This commit is contained in:
Bitl 2018-11-22 11:03:32 -07:00
parent add9cee416
commit 7dd56f400d
87 changed files with 238 additions and 2884 deletions

View File

@ -44,6 +44,7 @@ namespace NovetusLauncher
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.comboBox1 = new System.Windows.Forms.ComboBox();
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
this.SuspendLayout();
//
@ -56,7 +57,7 @@ namespace NovetusLauncher
//
// button1
//
this.button1.Location = new System.Drawing.Point(12, 93);
this.button1.Location = new System.Drawing.Point(12, 120);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(212, 23);
this.button1.TabIndex = 1;
@ -107,12 +108,26 @@ namespace NovetusLauncher
this.label3.TabIndex = 7;
this.label3.Text = "Item Version";
//
// comboBox1
//
this.comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBox1.FormattingEnabled = true;
this.comboBox1.Items.AddRange(new object[] {
"http://www.roblox.com/",
"http://assetgame.roblox.com/"});
this.comboBox1.Location = new System.Drawing.Point(12, 93);
this.comboBox1.Name = "comboBox1";
this.comboBox1.Size = new System.Drawing.Size(212, 21);
this.comboBox1.TabIndex = 8;
this.comboBox1.SelectedIndexChanged += new System.EventHandler(this.ComboBox1SelectedIndexChanged);
//
// ItemMaker
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.SystemColors.ControlLightLight;
this.ClientSize = new System.Drawing.Size(236, 125);
this.ClientSize = new System.Drawing.Size(236, 152);
this.Controls.Add(this.comboBox1);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
@ -125,10 +140,12 @@ namespace NovetusLauncher
this.MaximizeBox = false;
this.Name = "ItemMaker";
this.Text = "Novetus Item SDK";
this.Load += new System.EventHandler(this.ItemMakerLoad);
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
private System.Windows.Forms.ComboBox comboBox1;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;

View File

@ -12,6 +12,7 @@ using System.Windows.Forms;
using System.Net;
using System.IO;
using System.Reflection;
using System.ComponentModel;
namespace NovetusLauncher
{
@ -20,6 +21,8 @@ namespace NovetusLauncher
/// </summary>
public partial class ItemMaker : Form
{
private static string url = "http://www.roblox.com/asset?id=";
public ItemMaker()
{
//
@ -34,10 +37,38 @@ namespace NovetusLauncher
void Button1Click(object sender, EventArgs e)
{
WebClient Client = new WebClient();
string version = (numericUpDown1.Value != 0) ? "&version=" + numericUpDown1.Value : "";
Client.DownloadFile("http://www.roblox.com/asset?id=" + textBox2.Text + version, GlobalVars.BasePath + "\\" + textBox1.Text + ".rbxm");
MessageBox.Show("Item downloaded into your Novetus directory! In order for the item to work in Novetus, you'll need to find an icon for your item (it must be a .png file), then name it the same name as your item.\n\nIf you want to create a local (offline) item, you'll have to download the meshes/textures from the links in the rbxm file, then replace the links in the file pointing to where they are using rbxasset://. Look at the directory in the 'charcustom' folder that best suits your item type, then look at the rbxm for any one of the items.","Novetus Item SDK", MessageBoxButtons.OK, MessageBoxIcon.Information);
try
{
string version = (numericUpDown1.Value != 0) ? "&version=" + numericUpDown1.Value : "";
using (WebClient wc = new WebClient())
{
wc.DownloadFile(url + textBox2.Text + version, GlobalVars.BasePath + "\\" + textBox1.Text + ".rbxm");
}
MessageBox.Show("Item downloaded into your Novetus directory! In order for the item to work in Novetus, you'll need to find an icon for your item (it must be a .png file), then name it the same name as your item.\n\nIf you want to create a local (offline) item, you'll have to download the meshes/textures from the links in the rbxm file, then replace the links in the file pointing to where they are using rbxasset://. Look at the directory in the 'charcustom' folder that best suits your item type, then look at the rbxm for any one of the items. If you get a corrupted file, change the URL using the drop down box.","Novetus Item SDK", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
catch(Exception)
{
MessageBox.Show("Error: Unable to download the file. Try using a different file name or ID.","Novetus Item SDK | Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
void ComboBox1SelectedIndexChanged(object sender, EventArgs e)
{
if (comboBox1.SelectedText == "http://www.roblox.com/")
{
url = "http://www.roblox.com/asset?id=";
}
else if (comboBox1.SelectedText == "http://assetgame.roblox.com/")
{
url = "http://assetgame.roblox.com/asset/?id=";
}
}
void ItemMakerLoad(object sender, EventArgs e)
{
comboBox1.Text = "http://www.roblox.com/";
}
}
}

View File

@ -733,35 +733,48 @@ namespace NovetusLauncher
Studio = 3
}
public static string GetScriptFuncForType(ScriptType type)
public static string GetScriptFuncForType(ScriptType type, string client)
{
string rbxexe = "";
if (GlobalVars.LegacyMode == true)
{
rbxexe = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\clients\\" + client + @"\\RobloxApp.exe";
}
else
{
rbxexe = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\clients\\" + client + @"\\RobloxApp_client.exe";
}
string md5dir = SecurityFuncs.CalculateMD5(Assembly.GetExecutingAssembly().Location);
string md5script = SecurityFuncs.CalculateMD5(GlobalVars.ClientDir + @"\\" + GlobalVars.SelectedClient + @"\\content\\scripts\\" + GlobalVars.ScriptName + ".lua");
string md5exe = SecurityFuncs.CalculateMD5(rbxexe);
string md5s = "'" + md5exe + "','" + md5dir + "','" + md5script + "'";
if (type == ScriptType.Client)
{
if (GlobalVars.UsesPlayerName == true && GlobalVars.UsesID == true)
{
return "_G.CSConnect(" + GlobalVars.UserID + ",'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'" + GlobalVars.PlayerName + "','" + GlobalVars.loadtext + ",'" + GlobalVars.SelectedClientMD5 + "','" + md5dir + "','" + GlobalVars.SelectedClientScriptMD5 + "')";
return "_G.CSConnect(" + GlobalVars.UserID + ",'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'" + GlobalVars.PlayerName + "','" + GlobalVars.loadtext + "," + md5s + ")";
}
else if (GlobalVars.UsesPlayerName == false && GlobalVars.UsesID == true)
{
return "_G.CSConnect(" + GlobalVars.UserID + ",'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'Player','" + GlobalVars.loadtext + ",'" + GlobalVars.SelectedClientMD5 + "','" + md5dir + "','" + GlobalVars.SelectedClientScriptMD5 + "')";
return "_G.CSConnect(" + GlobalVars.UserID + ",'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'Player','" + GlobalVars.loadtext + "," + md5s + ")";
}
else if (GlobalVars.UsesPlayerName == true && GlobalVars.UsesID == false)
{
return "_G.CSConnect(0,'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'" + GlobalVars.PlayerName + "','" + GlobalVars.loadtext + ",'" + GlobalVars.SelectedClientMD5 + "','" + md5dir + "','" + GlobalVars.SelectedClientScriptMD5 + "')";
return "_G.CSConnect(0,'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'" + GlobalVars.PlayerName + "','" + GlobalVars.loadtext + "," + md5s + ")";
}
else if (GlobalVars.UsesPlayerName == false && GlobalVars.UsesID == false)
{
return "_G.CSConnect(0,'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'Player','" + GlobalVars.loadtext + ",'" + GlobalVars.SelectedClientMD5 + "','" + md5dir + "','" + GlobalVars.SelectedClientScriptMD5 + "')";
return "_G.CSConnect(0,'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'Player','" + GlobalVars.loadtext + "," + md5s + ")";
}
else
{
return "_G.CSConnect(" + GlobalVars.UserID + ",'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'" + GlobalVars.PlayerName + "','" + GlobalVars.loadtext + ",'" + GlobalVars.SelectedClientMD5 + "','" + md5dir + "','" + GlobalVars.SelectedClientScriptMD5 + "')";
return "_G.CSConnect(" + GlobalVars.UserID + ",'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'" + GlobalVars.PlayerName + "','" + GlobalVars.loadtext + "," + md5s + ")";
}
}
else if (type == ScriptType.Server)
{
return "_G.CSServer(" + GlobalVars.RobloxPort + "," + GlobalVars.PlayerLimit + ",'" + GlobalVars.SelectedClientMD5 + "','" + md5dir + "','" + GlobalVars.SelectedClientScriptMD5 + "'," + GlobalVars.DisableTeapotTurret.ToString().ToLower() + ")";
return "_G.CSServer(" + GlobalVars.RobloxPort + "," + GlobalVars.PlayerLimit + "," + md5s + "," + GlobalVars.DisableTeapotTurret.ToString().ToLower() + ")";
}
else if (type == ScriptType.Solo)
{
@ -818,7 +831,7 @@ namespace NovetusLauncher
LauncherFuncs.ReadConfigValues(GlobalVars.BasePath + "\\config.txt");
}
public static void GenerateScriptForClient(ScriptType type)
public static void GenerateScriptForClient(ScriptType type, string client)
{
//next, generate the header functions.
@ -830,7 +843,7 @@ namespace NovetusLauncher
"--Load Script",
//scriptcontents,
"dofile('rbxasset://scripts/" + GlobalVars.ScriptName + ".lua')",
GetScriptFuncForType(type)
GetScriptFuncForType(type, client)
);
List<string> list = new List<string>(Regex.Split(code, Environment.NewLine));
@ -958,7 +971,7 @@ namespace NovetusLauncher
//vars for loader
public static bool ReadyToLaunch = false;
//server settings.
public static string Map = "Baseplate.rbxl";
public static string Map = "";
public static int RobloxPort = 53640;
public static int DefaultRobloxPort = 53640;
public static int PlayerLimit = 12;
@ -972,6 +985,7 @@ namespace NovetusLauncher
//client shit
public static string SelectedClient = "";
public static string DefaultClient = "";
public static string DefaultMap = "";
public static bool UsesPlayerName = false;
public static bool UsesID = true;
public static string SelectedClientDesc = "";

View File

@ -38,9 +38,11 @@ namespace NovetusLauncher
void LoaderFormLoad(object sender, EventArgs e)
{
string[] defaultclient = File.ReadAllLines(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\info.txt");
string defcl = defaultclient[1];
GlobalVars.DefaultClient = defcl;
string[] lines = File.ReadAllLines(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\info.txt");
GlobalVars.DefaultClient = lines[1];
GlobalVars.DefaultMap = lines[2];
GlobalVars.SelectedClient = GlobalVars.DefaultClient;
GlobalVars.Map = GlobalVars.DefaultMap;
QuickConfigure main = new QuickConfigure();
main.ShowDialog();
System.Threading.Timer timer = new System.Threading.Timer(new TimerCallback(CheckIfFinished), null, 1, 0);
@ -75,29 +77,13 @@ namespace NovetusLauncher
}
string quote = "\"";
string args = "";
string md5dir = SecurityFuncs.CalculateMD5(Assembly.GetExecutingAssembly().Location);
if (!GlobalVars.FixScriptMapMode)
{
if (GlobalVars.UsesPlayerName == true && GlobalVars.UsesID == true)
{
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(" + GlobalVars.UserID + ",'" + ip + "'," + port + ",'" + GlobalVars.PlayerName + "','" + GlobalVars.loadtext + ",'" + GlobalVars.SelectedClientMD5 + "','" + md5dir + "','" + GlobalVars.SelectedClientScriptMD5 + "');" + quote;
}
else if (GlobalVars.UsesPlayerName == false && GlobalVars.UsesID == true)
{
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(" + GlobalVars.UserID + ",'" + ip + "'," + port + ",'Player','" + GlobalVars.loadtext + ",'" + GlobalVars.SelectedClientMD5 + "','" + md5dir + "','" + GlobalVars.SelectedClientScriptMD5 + "');" + quote;
}
else if (GlobalVars.UsesPlayerName == true && GlobalVars.UsesID == false)
{
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(0,'" + ip + "'," + port + ",'" + GlobalVars.PlayerName + "','" + GlobalVars.loadtext + ",'" + GlobalVars.SelectedClientMD5 + "','" + md5dir + "','" + GlobalVars.SelectedClientScriptMD5 + "');" + quote;
}
else if (GlobalVars.UsesPlayerName == false && GlobalVars.UsesID == false)
{
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(0,'" + ip + "'," + port + ",'Player','" + GlobalVars.loadtext + ",'" + GlobalVars.SelectedClientMD5 + "','" + md5dir + "','" + GlobalVars.SelectedClientScriptMD5 + "');" + quote;
}
args = "-script " + quote + "dofile('" + luafile + "'); " + ScriptGenerator.GetScriptFuncForType(ScriptGenerator.ScriptType.Client, client) + quote;
}
else
{
ScriptGenerator.GenerateScriptForClient(ScriptGenerator.ScriptType.Client);
ScriptGenerator.GenerateScriptForClient(ScriptGenerator.ScriptType.Client, client);
args = "-script " + quote + luafile + quote;
}
try

View File

@ -54,6 +54,7 @@ namespace NovetusLauncher
this.label3 = new System.Windows.Forms.Label();
this.textBox1 = new System.Windows.Forms.TextBox();
this.tabPage2 = new System.Windows.Forms.TabPage();
this.checkBox2 = new System.Windows.Forms.CheckBox();
this.label2 = new System.Windows.Forms.Label();
this.button23 = new System.Windows.Forms.Button();
this.button22 = new System.Windows.Forms.Button();
@ -122,7 +123,6 @@ namespace NovetusLauncher
this.label27 = new System.Windows.Forms.Label();
this.label28 = new System.Windows.Forms.Label();
this.textBox5 = new System.Windows.Forms.TextBox();
this.checkBox2 = new System.Windows.Forms.CheckBox();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.tabControl1.SuspendLayout();
this.tabPage1.SuspendLayout();
@ -372,6 +372,16 @@ namespace NovetusLauncher
this.tabPage2.ToolTipText = "Start a server for other players to play";
this.tabPage2.UseVisualStyleBackColor = true;
//
// checkBox2
//
this.checkBox2.Location = new System.Drawing.Point(293, 180);
this.checkBox2.Name = "checkBox2";
this.checkBox2.Size = new System.Drawing.Size(104, 36);
this.checkBox2.TabIndex = 53;
this.checkBox2.Text = "Disable Teapot Turret";
this.checkBox2.UseVisualStyleBackColor = true;
this.checkBox2.CheckedChanged += new System.EventHandler(this.CheckBox2CheckedChanged);
//
// label2
//
this.label2.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
@ -1081,16 +1091,6 @@ namespace NovetusLauncher
this.textBox5.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
this.textBox5.TextChanged += new System.EventHandler(this.TextBox5TextChanged);
//
// checkBox2
//
this.checkBox2.Location = new System.Drawing.Point(293, 180);
this.checkBox2.Name = "checkBox2";
this.checkBox2.Size = new System.Drawing.Size(104, 36);
this.checkBox2.TabIndex = 53;
this.checkBox2.Text = "Disable Teapot Turret";
this.checkBox2.UseVisualStyleBackColor = true;
this.checkBox2.CheckedChanged += new System.EventHandler(this.CheckBox2CheckedChanged);
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);

View File

@ -177,10 +177,10 @@ namespace NovetusLauncher
{
string[] lines = File.ReadAllLines("info.txt"); //File is in System.IO
string version = lines[0];
string[] defaultclient = File.ReadAllLines("info.txt");
string defcl = defaultclient[1];
GlobalVars.DefaultClient = defcl;
GlobalVars.DefaultClient = lines[1];
GlobalVars.DefaultMap = lines[2];
GlobalVars.SelectedClient = GlobalVars.DefaultClient;
GlobalVars.Map = GlobalVars.DefaultMap;
ConsolePrint("Novetus version " + version + " loaded. Initializing config.", 4);
if (File.Exists("changelog.txt"))
{
@ -195,14 +195,19 @@ namespace NovetusLauncher
ConsolePrint("WARNING 1 - config.txt not found. Creating one with default values.", 5);
WriteConfigValues();
}
if (!File.Exists("config_customization.txt"))
{
ConsolePrint("WARNING 2 - config_customization.txt not found. Creating one with default values.", 5);
WriteCustomizationValues();
}
if (!File.Exists("servers.txt"))
{
ConsolePrint("WARNING 2 - servers.txt not found. Creating empty file.", 5);
ConsolePrint("WARNING 3 - servers.txt not found. Creating empty file.", 5);
File.Create("servers.txt").Dispose();
}
if (!File.Exists("ports.txt"))
{
ConsolePrint("WARNING 3 - ports.txt not found. Creating empty file.", 5);
ConsolePrint("WARNING 4 - ports.txt not found. Creating empty file.", 5);
File.Create("ports.txt").Dispose();
}
label5.Text = GlobalVars.BasePath;
@ -275,6 +280,12 @@ namespace NovetusLauncher
ConsolePrint("Config Saved.", 3);
}
void WriteCustomizationValues()
{
LauncherFuncs.WriteCustomizationValues("config_customization.txt");
ConsolePrint("Config Saved.", 3);
}
void ReadClientValues(string ClientName)
{
string clientpath = GlobalVars.ClientDir + @"\\" + ClientName + @"\\clientinfo.txt";
@ -625,29 +636,13 @@ namespace NovetusLauncher
}
string quote = "\"";
string args = "";
string md5dir = SecurityFuncs.CalculateMD5(Assembly.GetExecutingAssembly().Location);
if (!GlobalVars.FixScriptMapMode)
{
if (GlobalVars.UsesPlayerName == true && GlobalVars.UsesID == true)
{
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(" + GlobalVars.UserID + ",'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'" + GlobalVars.PlayerName + "','" + GlobalVars.loadtext + ",'" + GlobalVars.SelectedClientMD5 + "','" + md5dir + "','" + GlobalVars.SelectedClientScriptMD5 + "');" + quote;
}
else if (GlobalVars.UsesPlayerName == false && GlobalVars.UsesID == true)
{
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(" + GlobalVars.UserID + ",'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'Player','" + GlobalVars.loadtext + ",'" + GlobalVars.SelectedClientMD5 + "','" + md5dir + "','" + GlobalVars.SelectedClientScriptMD5 + "');" + quote;
}
else if (GlobalVars.UsesPlayerName == true && GlobalVars.UsesID == false)
{
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(0,'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'" + GlobalVars.PlayerName + "','" + GlobalVars.loadtext + ",'" + GlobalVars.SelectedClientMD5 + "','" + md5dir + "','" + GlobalVars.SelectedClientScriptMD5 + "');" + quote;
}
else if (GlobalVars.UsesPlayerName == false && GlobalVars.UsesID == false)
{
args = "-script " + quote + "dofile('" + luafile + "'); _G.CSConnect(0,'" + GlobalVars.IP + "'," + GlobalVars.RobloxPort + ",'Player','" + GlobalVars.loadtext + ",'" + GlobalVars.SelectedClientMD5 + "','" + md5dir + "','" + GlobalVars.SelectedClientScriptMD5 + "');" + quote;
}
args = "-script " + quote + "dofile('" + luafile + "'); " + ScriptGenerator.GetScriptFuncForType(ScriptGenerator.ScriptType.Client, GlobalVars.SelectedClient) + quote;
}
else
{
ScriptGenerator.GenerateScriptForClient(ScriptGenerator.ScriptType.Client);
ScriptGenerator.GenerateScriptForClient(ScriptGenerator.ScriptType.Client, GlobalVars.SelectedClient);
args = "-script " + quote + luafile + quote;
}
try
@ -734,26 +729,11 @@ namespace NovetusLauncher
string args = "";
if (!GlobalVars.FixScriptMapMode)
{
if (GlobalVars.UsesPlayerName == true && GlobalVars.UsesID == true)
{
args = quote + mapfile + "\" -script \"dofile('" + luafile + "'); _G.CSSolo(" + GlobalVars.UserID + ",'" + GlobalVars.PlayerName + "','" + GlobalVars.loadtext + ");" + quote;
}
else if (GlobalVars.UsesPlayerName == false && GlobalVars.UsesID == true)
{
args = quote + mapfile + "\" -script \"dofile('" + luafile + "'); _G.CSSolo(" + GlobalVars.UserID + ",'Player','" + GlobalVars.loadtext + ");" + quote;
}
else if (GlobalVars.UsesPlayerName == true && GlobalVars.UsesID == false)
{
args = quote + mapfile + "\" -script \"dofile('" + luafile + "'); _G.CSSolo(0,'" + GlobalVars.PlayerName + "','" + GlobalVars.loadtext + ");" + quote;
}
else if (GlobalVars.UsesPlayerName == false && GlobalVars.UsesID == false )
{
args = quote + mapfile + "\" -script \"dofile('" + luafile + "'); _G.CSSolo(0,'Player','" + GlobalVars.loadtext + ");" + quote;
}
args = quote + mapfile + "\" -script \"dofile('" + luafile + "'); " + ScriptGenerator.GetScriptFuncForType(ScriptGenerator.ScriptType.Solo, GlobalVars.SelectedClient) + quote;
}
else
{
ScriptGenerator.GenerateScriptForClient(ScriptGenerator.ScriptType.Solo);
ScriptGenerator.GenerateScriptForClient(ScriptGenerator.ScriptType.Solo, GlobalVars.SelectedClient);
args = "-script " + quote + luafile + quote + " " + quote + mapfile + quote;
}
try
@ -803,14 +783,13 @@ namespace NovetusLauncher
}
string quote = "\"";
string args = "";
string md5dir = SecurityFuncs.CalculateMD5(Assembly.GetExecutingAssembly().Location);
if (!GlobalVars.FixScriptMapMode)
{
args = quote + mapfile + "\" -script \"dofile('" + luafile + "'); _G.CSServer(" + GlobalVars.RobloxPort + "," + GlobalVars.PlayerLimit + ",'" + GlobalVars.SelectedClientMD5 + "','" + md5dir + "','" + GlobalVars.SelectedClientScriptMD5 + "'," + GlobalVars.DisableTeapotTurret.ToString().ToLower() + "); " + quote + (no3d ? " -no3d" : "");
args = quote + mapfile + "\" -script \"dofile('" + luafile + "'); " + ScriptGenerator.GetScriptFuncForType(ScriptGenerator.ScriptType.Server, GlobalVars.SelectedClient) + quote + (no3d ? " -no3d" : "");
}
else
{
ScriptGenerator.GenerateScriptForClient(ScriptGenerator.ScriptType.Server);
ScriptGenerator.GenerateScriptForClient(ScriptGenerator.ScriptType.Server, GlobalVars.SelectedClient);
args = "-script " + quote + luafile + quote + (no3d ? " -no3d" : "") + " " + quote + mapfile + quote;
}
try
@ -851,11 +830,11 @@ namespace NovetusLauncher
string args = "";
if (!GlobalVars.FixScriptMapMode)
{
args = quote + mapfile + "\" -script \"dofile('" + luafile + "');" + quote;
args = quote + mapfile + "\" -script \"dofile('" + luafile + "'); " + ScriptGenerator.GetScriptFuncForType(ScriptGenerator.ScriptType.Studio, GlobalVars.SelectedClient) + quote;
}
else
{
ScriptGenerator.GenerateScriptForClient(ScriptGenerator.ScriptType.Studio);
ScriptGenerator.GenerateScriptForClient(ScriptGenerator.ScriptType.Studio, GlobalVars.SelectedClient);
args = "-script " + quote + luafile + quote + " " + quote + mapfile + quote;
}
try

View File

@ -1,795 +0,0 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Model" referent="RBX0">
<Properties>
<token name="Controller">7</token>
<bool name="ControllerFlagShown">true</bool>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">erik.cassel</string>
<Ref name="PrimaryPart">RBX1</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Part" referent="RBX1">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
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AAAAAElFTkSuQmCC</binary></Content>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX6">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">24</int>
<CoordinateFrame name="CFrame">
<X>1.5</X>
<Y>8</Y>
<Z>-0.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Left Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX7">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide = false
end</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX8">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">24</int>
<CoordinateFrame name="CFrame">
<X>-1.5</X>
<Y>8</Y>
<Z>-0.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Right Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX9">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide = false
end</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX10">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">119</int>
<CoordinateFrame name="CFrame">
<X>0.5</X>
<Y>6</Y>
<Z>-0.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Left Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX11">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX12">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">119</int>
<CoordinateFrame name="CFrame">
<X>-0.5</X>
<Y>6</Y>
<Z>-0.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Right Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX13">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Humanoid" referent="RBX14">
<Properties>
<float name="Health">100</float>
<bool name="Jump">false</bool>
<float name="MaxHealth">100</float>
<string name="Name">Humanoid</string>
<bool name="Sit">false</bool>
<bool name="Strafe">false</bool>
<Vector3 name="TargetPoint">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="WalkDirection">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="WalkRotationalVelocity">0</float>
<Ref name="WalkToPart">null</Ref>
<Vector3 name="WalkToPoint">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Script" referent="RBX15">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">function newSound(id)
local sound = Instance.new(&quot;Sound&quot;)
sound.SoundId = id
sound.Parent = script.Parent.Head
return sound
end
sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true
function onState(state, sound)
if state then
sound:play()
else
sound:pause()
end
end
function onRunning(speed)
if speed&gt;0 then
sRunning:play()
else
sRunning:pause()
end
end
local h = script.Parent.Humanoid
h.Died:connect(onDied)
h.Running:connect(onRunning)
h.Jumping:connect(function(state) onState(state, sJumping) end)
h.GettingUp:connect(function(state) onState(state, sGettingUp) end)
h.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
h.FallingDown:connect(function(state) onState(state, sFallingDown) end)
-- regeneration
while true do
local s = wait(1)
local health=h.Health
if health&gt;0 and health&lt;h.MaxHealth then
health = health + 0.01*s*h.MaxHealth
if health*1.05 &lt; h.MaxHealth then
h.Health = health
else
h.Health = h.MaxHealth
end
end
end
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
</roblox>

View File

@ -17,6 +17,24 @@ function newWaitForChild(newParent,name)
end
function LoadCharacterNew(playerApp,newChar,RemoveTeapotTurret)
if (playerApp==nil) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
else
if ((playerApp:GetChildren() == 0) or (playerApp:GetChildren() == nil)) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
end
local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")}
for _,newVal in pairs(playerApp:GetChildren()) do
local customtype = newVal.CustomizationType.Value

View File

@ -13,6 +13,24 @@ function newWaitForChild(newParent,name)
end
function LoadCharacterNew(playerApp,newChar,RemoveTeapotTurret)
if (playerApp==nil) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
else
if ((playerApp:GetChildren() == 0) or (playerApp:GetChildren() == nil)) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
end
local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")}
for _,newVal in pairs(playerApp:GetChildren()) do
local customtype = newVal.CustomizationType.Value

View File

@ -1,688 +0,0 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Model" referent="RBX0">
<Properties>
<token name="Controller">7</token>
<bool name="ControllerFlagShown">true</bool>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">erik.cassel</string>
<Ref name="PrimaryPart">RBX1</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Part" referent="RBX1">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">24</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>4.5</Y>
<Z>-0.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2">
<Properties>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Scale">
<X>1.25</X>
<Y>1.25</Y>
<Z>1.25</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Decal" referent="RBX3">
<Properties>
<token name="Face">5</token>
<string name="Name">face</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>rbxasset://textures\face.png</url></Content>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Weld" referent="RBX4">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>-0.200000003</Y>
<Z>0.150000006</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">RBX1</Ref>
<Ref name="Part1">null</Ref>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Weld" referent="RBX5">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>-0.200000003</Y>
<Z>0.150000006</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">RBX1</Ref>
<Ref name="Part1">null</Ref>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX6">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>3</Y>
<Z>-0.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">0</float>
<float name="LeftParamB">0</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Torso</string>
<float name="Reflectance">0</float>
<float name="RightParamA">0</float>
<float name="RightParamB">0</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX7">
<Properties>
<token name="Face">5</token>
<string name="Name">roblox</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><null></null></Content>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX8">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">24</int>
<CoordinateFrame name="CFrame">
<X>1.5</X>
<Y>3</Y>
<Z>-0.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Left Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX9">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide = false
end</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX10">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">24</int>
<CoordinateFrame name="CFrame">
<X>-1.5</X>
<Y>3</Y>
<Z>-0.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Right Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX11">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide = false
end</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX12">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">119</int>
<CoordinateFrame name="CFrame">
<X>0.5</X>
<Y>1</Y>
<Z>-0.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Left Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX13">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX14">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">119</int>
<CoordinateFrame name="CFrame">
<X>-0.5</X>
<Y>1</Y>
<Z>-0.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Right Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX15">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<string name="Source">while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
while true do--while its told its true it will happen
script.Parent.CanCollide=true--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses .
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
script.Parent.CanCollide=false--script.Parent.(whatever) meens that its talking about the script effecting the
--parent, which is the brick, changing whatever setting in the brick its told too change. and the true/false is
--setting the setting to something else useing whatever unit it uses.
wait(0)--this is how long it will wait until going to the next piece of the script below it or will restart it.
end
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Humanoid" referent="RBX16">
<Properties>
<float name="Health">100</float>
<bool name="Jump">false</bool>
<float name="MaxHealth">100</float>
<string name="Name">Humanoid</string>
<bool name="Sit">false</bool>
<bool name="Strafe">false</bool>
<Vector3 name="TargetPoint">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="WalkDirection">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="WalkRotationalVelocity">0</float>
<Ref name="WalkToPart">null</Ref>
<Vector3 name="WalkToPoint">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
</roblox>

View File

@ -1,285 +0,0 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Script" referent="RBX0">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Animate</string>
<string name="Source">-- Now with exciting TeamColors HACK!
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
----------------------------- TEAM COLORS
function onTeamChanged(player)
wait(1)
local char = player.Character
if char == nil then return end
if player.Neutral then
-- Replacing the current BodyColor object will force a reset
local old = char:findFirstChild(&quot;Body Colors&quot;)
if not old then return end
old:clone().Parent = char
old.Parent = nil
else
local head = char:findFirstChild(&quot;Head&quot;)
local torso = char:findFirstChild(&quot;Torso&quot;)
local left_arm = char:findFirstChild(&quot;Left Arm&quot;)
local right_arm = char:findFirstChild(&quot;Right Arm&quot;)
local left_leg = char:findFirstChild(&quot;Left Leg&quot;)
local right_leg = char:findFirstChild(&quot;Right Leg&quot;)
if head then head.BrickColor = BrickColor.new(24) end
if torso then torso.BrickColor = player.TeamColor end
if left_arm then left_arm.BrickColor = BrickColor.new(26) end
if right_arm then right_arm.BrickColor = BrickColor.new(26) end
if left_leg then left_leg.BrickColor = BrickColor.new(26) end
if right_leg then right_leg.BrickColor = BrickColor.new(26) end
end
end
function onPlayerPropChanged(property, player)
if property == &quot;Character&quot; then
onTeamChanged(player)
end
if property== &quot;TeamColor&quot; or property == &quot;Neutral&quot; then
onTeamChanged(player)
end
end
local cPlayer = game.Players:GetPlayerFromCharacter(script.Parent)
cPlayer.Changed:connect(function(property) onPlayerPropChanged(property, cPlayer) end )
onTeamChanged(cPlayer)
----------------------------- ANIMATION
-- declarations
local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
local pose = &quot;Standing&quot;
local toolAnim = &quot;None&quot;
local toolAnimTime = 0
local isSeated = false
-- functions
function onRunning(speed)
if isSeated then return end
if speed&gt;0 then
pose = &quot;Running&quot;
else
pose = &quot;Standing&quot;
end
end
function onDied()
pose = &quot;Dead&quot;
end
function onJumping()
isSeated = false
pose = &quot;Jumping&quot;
end
function onClimbing()
pose = &quot;Climbing&quot;
end
function onGettingUp()
pose = &quot;GettingUp&quot;
end
function onFreeFall()
pose = &quot;FreeFall&quot;
end
function onSeated()
isSeated = true
pose = &quot;Seated&quot;
end
function moveJump()
RightShoulder.MaxVelocity = 0.6
LeftShoulder.MaxVelocity = 0.6
RightShoulder.DesiredAngle = 3.14
LeftShoulder.DesiredAngle = -3.14
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
wait(0.1)
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder.DesiredAngle = 3.14
LeftShoulder.DesiredAngle = -3.14
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
end
-- same as jump for now
function moveSit()
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder.DesiredAngle = 3.14 /2
LeftShoulder.DesiredAngle = -3.14 /2
RightHip.DesiredAngle = 3.14 /2
LeftHip.DesiredAngle = -3.14 /2
end
function getTool()
for _, kid in ipairs(Figure:GetChildren()) do
if kid.className == &quot;Tool&quot; then return kid end
end
return nil
end
function getToolAnim(tool)
for _, c in ipairs(tool:GetChildren()) do
if c.Name == &quot;toolanim&quot; and c.className == &quot;StringValue&quot; then
return c
end
end
return nil
end
function animateTool()
if (toolAnim == &quot;None&quot;) then
RightShoulder.DesiredAngle = 1.57
return
end
if (toolAnim == &quot;Slash&quot;) then
RightShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 0
return
end
if (toolAnim == &quot;Lunge&quot;) then
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightHip.MaxVelocity = 0.5
LeftHip.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 1.57
LeftShoulder.DesiredAngle = 1.0
RightHip.DesiredAngle = 1.57
LeftHip.DesiredAngle = 1.0
return
end
end
function move(time)
local amplitude
local frequency
if (pose == &quot;Jumping&quot;) then
moveJump()
return
end
if (pose == &quot;Seated&quot;) then
moveSit()
return
end
local climbFudge = 0
if (pose == &quot;Running&quot;) then
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
amplitude = 1
frequency = 9
elseif (pose == &quot;Climbing&quot;) then
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
amplitude = 0
frequency = 0
climbFudge = -3.14
else
amplitude = 0.1
frequency = 1
end
desiredAngle = amplitude * math.sin(time*frequency)
RightShoulder.DesiredAngle = desiredAngle + climbFudge
LeftShoulder.DesiredAngle = desiredAngle - climbFudge
RightHip.DesiredAngle = -desiredAngle
LeftHip.DesiredAngle = -desiredAngle
local tool = getTool()
if tool then
animStringValueObject = getToolAnim(tool)
if animStringValueObject then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + .3
end
if time &gt; toolAnimTime then
toolAnimTime = 0
toolAnim = &quot;None&quot;
end
animateTool()
else
toolAnim = &quot;None&quot;
toolAnimTime = 0
end
end
-- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
-- main program
local runService = game:service(&quot;RunService&quot;);
while Figure.Parent~=nil do
local _, time = wait(0.1)
move(time)
end
</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</roblox>

View File

@ -1,28 +0,0 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Script" referent="RBX0">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ResetCommand</string>
<ProtectedString name="Source">function onChatted(msg, speaker)
source = string.lower(speaker.Name)
msg = string.lower(msg)
-- Note: This one is NOT caps sensitive
if msg == &quot;!!!reset&quot; then
speaker.Character.Humanoid.Health = 0
end
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg) onChatted(msg, newPlayer) end)
end
game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
</roblox>

View File

@ -1,420 +0,0 @@
settings().Rendering.frameRateManager = 2
settings().Rendering.graphicsMode = 2
settings().Network.MaxSendBuffer = 1000000
settings().Network.PhysicsReplicationUpdateRate = 1000000
settings().Network.SendRate = 1000000
settings().Network.PhysicsSend = 1 -- 1==RoundRobin
--function made by rbxbanland
function newWaitForChild(newParent,name)
local returnable = nil
if newParent:FindFirstChild(name) then
returnable = newParent:FindFirstChild(name)
else
repeat wait() returnable = newParent:FindFirstChild(name) until returnable ~= nil
end
return returnable
end
function LoadCharacterNew(playerApp,newChar,RemoveTeapotTurret)
local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")}
for _,newVal in pairs(playerApp:GetChildren()) do
local customtype = newVal.CustomizationType.Value
if (customtype == 1) then
pcall(function()
charparts[newVal.ColorIndex.Value].BrickColor = newVal.Value
end)
elseif (customtype == 2) then
pcall(function()
local newHat = game.Workspace:InsertContent("rbxasset://../../../charcustom/hats/"..newVal.Value)
if newHat[1] then
if newHat[1].className == "Hat" then
if (RemoveTeapotTurret == true) then
if (newHat[1].Name ~= "TeapotTurret.rbxm") then
newHat[1].Parent = newChar
else
newHat[1]:remove()
end
else
newHat[1].Parent = newChar
end
else
newHat[1]:remove()
end
end
end)
elseif (customtype == 3) then
pcall(function()
local newTShirt = game.Workspace:InsertContent("rbxasset://../../../charcustom/tshirts/"..newVal.Value)
if newTShirt[1] then
if newTShirt[1].className == "ShirtGraphic" then
newTShirt[1].Parent = newChar
else
newTShirt[1]:remove()
end
end
end)
end
end
end
function InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID)
local newCharApp = Instance.new("IntValue",Player)
newCharApp.Name = "Appearance"
--BODY COLORS
for i=1,6,1 do
local BodyColor = Instance.new("BrickColorValue",newCharApp)
if (i == 1) then
if (HeadColorID ~= nil) then
BodyColor.Value = BrickColor.new(HeadColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "HeadColor"
elseif (i == 2) then
if (TorsoColorID ~= nil) then
BodyColor.Value = BrickColor.new(TorsoColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "TorsoColor"
elseif (i == 3) then
if (LeftArmColorID ~= nil) then
BodyColor.Value = BrickColor.new(LeftArmColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "LeftArmColor"
elseif (i == 4) then
if (RightArmColorID ~= nil) then
BodyColor.Value = BrickColor.new(RightArmColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "RightArmColor"
elseif (i == 5) then
if (LeftLegColorID ~= nil) then
BodyColor.Value = BrickColor.new(LeftLegColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "LeftLegColor"
elseif (i == 6) then
if (RightLegColorID ~= nil) then
BodyColor.Value = BrickColor.new(RightLegColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "RightLegColor"
end
local indexValue = Instance.new("NumberValue")
indexValue.Name = "ColorIndex"
indexValue.Parent = BodyColor
indexValue.Value = i
local typeValue = Instance.new("NumberValue")
typeValue.Name = "CustomizationType"
typeValue.Parent = BodyColor
typeValue.Value = 1
end
--HATS
for i=1,3,1 do
local newHat = Instance.new("StringValue",newCharApp)
if (i == 1) then
if (RightLegColorID ~= nil) then
newHat.Value = Hat1ID
newHat.Name = Hat1ID
else
newHat.Value = "NoHat.rbxm"
newHat.Name = "NoHat.rbxm"
end
elseif (i == 2) then
if (RightLegColorID ~= nil) then
newHat.Value = Hat2ID
newHat.Name = Hat2ID
else
newHat.Value = "NoHat.rbxm"
newHat.Name = "NoHat.rbxm"
end
elseif (i == 3) then
if (RightLegColorID ~= nil) then
newHat.Value = Hat3ID
newHat.Name = Hat3ID
else
newHat.Value = "NoHat.rbxm"
newHat.Name = "NoHat.rbxm"
end
end
local typeValue = Instance.new("NumberValue")
typeValue.Name = "CustomizationType"
typeValue.Parent = newHat
typeValue.Value = 2
end
--T-SHIRT
local newTShirt = Instance.new("StringValue",newCharApp)
if (TShirtID ~= nil) then
newTShirt.Value = TShirtID
newTShirt.Name = TShirtID
else
newTShirt.Value = "NoTShirt.rbxm"
newTShirt.Name = "NoTShirt.rbxm"
end
local typeValue = Instance.new("NumberValue")
typeValue.Name = "CustomizationType"
typeValue.Parent = newTShirt
typeValue.Value = 3
end
function LoadSecurity(playerApp,Player,ServerSecurityLocation)
if (playerApp==nil) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
else
if ((playerApp:GetChildren() ~= 0) or (playerApp:GetChildren() ~= nil)) then
for _,newVal in pairs(playerApp:GetChildren()) do
if (playerApp:FindFirstChild("ClientEXEMD5")) then
if ((newVal.Name == "ClientEXEMD5")) then
if ((newVal.Value ~= ServerSecurityLocation.Security.ClientEXEMD5.Value) or (newVal.Value == nil) or (newVal.Value == "")) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
end
else
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
if (playerApp:FindFirstChild("LauncherMD5")) then
if ((newVal.Name == "LauncherMD5")) then
if ((newVal.Value ~= ServerSecurityLocation.Security.LauncherMD5.Value) or (newVal.Value == nil) or (newVal.Value == "")) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
end
else
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
if (playerApp:FindFirstChild("ClientScriptMD5")) then
if ((newVal.Name == "ClientScriptMD5")) then
if ((newVal.Value ~= ServerSecurityLocation.Security.ClientScriptMD5.Value) or (newVal.Value == nil) or (newVal.Value == "")) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
end
else
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
end
else
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
end
end
function InitalizeSecurityValues(Location,ClientEXEMD5,LauncherMD5,ClientScriptMD5)
local newCharApp = Instance.new("IntValue",Location)
newCharApp.Name = "Security"
local newClientMD5 = Instance.new("StringValue",newCharApp)
if (ClientEXEMD5 ~= nil) then
newClientMD5.Value = ClientEXEMD5
else
newClientMD5.Value = ""
end
newClientMD5.Name = "ClientEXEMD5"
local newLauncherMD5 = Instance.new("StringValue",newCharApp)
if (LauncherMD5 ~= nil) then
newLauncherMD5.Value = LauncherMD5
else
newLauncherMD5.Value = ""
end
newLauncherMD5.Name = "LauncherMD5"
local newClientScriptMD5 = Instance.new("StringValue",newCharApp)
if (ClientScriptMD5 ~= nil) then
newClientScriptMD5.Value = ClientScriptMD5
else
newClientScriptMD5.Value = ""
end
newClientScriptMD5.Name = "ClientScriptMD5"
end
rbxversion = version()
print("ROBLOX Client version '" .. rbxversion .. "' loaded.")
function CSServer(Port,PlayerLimit,ClientEXEMD5,LauncherMD5,ClientScriptMD5,RemoveTeapotTurret)
Server = game:GetService("NetworkServer")
RunService = game:GetService("RunService")
Server:start(Port, 20)
RunService:run()
game.Workspace:InsertContent("rbxasset://Fonts//libraries.rbxm")
game:GetService("Players").MaxPlayers = PlayerLimit
game:GetService("Players").PlayerAdded:connect(function(Player)
if (game:GetService("Players").NumPlayers > game:GetService("Players").MaxPlayers) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Too many players on server."
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Too many players on server.")
else
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' added")
Player:LoadCharacter()
LoadSecurity(newWaitForChild(Player,"Security"),Player,game.Lighting)
if (Player.Character ~= nil) then
LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character,RemoveTeapotTurret)
end
end
while true do
wait(0.001)
if (Player.Character ~= nil) then
if (Player.Character.Humanoid.Health == 0) then
wait(5)
Player:LoadCharacter()
LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character,RemoveTeapotTurret)
elseif (Player.Character.Parent == nil) then
wait(5)
Player:LoadCharacter() -- to make sure nobody is deleted.
LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character,RemoveTeapotTurret)
end
end
end
end)
game:GetService("Players").PlayerRemoving:connect(function(Player)
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' leaving")
end)
game:GetService("RunService"):Run()
pcall(function() game.Close:connect(function() Server:Stop() end) end)
InitalizeSecurityValues(game.Lighting,LauncherMD5,ClientEXEMD5,ClientScriptMD5)
Server.IncommingConnection:connect(IncommingConnection)
end
function CSConnect(UserID,ServerIP,ServerPort,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Ticket)
local suc, err = pcall(function()
client = game:GetService("NetworkClient")
player = game:GetService("Players"):CreateLocalPlayer(UserID)
player:SetSuperSafeChat(false)
pcall(function() player:SetUnder13(false) end)
pcall(function() player:SetMembershipType(Enum.MembershipType.BuildersClub) end)
pcall(function() player:SetAccountAge(365) end)
player.CharacterAppearance=0
pcall(function() player.Name=PlayerName or "" end)
game:GetService("Visit")
InitalizeClientAppearance(player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID)
InitalizeSecurityValues(player,LauncherMD5,ClientEXEMD5,ClientScriptMD5)
end)
local function dieerror(errmsg)
game:SetMessage(errmsg)
wait(math.huge)
end
if not suc then
dieerror(err)
end
local function disconnect(peer,lostconnection)
game:SetMessage("You have lost connection to the game")
end
local function connected(url, replicator)
replicator.Disconnection:connect(disconnect)
local marker = nil
local suc, err = pcall(function()
game:SetMessageBrickCount()
marker = replicator:SendMarker()
end)
if not suc then
dieerror(err)
end
marker.Received:connect(function()
local suc, err = pcall(function()
game:ClearMessage()
end)
if not suc then
dieerror(err)
end
end)
end
local function rejected()
dieerror("Failed to connect to the Game. (Connection rejected)")
end
local function failed(peer, errcode, why)
dieerror("Failed to connect to the Game. (ID="..errcode.." ["..why.."])")
end
local suc, err = pcall(function()
game:SetMessage("Connecting to server...")
client.ConnectionAccepted:connect(connected)
client.ConnectionRejected:connect(rejected)
client.ConnectionFailed:connect(failed)
client:Connect(ServerIP,ServerPort, 0, 20)
game.GuiRoot.RightPalette.ReportAbuse:Remove()
game.GuiRoot.ChatMenuPanel:Remove()
end)
if not suc then
local x = Instance.new("Message")
x.Text = err
x.Parent = workspace
wait(math.huge)
end
end
function CSSolo(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType)
local plr = game.Players:CreateLocalPlayer(UserID)
game:GetService("RunService"):run()
game.Workspace:InsertContent("rbxasset://Fonts//libraries.rbxm")
plr.Name = PlayerName
plr:LoadCharacter()
plr.CharacterAppearance=0
InitalizeClientAppearance(plr,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID)
LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character,false)
game:GetService("Visit")
while true do wait()
if (plr.Character.Humanoid.Health == 0) then
wait(5)
plr:LoadCharacter()
LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character,false)
end
end
end
_G.CSServer=CSServer
_G.CSConnect=CSConnect
_G.CSSolo=CSSolo

View File

@ -17,6 +17,24 @@ function newWaitForChild(newParent,name)
end
function LoadCharacterNew(playerApp,newChar,RemoveTeapotTurret)
if (playerApp==nil) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
else
if ((playerApp:GetChildren() == 0) or (playerApp:GetChildren() == nil)) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
end
local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")}
for _,newVal in pairs(playerApp:GetChildren()) do
local customtype = newVal.CustomizationType.Value

View File

@ -14,6 +14,24 @@ function newWaitForChild(newParent,name)
end
function LoadCharacterNew(playerApp,newChar,RemoveTeapotTurret)
if (playerApp==nil) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
else
if ((playerApp:GetChildren() == 0) or (playerApp:GetChildren() == nil)) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
end
local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")}
for _,newVal in pairs(playerApp:GetChildren()) do
local customtype = newVal.CustomizationType.Value

View File

@ -1,28 +0,0 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Script" referent="RBX0">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ResetCommand</string>
<ProtectedString name="Source">function onChatted(msg, speaker)
source = string.lower(speaker.Name)
msg = string.lower(msg)
-- Note: This one is NOT caps sensitive
if msg == &quot;!!!reset&quot; then
speaker.Character.Humanoid.Health = 0
end
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg) onChatted(msg, newPlayer) end)
end
game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
</roblox>

View File

@ -1,545 +0,0 @@
settings().Rendering.FrameRateManager = 2
settings().Network.DataSendRate = 30
settings().Network.PhysicsSendRate = 20
settings().Network.ReceiveRate = 60
--function made by rbxbanland
function newWaitForChild(newParent,name)
local returnable = nil
if newParent:FindFirstChild(name) then
returnable = newParent:FindFirstChild(name)
else
repeat wait() returnable = newParent:FindFirstChild(name) until returnable ~= nil
end
return returnable
end
function LoadCharacterNew(playerApp,newChar,RemoveTeapotTurret)
local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")}
for _,newVal in pairs(playerApp:GetChildren()) do
local customtype = newVal.CustomizationType.Value
if (customtype == 1) then
pcall(function()
charparts[newVal.ColorIndex.Value].BrickColor = newVal.Value
end)
elseif (customtype == 2) then
pcall(function()
local newHat = game.Workspace:InsertContent("rbxasset://../../../charcustom/hats/"..newVal.Value)
if newHat[1] then
if newHat[1].className == "Hat" then
if (RemoveTeapotTurret == true) then
if (newHat[1].Name ~= "TeapotTurret.rbxm") then
newHat[1].Parent = newChar
else
newHat[1]:remove()
end
else
newHat[1].Parent = newChar
end
else
newHat[1]:remove()
end
end
end)
elseif (customtype == 3) then
pcall(function()
local newTShirt = game.Workspace:InsertContent("rbxasset://../../../charcustom/tshirts/"..newVal.Value)
if newTShirt[1] then
if newTShirt[1].className == "ShirtGraphic" then
newTShirt[1].Parent = newChar
else
newTShirt[1]:remove()
end
end
end)
elseif (customtype == 4) then
pcall(function()
local newShirt = game.Workspace:InsertContent("rbxasset://../../../charcustom/shirts/"..newVal.Value)
if newShirt[1] then
if newShirt[1].className == "Shirt" then
newShirt[1].Parent = newChar
else
newShirt[1]:remove()
end
end
end)
elseif (customtype == 5) then
pcall(function()
local newPants = game.Workspace:InsertContent("rbxasset://../../../charcustom/pants/"..newVal.Value)
if newPants[1] then
if newPants[1].className == "Pants" then
newPants[1].Parent = newChar
else
newPants[1]:remove()
end
end
end)
elseif (customtype == 6) then
pcall(function()
local newFace = game.Workspace:InsertContent("rbxasset://../../../charcustom/faces/"..newVal.Value)
if newFace[1] then
if newFace[1].className == "Decal" then
newWaitForChild(charparts[1],"face"):remove()
newFace[1].Parent = charparts[1]
newFace[1].Face = "Front"
else
newFace[1]:remove()
end
end
end)
elseif (customtype == 7) then
pcall(function()
local newPart = game.Workspace:InsertContent("rbxasset://../../../charcustom/heads/"..newVal.Value)
if newPart[1] then
if newPart[1].className == "SpecialMesh" or newPart[1].className == "CylinderMesh" or newPart[1].className == "BlockMesh" then
newWaitForChild(charparts[1],"Mesh"):remove()
newPart[1].Parent = charparts[1]
else
newPart[1]:remove()
end
end
end)
end
end
end
function InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID)
local newCharApp = Instance.new("IntValue",Player)
newCharApp.Name = "Appearance"
--BODY COLORS
for i=1,6,1 do
local BodyColor = Instance.new("BrickColorValue",newCharApp)
if (i == 1) then
if (HeadColorID ~= nil) then
BodyColor.Value = BrickColor.new(HeadColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "HeadColor"
elseif (i == 2) then
if (TorsoColorID ~= nil) then
BodyColor.Value = BrickColor.new(TorsoColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "TorsoColor"
elseif (i == 3) then
if (LeftArmColorID ~= nil) then
BodyColor.Value = BrickColor.new(LeftArmColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "LeftArmColor"
elseif (i == 4) then
if (RightArmColorID ~= nil) then
BodyColor.Value = BrickColor.new(RightArmColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "RightArmColor"
elseif (i == 5) then
if (LeftLegColorID ~= nil) then
BodyColor.Value = BrickColor.new(LeftLegColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "LeftLegColor"
elseif (i == 6) then
if (RightLegColorID ~= nil) then
BodyColor.Value = BrickColor.new(RightLegColorID)
else
BodyColor.Value = BrickColor.new(1)
end
BodyColor.Name = "RightLegColor"
end
local indexValue = Instance.new("NumberValue")
indexValue.Name = "ColorIndex"
indexValue.Parent = BodyColor
indexValue.Value = i
local typeValue = Instance.new("NumberValue")
typeValue.Name = "CustomizationType"
typeValue.Parent = BodyColor
typeValue.Value = 1
end
--HATS
for i=1,3,1 do
local newHat = Instance.new("StringValue",newCharApp)
if (i == 1) then
if (RightLegColorID ~= nil) then
newHat.Value = Hat1ID
newHat.Name = Hat1ID
else
newHat.Value = "NoHat.rbxm"
newHat.Name = "NoHat.rbxm"
end
elseif (i == 2) then
if (RightLegColorID ~= nil) then
newHat.Value = Hat2ID
newHat.Name = Hat2ID
else
newHat.Value = "NoHat.rbxm"
newHat.Name = "NoHat.rbxm"
end
elseif (i == 3) then
if (RightLegColorID ~= nil) then
newHat.Value = Hat3ID
newHat.Name = Hat3ID
else
newHat.Value = "NoHat.rbxm"
newHat.Name = "NoHat.rbxm"
end
end
local typeValue = Instance.new("NumberValue")
typeValue.Name = "CustomizationType"
typeValue.Parent = newHat
typeValue.Value = 2
end
--T-SHIRT
local newTShirt = Instance.new("StringValue",newCharApp)
if (TShirtID ~= nil) then
newTShirt.Value = TShirtID
newTShirt.Name = TShirtID
else
newTShirt.Value = "NoTShirt.rbxm"
newTShirt.Name = "NoTShirt.rbxm"
end
local typeValue = Instance.new("NumberValue")
typeValue.Name = "CustomizationType"
typeValue.Parent = newTShirt
typeValue.Value = 3
--SHIRT
local newShirt = Instance.new("StringValue",newCharApp)
if (ShirtID ~= nil) then
newShirt.Value = ShirtID
newShirt.Name = ShirtID
else
newShirt.Value = "NoShirt.rbxm"
newShirt.Name = "NoShirt.rbxm"
end
local typeValue = Instance.new("NumberValue")
typeValue.Name = "CustomizationType"
typeValue.Parent = newShirt
typeValue.Value = 4
--PANTS
local newPants = Instance.new("StringValue",newCharApp)
if (PantsID ~= nil) then
newPants.Value = PantsID
newPants.Name = PantsID
else
newPants.Value = "NoPants.rbxm"
newPants.Name = "NoPants.rbxm"
end
local typeValue = Instance.new("NumberValue")
typeValue.Name = "CustomizationType"
typeValue.Parent = newPants
typeValue.Value = 5
--FACE
local newFace = Instance.new("StringValue",newCharApp)
if (FaceID ~= nil) then
newFace.Value = FaceID
newFace.Name = FaceID
else
newFace.Value = "DefaultFace.rbxm"
newFace.Name = "DefaultFace.rbxm"
end
local typeValue = Instance.new("NumberValue")
typeValue.Name = "CustomizationType"
typeValue.Parent = newFace
typeValue.Value = 6
--HEADS
local newHead = Instance.new("StringValue",newCharApp)
if (HeadID ~= nil) then
newHead.Value = HeadID
newHead.Name = HeadID
else
newHead.Value = "DefaultHead.rbxm"
newHead.Name = "DefaultHead.rbxm"
end
local typeValue = Instance.new("NumberValue")
typeValue.Name = "CustomizationType"
typeValue.Parent = newHead
typeValue.Value = 7
end
function LoadSecurity(playerApp,Player,ServerSecurityLocation)
if (playerApp==nil) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
else
if ((playerApp:GetChildren() ~= 0) or (playerApp:GetChildren() ~= nil)) then
for _,newVal in pairs(playerApp:GetChildren()) do
if (playerApp:FindFirstChild("ClientEXEMD5")) then
if ((newVal.Name == "ClientEXEMD5")) then
if ((newVal.Value ~= ServerSecurityLocation.Security.ClientEXEMD5.Value) or (newVal.Value == nil) or (newVal.Value == "")) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
end
else
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
if (playerApp:FindFirstChild("LauncherMD5")) then
if ((newVal.Name == "LauncherMD5")) then
if ((newVal.Value ~= ServerSecurityLocation.Security.LauncherMD5.Value) or (newVal.Value == nil) or (newVal.Value == "")) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
end
else
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
if (playerApp:FindFirstChild("ClientScriptMD5")) then
if ((newVal.Name == "ClientScriptMD5")) then
if ((newVal.Value ~= ServerSecurityLocation.Security.ClientScriptMD5.Value) or (newVal.Value == nil) or (newVal.Value == "")) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
end
else
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
end
else
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
end
end
function InitalizeSecurityValues(Location,ClientEXEMD5,LauncherMD5,ClientScriptMD5)
local newCharApp = Instance.new("IntValue",Location)
newCharApp.Name = "Security"
local newClientMD5 = Instance.new("StringValue",newCharApp)
if (ClientEXEMD5 ~= nil) then
newClientMD5.Value = ClientEXEMD5
else
newClientMD5.Value = ""
end
newClientMD5.Name = "ClientEXEMD5"
local newLauncherMD5 = Instance.new("StringValue",newCharApp)
if (LauncherMD5 ~= nil) then
newLauncherMD5.Value = LauncherMD5
else
newLauncherMD5.Value = ""
end
newLauncherMD5.Name = "LauncherMD5"
local newClientScriptMD5 = Instance.new("StringValue",newCharApp)
if (ClientScriptMD5 ~= nil) then
newClientScriptMD5.Value = ClientScriptMD5
else
newClientScriptMD5.Value = ""
end
newClientScriptMD5.Name = "ClientScriptMD5"
end
rbxversion = version()
print("ROBLOX Client version '" .. rbxversion .. "' loaded.")
function CSServer(Port,PlayerLimit,ClientEXEMD5,LauncherMD5,ClientScriptMD5,RemoveTeapotTurret)
assert((type(Port)~="number" or tonumber(Port)~=nil or Port==nil),"CSRun Error: Port must be nil or a number.")
local NetworkServer=game:GetService("NetworkServer")
pcall(NetworkServer.Stop,NetworkServer)
NetworkServer:Start(Port)
game:GetService("Players").MaxPlayers = PlayerLimit
game:GetService("Players").PlayerAdded:connect(function(Player)
if (game:GetService("Players").NumPlayers > game:GetService("Players").MaxPlayers) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Too many players on server."
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Too many players on server.")
else
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' added")
Player:LoadCharacter()
end
Player.CharacterAdded:connect(function(char)
LoadSecurity(newWaitForChild(Player,"Security"),Player,game.Lighting)
if (Player.Character ~= nil) then
LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character,RemoveTeapotTurret)
end
end)
Player.Changed:connect(function(Property)
if (Property=="Character") and (Player.Character~=nil) then
local Character=Player.Character
local Humanoid=Character:FindFirstChild("Humanoid")
if (Humanoid~=nil) then
Humanoid.Died:connect(function() delay(5,function() Player:LoadCharacter() LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character,RemoveTeapotTurret) end) end)
end
end
end)
end)
game:GetService("Players").PlayerRemoving:connect(function(Player)
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' leaving")
end)
game:GetService("RunService"):Run()
game.Workspace:InsertContent("rbxasset://Fonts//libraries.rbxm")
InitalizeSecurityValues(game.Lighting,LauncherMD5,ClientEXEMD5,ClientScriptMD5)
pcall(function() game.Close:connect(function() NetworkServer:Stop() end) end)
NetworkServer.IncommingConnection:connect(IncommingConnection)
end
function CSConnect(UserID,ServerIP,ServerPort,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType,ClientEXEMD5,LauncherMD5,ClientScriptMD5,Ticket)
pcall(function() game:SetPlaceID(-1, false) end)
pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end)
pcall(function()
game:GetService("GuiService").Changed:connect(function()
pcall(function() game:GetService("GuiService").ShowLegacyPlayerList=true end)
pcall(function() game.CoreGui.RobloxGui.PlayerListScript:Remove() end)
pcall(function() game.CoreGui.RobloxGui.PlayerListTopRightFrame:Remove() end)
pcall(function() game.CoreGui.RobloxGui.BigPlayerListWindowImposter:Remove() end)
pcall(function() game.CoreGui.RobloxGui.BigPlayerlist:Remove() end)
end)
end)
game:GetService("RunService"):Run()
assert((ServerIP~=nil and ServerPort~=nil),"CSConnect Error: ServerIP and ServerPort must be defined.")
local function SetMessage(Message) game:SetMessage(Message) end
local Visit,NetworkClient,PlayerSuccess,Player,ConnectionFailedHook=game:GetService("Visit"),game:GetService("NetworkClient")
local function GetClassCount(Class,Parent)
local Objects=Parent:GetChildren()
local Number=0
for Index,Object in pairs(Objects) do
if (Object.className==Class) then
Number=Number+1
end
Number=Number+GetClassCount(Class,Object)
end
return Number
end
local function RequestCharacter(Replicator)
local Connection
Connection=Player.Changed:connect(function(Property)
if (Property=="Character") then
game:ClearMessage()
end
end)
SetMessage("Requesting character...")
Replicator:RequestCharacter()
SetMessage("Waiting for character...")
end
local function Disconnection(Peer,LostConnection)
SetMessage("You have lost connection to the game")
end
local function ConnectionAccepted(Peer,Replicator)
Replicator.Disconnection:connect(Disconnection)
local RequestingMarker=true
game:SetMessageBrickCount()
local Marker=Replicator:SendMarker()
Marker.Received:connect(function()
RequestingMarker=false
RequestCharacter(Replicator)
end)
while RequestingMarker do
Workspace:ZoomToExtents()
wait(0.5)
end
end
local function ConnectionFailed(Peer, Code, why)
SetMessage("Failed to connect to the Game. (ID="..Code.." ["..why.."])")
end
pcall(function() settings().Diagnostics:LegacyScriptMode() end)
pcall(function() game:SetRemoteBuildMode(true) end)
SetMessage("Connecting to server...")
NetworkClient.ConnectionAccepted:connect(ConnectionAccepted)
ConnectionFailedHook=NetworkClient.ConnectionFailed:connect(ConnectionFailed)
NetworkClient.ConnectionRejected:connect(function()
pcall(function() ConnectionFailedHook:disconnect() end)
SetMessage("Failed to connect to the Game. (Connection rejected)")
end)
pcall(function() NetworkClient.Ticket=Ticket or "" end) -- 2008 client has no ticket :O
PlayerSuccess,Player=pcall(function() return NetworkClient:PlayerConnect(UserID,ServerIP,ServerPort) end)
if (not PlayerSuccess) then
SetMessage("Failed to connect to the Game. (Invalid IP Address)")
NetworkClient:Disconnect()
end
if (not PlayerSuccess) then
local Error,Message=pcall(function()
Player=game:GetService("Players"):CreateLocalPlayer(UserID)
NetworkClient:Connect(ServerIP,ServerPort)
end)
if (not Error) then
SetMessage("Failed to connect to the Game.")
end
end
InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID)
InitalizeSecurityValues(Player,LauncherMD5,ClientEXEMD5,ClientScriptMD5)
pcall(function() Player:SetUnder13(false) end)
pcall(function() Player:SetMembershipType(Enum.MembershipType.BuildersClub) end)
pcall(function() Player:SetAccountAge(365) end)
Player:SetSuperSafeChat(false)
Player.CharacterAppearance=0
pcall(function() Player.Name=PlayerName or "" end)
pcall(function() Visit:SetUploadUrl("") end)
game:GetService("Visit")
end
function CSSolo(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,IconType)
local plr = game.Players:CreateLocalPlayer(UserID)
game:GetService("RunService"):run()
game.Workspace:InsertContent("rbxasset://Fonts//libraries.rbxm")
plr.Name = PlayerName
plr:LoadCharacter()
plr.CharacterAppearance=0
InitalizeClientAppearance(plr,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID)
LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character,false)
game:GetService("Visit")
while true do wait()
if (plr.Character.Humanoid.Health == 0) then
wait(5)
plr:LoadCharacter()
LoadCharacterNew(newWaitForChild(plr,"Appearance"),plr.Character,false)
end
end
end
_G.CSServer=CSServer
_G.CSConnect=CSConnect
_G.CSSolo=CSSolo

View File

@ -16,6 +16,24 @@ function newWaitForChild(newParent,name)
end
function LoadCharacterNew(playerApp,newChar,RemoveTeapotTurret)
if (playerApp==nil) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
else
if ((playerApp:GetChildren() == 0) or (playerApp:GetChildren() == nil)) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
end
local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")}
for _,newVal in pairs(playerApp:GetChildren()) do
local customtype = newVal.CustomizationType.Value

View File

@ -31,6 +31,24 @@ function newWaitForChild(newParent,name)
end
function LoadCharacterNew(playerApp,newChar,RemoveTeapotTurret)
if (playerApp==nil) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
else
if ((playerApp:GetChildren() == 0) or (playerApp:GetChildren() == nil)) then
local message = Instance.new("Message")
message.Text = "You were kicked. Reason: Modified Client"
message.Parent = Player
wait(2)
Player:remove()
print("Player '" .. Player.Name .. "' with ID '" .. Player.userId .. "' kicked. Reason: Modified Client")
end
end
local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")}
for _,newVal in pairs(playerApp:GetChildren()) do
local customtype = newVal.CustomizationType.Value
@ -525,6 +543,7 @@ function CSConnect(UserID,ServerIP,ServerPort,PlayerName,Hat1ID,Hat2ID,Hat3ID,He
end
end
pcall(function() Player:SetUnder13(false) end)
game.GuiRoot.ScoreHud:Remove()
if (IconType == "BC") then
Player:SetMembershipType(Enum.MembershipType.BuildersClub)
elseif (IconType == "TBC") then
@ -534,8 +553,6 @@ function CSConnect(UserID,ServerIP,ServerPort,PlayerName,Hat1ID,Hat2ID,Hat3ID,He
elseif (IconType == "NBC") then
Player:SetMembershipType(Enum.MembershipType.None)
end
game.GuiRoot.ScoreHud:Remove()
pcall(function() Player:SetMembershipType(Enum.MembershipType.BuildersClub) end)
pcall(function() Player:SetAccountAge(365) end)
Player:SetSuperSafeChat(false)
Player.CharacterAppearance=0

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