This commit is contained in:
Bitl 2020-04-21 17:51:39 -07:00
parent bb01caaf85
commit 7b6e8200ed
3 changed files with 8 additions and 6 deletions

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@ -6,9 +6,9 @@
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
//#define EDITORLAYOUT1 //comment this out to edit the 1.1 layout.
#define EDITORLAYOUT1 //comment this out to edit the 1.1 layout.
#define EDITORLAYOUT2 //comment this out to edit the 1.2 layout.
//#define RETAIL //for release and testing.
#define RETAIL //for release and testing.
namespace NovetusLauncher
{
partial class CharacterCustomization

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@ -6,10 +6,10 @@
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
//TODO: ADD SETTINGS TO 1.1 LAYOUT.
#define EDITORLAYOUT1 //comment this out to edit the 1.1 layout.
//#define EDITORLAYOUT2 //comment this out to edit the 1.2 layout.
//#define RETAIL //for release and testing. uncomment the above defs after editing.
//TODO: ADD quality and reshade settings, second studio button, sdk button TO 1.1 LAYOUT.
#define EDITORLAYOUT1 //comment everything except this to edit the 1.2 layout.
#define EDITORLAYOUT2 //comment everything except this to edit the 1.1 layout.
#define RETAIL //for release and testing. uncomment the above defs after editing.
namespace NovetusLauncher
{
partial class MainForm

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@ -33,6 +33,8 @@ namespace NovetusLauncher
// The InitializeComponent() call is required for Windows Forms designer support.
//
InitializeComponent();
if (GlobalVars.OldLayout == false)
{
Size = new Size(745, 377);