fix asset localizer AGAIN :(

This commit is contained in:
Bitl 2021-08-08 18:59:08 -07:00
parent 0bcb269a88
commit 6f71c68064
3 changed files with 5 additions and 2 deletions

View File

@ -488,7 +488,7 @@ class SDKFuncs
public static void LocalizeAsset(RobloxFileType type, BackgroundWorker worker, string path, string itemname, string meshname)
{
string oldfile = File.ReadAllText(path);
string fixedfile = RobloxXML.RemoveInvalidXmlChars(RobloxXML.ReplaceHexadecimalSymbols(oldfile)).Replace("#9;", "\t");
string fixedfile = RobloxXML.RemoveInvalidXmlChars(RobloxXML.ReplaceHexadecimalSymbols(oldfile)).Replace("	", "\t").Replace("#9;", "\t");
XDocument doc = null;
XmlReaderSettings xmlReaderSettings = new XmlReaderSettings { CheckCharacters = false };
Stream filestream = GlobalFuncs.GenerateStreamFromString(fixedfile);

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@ -3,6 +3,9 @@
- Updated Readme file.
- Added titles to legacy batch files.
- Added MANY splashes, some suggested by the community!
- Asset SDK: Added option to localize files permanently.
- Asset SDK: Fixed the Asset Localizer not working properly with large files (again!)
- Fixed various broken models.
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1.3 Pre-Release 2
1.3:

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@ -1,6 +1,6 @@
@ECHO OFF
SET debug=1
SET debug=0
SET basedir=%CD%\scripts
SET gamescriptdir=%basedir%\game