add support for reshade 4.9.1
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6f71c68064
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@ -385,7 +385,8 @@ public class GlobalFuncs
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foreach (DirectoryInfo dir in Dirs)
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{
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string fulldirpath = dir.FullName + @"\" + cfgname;
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string fulldllpath = dir.FullName + @"\opengl32.dll";
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string dllfilename = "opengl32.dll";
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string fulldllpath = dir.FullName + @"\" + dllfilename;
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if (GlobalVars.UserConfiguration.ReShade)
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{
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@ -401,7 +402,7 @@ public class GlobalFuncs
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if (!File.Exists(fulldllpath))
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{
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FixedFileCopy(GlobalPaths.ConfigDirData + "\\opengl32.dll", fulldllpath, false);
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FixedFileCopy(GlobalPaths.ConfigDirData + "\\" + dllfilename, fulldllpath, false);
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}
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}
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else
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@ -424,10 +425,11 @@ public class GlobalFuncs
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INIFile ini = new INIFile(cfgpath);
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string section = "GENERAL";
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string section2 = "OVERLAY";
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int FPS = GlobalVars.UserConfiguration.ReShadeFPSDisplay ? 1 : 0;
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ini.IniWriteValue(section, "ShowFPS", FPS.ToString());
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ini.IniWriteValue(section, "ShowFrameTime", FPS.ToString());
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ini.IniWriteValue(section2, "ShowFPS", FPS.ToString());
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ini.IniWriteValue(section2, "ShowFrameTime", FPS.ToString());
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int PerformanceMode = GlobalVars.UserConfiguration.ReShadePerformanceMode ? 1 : 0;
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ini.IniWriteValue(section, "PerformanceMode", PerformanceMode.ToString());
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}
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@ -439,10 +441,11 @@ public class GlobalFuncs
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INIFile ini = new INIFile(cfgpath);
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string section = "GENERAL";
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string section2 = "OVERLAY";
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int FPS = GlobalVars.UserConfiguration.ReShadeFPSDisplay ? 1 : 0;
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framerate = ini.IniReadValue(section, "ShowFPS", FPS.ToString());
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frametime = ini.IniReadValue(section, "ShowFrameTime", FPS.ToString());
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framerate = ini.IniReadValue(section2, "ShowFPS", FPS.ToString());
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frametime = ini.IniReadValue(section2, "ShowFrameTime", FPS.ToString());
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int PerformanceMode = GlobalVars.UserConfiguration.ReShadePerformanceMode ? 1 : 0;
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performance = ini.IniReadValue(section, "PerformanceMode", PerformanceMode.ToString());
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