diff --git a/Novetus/NovetusLauncher/Classes/SDK/SDKFuncs.cs b/Novetus/NovetusLauncher/Classes/SDK/SDKFuncs.cs index 45a5ee6..648ae23 100644 --- a/Novetus/NovetusLauncher/Classes/SDK/SDKFuncs.cs +++ b/Novetus/NovetusLauncher/Classes/SDK/SDKFuncs.cs @@ -488,7 +488,7 @@ class SDKFuncs public static void LocalizeAsset(RobloxFileType type, BackgroundWorker worker, string path, string itemname, string meshname) { string oldfile = File.ReadAllText(path); - string fixedfile = RobloxXML.RemoveInvalidXmlChars(RobloxXML.ReplaceHexadecimalSymbols(oldfile)).Replace("#9;", "\t"); + string fixedfile = RobloxXML.RemoveInvalidXmlChars(RobloxXML.ReplaceHexadecimalSymbols(oldfile)).Replace(" ", "\t").Replace("#9;", "\t"); XDocument doc = null; XmlReaderSettings xmlReaderSettings = new XmlReaderSettings { CheckCharacters = false }; Stream filestream = GlobalFuncs.GenerateStreamFromString(fixedfile); diff --git a/changelog.txt b/changelog.txt index 37e90db..2073a85 100644 --- a/changelog.txt +++ b/changelog.txt @@ -3,6 +3,9 @@ - Updated Readme file. - Added titles to legacy batch files. - Added MANY splashes, some suggested by the community! +- Asset SDK: Added option to localize files permanently. +- Asset SDK: Fixed the Asset Localizer not working properly with large files (again!) +- Fixed various broken models. ---------------------------------------------------------------------------- 1.3 Pre-Release 2 1.3: diff --git a/scripts/batch/github_sync.bat b/scripts/batch/github_sync.bat index 62f899e..d25f2c4 100644 --- a/scripts/batch/github_sync.bat +++ b/scripts/batch/github_sync.bat @@ -1,6 +1,6 @@ @ECHO OFF -SET debug=1 +SET debug=0 SET basedir=%CD%\scripts SET gamescriptdir=%basedir%\game