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MuramasaM 2022-07-04 13:17:16 -07:00 committed by GitHub
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22 changed files with 18014 additions and 9200 deletions

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-- Creates all neccessary scripts for the gui on initial load, everything except build tools
-- Created by Ben T. 10/29/10
-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
local scriptContext = game:GetService("ScriptContext")
-- library registration
scriptContext:AddCoreScript(2, scriptContext,"/Libraries/LibraryRegistration/LibraryRegistration")
local function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
local function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
-- Responsible for tracking logging items
local scriptContext = game:GetService("ScriptContext")
scriptContext:AddCoreScript(3, scriptContext, "CoreScripts/Sections")
waitForChild(game:GetService("CoreGui"),"RobloxGui")
local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
-- ToolTipper (creates tool tips for gui)
scriptContext:AddCoreScript(4,screenGui,"CoreScripts/ToolTip")
-- SettingsScript
scriptContext:AddCoreScript(5,screenGui,"CoreScripts/Settings")
-- MainBotChatScript
scriptContext:AddCoreScript(6,screenGui,"CoreScripts/MainBotChatScript")
-- New Player List
scriptContext:AddCoreScript(7,screenGui,"CoreScripts/PlayerListScript")
-- Popup Script
scriptContext:AddCoreScript(8,screenGui,"CoreScripts/PopupScript")
-- Friend Notification Script (probably can use this script to expand out to other notifications)
scriptContext:AddCoreScript(9,screenGui,"CoreScripts/NotificationScript")
-- Chat script
scriptContext:AddCoreScript(10, screenGui, "CoreScripts/ChatScript")
-- For Deepak Testing
pcall(function()
waitForProperty(game,"PlaceId")
if game.PlaceId == deepakTestingPlace then
scriptContext:AddCoreScript(52177626,screenGui,"CoreScripts/RBXStatusBuffsGUIScript")
scriptContext:AddCoreScript(52177590,screenGui,"CoreScripts/HealthScript v4.0")
end
end)
if game.CoreGui.Version >= 3 then
-- Backpack Builder, creates most of the backpack gui
scriptContext:AddCoreScript(11,screenGui,"CoreScripts/BackpackScripts/BackpackBuilder")
waitForChild(screenGui,"CurrentLoadout")
waitForChild(screenGui,"Backpack")
local Backpack = screenGui.Backpack
-- Manager handles all big backpack state changes, other scripts subscribe to this and do things accordingly
if game.CoreGui.Version >= 7 then
scriptContext:AddCoreScript(12,Backpack,"CoreScripts/BackpackScripts/BackpackManager")
end
-- Backpack Gear (handles all backpack gear tab stuff)
game:GetService("ScriptContext"):AddCoreScript(13,Backpack,"CoreScripts/BackpackScripts/BackpackGear")
-- Loadout Script, used for gear hotkeys
scriptContext:AddCoreScript(14,screenGui.CurrentLoadout,"CoreScripts/BackpackScripts/LoadoutScript")
-- Wardrobe script handles all character dressing operations
scriptContext:AddCoreScript(4336,Backpack,"CoreScripts/BackpackScripts/BackpackWardrobe")
end
-- Creates all neccessary scripts for the gui on initial load, everything except build tools
-- Created by Ben T. 10/29/10
-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
local scriptContext = game:GetService("ScriptContext")
local touchEnabled = false
pcall(function() touchEnabled = game:GetService("UserInputService").TouchEnabled end)
-- library registration
scriptContext:AddCoreScript(2, scriptContext,"/Libraries/LibraryRegistration/LibraryRegistration")
local function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
local function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
-- Responsible for tracking logging items
local scriptContext = game:GetService("ScriptContext")
scriptContext:AddCoreScript(3, scriptContext, "CoreScripts/Sections")
waitForChild(game:GetService("CoreGui"),"RobloxGui")
local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
if not touchEnabled then
-- ToolTipper (creates tool tips for gui)
scriptContext:AddCoreScript(4,screenGui,"CoreScripts/ToolTip")
-- SettingsScript
scriptContext:AddCoreScript(5,screenGui,"CoreScripts/Settings")
end
-- For Deepak Testing
pcall(function()
waitForProperty(game,"PlaceId")
if game.PlaceId == deepakTestingPlace then
scriptContext:AddCoreScript(52177626,screenGui,"RBXStatusBuffsGUIScript")
scriptContext:AddCoreScript(52177590,screenGui,"HealthScript v4.0")
end
end)
-- MainBotChatScript
scriptContext:AddCoreScript(6,screenGui,"CoreScripts/MainBotChatScript")
-- Popup Script
scriptContext:AddCoreScript(7,screenGui,"CoreScripts/PopupScript")
-- Friend Notification Script (probably can use this script to expand out to other notifications)
scriptContext:AddCoreScript(8,screenGui,"CoreScripts/NotificationScript")
-- Chat script
scriptContext:AddCoreScript(9, screenGui, "CoreScripts/ChatScript")
-- Purchase Prompt Script
scriptContext:AddCoreScript(10, screenGui, "CoreScripts/PurchasePromptScript")
if not touchEnabled then
-- New Player List
scriptContext:AddCoreScript(11,screenGui,"CoreScripts/PlayerListScript")
elseif screenGui.AbsoluteSize.Y > 600 then
-- New Player List
scriptContext:AddCoreScript(11,screenGui,"CoreScripts/PlayerListScript")
else
delay(5, function()
if screenGui.AbsoluteSize.Y >= 600 then
-- New Player List
scriptContext:AddCoreScript(11,screenGui,"CoreScripts/PlayerListScript")
end
end)
end
if game.CoreGui.Version >= 3 then
-- Backpack Builder, creates most of the backpack gui
scriptContext:AddCoreScript(12,screenGui,"CoreScripts/BackpackScripts/BackpackBuilder")
waitForChild(screenGui,"CurrentLoadout")
waitForChild(screenGui,"Backpack")
local Backpack = screenGui.Backpack
-- Manager handles all big backpack state changes, other scripts subscribe to this and do things accordingly
if game.CoreGui.Version >= 7 then
scriptContext:AddCoreScript(13,Backpack,"CoreScripts/BackpackScripts/BackpackManager")
end
-- Backpack Gear (handles all backpack gear tab stuff)
game:GetService("ScriptContext"):AddCoreScript(14,Backpack,"CoreScripts/BackpackScripts/BackpackGear")
-- Loadout Script, used for gear hotkeys
scriptContext:AddCoreScript(15,screenGui.CurrentLoadout,"CoreScripts/BackpackScripts/LoadoutScript")
if game.CoreGui.Version >= 8 then
-- Wardrobe script handles all character dressing operations
scriptContext:AddCoreScript(-1,Backpack,"CoreScripts/BackpackScripts/BackpackWardrobe")
end
end
local IsPersonalServer = not not game.Workspace:FindFirstChild("PSVariable")
if IsPersonalServer then
game:GetService("ScriptContext"):AddCoreScript(16,game.Players.LocalPlayer,"BuildToolManager")
end
game.Workspace.ChildAdded:connect(function(nchild)
if nchild.Name=='PSVariable' and nchild:IsA('BoolValue') then
IsPersonalServer = true
game:GetService("ScriptContext"):AddCoreScript(16,game.Players.LocalPlayer,"BuildToolManager")
end
end)
if touchEnabled then -- touch devices don't use same control frame
waitForChild(screenGui, 'ControlFrame')
waitForChild(screenGui.ControlFrame, 'BottomLeftControl')
screenGui.ControlFrame.BottomLeftControl.Visible = false
waitForChild(screenGui.ControlFrame, 'TopLeftControl')
screenGui.ControlFrame.TopLeftControl.Visible = false
end

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-- Responsible for giving out tools in personal servers
-- first, lets see if buildTools have already been created
-- create the object in lighting (TODO: move to some sort of "container" object when we have one)
local toolsArray = game.Lighting:FindFirstChild("BuildToolsModel")
local ownerArray = game.Lighting:FindFirstChild("OwnerToolsModel")
local hasBuildTools = false
function getIds(idTable, assetTable)
for i = 1, #idTable do
local model = game:GetService("InsertService"):LoadAsset(idTable[i])
if model then
local children = model:GetChildren()
for i = 1, #children do
if children[i]:IsA("Tool") then
table.insert(assetTable,children[i])
end
end
end
end
end
function storeInLighting(modelName, assetTable)
local model = Instance.new("Model")
model.Archivable = false
model.Name = modelName
for i = 1, #assetTable do
assetTable[i].Parent = model
end
if not game.Lighting:FindFirstChild(modelName) then -- no one beat us to it, we get to insert
model.Parent = game.Lighting
end
end
if not toolsArray then -- no one has made build tools yet, we get to!
local buildToolIds = {}
local ownerToolIds = {}
table.insert(buildToolIds,73089166) -- PartSelectionTool
table.insert(buildToolIds,73089190) -- DeleteTool
table.insert(buildToolIds,73089204) -- CloneTool
table.insert(buildToolIds,73089214) -- RotateTool
table.insert(buildToolIds,73089239) -- ConfigTool
table.insert(buildToolIds,73089259) -- WiringTool
table.insert(buildToolIds,58921588) -- ClassicTool
table.insert(ownerToolIds, 65347268)
-- next, create array of our tools
local buildTools = {}
local ownerTools = {}
getIds(buildToolIds, buildTools)
getIds(ownerToolIds, ownerTools)
storeInLighting("BuildToolsModel",buildTools)
storeInLighting("OwnerToolsModel",ownerTools)
toolsArray = game.Lighting:FindFirstChild("BuildToolsModel")
ownerArray = game.Lighting:FindFirstChild("OwnerToolsModel")
end
local localBuildTools = {}
function giveBuildTools()
if not hasBuildTools then
hasBuildTools = true
local theTools = toolsArray:GetChildren()
for i = 1, #theTools do
local toolClone = theTools[i]:clone()
if toolClone then
toolClone.Parent = game.Players.LocalPlayer.Backpack
table.insert(localBuildTools,toolClone)
end
end
end
end
function giveOwnerTools()
local theOwnerTools = ownerArray:GetChildren()
for i = 1, #theOwnerTools do
local ownerToolClone = theOwnerTools[i]:clone()
if ownerToolClone then
ownerToolClone.Parent = game.Players.LocalPlayer.Backpack
table.insert(localBuildTools,ownerToolClone)
end
end
end
function removeBuildTools()
if hasBuildTools then
hasBuildTools = false
for i = 1, #localBuildTools do
localBuildTools[i].Parent = nil
end
localBuildTools = {}
end
end
if game.Players.LocalPlayer.HasBuildTools then
giveBuildTools()
end
if game.Players.LocalPlayer.PersonalServerRank >= 255 then
giveOwnerTools()
end
local debounce = false
game.Players.LocalPlayer.Changed:connect(function(prop)
if prop == "HasBuildTools" then
while debounce do
wait(0.5)
end
debounce = true
if game.Players.LocalPlayer.HasBuildTools then
giveBuildTools()
else
removeBuildTools()
end
if game.Players.LocalPlayer.PersonalServerRank >= 255 then
giveOwnerTools()
end
debounce = false
elseif prop == "PersonalServerRank" then
if game.Players.LocalPlayer.PersonalServerRank >= 255 then
giveOwnerTools()
elseif game.Players.LocalPlayer.PersonalServerRank <= 0 then
game.Players.LocalPlayer:Remove() -- you're banned, goodbye!
end
end
end)
game.Players.LocalPlayer.CharacterAdded:connect(function()
hasBuildTools = false
if game.Players.LocalPlayer.HasBuildTools then
giveBuildTools()
end
if game.Players.LocalPlayer.PersonalServerRank >= 255 then
giveOwnerTools()
end
end)

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local t = {}
t.Foo =
function()
print("foo")
end
t.Bar =
function()
print("bar")
end
t.Help =
function(funcNameOrFunc)
--input argument can be a string or a function. Should return a description (of arguments and expected side effects)
if funcNameOrFunc == "Foo" or funcNameOrFunc == t.Foo then
return "Function Foo. Arguments: None. Side effect: prints foo"
elseif funcNameOrFunc == "Bar" or funcNameOrFunc == t.Bar then
return "Function Bar. Arguments: None. Side effect: prints bar"
end
end
return t

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-- this script is responsible for keeping the gui proportions under control
local screen = script.Parent
local BottomLeftControl
local BottomRightControl
local TopLeftControl
local BuildTools
local controlFrame = script.Parent:FindFirstChild("ControlFrame")
local loadoutPadding = 43
local currentLoadout
BottomLeftControl = controlFrame:FindFirstChild("BottomLeftControl")
BottomRightControl = controlFrame:FindFirstChild("BottomRightControl")
TopLeftControl = controlFrame:FindFirstChild("TopLeftControl")
currentLoadout = script.Parent:FindFirstChild("CurrentLoadout")
BuildTools = controlFrame:FindFirstChild("BuildTools")
function makeYRelative()
BottomLeftControl.SizeConstraint = 2
BottomRightControl.SizeConstraint = 2
if TopLeftControl then TopLeftControl.SizeConstraint = 2 end
if currentLoadout then currentLoadout.SizeConstraint = 2 end
if BuildTools then BuildTools.Frame.SizeConstraint = 2 end
BottomLeftControl.Position = UDim2.new(0,0,1,-BottomLeftControl.AbsoluteSize.Y)
BottomRightControl.Position = UDim2.new(1,-BottomRightControl.AbsoluteSize.X,1,-BottomRightControl.AbsoluteSize.Y)
end
function makeXRelative()
BottomLeftControl.SizeConstraint = 1
BottomRightControl.SizeConstraint = 1
if TopLeftControl then TopLeftControl.SizeConstraint = 1 end
if currentLoadout then currentLoadout.SizeConstraint = 1 end
if BuildTools then BuildTools.Frame.SizeConstraint = 1 end
BottomLeftControl.Position = UDim2.new(0,0,1,-BottomLeftControl.AbsoluteSize.Y)
BottomRightControl.Position = UDim2.new(1,-BottomRightControl.AbsoluteSize.X,1,-BottomRightControl.AbsoluteSize.Y)
end
local function resize()
if screen.AbsoluteSize.x > screen.AbsoluteSize.y then
makeYRelative()
else
makeXRelative()
end
if currentLoadout then
currentLoadout.Position =
UDim2.new(0,screen.AbsoluteSize.X/2 -currentLoadout.AbsoluteSize.X/2,currentLoadout.Position.Y.Scale,-currentLoadout.AbsoluteSize.Y - loadoutPadding)
end
end
screen.Changed:connect(function(property)
if property == "AbsoluteSize" then
wait()
resize()
end
end)
wait()
resize()
%2%
-- Library Registration Script
-- This script is used to register RbxLua libraries on game servers, so game scripts have
-- access to all of the libraries (otherwise only local scripts do)
local sc = game:GetService("ScriptContext")
local tries = 0
while not sc and tries < 3 do
tries = tries + 1
sc = game:GetService("ScriptContext")
wait(0.2)
end
if sc then
sc:RegisterLibrary("Libraries/RbxGui", "17")
sc:RegisterLibrary("Libraries/RbxGear", "18")
sc:RegisterLibrary("Libraries/RbxUtility", "19")
sc:RegisterLibrary("Libraries/RbxStamper", "20")
sc:LibraryRegistrationComplete()
else
print("failed to find script context, libraries did not load")
end

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-- creates the in-game gui sub menus for property tools
-- written 9/27/2010 by Ben (jeditkacheff)
local gui = script.Parent
if gui:FindFirstChild("ControlFrame") then
gui = gui:FindFirstChild("ControlFrame")
end
local currentlySelectedButton = nil
local localAssetBase = "rbxasset://textures/ui/"
local selectedButton = Instance.new("ObjectValue")
selectedButton.RobloxLocked = true
selectedButton.Name = "SelectedButton"
selectedButton.Parent = gui.BuildTools
local closeButton = Instance.new("ImageButton")
closeButton.Name = "CloseButton"
closeButton.RobloxLocked = true
closeButton.BackgroundTransparency = 1
closeButton.Image = localAssetBase .. "CloseButton.png"
closeButton.ZIndex = 2
closeButton.Size = UDim2.new(0.2,0,0.05,0)
closeButton.AutoButtonColor = false
closeButton.Position = UDim2.new(0.75,0,0.01,0)
function setUpCloseButtonState(button)
button.MouseEnter:connect(function()
button.Image = localAssetBase .. "CloseButton_dn.png"
end)
button.MouseLeave:connect(function()
button.Image = localAssetBase .. "CloseButton.png"
end)
button.MouseButton1Click:connect(function()
button.ClosedState.Value = true
button.Image = localAssetBase .. "CloseButton.png"
end)
end
-- nice selection animation
function fadeInButton(button)
if currentlySelectedButton ~= nil then
currentlySelectedButton.Selected = false
currentlySelectedButton.ZIndex = 2
currentlySelectedButton.Frame.BackgroundTransparency = 1
end
local speed = 0.1
button.ZIndex = 3
while button.Frame.BackgroundTransparency > 0 do
button.Frame.BackgroundTransparency = button.Frame.BackgroundTransparency - speed
wait()
end
button.Selected = true
currentlySelectedButton = button
selectedButton.Value = currentlySelectedButton
end
------------------------------- create the color selection sub menu -----------------------------------
local paintMenu = Instance.new("ImageLabel")
local paintTool = gui.BuildTools.Frame.PropertyTools.PaintTool
paintMenu.Name = "PaintMenu"
paintMenu.RobloxLocked = true
paintMenu.Parent = paintTool
paintMenu.Position = UDim2.new(-2.7,0,-3,0)
paintMenu.Size = UDim2.new(2.5,0,10,0)
paintMenu.BackgroundTransparency = 1
paintMenu.ZIndex = 2
paintMenu.Image = localAssetBase .. "PaintMenu.png"
local paintColorButton = Instance.new("ImageButton")
paintColorButton.RobloxLocked = true
paintColorButton.BorderSizePixel = 0
paintColorButton.ZIndex = 2
paintColorButton.Size = UDim2.new(0.200000003, 0,0.0500000007, 0)
local selection = Instance.new("Frame")
selection.RobloxLocked = true
selection.BorderSizePixel = 0
selection.BackgroundColor3 = Color3.new(1,1,1)
selection.BackgroundTransparency = 1
selection.ZIndex = 2
selection.Size = UDim2.new(1.1,0,1.1,0)
selection.Position = UDim2.new(-0.05,0,-0.05,0)
selection.Parent = paintColorButton
local header = 0.08
local spacing = 18
local count = 1
function findNextColor()
colorName = tostring(BrickColor.new(count))
while colorName == "Medium stone grey" do
count = count + 1
colorName = tostring(BrickColor.new(count))
end
return count
end
for i = 0,15 do
for j = 1, 4 do
newButton = paintColorButton:clone()
newButton.RobloxLocked = true
newButton.BackgroundColor3 = BrickColor.new(findNextColor()).Color
newButton.Name = tostring(BrickColor.new(count))
count = count + 1
if j == 1 then newButton.Position = UDim2.new(0.08,0,i/spacing + header,0)
elseif j == 2 then newButton.Position = UDim2.new(0.29,0,i/spacing + header,0)
elseif j == 3 then newButton.Position = UDim2.new(0.5,0,i/spacing + header,0)
elseif j == 4 then newButton.Position = UDim2.new(0.71,0,i/spacing + header,0) end
newButton.Parent = paintMenu
end
end
local paintButtons = paintMenu:GetChildren()
for i = 1, #paintButtons do
paintButtons[i].MouseButton1Click:connect(function()
fadeInButton(paintButtons[i])
end)
end
local paintCloseButton = closeButton:clone()
paintCloseButton.RobloxLocked = true
paintCloseButton.Parent = paintMenu
local closedState = Instance.new("BoolValue")
closedState.RobloxLocked = true
closedState.Name = "ClosedState"
closedState.Parent = paintCloseButton
setUpCloseButtonState(paintCloseButton)
------------------------------- create the material selection sub menu -----------------------------------
local materialMenu = Instance.new("ImageLabel")
local materialTool = gui.BuildTools.Frame.PropertyTools.MaterialSelector
materialMenu.RobloxLocked = true
materialMenu.Name = "MaterialMenu"
materialMenu.Position = UDim2.new(-4,0,-3,0)
materialMenu.Size = UDim2.new(2.5,0,6.5,0)
materialMenu.BackgroundTransparency = 1
materialMenu.ZIndex = 2
materialMenu.Image = localAssetBase .. "MaterialMenu.png"
materialMenu.Parent = materialTool
local textures = {"Plastic","Wood","Slate","CorrodedMetal","Ice","Grass","Foil","DiamondPlate","Concrete"}
local materialButtons = {}
local materialButton = Instance.new("ImageButton")
materialButton.RobloxLocked = true
materialButton.BackgroundTransparency = 1
materialButton.Size = UDim2.new(0.400000003, 0,0.16, 0)
materialButton.ZIndex = 2
selection.Parent = materialButton
local current = 1
function getTextureAndName(button)
if current > #textures then
button:remove()
return false
end
button.Image = localAssetBase .. textures[current] .. ".png"
button.Name = textures[current]
current = current + 1
return true
end
local ySpacing = 0.10
local xSpacing = 0.07
for i = 1,5 do
for j = 1,2 do
local button = materialButton:clone()
button.RobloxLocked = true
button.Position = UDim2.new((j -1)/2.2 + xSpacing,0,ySpacing + (i - 1)/5.5,0)
if getTextureAndName(button) then button.Parent = materialMenu else button:remove() end
table.insert(materialButtons,button)
end
end
for i = 1, #materialButtons do
materialButtons[i].MouseButton1Click:connect(function()
fadeInButton(materialButtons[i])
end)
end
local materialCloseButton = closeButton:clone()
materialCloseButton.RobloxLocked = true
materialCloseButton.Size = UDim2.new(0.2,0,0.08,0)
materialCloseButton.Parent = materialMenu
local closedState = Instance.new("BoolValue")
closedState.RobloxLocked = true
closedState.Name = "ClosedState"
closedState.Parent = materialCloseButton
setUpCloseButtonState(materialCloseButton)
------------------------------- create the surface selection sub menu -----------------------------------
local surfaceMenu = Instance.new("ImageLabel")
local surfaceTool = gui.BuildTools.Frame.PropertyTools.InputSelector
surfaceMenu.RobloxLocked = true
surfaceMenu.Name = "SurfaceMenu"
surfaceMenu.Position = UDim2.new(-2.6,0,-4,0)
surfaceMenu.Size = UDim2.new(2.5,0,5.5,0)
surfaceMenu.BackgroundTransparency = 1
surfaceMenu.ZIndex = 2
surfaceMenu.Image = localAssetBase .. "SurfaceMenu.png"
surfaceMenu.Parent = surfaceTool
textures = {"Smooth", "Studs", "Inlets", "Universal", "Glue", "Weld", "Hinge", "Motor"}
current = 1
local surfaceButtons = {}
local surfaceButton = Instance.new("ImageButton")
surfaceButton.RobloxLocked = true
surfaceButton.BackgroundTransparency = 1
surfaceButton.Size = UDim2.new(0.400000003, 0,0.19, 0)
surfaceButton.ZIndex = 2
selection.Parent = surfaceButton
local ySpacing = 0.14
local xSpacing = 0.07
for i = 1,4 do
for j = 1,2 do
local button = surfaceButton:clone()
button.RobloxLocked = true
button.Position = UDim2.new((j -1)/2.2 + xSpacing,0,ySpacing + (i - 1)/4.6,0)
getTextureAndName(button)
button.Parent = surfaceMenu
table.insert(surfaceButtons,button)
end
end
for i = 1, #surfaceButtons do
surfaceButtons[i].MouseButton1Click:connect(function()
fadeInButton(surfaceButtons[i])
end)
end
local surfaceMenuCloseButton = closeButton:clone()
surfaceMenuCloseButton.RobloxLocked = true
surfaceMenuCloseButton.Size = UDim2.new(0.2,0,0.09,0)
surfaceMenuCloseButton.Parent = surfaceMenu
local closedState = Instance.new("BoolValue")
closedState.RobloxLocked = true
closedState.Name = "ClosedState"
closedState.Parent = surfaceMenuCloseButton
setUpCloseButtonState(surfaceMenuCloseButton)
if game.CoreGui.Version >= 2 then
local function setupTweenTransition(button, menu, outXScale, inXScale)
button.Changed:connect(
function(property)
if property ~= "Selected" then
return
end
if button.Selected then
menu:TweenPosition(UDim2.new(inXScale, menu.Position.X.Offset, menu.Position.Y.Scale, menu.Position.Y.Offset),
Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true)
else
menu:TweenPosition(UDim2.new(outXScale, menu.Position.X.Offset, menu.Position.Y.Scale, menu.Position.Y.Offset),
Enum.EasingDirection.In, Enum.EasingStyle.Quart, 0.5, true)
end
end)
end
setupTweenTransition(paintTool, paintMenu, -2.7, 2.6)
setupTweenTransition(surfaceTool, surfaceMenu, -2.6, 2.6)
setupTweenTransition(materialTool, materialMenu, -4, 1.4)
end
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-- Creates the tool tips for the new gui!
local controlFrame = script.Parent:FindFirstChild("ControlFrame")
local topLeftControl
local bottomLeftControl
local bottomRightControl
if controlFrame then
topLeftControl = controlFrame:FindFirstChild("TopLeftControl")
bottomLeftControl = controlFrame:FindFirstChild("BottomLeftControl")
bottomRightControl = controlFrame:FindFirstChild("BottomRightControl")
else
topLeftControl = script.Parent:FindFirstChild("TopLeftControl")
bottomLeftControl = script.Parent:FindFirstChild("BottomLeftControl")
bottomRightControl = script.Parent:FindFirstChild("BottomRightControl")
end
local frame = Instance.new("TextLabel")
frame.RobloxLocked = true
frame.Name = "ToolTip"
frame.Text = "Hi! I'm a ToolTip!"
frame.Font = Enum.Font.ArialBold
frame.FontSize = Enum.FontSize.Size12
frame.TextColor3 = Color3.new(1,1,1)
frame.BorderSizePixel = 0
frame.ZIndex = 10
frame.Size = UDim2.new(2,0,1,0)
frame.Position = UDim2.new(1,0,0,0)
frame.BackgroundColor3 = Color3.new(0,0,0)
frame.BackgroundTransparency = 1
frame.TextTransparency = 1
frame.TextWrap = true
local inside = Instance.new("BoolValue")
inside.RobloxLocked = true
inside.Name = "inside"
inside.Value = false
inside.Parent = frame
function setUpListeners(frame)
local fadeSpeed = 0.1
frame.Parent.MouseEnter:connect(function()
frame.inside.Value = true
wait(1.2)
if frame.inside.Value then
while frame.inside.Value and frame.BackgroundTransparency > 0 do
frame.BackgroundTransparency = frame.BackgroundTransparency - fadeSpeed
frame.TextTransparency = frame.TextTransparency - fadeSpeed
wait()
end
end
end)
frame.Parent.MouseLeave:connect(function()
frame.inside.Value = false
frame.BackgroundTransparency = 1
frame.TextTransparency = 1
end)
frame.Parent.MouseButton1Click:connect(function()
frame.inside.Value = false
frame.BackgroundTransparency = 1
frame.TextTransparency = 1
end)
end
----------------- set up Top Left Tool Tips --------------------------
if topLeftControl then
local topLeftChildren = topLeftControl:GetChildren()
for i = 1, #topLeftChildren do
if topLeftChildren[i].Name == "Help" then
local helpTip = frame:clone()
helpTip.RobloxLocked = true
helpTip.Text = "Help"
helpTip.Parent = topLeftChildren[i]
setUpListeners(helpTip)
end
end
end
---------------- set up Bottom Left Tool Tips -------------------------
local bottomLeftChildren = bottomLeftControl:GetChildren()
for i = 1, #bottomLeftChildren do
if bottomLeftChildren[i].Name == "Exit" then
local exitTip = frame:clone()
exitTip.RobloxLocked = true
exitTip.Text = "Leave Place"
exitTip.Position = UDim2.new(0,0,-1,0)
exitTip.Size = UDim2.new(1,0,1,0)
exitTip.Parent = bottomLeftChildren[i]
setUpListeners(exitTip)
elseif bottomLeftChildren[i].Name == "TogglePlayMode" then
local playTip = frame:clone()
playTip.RobloxLocked = true
playTip.Text = "Roblox Studio"
playTip.Position = UDim2.new(0,0,-1,0)
playTip.Parent = bottomLeftChildren[i]
setUpListeners(playTip)
elseif bottomLeftChildren[i].Name == "ToolButton" then
local toolTip = frame:clone()
toolTip.RobloxLocked = true
toolTip.Text = "Build Tools"
toolTip.Position = UDim2.new(0,0,-1,0)
toolTip.Parent = bottomLeftChildren[i]
setUpListeners(toolTip)
elseif bottomLeftChildren[i].Name == "SettingsButton" then
local toolTip = frame:clone()
toolTip.RobloxLocked = true
toolTip.Text = "Settings"
toolTip.Position = UDim2.new(0,0,-1,0)
toolTip.Parent = bottomLeftChildren[i]
setUpListeners(toolTip)
end
end
---------------- set up Bottom Right Tool Tips -------------------------
local bottomRightChildren = bottomRightControl:GetChildren()
for i = 1, #bottomRightChildren do
if bottomRightChildren[i].Name == "ToggleFullScreen" then
local fullScreen = frame:clone()
fullScreen.RobloxLocked = true
fullScreen.Text = "Fullscreen"
fullScreen.Position = UDim2.new(-1,0,-1,0)
fullScreen.Size = UDim2.new(2.4,0,1,0)
fullScreen.Parent = bottomRightChildren[i]
setUpListeners(fullScreen)
elseif bottomRightChildren[i].Name == "ReportAbuse" then
local abuseTip = frame:clone()
abuseTip.RobloxLocked = true
abuseTip.Text = "Report Abuse"
abuseTip.Position = UDim2.new(0,0,-1,0)
abuseTip.Parent = bottomRightChildren[i]
setUpListeners(abuseTip)
elseif bottomRightChildren[i].Name == "Screenshot" then
local shotTip = frame:clone()
shotTip.RobloxLocked = true
shotTip.Text = "Screenshot"
shotTip.Position = UDim2.new(0,0,-1,0)
shotTip.Size = UDim2.new(2.1,0,1,0)
shotTip.Parent = bottomRightChildren[i]
setUpListeners(shotTip)
elseif bottomRightChildren[i].Name:find("Camera") ~= nil then
local cameraTip = frame:clone()
cameraTip.RobloxLocked = true
cameraTip.Text = "Camera View"
if bottomRightChildren[i].Name:find("Zoom") then
cameraTip.Position = UDim2.new(-1,0,-1.5)
else
cameraTip.Position = UDim2.new(0,0,-1.5,0)
end
cameraTip.Size = UDim2.new(2,0,1.25,0)
cameraTip.Parent = bottomRightChildren[i]
setUpListeners(cameraTip)
elseif bottomRightChildren[i].Name == "RecordToggle" then
local recordTip = frame:clone()
recordTip.RobloxLocked = true
recordTip.Text = "Take Video"
recordTip.Position = UDim2.new(0,0,-1.1,0)
recordTip.Size = UDim2.new(1,0,1,0)
recordTip.Parent = bottomRightChildren[i]
setUpListeners(recordTip)
elseif bottomRightChildren[i].Name == "Help" then
print("found help in bottom right")
local helpTip = frame:clone()
helpTip.RobloxLocked = true
helpTip.Text = "Help"
helpTip.Position = UDim2.new(-0.5,0,-1,0)
helpTip.Size = UDim2.new(1.5,0,1,0)
helpTip.Parent = bottomRightChildren[i]
setUpListeners(helpTip)
end
end
%4%
local controlFrame = script.Parent:FindFirstChild("ControlFrame")
if not controlFrame then return end
local topLeftControl = controlFrame:FindFirstChild("TopLeftControl")
local bottomLeftControl = controlFrame:FindFirstChild("BottomLeftControl")
local bottomRightControl = controlFrame:FindFirstChild("BottomRightControl")
local frameTip = Instance.new("TextLabel")
frameTip.Name = "ToolTip"
frameTip.Text = ""
frameTip.Font = Enum.Font.ArialBold
frameTip.FontSize = Enum.FontSize.Size12
frameTip.TextColor3 = Color3.new(1,1,1)
frameTip.BorderSizePixel = 0
frameTip.ZIndex = 10
frameTip.Size = UDim2.new(2,0,1,0)
frameTip.Position = UDim2.new(1,0,0,0)
frameTip.BackgroundColor3 = Color3.new(0,0,0)
frameTip.BackgroundTransparency = 1
frameTip.TextTransparency = 1
frameTip.TextWrap = true
local inside = Instance.new("BoolValue")
inside.Name = "inside"
inside.Value = false
inside.Parent = frameTip
function setUpListeners(frameToListen)
local fadeSpeed = 0.1
frameToListen.Parent.MouseEnter:connect(function()
if frameToListen:FindFirstChild("inside") then
frameToListen.inside.Value = true
wait(1.2)
if frameToListen.inside.Value then
while frameToListen.inside.Value and frameToListen.BackgroundTransparency > 0 do
frameToListen.BackgroundTransparency = frameToListen.BackgroundTransparency - fadeSpeed
frameToListen.TextTransparency = frameToListen.TextTransparency - fadeSpeed
wait()
end
end
end
end)
function killTip(killFrame)
killFrame.inside.Value = false
killFrame.BackgroundTransparency = 1
killFrame.TextTransparency = 1
end
frameToListen.Parent.MouseLeave:connect(function() killTip(frameToListen) end)
frameToListen.Parent.MouseButton1Click:connect(function() killTip(frameToListen) end)
end
function createSettingsButtonTip(parent)
if parent == nil then
parent = bottomLeftControl:FindFirstChild("SettingsButton")
end
local toolTip = frameTip:clone()
toolTip.RobloxLocked = true
toolTip.Text = "Settings/Leave Game"
toolTip.Position = UDim2.new(0,0,0,-18)
toolTip.Size = UDim2.new(0,120,0,20)
toolTip.Parent = parent
setUpListeners(toolTip)
end
wait(5) -- make sure we are loaded in, won't need tool tips for first 5 seconds anyway
---------------- set up Bottom Left Tool Tips -------------------------
local bottomLeftChildren = bottomLeftControl:GetChildren()
local hasSettingsTip = false
for i = 1, #bottomLeftChildren do
if bottomLeftChildren[i].Name == "Exit" then
local exitTip = frameTip:clone()
exitTip.RobloxLocked = true
exitTip.Text = "Leave Place"
exitTip.Position = UDim2.new(0,0,-1,0)
exitTip.Size = UDim2.new(1,0,1,0)
exitTip.Parent = bottomLeftChildren[i]
setUpListeners(exitTip)
elseif bottomLeftChildren[i].Name == "SettingsButton" then
hasSettingsTip = true
createSettingsButtonTip(bottomLeftChildren[i])
end
end
---------------- set up Bottom Right Tool Tips -------------------------
local bottomRightChildren = bottomRightControl:GetChildren()
for i = 1, #bottomRightChildren do
if bottomRightChildren[i].Name:find("Camera") ~= nil then
local cameraTip = frameTip:clone()
cameraTip.RobloxLocked = true
cameraTip.Text = "Camera View"
if bottomRightChildren[i].Name:find("Zoom") then
cameraTip.Position = UDim2.new(-1,0,-1.5)
else
cameraTip.Position = UDim2.new(0,0,-1.5,0)
end
cameraTip.Size = UDim2.new(2,0,1.25,0)
cameraTip.Parent = bottomRightChildren[i]
setUpListeners(cameraTip)
end
end

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%52177590%
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Script" referent="RBX0">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Health</string>
<ProtectedString name="Source">function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = parent.ChildAdded:wait()
if child.Name==childName then return child end
end
end
-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
local regening = false
-- regeneration
function regenHealth()
if regening then return end
regening = true
while Humanoid.Health &lt; Humanoid.MaxHealth do
local s = wait(1)
local health = Humanoid.Health
if health &gt; 0 and health &lt; Humanoid.MaxHealth then
local newHealthDelta = 0.01 * s * Humanoid.MaxHealth
health = health + newHealthDelta
Humanoid.Health = math.min(health,Humanoid.MaxHealth)
end
end
if Humanoid.Health &gt; Humanoid.MaxHealth then
Humanoid.Health = Humanoid.MaxHealth
end
regening = false
end
Humanoid.HealthChanged:connect(regenHealth)
</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Script" referent="RBX1">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">HealthScript v3.1</string>
<ProtectedString name="Source">local HealthGUI_prototype = script:FindFirstChild(&quot;HealthGUI&quot;)
local lastHealth = 100
local lastHealth2 = 100
local maxWidth = 0.96
local humanoid = script.Parent.Humanoid
if (humanoid == nil) then
print(&quot;ERROR: no humanoid found in &apos;HealthScript v3.1&apos;&quot;)
end
function CreateGUI()
local p = game.Players:GetPlayerFromCharacter(humanoid.Parent)
HealthGUI_prototype.Parent = p.PlayerGui
end
function UpdateGUI(health)
tray = HealthGUI_prototype.tray
local width = (health / humanoid.MaxHealth) * maxWidth
local height = 0.83
local lastX = tray.bar.Position.X.Scale
local x = 0.019 + (maxWidth - width)
local y = 0.1
tray.bar.Position = UDim2.new(x,0,y, 0)
tray.bar.Size = UDim2.new(width, 0, height, 0)
-- If more than 1/4 health, bar = green. Else, bar = red.
if( (health / humanoid.MaxHealth) &gt; 0.25 ) then
tray.barRed.Size = UDim2.new(0, 0, 0, 0)
else
tray.barRed.Position = tray.bar.Position
tray.barRed.Size = tray.bar.Size
tray.bar.Size = UDim2.new(0, 0, 0, 0)
end
if ( (lastHealth - health) &gt; (humanoid.MaxHealth / 10) ) then
lastHealth = health
if humanoid.Health ~= humanoid.MaxHealth then
delay(0,function()
AnimateHurtOverlay()
end)
delay(0,function()
AnimateBars(x, y, lastX, height)
end)
end
else
lastHealth = health
end
end
function HealthChanged(health)
UpdateGUI(health)
if ( (lastHealth2 - health) &gt; (humanoid.MaxHealth / 10) ) then
lastHealth2 = health
else
lastHealth2 = health
end
end
function AnimateBars(x, y, lastX, height)
tray = HealthGUI_prototype.tray
local width = math.abs(x - lastX)
if( x &gt; lastX ) then
x = lastX
end
tray.bar2.Position = UDim2.new(x,0, y, 0)
tray.bar2.Size = UDim2.new(width, 0, height, 0)
tray.bar2.BackgroundTransparency = 0
local GBchannels = 1
local j = 0.2
local i_total = 30
for i=1,i_total do
-- Increment Values
if (GBchannels &lt; 0.2) then
j = -j
end
GBchannels = GBchannels + j
if (i &gt; (i_total - 10)) then
tray.bar2.BackgroundTransparency = tray.bar2.BackgroundTransparency + 0.1
end
tray.bar2.BackgroundColor3 = Color3.new(1, GBchannels, GBchannels)
wait(0.02)
end
end
function AnimateHurtOverlay()
-- Start:
-- overlay.Position = UDim2.new(0, 0, 0, -22)
-- overlay.Size = UDim2.new(1, 0, 1.15, 30)
-- Finish:
-- overlay.Position = UDim2.new(-2, 0, -2, -22)
-- overlay.Size = UDim2.new(4.5, 0, 4.65, 30)
overlay = HealthGUI_prototype.hurtOverlay
overlay.Position = UDim2.new(-2, 0, -2, -22)
overlay.Size = UDim2.new(4.5, 0, 4.65, 30)
-- Animate In, fast
local i_total = 2
local wiggle_total = 0
local wiggle_i = 0.02
for i=1,i_total do
overlay.Position = UDim2.new( (-2 + (2 * (i/i_total)) + wiggle_total/2), 0, (-2 + (2 * (i/i_total)) + wiggle_total/2), -22 )
overlay.Size = UDim2.new( (4.5 - (3.5 * (i/i_total)) + wiggle_total), 0, (4.65 - (3.5 * (i/i_total)) + wiggle_total), 30 )
wait(0.01)
end
i_total = 30
wait(0.03)
-- Animate Out, slow
for i=1,i_total do
if( math.abs(wiggle_total) &gt; (wiggle_i * 3) ) then
wiggle_i = -wiggle_i
end
wiggle_total = wiggle_total + wiggle_i
overlay.Position = UDim2.new( (0 - (2 * (i/i_total)) + wiggle_total/2), 0, (0 - (2 * (i/i_total)) + wiggle_total/2), -22 )
overlay.Size = UDim2.new( (1 + (3.5 * (i/i_total)) + wiggle_total), 0, (1.15 + (3.5 * (i/i_total)) + wiggle_total), 30 )
wait(0.01)
end
-- Hide after we&apos;re done
overlay.Position = UDim2.new(10, 0, 0, 0)
end
CreateGUI()
humanoid.HealthChanged:connect(HealthChanged)
humanoid.Died:connect(function() HealthChanged(0) end)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
<Item class="GuiMain" referent="RBX2">
<Properties>
<string name="Name">HealthGUI</string>
<bool name="archivable">true</bool>
</Properties>
<Item class="ImageLabel" referent="RBX3">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4290164919</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="Draggable">false</bool>
<Content name="Image"><url>rbxasset://Textures/34854607</url></Content>
<string name="Name">hurtOverlay</string>
<UDim2 name="Position">
<XS>2</XS>
<XO>0</XO>
<YS>0</YS>
<YO>-22</YO>
</UDim2>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>1.1500001</YS>
<YO>30</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Frame" referent="RBX4">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4285215356</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="Draggable">false</bool>
<string name="Name">tray</string>
<UDim2 name="Position">
<XS>0.5</XS>
<XO>-44</XO>
<YS>1</YS>
<YO>-26</YO>
</UDim2>
<UDim2 name="Size">
<XS>0</XS>
<XO>170</XO>
<YS>0</YS>
<YO>18</YO>
</UDim2>
<token name="SizeConstraint">2</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="ImageLabel" referent="RBX5">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294967295</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="Draggable">false</bool>
<Content name="Image"><url>rbxasset://Textures/35238000</url></Content>
<string name="Name">bkg</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ImageLabel" referent="RBX6">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294967295</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="Draggable">false</bool>
<Content name="Image"><url>rbxasset://Textures/35238036</url></Content>
<string name="Name">barRed</string>
<UDim2 name="Position">
<XS>0.0189999994</XS>
<XO>0</XO>
<YS>0.100000001</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Frame" referent="RBX7">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294967295</Color3>
<float name="BackgroundTransparency">1.00000012</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">0</int>
<bool name="Draggable">false</bool>
<string name="Name">bar2</string>
<UDim2 name="Position">
<XS>0.0189999994</XS>
<XO>0</XO>
<YS>0.100000001</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.192000002</XS>
<XO>0</XO>
<YS>0.829999983</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ImageLabel" referent="RBX8">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294967295</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="Draggable">false</bool>
<Content name="Image"><url>rbxasset://Textures/35238053</url></Content>
<string name="Name">bar</string>
<UDim2 name="Position">
<XS>0.0189999994</XS>
<XO>0</XO>
<YS>0.100000001</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.959999979</XS>
<XO>0</XO>
<YS>0.829999983</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ImageLabel" referent="RBX9">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294967295</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">0</int>
<bool name="Draggable">false</bool>
<Content name="Image"><url>rbxasset://Textures/34816363</url></Content>
<string name="Name">label</string>
<UDim2 name="Position">
<XS>0.680000007</XS>
<XO>0</XO>
<YS>0.300000012</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.25</XS>
<XO>0</XO>
<YS>0.349999994</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
</Item>
</Item>
</roblox>

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%8%
--build our gui
local popupFrame = Instance.new("Frame")
popupFrame.Position = UDim2.new(0.5,-165,0.5,-175)
popupFrame.Size = UDim2.new(0,330,0,350)
popupFrame.Style = Enum.FrameStyle.RobloxRound
popupFrame.ZIndex = 4
popupFrame.Name = "Popup"
popupFrame.Visible = false
popupFrame.Parent = script.Parent
local darken = popupFrame:clone()
darken.Size = UDim2.new(1,16,1,16)
darken.Position = UDim2.new(0,-8,0,-8)
darken.Name = "Darken"
darken.ZIndex = 1
darken.Parent = popupFrame
local acceptButton = Instance.new("TextButton")
acceptButton.Position = UDim2.new(0,20,0,270)
acceptButton.Size = UDim2.new(0,100,0,50)
acceptButton.Font = Enum.Font.ArialBold
acceptButton.FontSize = Enum.FontSize.Size24
acceptButton.Style = Enum.ButtonStyle.RobloxButton
acceptButton.TextColor3 = Color3.new(248/255,248/255,248/255)
acceptButton.Text = "Yes"
acceptButton.ZIndex = 5
acceptButton.Name = "AcceptButton"
acceptButton.Parent = popupFrame
local declineButton = acceptButton:clone()
declineButton.Position = UDim2.new(1,-120,0,270)
declineButton.Text = "No"
declineButton.Name = "DeclineButton"
declineButton.Parent = popupFrame
local popupImage = Instance.new("ImageLabel")
popupImage.BackgroundTransparency = 1
popupImage.Position = UDim2.new(0.5,-140,0,0)
popupImage.Size = UDim2.new(0,280,0,280)
popupImage.ZIndex = 3
popupImage.Name = "PopupImage"
popupImage.Parent = popupFrame
local backing = Instance.new("ImageLabel")
backing.BackgroundTransparency = 1
backing.Size = UDim2.new(1,0,1,0)
backing.Image = "http://www.youtube.pengin.xyz/asset/?id=47574181"
backing.Name = "Backing"
backing.ZIndex = 2
backing.Parent = popupImage
local popupText = Instance.new("TextLabel")
popupText.Name = "PopupText"
popupText.Size = UDim2.new(1,0,0.8,0)
popupText.Font = Enum.Font.ArialBold
popupText.FontSize = Enum.FontSize.Size36
popupText.BackgroundTransparency = 1
popupText.Text = "Hello I'm a popup"
popupText.TextColor3 = Color3.new(248/255,248/255,248/255)
popupText.TextWrap = true
popupText.ZIndex = 5
popupText.Parent = popupFrame
script:remove()
%8%
function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
waitForProperty(game.Players,"LocalPlayer")
waitForChild(script.Parent,"Popup")
waitForChild(script.Parent.Popup,"AcceptButton")
script.Parent.Popup.AcceptButton.Modal = true
local localPlayer = game.Players.LocalPlayer
local acceptedTeleport = Instance.new("IntValue")
local friendRequestBlacklist = {}
local teleportEnabled = true
local makePopupInvisible = function()
if script.Parent.Popup then script.Parent.Popup.Visible = false end
end
function makeFriend(fromPlayer,toPlayer)
local popup = script.Parent:FindFirstChild("Popup")
if popup == nil then return end -- there is no popup!
if popup.Visible then return end -- currently popping something, abort!
if friendRequestBlacklist[fromPlayer] then return end -- previously cancelled friend request, we don't want it!
popup.PopupText.Text = "Accept Friend Request from " .. tostring(fromPlayer.Name) .. "?"
popup.PopupImage.Image = "http://www.roblox.com/thumbs/avatar.ashx?userId="..tostring(fromPlayer.userId).."&x=352&y=352"
showTwoButtons()
popup.Visible = true
popup.AcceptButton.Text = "Accept"
popup.DeclineButton.Text = "Decline"
popup:TweenSize(UDim2.new(0,330,0,350),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true)
local yesCon, noCon
yesCon = popup.AcceptButton.MouseButton1Click:connect(function()
popup.Visible = false
toPlayer:RequestFriendship(fromPlayer)
if yesCon then yesCon:disconnect() end
if noCon then noCon:disconnect() end
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
noCon = popup.DeclineButton.MouseButton1Click:connect(function()
popup.Visible = false
toPlayer:RevokeFriendship(fromPlayer)
friendRequestBlacklist[fromPlayer] = true
print("pop up blacklist")
if yesCon then yesCon:disconnect() end
if noCon then noCon:disconnect() end
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
end
game.Players.FriendRequestEvent:connect(function(fromPlayer,toPlayer,event)
-- if this doesn't involve me, then do nothing
if fromPlayer ~= localPlayer and toPlayer ~= localPlayer then return end
if fromPlayer == localPlayer then
if event == Enum.FriendRequestEvent.Accept then
game:GetService("GuiService"):SendNotification("You are Friends",
"With " .. toPlayer.Name .. "!",
"http://www.roblox.com/thumbs/avatar.ashx?userId="..tostring(toPlayer.userId).."&x=48&y=48",
5,
function()
end)
end
elseif toPlayer == localPlayer then
if event == Enum.FriendRequestEvent.Issue then
if friendRequestBlacklist[fromPlayer] then return end -- previously cancelled friend request, we don't want it!
game:GetService("GuiService"):SendNotification("Friend Request",
"From " .. fromPlayer.Name,
"http://www.roblox.com/thumbs/avatar.ashx?userId="..tostring(fromPlayer.userId).."&x=48&y=48",
8,
function()
makeFriend(fromPlayer,toPlayer)
end)
elseif event == Enum.FriendRequestEvent.Accept then
game:GetService("GuiService"):SendNotification("You are Friends",
"With " .. fromPlayer.Name .. "!",
"http://www.roblox.com/thumbs/avatar.ashx?userId="..tostring(fromPlayer.userId).."&x=48&y=48",
5,
function()
end)
end
end
end)
function showOneButton()
local popup = script.Parent:FindFirstChild("Popup")
if popup then
popup.OKButton.Visible = true
popup.DeclineButton.Visible = false
popup.AcceptButton.Visible = false
end
end
function showTwoButtons()
local popup = script.Parent:FindFirstChild("Popup")
if popup then
popup.OKButton.Visible = false
popup.DeclineButton.Visible = true
popup.AcceptButton.Visible = true
end
end
if teleportEnabled then
game:GetService("TeleportService").ErrorCallback = function(message)
local popup = script.Parent:FindFirstChild("Popup")
showOneButton()
popup.PopupText.Text = message
local clickCon
clickCon = popup.OKButton.MouseButton1Click:connect(function()
if clickCon then clickCon:disconnect() end
game.GuiService:RemoveCenterDialog(script.Parent:FindFirstChild("Popup"))
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
game.GuiService:AddCenterDialog(script.Parent:FindFirstChild("Popup"), Enum.CenterDialogType.QuitDialog,
--ShowFunction
function()
showOneButton()
script.Parent:FindFirstChild("Popup").Visible = true
popup:TweenSize(UDim2.new(0,330,0,350),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true)
end,
--HideFunction
function()
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
end
game:GetService("TeleportService").ConfirmationCallback = function(message, placeId, spawnName)
local popup = script.Parent:FindFirstChild("Popup")
popup.PopupText.Text = message
popup.PopupImage.Image = ""
local yesCon, noCon
local function killCons()
if yesCon then yesCon:disconnect() end
if noCon then noCon:disconnect() end
game.GuiService:RemoveCenterDialog(script.Parent:FindFirstChild("Popup"))
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end
yesCon = popup.AcceptButton.MouseButton1Click:connect(function()
killCons()
local success, err = pcall(function() game:GetService("TeleportService"):TeleportImpl(placeId,spawnName) end)
if not success then
showOneButton()
popup.PopupText.Text = err
local clickCon
clickCon = popup.OKButton.MouseButton1Click:connect(function()
if clickCon then clickCon:disconnect() end
game.GuiService:RemoveCenterDialog(script.Parent:FindFirstChild("Popup"))
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
game.GuiService:AddCenterDialog(script.Parent:FindFirstChild("Popup"), Enum.CenterDialogType.QuitDialog,
--ShowFunction
function()
showOneButton()
script.Parent:FindFirstChild("Popup").Visible = true
popup:TweenSize(UDim2.new(0,330,0,350),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true)
end,
--HideFunction
function()
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
end
end)
noCon = popup.DeclineButton.MouseButton1Click:connect(function()
killCons()
local success = pcall(function() game:GetService("TeleportService"):TeleportCancel() end)
end)
local centerDialogSuccess = pcall(function() game.GuiService:AddCenterDialog(script.Parent:FindFirstChild("Popup"), Enum.CenterDialogType.QuitDialog,
--ShowFunction
function()
showTwoButtons()
popup.AcceptButton.Text = "Leave"
popup.DeclineButton.Text = "Stay"
script.Parent:FindFirstChild("Popup").Visible = true
popup:TweenSize(UDim2.new(0,330,0,350),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true)
end,
--HideFunction
function()
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
end)
if centerDialogSuccess == false then
script.Parent:FindFirstChild("Popup").Visible = true
popup.AcceptButton.Text = "Leave"
popup.DeclineButton.Text = "Stay"
popup:TweenSize(UDim2.new(0,330,0,350),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true)
end
return true
end
end

File diff suppressed because it is too large Load Diff

View File

@ -4,7 +4,7 @@ ob_start();
function sign($data) {
$PrivKey = file_get_contents("./PrivKey.pem");
openssl_sign($data, $signature, $PrivKey, OPENSSL_ALGO_SHA1);
echo sprintf("%%%s%%%s", base64_encode($signature), $data);
echo "" . sprintf("%%%s%%%s", base64_encode($signature), $data);
}
$id = (int)($_GET["id"] ?? die(json_encode(["message" => "Error handling your request."])));
@ -45,6 +45,18 @@ if (file_exists($_SERVER["DOCUMENT_ROOT"] . "/asset/" . $id)){
sign($file);
}else if($id == 15){
sign($file);
}else if($id == 16){
sign($file);
}else if($id == 17){
sign($file);
}else if($id == 18){
sign($file);
}else if($id == 19){
sign($file);
}else if($id == 20){
sign($file);
}else if($id == 52177590){
sign($file);
}else{
echo $file;
}