null
nil
-
[RBX1]
28.400001481175423
0
0
0
1
0
0
0
1
0
0
0
1
Workspace
[null]
-
0
0
0
1
0
0
0
1
0
0
0
1
Base
[null]
-
true
-0.5
0.5
0
0
-0.5
0.5
2
0
194
0
6.19999981
-0.5
1
0
0
0
1
0
0
0
1
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
true
256
baseplate
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
2
0
0
0
0
0
2
1
18
0.400000006
18
-
false
true
-0.5
0.5
0
0
-0.5
0.5
4
0
194
0
8.79999828
-0.5
1
0
0
0
1
0
0
0
1
false
0
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
true
256
SpawnLocation
true
0
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0.5
0
0
0
0
0
194
-0.5
0.5
3
0
1
0
0
0
2
1
6
4.80000019
1
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
194
0
13.4000006
7.92000008
1
0
0
0
1
0
0
0
1
true
0.5
0.300000012
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0.5
0
0
-0.5
0.5
0
0
true
256
Part
0
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0
0
0
0
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0.5
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1
0
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1
16
14
1
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
194
0
13.3999996
-8.92000008
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0
0
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1
0
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0
1
true
0.5
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0.5
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0
-0.5
0.5
0
0
true
256
Part
0
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0
0
0
0
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0.5
0
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0
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1
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14
1
-
true
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0.5
0
0
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0.5
0
0
194
8.56000042
13.400053
-0.5
0
0
1
0
1
0
-1
0
0
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
true
256
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
0
1
16
14
1
-
true
-0.5
0.5
0
0
-0.5
0.5
0
0
194
-8.56000042
13.3999996
-0.5
0
0
1
0
1
0
-1
0
0
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
true
256
Part
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
1
0
0
0
0
1
16
14
1
-
[null]
0
-11.1523056
31.4652519
-14.8926888
-0.867024481
0.420707047
-0.266972423
-1.4901163e-008
0.535803437
0.844342768
0.498265713
0.732065856
-0.464554578
70
-6.88076401
17.955822
-7.45984554
1
0
0
0
1
0
0
0
1
Camera
-
CurPlayerAnim
none
-
true
true
-0.5
0.5
0
0
-0.5
0.5
4
0
194
-2
126
-2
1
0
0
0
1
0
0
0
1
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
true
256
Terrain
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
2044
252
2044
-
StarterPack
-
true
true
0
0.400000006
0.5
1
0
-0
0
0
1
0
-1
-0
ClassicPaintballGun
rbxasset://../../../shareddata/Textures/PaintballIcon.png
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
194
-212.5
13.3999996
-448.5
-0
1
-0
-0
0
-1
-1
0
-0
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Handle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
0
1
1
3
2
-
2
2
rbxasset://../../../shareddata/Fonts/PaintballGun.mesh
5
Mesh
0
0
0
1
1
1
rbxasset://../../../shareddata/Textures/PaintballGunTex128.png
1
1
1
-
true
true
-1
-0.75
0.25
0
0
1
0
1
-0
-1
0
-0
ClassicRPG
rbxasset://../../../shareddata/Textures/Rocket.png
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
199
-205.5
12.7999992
-449
4.71794515e-009
7.52472307e-010
1
-7.17136983e-012
1
7.52472307e-010
-1
7.17136983e-012
-4.71794515e-009
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Handle
0.400000006
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
2
1
4
0.800000012
1
-
2
2
rbxasset://../../../shareddata/Fonts/rocketlauncher.mesh
5
Mesh
0
0
0
0.75
0.75
0.75
rbxasset://../../../shareddata/Textures/rocketlaunchertex.png
1
1
1
-
true
true
-1
-0.75
0.25
0
0
1
0
1
-0
-1
0
-0
ClassicRPGHD
rbxasset://../../../shareddata/Textures/Rocket_hd.png
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
199
-205.5
12.7999992
-449
4.71794515e-009
7.52472307e-010
1
-7.17136983e-012
1
7.52472307e-010
-1
7.17136983e-012
-4.71794515e-009
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Handle
0.400000006
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
2
1
4
0.800000012
1
-
2
2
rbxasset://../../../shareddata/Fonts/rocketlauncher_hd.mesh
5
Mesh
0
0
0
0.75
0.75
0.75
rbxasset://../../../shareddata/Textures/rocketlaunchertex.png
1
1
1
-
true
true
0
-0.699999988
0
1
0
0
0
1
0
0
0
1
ClassicSlingshot
rbxasset://../../../shareddata/Textures/Slingshot.png
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
194
-211
13.6000004
-446.5
1
0
0
0
1
0
0
0
1
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Handle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
1
1
2
2.4000001
1
-
2
2
rbxasset://../../../shareddata/Fonts/slingshot.mesh
5
Mesh
0
0
0
0.5
0.5
0.5
rbxasset://../../../shareddata/Textures/SlingshotTexture.png
1
1
1
-
true
true
0
0
0
1
0
0
0
1
0
0
0
1
ClassicSuperball
rbxasset://../../../shareddata/Textures/Superball.png
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
21
-212
13.3999996
-452
-1.74406295e-010
7.98860711e-009
-1
-2.21916951e-009
1
-7.98860711e-009
1
-2.21916951e-009
1.74406295e-010
true
1
0
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Handle
0.200000003
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
0
0
2
2
2
-
true
true
0
0
-1.5
0
0
1
1
0
0
0
1
0
ClassicSword
rbxasset://../../../shareddata/Textures/Sword128.png
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
199
-212
12.7999992
-444.5
0
0
-1
0
1
0
1
0
0
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Handle
0.400000006
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
2
1
1
0.800000012
4
-
2
2
rbxasset://../../../shareddata/Fonts/sword.mesh
5
Mesh
0
0
0
1
1
1
rbxasset://../../../shareddata/Textures/SwordTexture.png
1
1
1
-
false
SwordScript
-------- OMG HAX
Tool = script.Parent
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
if Tool.Lunged.Value == false then
swordOut()
Tool.Lunged.Value = true
else
swordUp()
Tool.Lunged.Value = false
end
end
script.Parent.Activated:connect(onActivated)
-
Lunged
false
-
true
true
0
0
0
1
0
0
0
0
-1
-0
1
0
ClassicTimebomb
rbxasset://../../../shareddata/Textures/Bomb.png
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
194
-208
13.3999996
-450
-1
-1.08416859e-010
-2.25344743e-010
2.25344743e-010
-1.76532541e-012
1
1.08416859e-010
1
-1.76532541e-012
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Handle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
0
0
2
2
2
-
2
2
rbxasset://../../../shareddata/Fonts/timebomb.mesh
5
Mesh
0
0
0
1
1
1
rbxasset://../../../shareddata/Textures/bombtex.png
1
1
1
-
true
true
0
-1.29999995
0
1
0
0
0
1
0
0
0
1
ClassicTrowel
rbxasset://../../../shareddata/Textures/Wall.png
-
false
-0.5
0.5
2
0
-0.5
0.5
4
0
5
-208.5
12.8999996
-445.200012
1
0
0
0
0
1
0
-1
0
true
0.5
0.300000012
-0.5
0.5
2
0
-0.5
0.5
0
0
false
256
Handle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
2
1
1
4.4000001
1
-
2
2
rbxasset://../../../shareddata/Fonts/trowel.mesh
5
Mesh
0
0
0
1
1
1
rbxasset://../../../shareddata/Textures/TrowelTexture.png
1
1
1
-
StarterGui
true
-
3DViewUI
-
true
false
4279308561
0.600000024
4279308561
0
false
false
2
3
false
BaseTransparency
1
-155
1
-80
false
0
150
0
20
0
0
Change Base Transparency
4294967295
false
4278190080
1
0
false
2
1
true
1
-
false
LocalScript
function onClicked()
if (game.Workspace.Base.baseplate.Transparency == 0) then
game.Workspace.Base.baseplate.Transparency = 0.5
elseif (game.Workspace.Base.baseplate.Transparency == 0.5) then
game.Workspace.Base.baseplate.Transparency = 1
elseif (game.Workspace.Base.baseplate.Transparency == 1) then
game.Workspace.Base.baseplate.Transparency = 0
end
end
script.Parent.MouseButton1Down:connect(onClicked)
-
true
false
4279308561
0.600000024
4279308561
0
false
false
2
3
false
BackgroundColor
1
-155
1
-155
false
0
150
0
20
0
0
Change Background Color
4294967295
false
4278190080
1
0
false
2
1
true
1
-
false
LocalScript
function onClicked()
if (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/blue.jpg") then
game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/red.jpg"
game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/red.jpg"
game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/red.jpg"
game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/red.jpg"
game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/red.jpg"
game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/red.jpg"
print("1")
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/red.jpg") then
game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/green.jpg"
game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/green.jpg"
game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/green.jpg"
game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/green.jpg"
game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/green.jpg"
game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/green.jpg"
print("2")
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/green.jpg") then
game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/orange.jpg"
game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/orange.jpg"
game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/orange.jpg"
game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/orange.jpg"
game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/orange.jpg"
game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/orange.jpg"
print("3")
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/orange.jpg") then
game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/black.jpg"
game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/black.jpg"
game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/black.jpg"
game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/black.jpg"
game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/black.jpg"
game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/black.jpg"
print("4")
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/black.jpg") then
game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/white.jpg"
game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/white.jpg"
game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/white.jpg"
game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/white.jpg"
game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/white.jpg"
game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/white.jpg"
print("5")
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/white.jpg") then
game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/greenscreen.jpg"
game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/greenscreen.jpg"
game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/greenscreen.jpg"
game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/greenscreen.jpg"
game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/greenscreen.jpg"
game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/greenscreen.jpg"
print("6")
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/greenscreen.jpg") then
game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/plainsky512_bk.jpg"
game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/plainsky512_dn.jpg"
game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/plainsky512_ft.jpg"
game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/plainsky512_lf.jpg"
game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/plainsky512_rt.jpg"
game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/plainsky512_up.jpg"
print("7")
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/plainsky512_bk.jpg") then
game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/GreySky_bk.png"
game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/GreySky_dn.png"
game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/GreySky_ft.png"
game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/GreySky_lf.png"
game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/GreySky_rt.png"
game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/GreySky_up.png"
print("8")
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/GreySky_bk.png") then
game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/redsky512_bk.png"
game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/redsky512_dn.png"
game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/redsky512_ft.png"
game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/redsky512_lf.png"
game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/redsky512_rt.png"
game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/redsky512_up.png"
print("9")
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/redsky512_bk.png") then
game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/darksky512_bk.png"
game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/darksky512_dn.png"
game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/darksky512_ft.png"
game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/darksky512_lf.png"
game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/darksky512_rt.png"
game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/darksky512_up.png"
print("10")
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/darksky512_bk.png") then
game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/modernsky512_bk.jpg"
game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/modernsky512_dn.jpg"
game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/modernsky512_ft.jpg"
game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/modernsky512_lf.jpg"
game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/modernsky512_rt.jpg"
game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/modernsky512_up.jpg"
print("11")
elseif (game.Lighting.Sky.SkyboxBk == "rbxasset://../../../shareddata/sky/modernsky512_bk.jpg") then
game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/blue.jpg"
game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/blue.jpg"
game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/blue.jpg"
game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/blue.jpg"
game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/blue.jpg"
game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/blue.jpg"
print("12")
else
game.Lighting.Sky.SkyboxBk = "rbxasset://../../../shareddata/sky/red.jpg"
game.Lighting.Sky.SkyboxDn = "rbxasset://../../../shareddata/sky/red.jpg"
game.Lighting.Sky.SkyboxFt = "rbxasset://../../../shareddata/sky/red.jpg"
game.Lighting.Sky.SkyboxLf = "rbxasset://../../../shareddata/sky/red.jpg"
game.Lighting.Sky.SkyboxRt = "rbxasset://../../../shareddata/sky/red.jpg"
game.Lighting.Sky.SkyboxUp = "rbxasset://../../../shareddata/sky/red.jpg"
print("Error")
end
end
script.Parent.MouseButton1Down:connect(onClicked)
-
true
false
4279308561
0.600000024
4279308561
0
false
false
2
3
false
PoseRunTool
1
-71
1
-205
false
0
66
0
20
0
0
Run W/ Tool
4294967295
false
4278190080
1
0
true
2
1
true
1
-
false
LocalScript
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
function onClicked()
local plr = game.Players.LocalPlayer
if (plr ~= nil) then
local character = plr.Character
local Figure = character
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
RightShoulder.DesiredAngle = 0
LeftShoulder.DesiredAngle = 0
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
local function move(time)
RightShoulder.MaxVelocity = 0.5
--RightShoulder.MaxVelocity = 0.15
RightShoulder.DesiredAngle = 1.57
LeftShoulder.MaxVelocity = 0.15
--LeftShoulder.DesiredAngle = 1.57
local amplitude = 1
local frequency = 9
local desiredAngle = amplitude * math.sin(time*frequency)
--RightShoulder.DesiredAngle = desiredAngle
LeftShoulder.DesiredAngle = desiredAngle
RightHip.DesiredAngle = -desiredAngle
LeftHip.DesiredAngle = -desiredAngle
end
move(wait(0.1))
end
end
script.Parent.MouseButton1Down:connect(onClicked)
-
true
false
4279308561
0.600000024
4279308561
0
false
false
2
3
false
ChangeWalkSpeed
1
-155
1
-180
false
0
150
0
20
0
0
Change Walk Speed
4294967295
false
4278190080
1
0
false
2
1
true
1
-
false
LocalScript
function onClicked()
local plr = game.Players.LocalPlayer
if (plr ~= nil) then
local human = plr.Character.Humanoid
if (human.WalkSpeed == 0) then
human.WalkSpeed = 4
elseif (human.WalkSpeed == 4) then
human.WalkSpeed = 8
elseif (human.WalkSpeed == 8) then
human.WalkSpeed = 16
elseif (human.WalkSpeed == 16) then
human.WalkSpeed = 0
end
end
end
script.Parent.MouseButton1Down:connect(onClicked)
-
true
false
4279308561
0.600000024
4279308561
0
false
false
2
3
false
PoseStandTool
1
-155
1
-205
false
0
75
0
20
0
0
Stand W/ Tool
4294967295
false
4278190080
1
0
true
2
1
true
1
-
false
LocalScript
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
function onClicked()
local plr = game.Players.LocalPlayer
if (plr ~= nil) then
local character = plr.Character
local Figure = character
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
RightShoulder.DesiredAngle = 0
LeftShoulder.DesiredAngle = 0
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
local function moveTool()
RightShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 1.57
end
moveTool()
end
end
script.Parent.MouseButton1Down:connect(onClicked)
-
true
false
4279308561
0.600000024
4279308561
0
false
false
2
3
false
PoseStand
1
-155
1
-255
false
0
45
0
20
0
0
Stand
4294967295
false
4278190080
1
0
false
2
1
true
1
-
false
LocalScript
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
function onClicked()
local plr = game.Players.LocalPlayer
if (plr ~= nil) then
local character = plr.Character
local Figure = character
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local function moveDefault()
RightShoulder.DesiredAngle = 0
LeftShoulder.DesiredAngle = 0
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
end
moveDefault()
end
end
script.Parent.MouseButton1Down:connect(onClicked)
-
true
false
4279308561
0.600000024
4279308561
0
false
false
2
3
false
PoseLunge
1
-155
1
-230
false
0
45
0
20
0
0
Lunge
4294967295
false
4278190080
1
0
false
2
1
true
1
-
false
LocalScript
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
function onClicked()
local plr = game.Players.LocalPlayer
if (plr ~= nil) then
local character = plr.Character
local Figure = character
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
RightShoulder.DesiredAngle = 0
LeftShoulder.DesiredAngle = 0
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
local function moveLunge()
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightHip.MaxVelocity = 0.5
LeftHip.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 1.57
LeftShoulder.DesiredAngle = 1.0
RightHip.DesiredAngle = 1.57
LeftHip.DesiredAngle = 1.0
end
moveLunge()
end
end
script.Parent.MouseButton1Down:connect(onClicked)
-
true
false
4279308561
0.600000024
4279308561
0
false
false
2
3
false
PoseRun
1
-101
1
-255
false
0
42
0
20
0
0
Run
4294967295
false
4278190080
1
0
false
2
1
true
1
-
false
LocalScript
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
function onClicked()
local plr = game.Players.LocalPlayer
if (plr ~= nil) then
local character = plr.Character
local Figure = character
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
RightShoulder.DesiredAngle = 0
LeftShoulder.DesiredAngle = 0
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
local function move(time)
--RightShoulder.MaxVelocity = 0.5
RightShoulder.MaxVelocity = 0.15
--RightShoulder.DesiredAngle = 1.57
LeftShoulder.MaxVelocity = 0.15
--LeftShoulder.DesiredAngle = 1.57
local amplitude = 1
local frequency = 9
local desiredAngle = amplitude * math.sin(time*frequency)
RightShoulder.DesiredAngle = desiredAngle
LeftShoulder.DesiredAngle = desiredAngle
RightHip.DesiredAngle = -desiredAngle
LeftHip.DesiredAngle = -desiredAngle
end
move(wait(0.1))
end
end
script.Parent.MouseButton1Down:connect(onClicked)
-
true
false
4279308561
0.600000024
4279308561
0
false
false
2
3
false
PoseSit
1
-101
1
-230
false
0
42
0
20
0
0
Sit
4294967295
false
4278190080
1
0
false
2
1
true
1
-
false
LocalScript
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
function onClicked()
local plr = game.Players.LocalPlayer
if (plr ~= nil) then
local character = plr.Character
local Figure = character
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
RightShoulder.DesiredAngle = 0
LeftShoulder.DesiredAngle = 0
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
local function moveSit()
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder.DesiredAngle = 3.14 /2
LeftShoulder.DesiredAngle = -3.14 /2
RightHip.DesiredAngle = 3.14 /2
LeftHip.DesiredAngle = -3.14 /2
end
moveSit()
end
end
script.Parent.MouseButton1Down:connect(onClicked)
-
true
false
4279308561
0.600000024
4279308561
0
false
false
2
3
false
PoseZombie
1
-50
1
-230
false
0
45
0
20
0
0
Zombie
4294967295
false
4278190080
1
0
false
2
1
true
1
-
false
LocalScript
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
function onClicked()
local plr = game.Players.LocalPlayer
if (plr ~= nil) then
local character = plr.Character
local Figure = character
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
RightShoulder.DesiredAngle = 0
LeftShoulder.DesiredAngle = 0
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
local function moveZombieWalk(time)
local amplitude
local frequency
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder.DesiredAngle = 3.14 /2
LeftShoulder.DesiredAngle = -3.14 /2
amplitude = 1
frequency = 9
local desiredAngle = amplitude * math.sin(time*frequency)
RightHip.DesiredAngle = -desiredAngle
LeftHip.DesiredAngle = -desiredAngle
end
moveZombieWalk(wait(0.1))
end
end
script.Parent.MouseButton1Down:connect(onClicked)
-
true
false
4279308561
0.600000024
4279308561
0
false
false
2
3
false
TimeOfDay
1
-155
1
-130
false
0
150
0
20
0
0
Change Time of Day
4294967295
false
4278190080
1
0
false
2
1
true
1
-
false
LocalScript
function onClicked()
game.Lighting.Minute.Value = game.Lighting.Minute.Value + 30
if game.Lighting.Minute.Value == 60 then
game.Lighting.Minute.Value = 0
game.Lighting.Hour.Value = game.Lighting.Hour.Value + 1
if game.Lighting.Hour.Value == 24 then
game.Lighting.Hour.Value = 0
end
end
hextra = ""
mextra = ""
if game.Lighting.Hour.Value < 10 then
hextra = "0"
end
if game.Lighting.Minute.Value < 10 then
mextra = "0"
end
game.Lighting.TimeOfDay = hextra..game.Lighting.Hour.Value..":"..mextra..game.Lighting.Minute.Value..":00"
end
script.Parent.MouseButton1Down:connect(onClicked)
-
true
false
4279308561
0.600000024
4279308561
0
false
false
2
3
false
PoseJump
1
-50
1
-255
false
0
45
0
20
0
0
Jump
4294967295
false
4278190080
1
0
false
2
1
true
1
-
false
LocalScript
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
function onClicked()
local plr = game.Players.LocalPlayer
if (plr ~= nil) then
local character = plr.Character
local Figure = character
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
RightShoulder.DesiredAngle = 0
LeftShoulder.DesiredAngle = 0
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
local function moveJump()
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 3.14
LeftShoulder.DesiredAngle = -3.14
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
end
moveJump()
end
end
script.Parent.MouseButton1Down:connect(onClicked)
-
true
false
4279308561
0.600000024
4279308561
0
false
false
2
3
false
ToggleCelestialBodies
1
-155
1
-105
false
0
150
0
20
0
0
Toggle Sun, Moon, and Stars
4294967295
false
4278190080
1
0
false
2
1
true
1
-
false
LocalScript
function onClicked()
if game.Lighting.Sky.CelestialBodiesShown == true then
game.Lighting.Sky.CelestialBodiesShown = false
else
game.Lighting.Sky.CelestialBodiesShown = true
end
end
script.Parent.MouseButton1Down:connect(onClicked)
-
true
false
4279308561
0.600000024
4279308561
0
false
false
2
3
false
ToolLoadout
1
-155
1
-55
false
0
150
0
20
0
0
Change Tool Loadout
4294967295
false
4278190080
1
0
false
2
1
true
1
-
false
LocalScript
function onClicked()
player = game.Players.LocalPlayer
for _, tool in ipairs(player.Backpack:GetChildren()) do
if tool:IsA("Tool") then
tool:Remove()
end
end
for _, equippedtool in ipairs(player.Character:GetChildren()) do
if equippedtool:IsA("Tool") then
equippedtool:Remove()
end
end
if game.Lighting.Inventory.Value == 0 then
--sfoth
for _, newtool in ipairs(game.Lighting.SFOTHWeapons:GetChildren()) do
if newtool:IsA("Tool") then
copiedtool = newtool:Clone()
copiedtool.Parent = player.Backpack
end
end
sword = game.Lighting.ClassicWeapons.ClassicSword:Clone()
sword.Parent = player.Backpack
game.Lighting.Inventory.Value = 1
elseif game.Lighting.Inventory.Value == 1 then
--rise of the killbots
for _, newtool in ipairs(game.Lighting.ROTKBWeapons:GetChildren()) do
if newtool:IsA("Tool") then
copiedtool = newtool:Clone()
copiedtool.Parent = player.Backpack
end
end
rpg = game.Lighting.ClassicWeapons.ClassicRPG:Clone()
rpg.Parent = player.Backpack
trowel = game.Lighting.ClassicWeapons.ClassicTrowel:Clone()
trowel.Parent = player.Backpack
game.Lighting.Inventory.Value = 2
elseif game.Lighting.Inventory.Value == 2 then
--gears
for _, newtool in ipairs(game.Lighting.Gears:GetChildren()) do
if newtool:IsA("Tool") then
copiedtool = newtool:Clone()
copiedtool.Parent = player.Backpack
end
end
game.Lighting.Inventory.Value = 3
elseif game.Lighting.Inventory.Value == 3 then
--none
game.Lighting.Inventory.Value = 4
else
--classic
for _, newtool in ipairs(game.Lighting.ClassicWeapons:GetChildren()) do
if newtool:IsA("Tool") then
copiedtool = newtool:Clone()
copiedtool.Parent = player.Backpack
end
end
game.Lighting.Inventory.Value = 0
end
end
script.Parent.MouseButton1Down:connect(onClicked)
-
0
10
1
Soundscape
1
-
CollectionService
-
PhysicsService
-
BadgeService
-
Geometry
-
RenderHooksService
-
SocialService
-
1000
Debris
-
Instance
-
Instance
-
CookiesService
-
Teleport Service
-
true
Players
-
Selection
-
4288453788
1
4278190080
4278190080
4290822336
100000
0
41.7332993
Lighting
4291809236
14:00:00
-
false
Sky
rbxasset://../../../shareddata/sky/blue.jpg
rbxasset://../../../shareddata/sky/blue.jpg
rbxasset://../../../shareddata/sky/blue.jpg
rbxasset://../../../shareddata/sky/blue.jpg
rbxasset://../../../shareddata/sky/blue.jpg
rbxasset://../../../shareddata/sky/blue.jpg
3000
-
Hour
14
-
Minute
0
-
0
0
0
1
0
0
0
1
0
0
0
1
ClassicWeapons
[null]
-
true
true
0
0.400000006
0.5
1
0
-0
0
0
1
0
-1
-0
ClassicPaintballGun
rbxasset://../../../shareddata/Textures/PaintballIcon.png
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
194
-212.5
13.3999996
-448.5
-0
1
-0
-0
0
-1
-1
0
-0
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Handle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
0
1
1
3
2
-
2
2
rbxasset://../../../shareddata/Fonts/PaintballGun.mesh
5
Mesh
0
0
0
1
1
1
rbxasset://../../../shareddata/Textures/PaintballGunTex128.png
1
1
1
-
true
true
0
-0.699999988
0
1
0
0
0
1
0
0
0
1
ClassicSlingshot
rbxasset://../../../shareddata/Textures/Slingshot.png
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
194
-211
13.6000004
-446.5
1
0
0
0
1
0
0
0
1
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Handle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
1
1
2
2.4000001
1
-
2
2
rbxasset://../../../shareddata/Fonts/slingshot.mesh
5
Mesh
0
0
0
0.5
0.5
0.5
rbxasset://../../../shareddata/Textures/SlingshotTexture.png
1
1
1
-
true
true
0
0
0
1
0
0
0
1
0
0
0
1
ClassicSuperball
rbxasset://../../../shareddata/Textures/Superball.png
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
21
-212
13.3999996
-452
-1.74406295e-010
7.98860711e-009
-1
-2.21916951e-009
1
-7.98860711e-009
1
-2.21916951e-009
1.74406295e-010
true
1
0
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Handle
0.200000003
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
0
0
2
2
2
-
true
true
-1
-0.75
0.25
0
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ClassicRPG
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-
false
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rbxasset://../../../shareddata/Fonts/rocketlauncher.mesh
5
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rbxasset://../../../shareddata/Textures/rocketlaunchertex.png
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1
1
-
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true
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199
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Handle
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rbxasset://../../../shareddata/Fonts/sword.mesh
5
Mesh
0
0
0
1
1
1
rbxasset://../../../shareddata/Textures/SwordTexture.png
1
1
1
-
false
SwordScript
-------- OMG HAX
Tool = script.Parent
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
if Tool.Lunged.Value == false then
swordOut()
Tool.Lunged.Value = true
else
swordUp()
Tool.Lunged.Value = false
end
end
script.Parent.Activated:connect(onActivated)
-
Lunged
false
-
true
true
0
0
0
1
0
0
0
0
-1
-0
1
0
ClassicTimebomb
rbxasset://../../../shareddata/Textures/Bomb.png
-
false
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0.5
0
0
-0.5
0.5
0
0
194
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true
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rbxasset://../../../shareddata/Fonts/timebomb.mesh
5
Mesh
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rbxasset://../../../shareddata/Textures/bombtex.png
1
1
1
-
true
true
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ClassicTrowel
rbxasset://../../../shareddata/Textures/Wall.png
-
false
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0.5
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256
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rbxasset://../../../shareddata/Fonts/trowel.mesh
5
Mesh
0
0
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1
1
rbxasset://../../../shareddata/Textures/TrowelTexture.png
1
1
1
-
true
true
-1
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0
0
1
0
1
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0
-0
ClassicRPGHD
rbxasset://../../../shareddata/Textures/Rocket_hd.png
-
false
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0.5
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0
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0.5
0
0
199
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7.52472307e-010
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true
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Handle
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rbxasset://../../../shareddata/Fonts/rocketlauncher_hd.mesh
5
Mesh
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rbxasset://../../../shareddata/Textures/rocketlaunchertex.png
1
1
1
-
Inventory
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-
0
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SFOTHWeapons
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true
true
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1
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Darkheart
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Mesh
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rbxasset://../../../shareddata/textures/SwordTexture.png
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SwordScript
-------- OMG HAX
Tool = script.Parent
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
if Tool.Lunged.Value == false then
swordOut()
Tool.Lunged.Value = true
else
swordUp()
Tool.Lunged.Value = false
end
end
script.Parent.Activated:connect(onActivated)
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-
true
true
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1
1
0
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1
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5
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rbxasset://../../../shareddata/textures/SwordTexture.png
0.5
0
0
-
Lunged
false
-
false
SwordScript
-------- OMG HAX
Tool = script.Parent
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
if Tool.Lunged.Value == false then
swordOut()
Tool.Lunged.Value = true
else
swordUp()
Tool.Lunged.Value = false
end
end
script.Parent.Activated:connect(onActivated)
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true
true
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0
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0
1
1
0
0
0
1
0
Ghostwalker
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false
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1
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true
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rbxasset://../../../shareddata/fonts/sword.mesh
5
Mesh
0
0
0
1
1
1
1
1
0
-
Lunged
false
-
false
SwordScript
-------- OMG HAX
Tool = script.Parent
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
if Tool.Lunged.Value == false then
swordOut()
Tool.Lunged.Value = true
else
swordUp()
Tool.Lunged.Value = false
end
end
script.Parent.Activated:connect(onActivated)
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true
true
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1
0
0
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0
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rbxasset://../../../shareddata/fonts/sword.mesh
5
Mesh
0
0
0
0.5
0.5
0.5
0
0
1
-
false
SwordScript
-------- OMG HAX
Tool = script.Parent
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
if Tool.Lunged.Value == false then
swordOut()
Tool.Lunged.Value = true
else
swordUp()
Tool.Lunged.Value = false
end
end
script.Parent.Activated:connect(onActivated)
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false
-
true
true
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0
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0
1
1
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0
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1
0
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5
Mesh
0
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1
1
1
1
0
-
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Sparkles
4291559628
-
false
SwordScript
-------- OMG HAX
Tool = script.Parent
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
if Tool.Lunged.Value == false then
swordOut()
Tool.Lunged.Value = true
else
swordUp()
Tool.Lunged.Value = false
end
end
script.Parent.Activated:connect(onActivated)
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false
-
true
true
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0
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1
1
0
0
0
1
0
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0.5
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5
Mesh
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1.5
1.5
1.5
rbxasset://../../../shareddata/textures/SwordTexture.png
0.300000012
1
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-
false
SwordScript
-------- OMG HAX
Tool = script.Parent
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
if Tool.Lunged.Value == false then
swordOut()
Tool.Lunged.Value = true
else
swordUp()
Tool.Lunged.Value = false
end
end
script.Parent.Activated:connect(onActivated)
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false
-
true
true
0
0
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0
0
1
1
0
0
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1
0
Ice Dagger (Blue)
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0
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0.5
0
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5
Mesh
0
0
0
0.5
0.5
0.5
0
0
1
-
false
SwordScript
-------- OMG HAX
Tool = script.Parent
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
if Tool.Lunged.Value == false then
swordOut()
Tool.Lunged.Value = true
else
swordUp()
Tool.Lunged.Value = false
end
end
script.Parent.Activated:connect(onActivated)
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false
-
true
true
0
0
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0
0
1
1
0
0
0
1
0
Windforce
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0
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0.5
0
0
102
137.5
620.299988
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true
0.5
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256
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rbxasset://../../../shareddata/fonts/sword.mesh
5
Mesh
0
0
0
1.20000005
1.20000005
1.20000005
1
1
0
-
false
SwordScript
-------- OMG HAX
Tool = script.Parent
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
if Tool.Lunged.Value == false then
swordOut()
Tool.Lunged.Value = true
else
swordUp()
Tool.Lunged.Value = false
end
end
script.Parent.Activated:connect(onActivated)
-
Lunged
false
-
0
0
0
1
0
0
0
1
0
0
0
1
ROTKBWeapons
[null]
-
true
true
0
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0
0.999200881
0.0399680398
0
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Shotgun
rbxasset://../../../shareddata/RiseOfTheKillbots/textures/shotgun_icon.png
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rbxasset://../../../shareddata/RiseOfTheKillbots/textures/pistol_icon.png
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0.5
0
0
0
0
0
0
0
1
1
1
1
-
2
2
rbxasset://../../../shareddata/RiseOfTheKillbots/fonts/pistol.mesh
5
Mesh
0
0
0
1
1
1
rbxasset://../../../shareddata/RiseOfTheKillbots/textures/pistol.png
97
97
97
-
CameraType
0
-
0
0
0
1
0
0
0
1
0
0
0
1
Gears
[null]
-
true
true
0
0
-1.70000005
0
0
1
1
0
0
0
1
0
KnightsSword
rbxasset://../../../shareddata/textures/BrigandsSword.png
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
199
28.4997463
7.60000753
52.0000114
-3.42285489e-008
0
-1
0
1
0
1
0
-3.42285489e-008
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Handle
0.400000006
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
2
1
1
0.800000012
4
-
2
2
rbxasset://../../../shareddata/fonts/BrigandsSwordMesh.mesh
5
Mesh
0
0
0
1.70000005
1.70000005
1.70000005
rbxasset://../../../shareddata/textures/BrigandsSwordTex.png
1
1
1
-
Lunged
false
-
false
SwordScript
-------- OMG HAX
Tool = script.Parent
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function onActivated()
if Tool.Lunged.Value == false then
swordOut()
Tool.Lunged.Value = true
else
swordUp()
Tool.Lunged.Value = false
end
end
script.Parent.Activated:connect(onActivated)
-
true
true
0.5
-0.100000001
0
0
0
1
0
1
-0
-1
0
0
Cheezburger
rbxasset://../../../shareddata/textures/Cheezburger.png
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1002
-0.5
0.800000012
-19.5
-1
0
-0
-0
1
-0
-0
0
-1
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Handle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
2
1
1
0.800000012
1
-
2
2
rbxasset://../../../shareddata/fonts/CheezburgerMesh.mesh
5
Mesh
0
0
0
1
1
1
rbxasset://../../../shareddata/textures/CheezburgerTex.png
1
1
1
-
false
SandwichScript
-------- OMG HAX
Tool = script.Parent
function burgerIdle()
Tool.GripForward = Vector3.new(-1, 0, 0)
Tool.GripPos = Vector3.new(-.5, -.1, 0)
Tool.GripRight = Vector3.new(0, 0, 1)
Tool.GripUp = Vector3.new(0,1,0)
end
function burgerEat()
Tool.GripForward = Vector3.new(-.981, .196, 0)
Tool.GripPos = Vector3.new(-.5, -0.6, -1.5)
Tool.GripRight = Vector3.new(0, -0, -1)
Tool.GripUp = Vector3.new(0.196, .981, 0)
end
function onActivated()
if Tool.Eat.Value == false then
burgerEat()
Tool.Eat.Value = true
else
burgerIdle()
Tool.Eat.Value = false
end
end
script.Parent.Activated:connect(onActivated)
-
Eat
false
-
true
true
-0.600000024
0
0.699999988
-0.00347340619
0.928545654
0.371201903
-0.99995625
0
-0.00935677905
-0.00868819654
-0.371218145
0.928505063
WhiteNinjaStar
rbxasset://../../../shareddata/textures/NinjaStar.png
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
194
11.5
9.79435539
93.5
1
-1.16600587e-017
6.05396395e-022
1.16600587e-017
1
-1.16603532e-017
-6.05396395e-022
1.16603532e-017
1
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
true
256
Handle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
2
1
1
0.400000006
1
-
2
2
rbxasset://../../../shareddata/fonts/NinjaStarMesh.mesh
5
Mesh
0
0
0
3
3
3
rbxasset://../../../shareddata/textures/NinjaStarTex.png
1
1
1
-
true
true
0
0
1
-1
0
-0
0
1
0
0
0
-1
GravityCoil
rbxasset://../../../shareddata/textures/Coil.png
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1002
-0.437734604
0.689841628
-3.05175781e-005
-0.999999523
-9.04471017e-006
2.48451997e-005
-8.99407678e-006
1
-1.47936089e-005
-2.47880726e-005
-1.48334029e-005
-1.00000012
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
true
256
Handle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
2
1
1
1.20000005
2
-
2
2
rbxasset://../../../shareddata/fonts/CoilMesh.mesh
5
Mesh
0
0
0
0.699999988
0.699999988
0.699999988
rbxasset://../../../shareddata/textures/CoilTex.png
1
1
1
-
true
true
0.0299999993
0
0
0.217036352
0
0.976163507
0
1
-0
-0.976163507
0
0.217036352
BloxyCola
rbxasset://../../../shareddata/textures/BloxyCola.png
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1002
24.562252
11.4898558
59.4999733
-0.999999523
-9.04471017e-006
2.48451997e-005
-8.99407678e-006
1
-1.47936089e-005
-2.47880726e-005
-1.48334029e-005
-1.00000012
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
true
256
Handle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
2
1
1
1.20000005
1
-
2
2
rbxasset://../../../shareddata/fonts/BloxyColaMesh.mesh
5
Mesh
0
0
0
1.20000005
1.20000005
1.20000005
rbxasset://../../../shareddata/textures/BloxyColaTex.png
1
1
1
-
false
ColaScript
-------- OMG HAX
Tool = script.Parent
function colaIdle()
Tool.GripForward = Vector3.new(-.976,0,-0.217)
Tool.GripPos = Vector3.new(0.03,0,0)
Tool.GripRight = Vector3.new(.217,0,-.976)
Tool.GripUp = Vector3.new(0,1,0)
end
function colaDrink()
Tool.GripForward = Vector3.new(0,-.759,-.651)
Tool.GripPos = Vector3.new(1.5,-.5,.3)
Tool.GripRight = Vector3.new(1,0,0)
Tool.GripUp = Vector3.new(0,.651,-.759)
end
function onActivated()
if Tool.Drink.Value == false then
colaDrink()
Tool.Drink.Value = true
else
colaIdle()
Tool.Drink.Value = false
end
end
script.Parent.Activated:connect(onActivated)
-
Drink
false
-
true
true
0
0
-2
0
-1
-0
-1
0
-0
0
0
-1
EnergySword
rbxasset://../../../shareddata/textures/EnergySword.png
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1020
-22
12.7999868
-16
-0
1
-0
-0
0
-1
-1
0
-0
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
true
256
Handle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
2
1
1
0.800000012
4
-
2
2
rbxasset://../../../shareddata/fonts/EnergySwordMesh.mesh
5
Mesh
0
0
0
1.39999998
1.39999998
1.39999998
rbxasset://../../../shareddata/textures/EnergySwordTex.png
1
1
0
-
true
Sparkles
4278196480
-
true
true
0
-1
0
1
0
0
0
1
0
0
0
1
BanHammer
rbxasset://../../../shareddata/textures/Banhammer.png
-
false
-0.5
0.5
0
0
-0.5
0.5
4
0
194
41.5
19.3999996
65.5
1
0
0
0
1
0
0
0
1
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
true
256
Handle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
3
0
0
0
0
0
1
1
1
6
1
-
2
2
rbxasset://../../../shareddata/fonts/BanhammerMesh.mesh
5
Mesh
0
0
0
0.5
0.5
0.5
rbxasset://../../../shareddata/textures/BanhammerTex.png
1
1
1
-
false
_Main
Tool = script.Parent
--player
player = nil
--save shoulders
RSH, LSH = nil, nil
--grip
GRP = nil
--welds
RW, LW = Instance.new("Weld"), Instance.new("Weld")
function WaitForChild(obj, ch_n)
local t = time()
while not obj:FindFirstChild(ch_n) and time() - t < 10 do wait(0.1) end
return obj:FindFirstChild(ch_n)
end
--onselected, save shoulders and get player
script.Parent.Equipped:connect(function()
player = game.Players:playerFromCharacter(script.Parent.Parent)
local ch = script.Parent.Parent
WaitForChild(ch, "Torso")
RSH = WaitForChild(ch.Torso, "Right Shoulder")
LSH = WaitForChild(ch.Torso, "Left Shoulder")
GRP = WaitForChild(ch["Right Arm"], "RightGrip")
_G.Grip = GRP
--
RSH.Part1 = nil
LSH.Part1 = nil
--
RW.Part0 = ch.Torso
RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1 = CFrame.new(0, 0.5, 0)
RW.Part1 = ch["Right Arm"]
RW.Parent = ch.Torso
_G.R = RW
--
LW.Part0 = ch.Torso
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1 = CFrame.new(0, 0.5, 0)
LW.Part1 = ch["Left Arm"]
LW.Parent = ch.Torso
_G.L = LW
--
GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1, 0, 0)
--Bring_Arm_Up animation
Tool.AnimSection.Value = 1
for i = 0, 1, 0.05 do
wait()
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)
LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0)
Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
end
--put in grip
wait()
local rg = (ch["Right Arm"]:FindFirstChild("RightGrip") or GRP)
if rg ~= GRP then
GRP.Parent = ch["Right Arm"]
rg:remove()
end
end)
--griptcf = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2+0.5, 0, 0)
script.Parent.Unequipped:connect(function()
local pl = player
--Bring_Arm_Down animation
Tool.AnimSection.Value = 1
for i = 1, 0, -0.05 do
wait()
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3*i, 0, -0.5*i)
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0.8*i)
LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0)
Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
end
RW.Parent = nil
LW.Parent = nil
RSH.Part1 = pl.Character["Right Arm"]
LSH.Part1 = pl.Character["Left Arm"]
end)
function HomeRun()
Tool.AnimSection.Value = 1
for i = 0, 1, 0.1 do
if Tool.PlayAnim.Value == false then return end
if Tool.CurAnim.Value ~= "homerun" then return end
wait()
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+1.2*i, -0.5*i, -0.5+i)
--R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5, 0.5)
LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
--L.C0 = CFrame.new(-1.0, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(1.7, 0, 1)
Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
end
Tool.AnimSection.Value = 2
----------------------------------------
for i = 0, 1, 0.2 do
if Tool.PlayAnim.Value == false then return end
wait()
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -0.5-1.7*i, 0.5+0.5*i)
--R.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2, 1)
LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8-1.2*i)
LW.C1 = CFrame.new(0, 0.5-i, 0)
GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-2*i, 0, 0)
Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
end
Tool.AnimSection.Value = 3
for i = 0, 1, 0.2 do
if Tool.PlayAnim.Value == false then return end
wait()
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5, -2.2-0.6*i, 1)
Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
end
wait(0.1)
Tool.AnimSection.Value = 4
--------------------------------------
for i = 0, 1, 0.1 do
if Tool.PlayAnim.Value == false then return end
wait()
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5-1.2*i, -2.8+2.8*i, 1-1.5*i)
--RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, -0.4+1.2*i)
LW.C1 = CFrame.new(0, -0.5+i*2, 0)
--LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-3+2*i, 0, 0)
Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
end
end
function Whack()
Tool.AnimSection.Value = 1
for i = 0, 1, 0.2 do
if Tool.PlayAnim.Value == false then return end
if Tool.CurAnim.Value ~= "norm" then return end
wait()
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+i, 0, -0.5+0.5*i)
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-0.25*i, 0, 0.8-0.6*i)
Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
end
Tool.AnimSection.Value = 2
for i = 0, 1, 0.25 do
if Tool.PlayAnim.Value == false then return end
if Tool.CurAnim.Value ~= "norm" then return end
wait()
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-2.5*i, 0, 0)
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.45-0.25*i, 0, 0.2)
GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1-0.5*i, 0, 0)
Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
end
Tool.AnimSection.Value = 3
for i = 0, 1, 0.2 do
if Tool.PlayAnim.Value == false then return end
if Tool.CurAnim.Value ~= "norm" then return end
wait()
RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.2+1.5*i, 0, -0.5*i)
LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.2+0.5*i, 0, 0.2+0.6*i)
GRP.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-1.5+0.5*i, 0, 0)
Tool.AnimFrame.Value = Tool.AnimFrame.Value + i
end
end
function onActivated()
Tool.PlayAnim.Value = true
Tool.AnimFrame.Value = 0
Tool.AnimSection.Value = 0
if Tool.CurAnim.Value == "homerun" then
Tool.CurAnim.Value = "norm"
Whack()
elseif Tool.CurAnim.Value == "norm" then
Tool.CurAnim.Value = "homerun"
HomeRun()
end
end
function onDeactivated()
Tool.PlayAnim.Value = false
end
script.Parent.Activated:connect(onActivated)
script.Parent.Deactivated:connect(onDeactivated)
-
CurAnim
homerun
-
PlayAnim
false
-
AnimFrame
0
-
AnimSection
0
-
true
true
-0.5
0
0
0
0
-1
-0
1
0
1
0
0
SubspaceTripmine
rbxasset://../../../shareddata/textures/Tripmine.png
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
1032
-2
3.4000001
10
1
0
0
0
1
0
0
0
1
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Handle
0
-0.5
0.5
0
0
0
0
0
-0.5
0.5
0
0
0
0
0
0
0
1
2
2
2
-
2
2
rbxasset://../../../shareddata/fonts/TripmineMesh.mesh
5
Mesh
0
0
0
0.699999988
0.699999988
0.699999988
rbxasset://../../../shareddata/textures/TripmineTex.png
1
1
1
-
true
true
-0.400000006
0
-1
-0
1
-0
1
0
0
0
0
-1
BluesteelClaws
rbxasset://../../../shareddata/textures/Claw.png
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
199
29.4997463
8.40000629
77.0000153
-3.42285489e-008
0
-1
0
1
0
1
0
-3.42285489e-008
true
0.5
0.300000012
-0.5
0.5
0
0
-0.5
0.5
0
0
false
256
Handle
0.400000006
-0.5
0.5
0
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0
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0.5
0
0
0
0
0
0
2
1
1
0.800000012
2
-
2
2
rbxasset://../../../shareddata/fonts/ClawMesh.mesh
5
Mesh
0
0
0
1
1
1
rbxasset://../../../shareddata/textures/ClawTex.png
1
1
1
-
true
true
0
-0.550000012
-0.649999976
1
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0
0
0
-1
0
1
0
LaserPistol
rbxasset://../../../shareddata/textures/LaserPistol.png
-
false
-0.5
0.5
0
0
-0.5
0.5
0
0
194
25.7173538
18.3032875
44
0.000554769649
-0.717356086
0.696706533
0.000571212207
0.696706712
0.717355847
-0.999999702
0
0.000796274282
true
0.5
0.300000012
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0.5
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0.5
0
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false
256
Handle
0
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0
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2
1
1
3.60000014
1
-
2
2
rbxasset://../../../shareddata/fonts/LaserPistolMesh.mesh
5
Mesh
0
0
0
1
1
1
rbxasset://../../../shareddata/textures/LaserPistolTex.png
1
1
1
-
false
GunScript
-------- OMG HAX
Tool = script.Parent
function gunUp()
Tool.GripForward = Vector3.new(0,.981,-.196)
Tool.GripRight = Vector3.new(1,0,0)
Tool.GripUp = Vector3.new(0,.196,.981)
end
function gunOut()
Tool.GripForward = Vector3.new(0,1,0)
Tool.GripRight = Vector3.new(1,0,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function onActivated()
if Tool.Shoot.Value == false then
gunUp()
Tool.Shoot.Value = true
else
gunOut()
Tool.Shoot.Value = false
end
end
script.Parent.Activated:connect(onActivated)
-
Shoot
false
-
ChangeHistoryService