added layout switcher
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@ -6,9 +6,9 @@
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*
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* To change this template use Tools | Options | Coding | Edit Standard Headers.
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*/
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#define EDITORLAYOUT1 //comment this out to edit the 1.1 layout.
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//#define EDITORLAYOUT1 //comment this out to edit the 1.1 layout.
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#define EDITORLAYOUT2 //comment this out to edit the 1.2 layout.
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#define RETAIL //for release and testing.
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//#define RETAIL //for release and testing.
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namespace NovetusLauncher
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{
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partial class CharacterCustomization
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@ -231,6 +231,7 @@ namespace NovetusLauncher
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this.imageList1.Images.SetKeyName(0, "BC.png");
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this.imageList1.Images.SetKeyName(1, "TBC.png");
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this.imageList1.Images.SetKeyName(2, "OBC.png");
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this.imageList1.ImageSize = new System.Drawing.Size(64,64);
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//
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// panel1
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//
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@ -1901,7 +1902,9 @@ namespace NovetusLauncher
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{
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#endif
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#if EDITORLAYOUT2
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this.components = new System.ComponentModel.Container();
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(CharacterCustomization));
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this.imageList1 = new System.Windows.Forms.ImageList(this.components);
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this.tabControl1 = new TabControlWithoutHeader(2);
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this.tabPage1 = new System.Windows.Forms.TabPage();
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this.groupBox3 = new System.Windows.Forms.GroupBox();
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@ -2057,6 +2060,15 @@ namespace NovetusLauncher
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((System.ComponentModel.ISupportInitialize)(this.pictureBox10)).BeginInit();
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this.SuspendLayout();
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//
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// imageList1
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//
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this.imageList1.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("imageList1.ImageStream")));
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this.imageList1.TransparentColor = System.Drawing.Color.Transparent;
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this.imageList1.Images.SetKeyName(0, "BC.png");
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this.imageList1.Images.SetKeyName(1, "TBC.png");
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this.imageList1.Images.SetKeyName(2, "OBC.png");
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this.imageList1.ImageSize = new System.Drawing.Size(32,32);
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//
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// tabControl1
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//
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this.tabControl1.Controls.Add(this.tabPage1);
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@ -3409,7 +3421,8 @@ namespace NovetusLauncher
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(316, 60);
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this.label4.TabIndex = 4;
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this.label4.Text = resources.GetString("label4.Text");
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this.label4.Text = "NOTE: The icon will only function in a client with a custom scoreboard (I.E 2011E" +
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" or 2011M).";
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this.label4.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// label3
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@ -3423,8 +3436,9 @@ namespace NovetusLauncher
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//
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// button54
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//
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this.button54.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("button54.BackgroundImage")));
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this.button54.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
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this.button54.ImageKey = "OBC.png";
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this.button54.ImageList = this.imageList1;
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this.button54.Location = new System.Drawing.Point(231, 31);
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this.button54.Name = "button54";
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this.button54.Size = new System.Drawing.Size(52, 62);
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@ -3436,8 +3450,9 @@ namespace NovetusLauncher
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//
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// button53
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//
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this.button53.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("button53.BackgroundImage")));
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this.button53.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
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this.button53.ImageKey = "TBC.png";
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this.button53.ImageList = this.imageList1;
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this.button53.Location = new System.Drawing.Point(174, 31);
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this.button53.Name = "button53";
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this.button53.Size = new System.Drawing.Size(52, 62);
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@ -3449,8 +3464,9 @@ namespace NovetusLauncher
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//
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// button52
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//
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this.button52.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("button52.BackgroundImage")));
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this.button52.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
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this.button52.ImageKey = "BC.png";
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this.button52.ImageList = this.imageList1;
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this.button52.Location = new System.Drawing.Point(116, 31);
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this.button52.Name = "button52";
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this.button52.Size = new System.Drawing.Size(52, 62);
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@ -31,12 +31,8 @@ namespace NovetusLauncher
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// The InitializeComponent() call is required for Windows Forms designer support.
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//
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InitializeComponent();
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InitColors();
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bool layout = true;
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GlobalVars.OldLayout = layout;
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if (GlobalVars.OldLayout == false)
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{
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Size = new Size(671, 337);
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@ -8,8 +8,8 @@
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*/
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//TODO: ADD SETTINGS TO 1.1 LAYOUT.
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#define EDITORLAYOUT1 //comment this out to edit the 1.1 layout.
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#define EDITORLAYOUT2 //comment this out to edit the 1.2 layout.
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#define RETAIL //for release and testing. uncomment the above defs after editing.
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//#define EDITORLAYOUT2 //comment this out to edit the 1.2 layout.
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//#define RETAIL //for release and testing. uncomment the above defs after editing.
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namespace NovetusLauncher
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{
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partial class MainForm
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@ -32,8 +32,6 @@ namespace NovetusLauncher
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//
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// The InitializeComponent() call is required for Windows Forms designer support.
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//
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bool layout = true;
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GlobalVars.OldLayout = layout;
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if (GlobalVars.OldLayout == false)
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{
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@ -39,8 +39,14 @@ namespace NovetusLauncher
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{
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GlobalVars.SharedArgs = ProcessInput(s);
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}
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if (GlobalVars.SharedArgs.Equals("-sdk"))
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if (GlobalVars.SharedArgs.Equals("-oldlayout"))
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{
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GlobalVars.OldLayout = true;
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Application.Run(new MainForm());
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}
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if (GlobalVars.SharedArgs.Equals("-sdk"))
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{
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Application.Run(new NovetusSDK());
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}
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