Update AssetSDK.cs
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cc71d06052
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@ -387,43 +387,43 @@ public partial class AssetSDK : Form
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progressString = "Backing up RBXL...";
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break;
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case 5:
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progressString = "Downloading RBXL Meshes and Textures...";
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progressString = "Fixing RBXL Meshes and Textures...";
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break;
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case 10:
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progressString = "Downloading RBXL Skybox Textures...";
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progressString = "Fixing RBXL Skybox Textures...";
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break;
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case 15:
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progressString = "Downloading RBXL Decal Textures...";
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progressString = "Fixing RBXL Decal Textures...";
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break;
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case 20:
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progressString = "Downloading RBXL Textures...";
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progressString = "Fixing RBXL Textures...";
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break;
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case 25:
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progressString = "Downloading RBXL Tool Textures...";
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progressString = "Fixing RBXL Tool Textures...";
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break;
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case 30:
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progressString = "Downloading RBXL HopperBin Textures...";
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progressString = "Fixing RBXL HopperBin Textures...";
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break;
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case 40:
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progressString = "Downloading RBXL Sounds...";
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progressString = "Fixing RBXL Sounds...";
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break;
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case 50:
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progressString = "Downloading RBXL GUI Textures...";
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progressString = "Fixing RBXL GUI Textures...";
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break;
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case 60:
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progressString = "Downloading RBXL Shirt Textures...";
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progressString = "Fixing RBXL Shirt Textures...";
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break;
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case 65:
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progressString = "Downloading RBXL T-Shirt Textures...";
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progressString = "Fixing RBXL T-Shirt Textures...";
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break;
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case 70:
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progressString = "Downloading RBXL Pants Textures...";
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progressString = "Fixing RBXL Pants Textures...";
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break;
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case 80:
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progressString = "Downloading RBXL Linked Scripts...";
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progressString = "Fixing RBXL Linked Scripts...";
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break;
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case 90:
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progressString = "Downloading RBXL Linked LocalScripts...";
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progressString = "Fixing RBXL Linked LocalScripts...";
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break;
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case 95:
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progressString = "Downloading extra assets...";
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@ -434,43 +434,43 @@ public partial class AssetSDK : Form
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switch (percent)
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{
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case 0:
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progressString = "Downloading RBXM Meshes and Textures...";
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progressString = "Fixing RBXM Meshes and Textures...";
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break;
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case 10:
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progressString = "Downloading RBXM Skybox Textures...";
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progressString = "Fixing RBXM Skybox Textures...";
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break;
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case 15:
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progressString = "Downloading RBXM Decal Textures...";
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progressString = "Fixing RBXM Decal Textures...";
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break;
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case 20:
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progressString = "Downloading RBXM Textures...";
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progressString = "Fixing RBXM Textures...";
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break;
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case 25:
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progressString = "Downloading RBXM Tool Textures...";
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progressString = "Fixing RBXM Tool Textures...";
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break;
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case 30:
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progressString = "Downloading RBXM HopperBin Textures...";
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progressString = "Fixing RBXM HopperBin Textures...";
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break;
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case 40:
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progressString = "Downloading RBXM Sounds...";
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progressString = "Fixing RBXM Sounds...";
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break;
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case 50:
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progressString = "Downloading RBXM GUI Textures...";
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progressString = "Fixing RBXM GUI Textures...";
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break;
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case 60:
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progressString = "Downloading RBXM Shirt Textures...";
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progressString = "Fixing RBXM Shirt Textures...";
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break;
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case 65:
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progressString = "Downloading RBXM T-Shirt Textures...";
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progressString = "Fixing RBXM T-Shirt Textures...";
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break;
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case 70:
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progressString = "Downloading RBXM Pants Textures...";
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progressString = "Fixing RBXM Pants Textures...";
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break;
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case 80:
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progressString = "Downloading RBXM Linked Scripts...";
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progressString = "Fixing RBXM Linked Scripts...";
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break;
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case 90:
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progressString = "Downloading RBXM Linked LocalScripts...";
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progressString = "Fixing RBXM Linked LocalScripts...";
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break;
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case 95:
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progressString = "Downloading extra assets...";
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@ -481,16 +481,16 @@ public partial class AssetSDK : Form
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switch (percent)
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{
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case 0:
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progressString = "Downloading Hat Meshes and Textures...";
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progressString = "Fixing Hat Meshes and Textures...";
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break;
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case 25:
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progressString = "Downloading Hat Sounds...";
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progressString = "Fixing Hat Sounds...";
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break;
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case 50:
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progressString = "Downloading Hat Linked Scripts...";
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progressString = "Fixing Hat Linked Scripts...";
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break;
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case 75:
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progressString = "Downloading Hat Linked LocalScripts...";
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progressString = "Fixing Hat Linked LocalScripts...";
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break;
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case 95:
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progressString = "Downloading extra assets...";
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@ -502,7 +502,7 @@ public partial class AssetSDK : Form
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switch (percent)
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{
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case 0:
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progressString = "Downloading Head Meshes and Textures...";
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progressString = "Fixing Head Meshes and Textures...";
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break;
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case 95:
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progressString = "Downloading extra assets...";
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@ -514,7 +514,7 @@ public partial class AssetSDK : Form
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switch (percent)
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{
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case 0:
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progressString = "Downloading Face Textures...";
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progressString = "Fixing Face Textures...";
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break;
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case 95:
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progressString = "Downloading extra assets...";
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@ -526,7 +526,7 @@ public partial class AssetSDK : Form
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switch (percent)
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{
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case 0:
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progressString = "Downloading T-Shirt Textures...";
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progressString = "Fixing T-Shirt Textures...";
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break;
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case 95:
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progressString = "Downloading extra assets...";
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@ -538,7 +538,7 @@ public partial class AssetSDK : Form
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switch (percent)
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{
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case 0:
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progressString = "Downloading Shirt Textures...";
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progressString = "Fixing Shirt Textures...";
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break;
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case 95:
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progressString = "Downloading extra assets...";
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@ -550,7 +550,7 @@ public partial class AssetSDK : Form
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switch (percent)
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{
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case 0:
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progressString = "Downloading Pants Textures...";
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progressString = "Fixing Pants Textures...";
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break;
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case 95:
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progressString = "Downloading extra assets...";
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@ -744,6 +744,11 @@ public partial class AssetSDK : Form
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FixURLSOrDownloadFromScript(path, GlobalPaths.AssetCacheDirAssets, GlobalPaths.AssetCacheAssetsGameDir, useURLs, url);
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worker.ReportProgress(100);
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}
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else
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{
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MessageBox.Show("Error: Unable to fix the asset. " + ex.Message, "Novetus Asset SDK - Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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worker.ReportProgress(0);
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}
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return;
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}
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