>-0.717356086</R01>
<R02>0.696706533</R02>
<R10>0.000571212207</R10>
<R11>0.696706712</R11>
<R12>0.717355847</R12>
<R20>-0.999999702</R20>
<R21>0</R21>
<R22>0.000796274282</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>3.60000014</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX204">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/LaserPistolMesh.mesh</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/LaserPistolTex.png</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX205">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">GunScript</string>
<ProtectedString name="Source">-------- OMG HAX
Tool = script.Parent
function gunUp()
&#9;Tool.GripForward = Vector3.new(0,.981,-.196)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.196,.981)
end
function gunOut()
&#9;Tool.GripForward = Vector3.new(0,1,0)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)
end
function onActivated()
&#9;if Tool.Shoot.Value == false then
&#9;&#9;gunUp()
&#9;&#9;Tool.Shoot.Value = true
&#9;else
&#9;&#9;gunOut()
&#9;&#9;Tool.Shoot.Value = false
&#9;end
end
script.Parent.Activated:connect(onActivated)</ProtectedString>
</Properties>
</Item>
<Item class="BoolValue" referent="RBX206">
<Properties>
<string name="Name">Shoot</string>
<bool name="Value">false</bool>
</Properties>
</Item>
</Item>
</Item>
</Item>
<Item class="ChangeHistoryService" referent="RBX207">
<Properties>
<string name="Name">ChangeHistoryService</string>
</Properties>
</Item>
</roblox>