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MuramasaM 2022-07-04 12:39:26 -07:00 committed by GitHub
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16 changed files with 9269 additions and 10589 deletions

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%1%
%1%
-- Creates all neccessary scripts for the gui on initial load, everything except build tools
-- Created by Ben T. 10/29/10
-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
local scriptContext = game:GetService("ScriptContext")
local touchEnabled = false
pcall(function() touchEnabled = game:GetService("UserInputService").TouchEnabled end)
-- library registration
scriptContext:AddCoreScript(2, scriptContext,"/Libraries/LibraryRegistration/LibraryRegistration")
@ -27,90 +25,50 @@ scriptContext:AddCoreScript(3, scriptContext, "CoreScripts/Sections")
waitForChild(game:GetService("CoreGui"),"RobloxGui")
local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
if not touchEnabled then
-- ToolTipper (creates tool tips for gui)
scriptContext:AddCoreScript(4,screenGui,"CoreScripts/ToolTip")
-- SettingsScript
scriptContext:AddCoreScript(5,screenGui,"CoreScripts/Settings")
end
-- ToolTipper (creates tool tips for gui)
scriptContext:AddCoreScript(4,screenGui,"CoreScripts/ToolTip")
-- For Deepak Testing
pcall(function()
waitForProperty(game,"PlaceId")
if game.PlaceId == deepakTestingPlace then
scriptContext:AddCoreScript(52177626,screenGui,"RBXStatusBuffsGUIScript")
scriptContext:AddCoreScript(52177590,screenGui,"HealthScript v4.0")
end
end)
-- SettingsScript
scriptContext:AddCoreScript(5,screenGui,"CoreScripts/Settings")
-- MainBotChatScript
scriptContext:AddCoreScript(6,screenGui,"CoreScripts/MainBotChatScript")
-- New Player List
scriptContext:AddCoreScript(7,screenGui,"CoreScripts/PlayerListScript")
-- Popup Script
scriptContext:AddCoreScript(8,screenGui,"CoreScripts/PopupScript")
-- Friend Notification Script (probably can use this script to expand out to other notifications)
scriptContext:AddCoreScript(9,screenGui,"CoreScripts/NotificationScript")
-- Chat script
scriptContext:AddCoreScript(1000, screenGui, "CoreScripts/ChatScript")
-- Purchase Prompt Script
scriptContext:AddCoreScript(10, screenGui, "CoreScripts/PurchasePromptScript")
scriptContext:AddCoreScript(10, screenGui, "CoreScripts/ChatScript")
if not touchEnabled then
-- New Player List
scriptContext:AddCoreScript(7,screenGui,"CoreScripts/PlayerListScript")
elseif screenGui.AbsoluteSize.Y > 600 then
-- New Player List
scriptContext:AddCoreScript(7,screenGui,"CoreScripts/PlayerListScript")
else
delay(5, function()
if screenGui.AbsoluteSize.Y >= 600 then
-- New Player List
scriptContext:AddCoreScript(7,screenGui,"CoreScripts/PlayerListScript")
end
end)
end
if game.CoreGui.Version >= 3 then
-- For Deepak Testing
pcall(function()
waitForProperty(game,"PlaceId")
local inRightPlace = true
for i,v in ipairs(backpackTestPlaces) do
if v == game.PlaceId then
inRightPlace = true
break
end
end
waitForChild(game,"Players")
waitForProperty(game.Players,"LocalPlayer")
if game.Players.LocalPlayer.userId == 7210880 or game.Players.LocalPlayer.userId == 0 then inRightPlace = true end
if not inRightPlace then return end -- restricting availability of backpack
-- Backpack Builder
scriptContext:AddCoreScript(10,screenGui,"BackpackBuilder")
waitForChild(screenGui,"CurrentLoadout")
waitForChild(screenGui.CurrentLoadout,"TempSlot")
waitForChild(screenGui.CurrentLoadout.TempSlot,"SlotNumber")
-- Backpack Script
scriptContext:AddCoreScript(12,screenGui.CurrentLoadout,"BackpackScript")
end
local IsPersonalServer = not not game.Workspace:FindFirstChild("PSVariable")
if IsPersonalServer then
game:GetService("ScriptContext"):AddCoreScript(16,game.Players.LocalPlayer,"BuildToolManager")
end
game.Workspace.ChildAdded:connect(function(nchild)
if nchild.Name=='PSVariable' and nchild:IsA('BoolValue') then
IsPersonalServer = true
game:GetService("ScriptContext"):AddCoreScript(16,game.Players.LocalPlayer,"BuildToolManager")
if game.PlaceId == deepakTestingPlace then
scriptContext:AddCoreScript(52177626,screenGui,"CoreScripts/RBXStatusBuffsGUIScript")
scriptContext:AddCoreScript(52177590,screenGui,"CoreScripts/HealthScript v4.0")
end
end)
if touchEnabled then -- touch devices don't use same control frame
waitForChild(screenGui, 'ControlFrame')
waitForChild(screenGui.ControlFrame, 'BottomLeftControl')
screenGui.ControlFrame.BottomLeftControl.Visible = false
if game.CoreGui.Version >= 3 then
-- Backpack Builder, creates most of the backpack gui
scriptContext:AddCoreScript(11,screenGui,"CoreScripts/BackpackScripts/BackpackBuilder")
waitForChild(screenGui.ControlFrame, 'TopLeftControl')
screenGui.ControlFrame.TopLeftControl.Visible = false
end
waitForChild(screenGui,"CurrentLoadout")
waitForChild(screenGui,"Backpack")
local Backpack = screenGui.Backpack
-- Manager handles all big backpack state changes, other scripts subscribe to this and do things accordingly
if game.CoreGui.Version >= 7 then
scriptContext:AddCoreScript(12,Backpack,"CoreScripts/BackpackScripts/BackpackManager")
end
-- Backpack Gear (handles all backpack gear tab stuff)
game:GetService("ScriptContext"):AddCoreScript(13,Backpack,"CoreScripts/BackpackScripts/BackpackGear")
-- Loadout Script, used for gear hotkeys
scriptContext:AddCoreScript(14,screenGui.CurrentLoadout,"CoreScripts/BackpackScripts/LoadoutScript")
-- Wardrobe script handles all character dressing operations
scriptContext:AddCoreScript(4336,Backpack,"CoreScripts/BackpackScripts/BackpackWardrobe")
end

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%14%
local t = {}
t.Foo =
function()
print("foo")
end
t.Bar =
function()
print("bar")
end
t.Help =
function(funcNameOrFunc)
--input argument can be a string or a function. Should return a description (of arguments and expected side effects)
if funcNameOrFunc == "Foo" or funcNameOrFunc == t.Foo then
return "Function Foo. Arguments: None. Side effect: prints foo"
elseif funcNameOrFunc == "Bar" or funcNameOrFunc == t.Bar then
return "Function Bar. Arguments: None. Side effect: prints bar"
end
end
return t
%14%
if game.CoreGui.Version < 3 then return end -- peace out if we aren't using the right client
-- A couple of necessary functions
local function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
return instance:FindFirstChild(name)
end
local function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
local currentLoadout = script.Parent
local StaticTabName = "gear"
local robloxGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
assert(robloxGui)
waitForChild(robloxGui,"CurrentLoadout")
waitForChild(robloxGui.CurrentLoadout,"TempSlot")
waitForChild(robloxGui.CurrentLoadout.TempSlot,"SlotNumber")
--- Begin Locals
waitForChild(game,"Players")
waitForProperty(game.Players,"LocalPlayer")
local player = game.Players.LocalPlayer
waitForChild(game, "LocalBackpack")
game.LocalBackpack:SetOldSchoolBackpack(false)
waitForChild(currentLoadout.Parent,"Backpack")
local guiBackpack = currentLoadout.Parent.Backpack
local backpackManager = waitForChild(guiBackpack,"CoreScripts/BackpackScripts/BackpackManager")
local backpackOpenEvent = waitForChild(backpackManager,"BackpackOpenEvent")
local backpackCloseEvent = waitForChild(backpackManager,"BackpackCloseEvent")
local tabClickedEvent = waitForChild(backpackManager,"TabClickedEvent")
local resizeEvent = waitForChild(backpackManager,"ResizeEvent")
local inGearTab = true
local maxNumLoadoutItems = 10
local characterChildAddedCon = nil
local backpackChildCon = nil
local debounce = false
local enlargeFactor = 1.18
local buttonSizeEnlarge = UDim2.new(1 * enlargeFactor,0,1 * enlargeFactor,0)
local buttonSizeNormal = UDim2.new(1,0,1,0)
local enlargeOverride = true
local guiTweenSpeed = 0.5
local inventory = {}
for i = 0, 9 do
game:GetService("GuiService"):AddKey(tostring(i)) -- register our keys
end
local gearSlots = {}
for i = 1, maxNumLoadoutItems do
gearSlots[i] = "empty"
end
--- End Locals
-- Begin Functions
local function kill(prop,con,gear)
if con then con:disconnect() end
if prop == true and gear then
reorganizeLoadout(gear,false)
end
end
function characterInWorkspace()
if game.Players["LocalPlayer"] then
if game.Players.LocalPlayer["Character"] then
if game.Players.LocalPlayer.Character ~= nil then
if game.Players.LocalPlayer.Character.Parent ~= nil then
return true
end
end
end
end
return false
end
function removeGear(gear)
local emptySlot = nil
for i = 1, #gearSlots do
if gearSlots[i] == gear and gear.Parent ~= nil then
emptySlot = i
break
end
end
if emptySlot then
if gearSlots[emptySlot].GearReference.Value then
if gearSlots[emptySlot].GearReference.Value.Parent == game.Players.LocalPlayer.Character then -- if we currently have this equipped, unequip it
gearSlots[emptySlot].GearReference.Value.Parent = game.Players.LocalPlayer.Backpack
end
if gearSlots[emptySlot].GearReference.Value:IsA("HopperBin") and gearSlots[emptySlot].GearReference.Value.Active then -- this is an active hopperbin
gearSlots[emptySlot].GearReference.Value:Disable()
gearSlots[emptySlot].GearReference.Value.Active = false
end
end
gearSlots[emptySlot] = "empty"
local centerizeX = gear.Size.X.Scale/2
local centerizeY = gear.Size.Y.Scale/2
gear:TweenSizeAndPosition(UDim2.new(0,0,0,0),
UDim2.new(gear.Position.X.Scale + centerizeX,gear.Position.X.Offset,gear.Position.Y.Scale + centerizeY,gear.Position.Y.Offset),
Enum.EasingDirection.Out, Enum.EasingStyle.Quad,guiTweenSpeed/4,true)
delay(guiTweenSpeed/2,
function()
gear:remove()
end)
end
end
function insertGear(gear, addToSlot)
local pos = nil
if not addToSlot then
for i = 1, #gearSlots do
if gearSlots[i] == "empty" then
pos = i
break
end
end
if pos == 1 and gearSlots[1] ~= "empty" then gear:remove() return end -- we are currently full, can't add in
else
pos = addToSlot
-- push all gear down one slot
local start = 1
for i = 1, #gearSlots do
if gearSlots[i] == "empty" then
start = i
break
end
end
for i = start, pos + 1, -1 do
gearSlots[i] = gearSlots[i - 1]
if i == 10 then
gearSlots[i].SlotNumber.Text = "0"
gearSlots[i].SlotNumberDownShadow.Text = "0"
gearSlots[i].SlotNumberUpShadow.Text = "0"
else
gearSlots[i].SlotNumber.Text = i
gearSlots[i].SlotNumberDownShadow.Text = i
gearSlots[i].SlotNumberUpShadow.Text = i
end
end
end
gearSlots[pos] = gear
if pos ~= maxNumLoadoutItems then
if(type(tostring(pos)) == "string") then
local posString = tostring(pos)
gear.SlotNumber.Text = posString
gear.SlotNumberDownShadow.Text = posString
gear.SlotNumberUpShadow.Text = posString
end
else -- tenth gear doesn't follow mathematical pattern :(
gear.SlotNumber.Text = "0"
gear.SlotNumberDownShadow.Text = "0"
gear.SlotNumberUpShadow.Text = "0"
end
gear.Visible = true
local con = nil
con = gear.Kill.Changed:connect(function(prop) kill(prop,con,gear) end)
end
function reorganizeLoadout(gear, inserting, equipped, addToSlot)
if inserting then -- add in gear
insertGear(gear, addToSlot)
else
removeGear(gear)
end
if gear ~= "empty" then gear.ZIndex = 1 end
end
function checkToolAncestry(child,parent)
if child:FindFirstChild("RobloxBuildTool") then return end -- don't show roblox build tools
if child:IsA("Tool") or child:IsA("HopperBin") then
for i = 1, #gearSlots do
if gearSlots[i] ~= "empty" and gearSlots[i].GearReference.Value == child then
if parent == nil then
gearSlots[i].Kill.Value = true
return false
elseif child.Parent == player.Character then
gearSlots[i].Selected = true
return true
elseif child.Parent == player.Backpack then
if child:IsA("Tool") or child:IsA("HopperBin") then gearSlots[i].Selected = false end
return true
else
gearSlots[i].Kill.Value = true
return false
end
return true
end
end
end
end
function removeAllEquippedGear(physGear)
local stuff = player.Character:GetChildren()
for i = 1, #stuff do
if ( stuff[i]:IsA("Tool") or stuff[i]:IsA("HopperBin") ) and stuff[i] ~= physGear then
if stuff[i]:IsA("Tool") then stuff[i].Parent = player.Backpack end
if stuff[i]:IsA("HopperBin") then
stuff[i]:Disable()
end
end
end
end
function hopperBinSwitcher(numKey, physGear)
if not physGear then return end
physGear:ToggleSelect()
if gearSlots[numKey] == "empty" then return end
if not physGear.Active then
gearSlots[numKey].Selected = false
normalizeButton(gearSlots[numKey])
else
gearSlots[numKey].Selected = true
enlargeButton(gearSlots[numKey])
end
end
function toolSwitcher(numKey)
if not gearSlots[numKey] then return end
local physGear = gearSlots[numKey].GearReference.Value
if physGear == nil then return end
removeAllEquippedGear(physGear) -- we don't remove this gear, as then we get a double switcheroo
local key = numKey
if numKey == 0 then key = 10 end
for i = 1, #gearSlots do
if gearSlots[i] and gearSlots[i] ~= "empty" and i ~= key then
normalizeButton(gearSlots[i])
gearSlots[i].Selected = false
if gearSlots[i].GearReference and gearSlots[i].GearReference.Value and gearSlots[i].GearReference.Value:IsA("HopperBin") and gearSlots[i].GearReference.Value.Active then
gearSlots[i].GearReference.Value:ToggleSelect()
end
end
end
if physGear:IsA("HopperBin") then
hopperBinSwitcher(numKey,physGear)
else
if physGear.Parent == player.Character then
physGear.Parent = player.Backpack
if gearSlots[numKey] ~= "empty" then
gearSlots[numKey].Selected = false
normalizeButton(gearSlots[numKey])
end
else
--player.Character.Humanoid:EquipTool(physGear)
physGear.Parent = player.Character
gearSlots[numKey].Selected = true
enlargeButton(gearSlots[numKey])
end
end
end
function activateGear(num)
local numKey = nil
if num == "0" then
numKey = 10 -- why do lua indexes have to start at 1? :(
else
numKey = tonumber(num)
end
if(numKey == nil) then return end
if gearSlots[numKey] ~= "empty" then
toolSwitcher(numKey)
end
end
enlargeButton = function(button)
if button.Size.Y.Scale > 1 then return end
if not button.Parent then return end
if not button.Selected then return end
for i = 1, #gearSlots do
if gearSlots[i] == "empty" then break end
if gearSlots[i] ~= button then
normalizeButton(gearSlots[i])
end
end
if not enlargeOverride then
return
end
if button:IsA("ImageButton") or button:IsA("TextButton") then
button.ZIndex = 2
local centerizeX = -(buttonSizeEnlarge.X.Scale - button.Size.X.Scale)/2
local centerizeY = -(buttonSizeEnlarge.Y.Scale - button.Size.Y.Scale)/2
button:TweenSizeAndPosition(buttonSizeEnlarge,
UDim2.new(button.Position.X.Scale + centerizeX,button.Position.X.Offset,button.Position.Y.Scale + centerizeY,button.Position.Y.Offset),
Enum.EasingDirection.Out, Enum.EasingStyle.Quad,guiTweenSpeed/5,enlargeOverride)
end
end
normalizeAllButtons = function()
for i = 1, #gearSlots do
if gearSlots[i] == "empty" then break end
if gearSlots[i] ~= button then
normalizeButton(gearSlots[i],0.1)
end
end
end
normalizeButton = function(button, speed)
if not button then return end
if button.Size.Y.Scale <= 1 then return end
if button.Selected then return end
if not button.Parent then return end
local moveSpeed = speed
if moveSpeed == nil or type(moveSpeed) ~= "number" then moveSpeed = guiTweenSpeed/5 end
if button:IsA("ImageButton") or button:IsA("TextButton") then
button.ZIndex = 1
local inverseEnlarge = 1/enlargeFactor
local centerizeX = -(buttonSizeNormal.X.Scale - button.Size.X.Scale)/2
local centerizeY = -(buttonSizeNormal.Y.Scale - button.Size.Y.Scale)/2
button:TweenSizeAndPosition(buttonSizeNormal,
UDim2.new(button.Position.X.Scale + centerizeX,button.Position.X.Offset,button.Position.Y.Scale + centerizeY,button.Position.Y.Offset),
Enum.EasingDirection.Out, Enum.EasingStyle.Quad,moveSpeed,enlargeOverride)
end
end
local waitForDebounce = function()
while debounce do
wait()
end
end
function pointInRectangle(point,rectTopLeft,rectSize)
if point.x > rectTopLeft.x and point.x < (rectTopLeft.x + rectSize.x) then
if point.y > rectTopLeft.y and point.y < (rectTopLeft.y + rectSize.y) then
return true
end
end
return false
end
function swapGear(gearClone,toFrame)
local toFrameChildren = toFrame:GetChildren()
if #toFrameChildren == 1 then
if toFrameChildren[1]:FindFirstChild("SlotNumber") then
local toSlot = tonumber(toFrameChildren[1].SlotNumber.Text)
local gearCloneSlot = tonumber(gearClone.SlotNumber.Text)
if toSlot == 0 then toSlot = 10 end
if gearCloneSlot == 0 then gearCloneSlot = 10 end
gearSlots[toSlot] = gearClone
gearSlots[gearCloneSlot] = toFrameChildren[1]
toFrameChildren[1].SlotNumber.Text = gearClone.SlotNumber.Text
toFrameChildren[1].SlotNumberDownShadow.Text = gearClone.SlotNumber.Text
toFrameChildren[1].SlotNumberUpShadow.Text = gearClone.SlotNumber.Text
local subString = string.sub(toFrame.Name,5)
gearClone.SlotNumber.Text = subString
gearClone.SlotNumberDownShadow.Text = subString
gearClone.SlotNumberUpShadow.Text = subString
gearClone.Position = UDim2.new(gearClone.Position.X.Scale,0,gearClone.Position.Y.Scale,0)
toFrameChildren[1].Position = UDim2.new(toFrameChildren[1].Position.X.Scale,0,toFrameChildren[1].Position.Y.Scale,0)
toFrameChildren[1].Parent = gearClone.Parent
gearClone.Parent = toFrame
end
else
local slotNum = tonumber(gearClone.SlotNumber.Text)
if slotNum == 0 then slotNum = 10 end
gearSlots[slotNum] = "empty" -- reset this gear slot
local subString = string.sub(toFrame.Name,5)
gearClone.SlotNumber.Text = subString
gearClone.SlotNumberDownShadow.Text = subString
gearClone.SlotNumberUpShadow.Text = subString
local toSlotNum = tonumber(gearClone.SlotNumber.Text)
if toSlotNum == 0 then toSlotNum = 10 end
gearSlots[toSlotNum] = gearClone
gearClone.Position = UDim2.new(gearClone.Position.X.Scale,0,gearClone.Position.Y.Scale,0)
gearClone.Parent = toFrame
end
end
function resolveDrag(gearClone,x,y)
local mousePoint = Vector2.new(x,y)
local frame = gearClone.Parent
local frames = frame.Parent:GetChildren()
for i = 1, #frames do
if frames[i]:IsA("Frame") then
if pointInRectangle(mousePoint, frames[i].AbsolutePosition,frames[i].AbsoluteSize) then
swapGear(gearClone,frames[i])
return true
end
end
end
if x < frame.AbsolutePosition.x or x > ( frame.AbsolutePosition.x + frame.AbsoluteSize.x ) then
reorganizeLoadout(gearClone,false)
return false
elseif y < frame.AbsolutePosition.y or y > ( frame.AbsolutePosition.y + frame.AbsoluteSize.y ) then
reorganizeLoadout(gearClone,false)
return false
else
if dragBeginPos then gearClone.Position = dragBeginPos end
return -1
end
end
function unequipAllItems(dontEquipThis)
for i = 1, #gearSlots do
if gearSlots[i] == "empty" then break end
if gearSlots[i].GearReference.Value and gearSlots[i].GearReference.Value ~= dontEquipThis then
if gearSlots[i].GearReference.Value:IsA("HopperBin") then
gearSlots[i].GearReference.Value:Disable()
elseif gearSlots[i].GearReference.Value:IsA("Tool") then
gearSlots[i].GearReference.Value.Parent = game.Players.LocalPlayer.Backpack
end
gearSlots[i].Selected = false
end
end
end
function showToolTip(button, tip)
if button and button:FindFirstChild("ToolTipLabel") and button.ToolTipLabel:IsA("TextLabel") then
button.ToolTipLabel.Text = tostring(tip)
local xSize = button.ToolTipLabel.TextBounds.X + 6
button.ToolTipLabel.Size = UDim2.new(0,xSize,0,20)
button.ToolTipLabel.Position = UDim2.new(0.5,-xSize/2,0,-30)
button.ToolTipLabel.Visible = true
end
end
function hideToolTip(button, tip)
if button and button:FindFirstChild("ToolTipLabel") and button.ToolTipLabel:IsA("TextLabel") then
button.ToolTipLabel.Visible = false
end
end
local addingPlayerChild = function(child, equipped, addToSlot, inventoryGearButton)
waitForDebounce()
debounce = true
if child:FindFirstChild("RobloxBuildTool") then debounce = false return end -- don't show roblox build tools
if not child:IsA("Tool") then
if not child:IsA("HopperBin") then
debounce = false
return -- we don't care about anything besides tools (sigh...)
end
end
if not addToSlot then
for i = 1, #gearSlots do
if gearSlots[i] ~= "empty" and gearSlots[i].GearReference.Value == child then -- we already have gear, do nothing
debounce = false
return
end
end
end
local gearClone = currentLoadout.TempSlot:clone()
gearClone.Name = child.Name
gearClone.GearImage.Image = child.TextureId
if gearClone.GearImage.Image == "" then
gearClone.GearText.Text = child.Name
end
gearClone.GearReference.Value = child
gearClone.MouseEnter:connect(function()
if gearClone.GearReference and gearClone.GearReference.Value["ToolTip"] and gearClone.GearReference.Value.ToolTip ~= "" then
showToolTip(gearClone, gearClone.GearReference.Value.ToolTip)
end
end)
gearClone.MouseLeave:connect(function()
if gearClone.GearReference and gearClone.GearReference.Value["ToolTip"] and gearClone.GearReference.Value.ToolTip ~= "" then
hideToolTip(gearClone, gearClone.GearReference.Value.ToolTip)
end
end)
gearClone.RobloxLocked = true
local slotToMod = -1
if not addToSlot then
for i = 1, #gearSlots do
if gearSlots[i] == "empty" then
slotToMod = i
break
end
end
else
slotToMod = addToSlot
end
if slotToMod == - 1 then -- No available slot to add in!
debounce = false
return
end
local slotNum = slotToMod % 10
local parent = currentLoadout:FindFirstChild("Slot"..tostring(slotNum))
gearClone.Parent = parent
if inventoryGearButton then
local absolutePositionFinal = inventoryGearButton.AbsolutePosition
local currentAbsolutePosition = gearClone.AbsolutePosition
local diff = absolutePositionFinal - currentAbsolutePosition
gearClone.Position = UDim2.new(gearClone.Position.X.Scale,diff.x,gearClone.Position.Y.Scale,diff.y)
gearClone.ZIndex = 4
end
if addToSlot then
reorganizeLoadout(gearClone, true, equipped, addToSlot)
else
reorganizeLoadout(gearClone, true)
end
if gearClone.Parent == nil then debounce = false return end -- couldn't fit in (hopper is full!)
if equipped then
gearClone.Selected = true
unequipAllItems(child)
delay(guiTweenSpeed + 0.01,function() -- if our gear is equipped, we will want to enlarge it when done moving
if gearClone:FindFirstChild("GearReference") and ( (gearClone.GearReference.Value:IsA("Tool") and gearClone.GearReference.Value.Parent == player.Character) or
(gearClone.GearReference.Value:IsA("HopperBin") and gearClone.GearReference.Value.Active == true) ) then
enlargeButton(gearClone)
end
end)
end
local dragBeginPos = nil
local clickCon, buttonDeleteCon, mouseEnterCon, mouseLeaveCon, dragStop, dragBegin = nil
clickCon = gearClone.MouseButton1Click:connect(function()
if characterInWorkspace() then
if not gearClone.Draggable then
activateGear(gearClone.SlotNumber.Text)
end
end
end)
mouseEnterCon = gearClone.MouseEnter:connect(function()
if guiBackpack.Visible then
gearClone.Draggable = true
end
end)
dragBegin = gearClone.DragBegin:connect(function(pos)
dragBeginPos = pos
gearClone.ZIndex = 7
local children = gearClone:GetChildren()
for i = 1, #children do
if children[i]:IsA("TextLabel") then
if string.find(children[i].Name,"Shadow") then
children[i].ZIndex = 8
else
children[i].ZIndex = 9
end
elseif children[i]:IsA("Frame") or children[i]:IsA("ImageLabel") then
children[i].ZIndex = 7
end
end
end)
dragStop = gearClone.DragStopped:connect(function(x,y)
if gearClone.Selected then
gearClone.ZIndex = 2
else
gearClone.ZIndex = 1
end
local children = gearClone:GetChildren()
for i = 1, #children do
if children[i]:IsA("TextLabel") then
if string.find(children[i].Name,"Shadow") then
children[i].ZIndex = 3
else
children[i].ZIndex = 4
end
elseif children[i]:IsA("Frame") or children[i]:IsA("ImageLabel") then
children[i].ZIndex = 2
end
end
resolveDrag(gearClone,x,y)
end)
mouseLeaveCon = gearClone.MouseLeave:connect(function()
gearClone.Draggable = false
end)
buttonDeleteCon = gearClone.AncestryChanged:connect(function()
if gearClone.Parent and gearClone.Parent.Parent == currentLoadout then return end
if clickCon then clickCon:disconnect() end
if buttonDeleteCon then buttonDeleteCon:disconnect() end
if mouseEnterCon then mouseEnterCon:disconnect() end
if mouseLeaveCon then mouseLeaveCon:disconnect() end
if dragStop then dragStop:disconnect() end
if dragBegin then dragBegin:disconnect() end
end) -- this probably isn't necessary since objects are being deleted (probably), but this might still leak just in case
local childCon = nil
local childChangeCon = nil
childCon = child.AncestryChanged:connect(function(newChild,parent)
if not checkToolAncestry(newChild,parent) then
if childCon then childCon:disconnect() end
if childChangeCon then childChangeCon:disconnect() end
removeFromInventory(child)
elseif parent == game.Players.LocalPlayer.Backpack then
normalizeButton(gearClone)
end
end)
childChangeCon = child.Changed:connect(function(prop)
if prop == "Name" then
if gearClone and gearClone.GearImage.Image == "" then
gearClone.GearText.Text = child.Name
end
elseif prop == "Active" then
if child and child:IsA("HopperBin") then
if not child.Active then
gearClone.Selected = false
normalizeButton(gearClone)
end
end
elseif prop == "TextureId" then
gearClone.GearImage.Image = child.TextureId
end
end)
debounce = false
end
function addToInventory(child)
if not child:IsA("Tool") or not child:IsA("HopperBin") then return end
local slot = nil
for i = 1, #inventory do
if inventory[i] and inventory[i] == child then return end
if not inventory[i] then slot = i end
end
if slot then
inventory[slot] = child
elseif #inventory < 1 then
inventory[1] = child
else
inventory[#inventory + 1] = child
end
end
function removeFromInventory(child)
for i = 1, #inventory do
if inventory[i] == child then
table.remove(inventory,i)
inventory[i] = nil
end
end
end
local spreadOutGear = function()
loadoutChildren = currentLoadout:GetChildren()
for i = 1, #loadoutChildren do
if loadoutChildren[i]:IsA("Frame") then
loadoutChildren[i].BackgroundTransparency = 0.5
local slot = tonumber(string.sub(loadoutChildren[i].Name,5))
if slot == 0 then slot = 10 end
loadoutChildren[i]:TweenPosition(UDim2.new((slot - 1)/10,0,0,0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.25, true)
end
end
end
local centerGear = function()
loadoutChildren = currentLoadout:GetChildren()
local gearButtons = {}
local lastSlotAdd = nlii
for i = 1, #loadoutChildren do
if loadoutChildren[i]:IsA("Frame") then
if #loadoutChildren[i]:GetChildren() > 0 then
if loadoutChildren[i].Name == "Slot0" then
lastSlotAdd = loadoutChildren[i]
else
table.insert(gearButtons, loadoutChildren[i])
end
end
loadoutChildren[i].BackgroundTransparency = 1
end
end
if lastSlotAdd then table.insert(gearButtons,lastSlotAdd) end
local startPos = ( 1 - (#gearButtons * 0.1) ) / 2
for i = 1, #gearButtons do
gearButtons[i]:TweenPosition(UDim2.new(startPos + ((i - 1) * 0.1),0,0,0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.25, true)
end
end
function editLoadout()
if inGearTab then
spreadOutGear()
end
end
function readonlyLoadout()
if not inGearTab then
centerGear()
end
end
function setupBackpackListener()
if backpackChildCon then backpackChildCon:disconnect() backpackChildCon = nil end
backpackChildCon = player.Backpack.ChildAdded:connect(function(child)
addingPlayerChild(child)
addToInventory(child)
end)
end
function playerCharacterChildAdded(child)
addingPlayerChild(child,true)
addToInventory(child)
end
function activateLoadout()
currentLoadout.Visible = true
end
function deactivateLoadout()
currentLoadout.Visible = false
end
function tabHandler(inFocus)
inGearTab = inFocus
if inFocus then
editLoadout()
else
readonlyLoadout()
end
end
-- End Functions
-- Begin Script
wait() -- let stuff initialize incase this is first heartbeat...
waitForChild(player,"Backpack")
waitForProperty(player,"Character")
local backpackChildren = player.Backpack:GetChildren()
local size = math.min(10,#backpackChildren)
for i = 1, size do
addingPlayerChild(backpackChildren[i],false)
end
setupBackpackListener()
waitForProperty(player,"Character")
for i,v in ipairs(player.Character:GetChildren()) do
playerCharacterChildAdded(v)
end
characterChildAddedCon = player.Character.ChildAdded:connect(function(child) playerCharacterChildAdded(child) end)
waitForChild(player.Character,"Humanoid")
humanoidDiedCon = player.Character.Humanoid.Died:connect(function()
if humanoidDiedCon then humanoidDiedCon:disconnect() humanoidDiedCon = nil end
deactivateLoadout()
if backpackChildCon then backpackChildCon:disconnect() backpackChildCon = nil end
end)
player.CharacterRemoving:connect(function()
for i = 1, #gearSlots do
if gearSlots[i] ~= "empty" then
gearSlots[i].Parent = nil
gearSlots[i] = "empty"
end
end
end)
player.CharacterAdded:connect(function()
waitForProperty(game.Players,"LocalPlayer")
player = game.Players.LocalPlayer -- make sure we are still looking at the correct character
waitForChild(player,"Backpack")
delay(1,function()
local backpackChildren = player.Backpack:GetChildren()
local size = math.min(10,#backpackChildren)
for i = 1, size do
addingPlayerChild(backpackChildren[i],false)
end
setupBackpackListener()
end)
activateLoadout()
if characterChildAddedCon then
characterChildAddedCon:disconnect()
characterChildAddedCon = nil
end
characterChildAddedCon =
player.Character.ChildAdded:connect(function(child)
addingPlayerChild(child,true)
end)
waitForChild(player.Character,"Humanoid")
humanoidDiedCon =
player.Character.Humanoid.Died:connect(function()
deactivateLoadout()
if humanoidDiedCon then humanoidDiedCon:disconnect() humanoidDiedCon = nil end
if backpackChildCon then backpackChildCon:disconnect() backpackChildCon = nil end
end)
end)
waitForChild(guiBackpack,"SwapSlot")
guiBackpack.SwapSlot.Changed:connect(function()
if guiBackpack.SwapSlot.Value then
local swapSlot = guiBackpack.SwapSlot
local pos = swapSlot.Slot.Value
if pos == 0 then pos = 10 end
if gearSlots[pos] then
reorganizeLoadout(gearSlots[pos],false)
end
if swapSlot.GearButton.Value then
addingPlayerChild(swapSlot.GearButton.Value.GearReference.Value,false,pos)
end
guiBackpack.SwapSlot.Value = false
end
end)
game:GetService("GuiService").KeyPressed:connect(function(key)
if characterInWorkspace() then
activateGear(key)
end
end)
backpackOpenEvent.Event:connect(editLoadout)
backpackCloseEvent.Event:connect(centerGear)
tabClickedEvent.Event:connect(function ( tabName )
tabHandler(tabName == StaticTabName)
end)

247
public/asset/15 Normal file
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@ -0,0 +1,247 @@
%15%
-- A couple of necessary functions
print("BackpackWardrobe.lua loaded - edit 14")
local function waitForChild(instance, name)
assert(instance)
assert(name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
return instance:FindFirstChild(name)
end
local function waitForProperty(instance, property)
assert(instance)
assert(property)
while not instance[property] do
instance.Changed:wait()
end
end
waitForChild(game,"Players")
waitForProperty(game.Players,"LocalPlayer")
local player = game.Players.LocalPlayer
local RbxGui, msg = LoadLibrary("RbxGui")
if not RbxGui then print("could not find RbxGui!") return end
--- Begin Locals
local StaticTabName = "wardrobe"
local backpack = script.Parent
local screen = script.Parent.Parent
local backpackItems = {}
local buttons = {}
local debounce = false
local browsingMenu = false
local mouseEnterCons = {}
local mouseClickCons = {}
local characterChildAddedCon = nil
local characterChildRemovedCon = nil
local backpackAddCon = nil
local Camera = game.Workspace.CurrentCamera
local playerBackpack = waitForChild(player,"Backpack")
waitForChild(backpack,"Tabs")
waitForChild(backpack,"Wardrobe")
local currentLoadout = waitForChild(backpack.Parent,"CurrentLoadout")
local walkSpeed = 16
local screenSize = game:GetService("CoreGui"):FindFirstChild("RobloxGui").AbsoluteSize
local rotateCharacter = false
local rotateCharacterButton = waitForChild(backpack.Wardrobe,"PreviewButton")
local swapSlot = waitForChild(script.Parent,"SwapSlot")
local backpackManager = waitForChild(script.Parent,"CoreScripts/BackpackScripts/BackpackManager")
local backpackOpenEvent = waitForChild(backpackManager,"BackpackOpenEvent")
local backpackCloseEvent = waitForChild(backpackManager,"BackpackCloseEvent")
local tabClickedEvent = waitForChild(backpackManager,"TabClickedEvent")
local resizeEvent = waitForChild(backpackManager,"ResizeEvent")
local searchRequestedEvent = waitForChild(backpackManager,"SearchRequestedEvent")
local tellBackpackReadyFunc = waitForChild(backpackManager,"BackpackReady")
-- creating scroll bar early as to make sure items get placed correctly
-- Begin Functions
function lerpTest(from, to)
local ax, ay, az, a11, a12, a13, a21, a22, a23, a31, a32, a33 = from:components()
local bx, by, bz, b11, b12, b13, b21, b22, b23, b31, b32, b33 = to:components()
local diffx = bx - ax;
local diffy = by - ay;
local diffz = bz - az;
local diff11 = b11 - a11;
local diff12 = b12 - a12;
local diff13 = b13 - a13;
local diff21 = b21 - a21;
local diff22 = b22 - a22;
local diff23 = b23 - a23;
local diff31 = b31 - a31;
local diff32 = b32 - a32;
local diff33 = b33 - a33;
while wait(0.1) do
break
end
end
function removeFromMap(map,object)
for i = 1, #map do
if map[i] == object then
table.remove(map,i)
break
end
end
end
function robloxLock(instance)
instance.RobloxLocked = true
children = instance:GetChildren()
if children then
for i, child in ipairs(children) do
robloxLock(child)
end
end
end
function buttonClick(button)
if button:FindFirstChild("UnequipContextMenu") and not button.Active then
button.UnequipContextMenu.Visible = true
browsingMenu = true
end
end
function tabClickHandler(tabName)
if tabName == StaticTabName then
backpackOpenHandler(tabName)
else
backpackCloseHandler(tabName)
end
end
function backpackOpenHandler(currentTab)
if currentTab and currentTab ~= StaticTabName then
backpack.Wardrobe.Visible = false
return
end
backpack.Wardrobe.Visible = true
createView()
tellBackpackReadyFunc:Invoke()
end
function backpackCloseHandler(currentTab)
if currentTab and currentTab ~= StaticTabName then
backpack.Wardrobe.Visible = false
revertView()
return
end
backpack.Wardrobe.Visible = false
revertView()
tellBackpackReadyFunc:Invoke()
end
function highlight(button)
button.TextColor3 = Color3.new(0,0,0)
button.BackgroundColor3 = Color3.new(0.8,0.8,0.8)
end
function clearHighlight(button)
button.TextColor3 = Color3.new(1,1,1)
button.BackgroundColor3 = Color3.new(0,0,0)
end
function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
function splitByWhitespace(text)
if type(text) ~= "string" then return nil end
local terms = {}
for token in string.gmatch(text, "[^%s]+") do
if string.len(token) > 0 then
table.insert(terms,token)
end
end
return terms
end
function createView()
-- stop player from moving and store initial speed (they can still jump though)
if player.Character.Humanoid.WalkSpeed ~= 0 then walkSpeed = player.Character.Humanoid.WalkSpeed end
player.Character.Humanoid.WalkSpeed = 0
-- initialize camera
Camera.CameraType = Enum.CameraType.Scriptable
focusCamera()
end
function revertView()
-- restore initial walk speed
player.Character.Humanoid.WalkSpeed = walkSpeed
-- restore player camera
Camera.CameraType = Enum.CameraType.Custom
-- if character spin is enabled then disable it
if rotateCharacter then toggleCharacterSpin() end
end
function focusCamera()
if not backpack.Wardrobe.Visible then return end
local cameraAngle = CFrame.fromEulerAnglesXYZ(0, math.pi, 0) * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
local cameraPosition = CFrame.new(screenSize.X*0.00983455882, 0, screenSize.Y*-0.01527777777)
Camera.CoordinateFrame = game.Players.LocalPlayer.Character.Torso.CFrame * cameraPosition * cameraAngle
end
function toggleCharacterSpin()
rotateCharacter = not rotateCharacter
if rotateCharacter then
rotateCharacterButton.Text = "Pause"
else
rotateCharacterButton.Text = "Rotate"
end
while rotateCharacter do
wait(0.05)
player.Character.Torso.CFrame = player.Character.Torso.CFrame * CFrame.Angles(0,0.035,0)
end
end
------------------------- Start Lifelong Connections -----------------------
resizeEvent.Event:connect(function(absSize)
if debounce then return end
debounce = true
wait()
screenSize = absSize
focusCamera()
debounce = false
end)
------------------------- End Lifelong Connections -----------------------
backpackOpenEvent.Event:connect(backpackOpenHandler)
backpackCloseEvent.Event:connect(backpackCloseHandler)
tabClickedEvent.Event:connect(tabClickHandler)
rotateCharacterButton.MouseButton1Click:connect(toggleCharacterSpin)

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@ -1,71 +1,71 @@
%2%
-- this script is responsible for keeping the gui proportions under control
local screen = script.Parent
local BottomLeftControl
local BottomRightControl
local TopLeftControl
local BuildTools
local controlFrame = script.Parent:FindFirstChild("ControlFrame")
local loadoutPadding = 43
local currentLoadout
BottomLeftControl = controlFrame:FindFirstChild("BottomLeftControl")
BottomRightControl = controlFrame:FindFirstChild("BottomRightControl")
TopLeftControl = controlFrame:FindFirstChild("TopLeftControl")
currentLoadout = script.Parent:FindFirstChild("CurrentLoadout")
BuildTools = controlFrame:FindFirstChild("BuildTools")
function makeYRelative()
BottomLeftControl.SizeConstraint = 2
BottomRightControl.SizeConstraint = 2
if TopLeftControl then TopLeftControl.SizeConstraint = 2 end
if currentLoadout then currentLoadout.SizeConstraint = 2 end
if BuildTools then BuildTools.Frame.SizeConstraint = 2 end
BottomLeftControl.Position = UDim2.new(0,0,1,-BottomLeftControl.AbsoluteSize.Y)
BottomRightControl.Position = UDim2.new(1,-BottomRightControl.AbsoluteSize.X,1,-BottomRightControl.AbsoluteSize.Y)
end
function makeXRelative()
BottomLeftControl.SizeConstraint = 1
BottomRightControl.SizeConstraint = 1
if TopLeftControl then TopLeftControl.SizeConstraint = 1 end
if currentLoadout then currentLoadout.SizeConstraint = 1 end
if BuildTools then BuildTools.Frame.SizeConstraint = 1 end
BottomLeftControl.Position = UDim2.new(0,0,1,-BottomLeftControl.AbsoluteSize.Y)
BottomRightControl.Position = UDim2.new(1,-BottomRightControl.AbsoluteSize.X,1,-BottomRightControl.AbsoluteSize.Y)
end
local function resize()
if screen.AbsoluteSize.x > screen.AbsoluteSize.y then
makeYRelative()
else
makeXRelative()
end
if currentLoadout then
currentLoadout.Position =
UDim2.new(0,screen.AbsoluteSize.X/2 -currentLoadout.AbsoluteSize.X/2,currentLoadout.Position.Y.Scale,-currentLoadout.AbsoluteSize.Y - loadoutPadding)
end
end
screen.Changed:connect(function(property)
if property == "AbsoluteSize" then
wait()
resize()
end
end)
wait()
resize()
%2%
-- this script is responsible for keeping the gui proportions under control
local screen = script.Parent
local BottomLeftControl
local BottomRightControl
local TopLeftControl
local BuildTools
local controlFrame = script.Parent:FindFirstChild("ControlFrame")
local loadoutPadding = 43
local currentLoadout
BottomLeftControl = controlFrame:FindFirstChild("BottomLeftControl")
BottomRightControl = controlFrame:FindFirstChild("BottomRightControl")
TopLeftControl = controlFrame:FindFirstChild("TopLeftControl")
currentLoadout = script.Parent:FindFirstChild("CurrentLoadout")
BuildTools = controlFrame:FindFirstChild("BuildTools")
function makeYRelative()
BottomLeftControl.SizeConstraint = 2
BottomRightControl.SizeConstraint = 2
if TopLeftControl then TopLeftControl.SizeConstraint = 2 end
if currentLoadout then currentLoadout.SizeConstraint = 2 end
if BuildTools then BuildTools.Frame.SizeConstraint = 2 end
BottomLeftControl.Position = UDim2.new(0,0,1,-BottomLeftControl.AbsoluteSize.Y)
BottomRightControl.Position = UDim2.new(1,-BottomRightControl.AbsoluteSize.X,1,-BottomRightControl.AbsoluteSize.Y)
end
function makeXRelative()
BottomLeftControl.SizeConstraint = 1
BottomRightControl.SizeConstraint = 1
if TopLeftControl then TopLeftControl.SizeConstraint = 1 end
if currentLoadout then currentLoadout.SizeConstraint = 1 end
if BuildTools then BuildTools.Frame.SizeConstraint = 1 end
BottomLeftControl.Position = UDim2.new(0,0,1,-BottomLeftControl.AbsoluteSize.Y)
BottomRightControl.Position = UDim2.new(1,-BottomRightControl.AbsoluteSize.X,1,-BottomRightControl.AbsoluteSize.Y)
end
local function resize()
if screen.AbsoluteSize.x > screen.AbsoluteSize.y then
makeYRelative()
else
makeXRelative()
end
if currentLoadout then
currentLoadout.Position =
UDim2.new(0,screen.AbsoluteSize.X/2 -currentLoadout.AbsoluteSize.X/2,currentLoadout.Position.Y.Scale,-currentLoadout.AbsoluteSize.Y - loadoutPadding)
end
end
screen.Changed:connect(function(property)
if property == "AbsoluteSize" then
wait()
resize()
end
end)
wait()
resize()

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@ -1,291 +1,291 @@
%3%
-- creates the in-game gui sub menus for property tools
-- written 9/27/2010 by Ben (jeditkacheff)
local gui = script.Parent
if gui:FindFirstChild("ControlFrame") then
gui = gui:FindFirstChild("ControlFrame")
end
local currentlySelectedButton = nil
local localAssetBase = "rbxasset://textures/ui/"
local selectedButton = Instance.new("ObjectValue")
selectedButton.RobloxLocked = true
selectedButton.Name = "SelectedButton"
selectedButton.Parent = gui.BuildTools
local closeButton = Instance.new("ImageButton")
closeButton.Name = "CloseButton"
closeButton.RobloxLocked = true
closeButton.BackgroundTransparency = 1
closeButton.Image = localAssetBase .. "CloseButton.png"
closeButton.ZIndex = 2
closeButton.Size = UDim2.new(0.2,0,0.05,0)
closeButton.AutoButtonColor = false
closeButton.Position = UDim2.new(0.75,0,0.01,0)
function setUpCloseButtonState(button)
button.MouseEnter:connect(function()
button.Image = localAssetBase .. "CloseButton_dn.png"
end)
button.MouseLeave:connect(function()
button.Image = localAssetBase .. "CloseButton.png"
end)
button.MouseButton1Click:connect(function()
button.ClosedState.Value = true
button.Image = localAssetBase .. "CloseButton.png"
end)
end
-- nice selection animation
function fadeInButton(button)
if currentlySelectedButton ~= nil then
currentlySelectedButton.Selected = false
currentlySelectedButton.ZIndex = 2
currentlySelectedButton.Frame.BackgroundTransparency = 1
end
local speed = 0.1
button.ZIndex = 3
while button.Frame.BackgroundTransparency > 0 do
button.Frame.BackgroundTransparency = button.Frame.BackgroundTransparency - speed
wait()
end
button.Selected = true
currentlySelectedButton = button
selectedButton.Value = currentlySelectedButton
end
------------------------------- create the color selection sub menu -----------------------------------
local paintMenu = Instance.new("ImageLabel")
local paintTool = gui.BuildTools.Frame.PropertyTools.PaintTool
paintMenu.Name = "PaintMenu"
paintMenu.RobloxLocked = true
paintMenu.Parent = paintTool
paintMenu.Position = UDim2.new(-2.7,0,-3,0)
paintMenu.Size = UDim2.new(2.5,0,10,0)
paintMenu.BackgroundTransparency = 1
paintMenu.ZIndex = 2
paintMenu.Image = localAssetBase .. "PaintMenu.png"
local paintColorButton = Instance.new("ImageButton")
paintColorButton.RobloxLocked = true
paintColorButton.BorderSizePixel = 0
paintColorButton.ZIndex = 2
paintColorButton.Size = UDim2.new(0.200000003, 0,0.0500000007, 0)
local selection = Instance.new("Frame")
selection.RobloxLocked = true
selection.BorderSizePixel = 0
selection.BackgroundColor3 = Color3.new(1,1,1)
selection.BackgroundTransparency = 1
selection.ZIndex = 2
selection.Size = UDim2.new(1.1,0,1.1,0)
selection.Position = UDim2.new(-0.05,0,-0.05,0)
selection.Parent = paintColorButton
local header = 0.08
local spacing = 18
local count = 1
function findNextColor()
colorName = tostring(BrickColor.new(count))
while colorName == "Medium stone grey" do
count = count + 1
colorName = tostring(BrickColor.new(count))
end
return count
end
for i = 0,15 do
for j = 1, 4 do
newButton = paintColorButton:clone()
newButton.RobloxLocked = true
newButton.BackgroundColor3 = BrickColor.new(findNextColor()).Color
newButton.Name = tostring(BrickColor.new(count))
count = count + 1
if j == 1 then newButton.Position = UDim2.new(0.08,0,i/spacing + header,0)
elseif j == 2 then newButton.Position = UDim2.new(0.29,0,i/spacing + header,0)
elseif j == 3 then newButton.Position = UDim2.new(0.5,0,i/spacing + header,0)
elseif j == 4 then newButton.Position = UDim2.new(0.71,0,i/spacing + header,0) end
newButton.Parent = paintMenu
end
end
local paintButtons = paintMenu:GetChildren()
for i = 1, #paintButtons do
paintButtons[i].MouseButton1Click:connect(function()
fadeInButton(paintButtons[i])
end)
end
local paintCloseButton = closeButton:clone()
paintCloseButton.RobloxLocked = true
paintCloseButton.Parent = paintMenu
local closedState = Instance.new("BoolValue")
closedState.RobloxLocked = true
closedState.Name = "ClosedState"
closedState.Parent = paintCloseButton
setUpCloseButtonState(paintCloseButton)
------------------------------- create the material selection sub menu -----------------------------------
local materialMenu = Instance.new("ImageLabel")
local materialTool = gui.BuildTools.Frame.PropertyTools.MaterialSelector
materialMenu.RobloxLocked = true
materialMenu.Name = "MaterialMenu"
materialMenu.Position = UDim2.new(-4,0,-3,0)
materialMenu.Size = UDim2.new(2.5,0,6.5,0)
materialMenu.BackgroundTransparency = 1
materialMenu.ZIndex = 2
materialMenu.Image = localAssetBase .. "MaterialMenu.png"
materialMenu.Parent = materialTool
local textures = {"Plastic","Wood","Slate","CorrodedMetal","Ice","Grass","Foil","DiamondPlate","Concrete"}
local materialButtons = {}
local materialButton = Instance.new("ImageButton")
materialButton.RobloxLocked = true
materialButton.BackgroundTransparency = 1
materialButton.Size = UDim2.new(0.400000003, 0,0.16, 0)
materialButton.ZIndex = 2
selection.Parent = materialButton
local current = 1
function getTextureAndName(button)
if current > #textures then
button:remove()
return false
end
button.Image = localAssetBase .. textures[current] .. ".png"
button.Name = textures[current]
current = current + 1
return true
end
local ySpacing = 0.10
local xSpacing = 0.07
for i = 1,5 do
for j = 1,2 do
local button = materialButton:clone()
button.RobloxLocked = true
button.Position = UDim2.new((j -1)/2.2 + xSpacing,0,ySpacing + (i - 1)/5.5,0)
if getTextureAndName(button) then button.Parent = materialMenu else button:remove() end
table.insert(materialButtons,button)
end
end
for i = 1, #materialButtons do
materialButtons[i].MouseButton1Click:connect(function()
fadeInButton(materialButtons[i])
end)
end
local materialCloseButton = closeButton:clone()
materialCloseButton.RobloxLocked = true
materialCloseButton.Size = UDim2.new(0.2,0,0.08,0)
materialCloseButton.Parent = materialMenu
local closedState = Instance.new("BoolValue")
closedState.RobloxLocked = true
closedState.Name = "ClosedState"
closedState.Parent = materialCloseButton
setUpCloseButtonState(materialCloseButton)
------------------------------- create the surface selection sub menu -----------------------------------
local surfaceMenu = Instance.new("ImageLabel")
local surfaceTool = gui.BuildTools.Frame.PropertyTools.InputSelector
surfaceMenu.RobloxLocked = true
surfaceMenu.Name = "SurfaceMenu"
surfaceMenu.Position = UDim2.new(-2.6,0,-4,0)
surfaceMenu.Size = UDim2.new(2.5,0,5.5,0)
surfaceMenu.BackgroundTransparency = 1
surfaceMenu.ZIndex = 2
surfaceMenu.Image = localAssetBase .. "SurfaceMenu.png"
surfaceMenu.Parent = surfaceTool
textures = {"Smooth", "Studs", "Inlets", "Universal", "Glue", "Weld", "Hinge", "Motor"}
current = 1
local surfaceButtons = {}
local surfaceButton = Instance.new("ImageButton")
surfaceButton.RobloxLocked = true
surfaceButton.BackgroundTransparency = 1
surfaceButton.Size = UDim2.new(0.400000003, 0,0.19, 0)
surfaceButton.ZIndex = 2
selection.Parent = surfaceButton
local ySpacing = 0.14
local xSpacing = 0.07
for i = 1,4 do
for j = 1,2 do
local button = surfaceButton:clone()
button.RobloxLocked = true
button.Position = UDim2.new((j -1)/2.2 + xSpacing,0,ySpacing + (i - 1)/4.6,0)
getTextureAndName(button)
button.Parent = surfaceMenu
table.insert(surfaceButtons,button)
end
end
for i = 1, #surfaceButtons do
surfaceButtons[i].MouseButton1Click:connect(function()
fadeInButton(surfaceButtons[i])
end)
end
local surfaceMenuCloseButton = closeButton:clone()
surfaceMenuCloseButton.RobloxLocked = true
surfaceMenuCloseButton.Size = UDim2.new(0.2,0,0.09,0)
surfaceMenuCloseButton.Parent = surfaceMenu
local closedState = Instance.new("BoolValue")
closedState.RobloxLocked = true
closedState.Name = "ClosedState"
closedState.Parent = surfaceMenuCloseButton
setUpCloseButtonState(surfaceMenuCloseButton)
if game.CoreGui.Version >= 2 then
local function setupTweenTransition(button, menu, outXScale, inXScale)
button.Changed:connect(
function(property)
if property ~= "Selected" then
return
end
if button.Selected then
menu:TweenPosition(UDim2.new(inXScale, menu.Position.X.Offset, menu.Position.Y.Scale, menu.Position.Y.Offset),
Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true)
else
menu:TweenPosition(UDim2.new(outXScale, menu.Position.X.Offset, menu.Position.Y.Scale, menu.Position.Y.Offset),
Enum.EasingDirection.In, Enum.EasingStyle.Quart, 0.5, true)
end
end)
end
setupTweenTransition(paintTool, paintMenu, -2.7, 2.6)
setupTweenTransition(surfaceTool, surfaceMenu, -2.6, 2.6)
setupTweenTransition(materialTool, materialMenu, -4, 1.4)
end
%3%
-- creates the in-game gui sub menus for property tools
-- written 9/27/2010 by Ben (jeditkacheff)
local gui = script.Parent
if gui:FindFirstChild("ControlFrame") then
gui = gui:FindFirstChild("ControlFrame")
end
local currentlySelectedButton = nil
local localAssetBase = "rbxasset://textures/ui/"
local selectedButton = Instance.new("ObjectValue")
selectedButton.RobloxLocked = true
selectedButton.Name = "SelectedButton"
selectedButton.Parent = gui.BuildTools
local closeButton = Instance.new("ImageButton")
closeButton.Name = "CloseButton"
closeButton.RobloxLocked = true
closeButton.BackgroundTransparency = 1
closeButton.Image = localAssetBase .. "CloseButton.png"
closeButton.ZIndex = 2
closeButton.Size = UDim2.new(0.2,0,0.05,0)
closeButton.AutoButtonColor = false
closeButton.Position = UDim2.new(0.75,0,0.01,0)
function setUpCloseButtonState(button)
button.MouseEnter:connect(function()
button.Image = localAssetBase .. "CloseButton_dn.png"
end)
button.MouseLeave:connect(function()
button.Image = localAssetBase .. "CloseButton.png"
end)
button.MouseButton1Click:connect(function()
button.ClosedState.Value = true
button.Image = localAssetBase .. "CloseButton.png"
end)
end
-- nice selection animation
function fadeInButton(button)
if currentlySelectedButton ~= nil then
currentlySelectedButton.Selected = false
currentlySelectedButton.ZIndex = 2
currentlySelectedButton.Frame.BackgroundTransparency = 1
end
local speed = 0.1
button.ZIndex = 3
while button.Frame.BackgroundTransparency > 0 do
button.Frame.BackgroundTransparency = button.Frame.BackgroundTransparency - speed
wait()
end
button.Selected = true
currentlySelectedButton = button
selectedButton.Value = currentlySelectedButton
end
------------------------------- create the color selection sub menu -----------------------------------
local paintMenu = Instance.new("ImageLabel")
local paintTool = gui.BuildTools.Frame.PropertyTools.PaintTool
paintMenu.Name = "PaintMenu"
paintMenu.RobloxLocked = true
paintMenu.Parent = paintTool
paintMenu.Position = UDim2.new(-2.7,0,-3,0)
paintMenu.Size = UDim2.new(2.5,0,10,0)
paintMenu.BackgroundTransparency = 1
paintMenu.ZIndex = 2
paintMenu.Image = localAssetBase .. "PaintMenu.png"
local paintColorButton = Instance.new("ImageButton")
paintColorButton.RobloxLocked = true
paintColorButton.BorderSizePixel = 0
paintColorButton.ZIndex = 2
paintColorButton.Size = UDim2.new(0.200000003, 0,0.0500000007, 0)
local selection = Instance.new("Frame")
selection.RobloxLocked = true
selection.BorderSizePixel = 0
selection.BackgroundColor3 = Color3.new(1,1,1)
selection.BackgroundTransparency = 1
selection.ZIndex = 2
selection.Size = UDim2.new(1.1,0,1.1,0)
selection.Position = UDim2.new(-0.05,0,-0.05,0)
selection.Parent = paintColorButton
local header = 0.08
local spacing = 18
local count = 1
function findNextColor()
colorName = tostring(BrickColor.new(count))
while colorName == "Medium stone grey" do
count = count + 1
colorName = tostring(BrickColor.new(count))
end
return count
end
for i = 0,15 do
for j = 1, 4 do
newButton = paintColorButton:clone()
newButton.RobloxLocked = true
newButton.BackgroundColor3 = BrickColor.new(findNextColor()).Color
newButton.Name = tostring(BrickColor.new(count))
count = count + 1
if j == 1 then newButton.Position = UDim2.new(0.08,0,i/spacing + header,0)
elseif j == 2 then newButton.Position = UDim2.new(0.29,0,i/spacing + header,0)
elseif j == 3 then newButton.Position = UDim2.new(0.5,0,i/spacing + header,0)
elseif j == 4 then newButton.Position = UDim2.new(0.71,0,i/spacing + header,0) end
newButton.Parent = paintMenu
end
end
local paintButtons = paintMenu:GetChildren()
for i = 1, #paintButtons do
paintButtons[i].MouseButton1Click:connect(function()
fadeInButton(paintButtons[i])
end)
end
local paintCloseButton = closeButton:clone()
paintCloseButton.RobloxLocked = true
paintCloseButton.Parent = paintMenu
local closedState = Instance.new("BoolValue")
closedState.RobloxLocked = true
closedState.Name = "ClosedState"
closedState.Parent = paintCloseButton
setUpCloseButtonState(paintCloseButton)
------------------------------- create the material selection sub menu -----------------------------------
local materialMenu = Instance.new("ImageLabel")
local materialTool = gui.BuildTools.Frame.PropertyTools.MaterialSelector
materialMenu.RobloxLocked = true
materialMenu.Name = "MaterialMenu"
materialMenu.Position = UDim2.new(-4,0,-3,0)
materialMenu.Size = UDim2.new(2.5,0,6.5,0)
materialMenu.BackgroundTransparency = 1
materialMenu.ZIndex = 2
materialMenu.Image = localAssetBase .. "MaterialMenu.png"
materialMenu.Parent = materialTool
local textures = {"Plastic","Wood","Slate","CorrodedMetal","Ice","Grass","Foil","DiamondPlate","Concrete"}
local materialButtons = {}
local materialButton = Instance.new("ImageButton")
materialButton.RobloxLocked = true
materialButton.BackgroundTransparency = 1
materialButton.Size = UDim2.new(0.400000003, 0,0.16, 0)
materialButton.ZIndex = 2
selection.Parent = materialButton
local current = 1
function getTextureAndName(button)
if current > #textures then
button:remove()
return false
end
button.Image = localAssetBase .. textures[current] .. ".png"
button.Name = textures[current]
current = current + 1
return true
end
local ySpacing = 0.10
local xSpacing = 0.07
for i = 1,5 do
for j = 1,2 do
local button = materialButton:clone()
button.RobloxLocked = true
button.Position = UDim2.new((j -1)/2.2 + xSpacing,0,ySpacing + (i - 1)/5.5,0)
if getTextureAndName(button) then button.Parent = materialMenu else button:remove() end
table.insert(materialButtons,button)
end
end
for i = 1, #materialButtons do
materialButtons[i].MouseButton1Click:connect(function()
fadeInButton(materialButtons[i])
end)
end
local materialCloseButton = closeButton:clone()
materialCloseButton.RobloxLocked = true
materialCloseButton.Size = UDim2.new(0.2,0,0.08,0)
materialCloseButton.Parent = materialMenu
local closedState = Instance.new("BoolValue")
closedState.RobloxLocked = true
closedState.Name = "ClosedState"
closedState.Parent = materialCloseButton
setUpCloseButtonState(materialCloseButton)
------------------------------- create the surface selection sub menu -----------------------------------
local surfaceMenu = Instance.new("ImageLabel")
local surfaceTool = gui.BuildTools.Frame.PropertyTools.InputSelector
surfaceMenu.RobloxLocked = true
surfaceMenu.Name = "SurfaceMenu"
surfaceMenu.Position = UDim2.new(-2.6,0,-4,0)
surfaceMenu.Size = UDim2.new(2.5,0,5.5,0)
surfaceMenu.BackgroundTransparency = 1
surfaceMenu.ZIndex = 2
surfaceMenu.Image = localAssetBase .. "SurfaceMenu.png"
surfaceMenu.Parent = surfaceTool
textures = {"Smooth", "Studs", "Inlets", "Universal", "Glue", "Weld", "Hinge", "Motor"}
current = 1
local surfaceButtons = {}
local surfaceButton = Instance.new("ImageButton")
surfaceButton.RobloxLocked = true
surfaceButton.BackgroundTransparency = 1
surfaceButton.Size = UDim2.new(0.400000003, 0,0.19, 0)
surfaceButton.ZIndex = 2
selection.Parent = surfaceButton
local ySpacing = 0.14
local xSpacing = 0.07
for i = 1,4 do
for j = 1,2 do
local button = surfaceButton:clone()
button.RobloxLocked = true
button.Position = UDim2.new((j -1)/2.2 + xSpacing,0,ySpacing + (i - 1)/4.6,0)
getTextureAndName(button)
button.Parent = surfaceMenu
table.insert(surfaceButtons,button)
end
end
for i = 1, #surfaceButtons do
surfaceButtons[i].MouseButton1Click:connect(function()
fadeInButton(surfaceButtons[i])
end)
end
local surfaceMenuCloseButton = closeButton:clone()
surfaceMenuCloseButton.RobloxLocked = true
surfaceMenuCloseButton.Size = UDim2.new(0.2,0,0.09,0)
surfaceMenuCloseButton.Parent = surfaceMenu
local closedState = Instance.new("BoolValue")
closedState.RobloxLocked = true
closedState.Name = "ClosedState"
closedState.Parent = surfaceMenuCloseButton
setUpCloseButtonState(surfaceMenuCloseButton)
if game.CoreGui.Version >= 2 then
local function setupTweenTransition(button, menu, outXScale, inXScale)
button.Changed:connect(
function(property)
if property ~= "Selected" then
return
end
if button.Selected then
menu:TweenPosition(UDim2.new(inXScale, menu.Position.X.Offset, menu.Position.Y.Scale, menu.Position.Y.Offset),
Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 1, true)
else
menu:TweenPosition(UDim2.new(outXScale, menu.Position.X.Offset, menu.Position.Y.Scale, menu.Position.Y.Offset),
Enum.EasingDirection.In, Enum.EasingStyle.Quart, 0.5, true)
end
end)
end
setupTweenTransition(paintTool, paintMenu, -2.7, 2.6)
setupTweenTransition(surfaceTool, surfaceMenu, -2.6, 2.6)
setupTweenTransition(materialTool, materialMenu, -4, 1.4)
end

View File

@ -1,184 +1,184 @@
%4%
-- Creates the tool tips for the new gui!
local controlFrame = script.Parent:FindFirstChild("ControlFrame")
local topLeftControl
local bottomLeftControl
local bottomRightControl
if controlFrame then
topLeftControl = controlFrame:FindFirstChild("TopLeftControl")
bottomLeftControl = controlFrame:FindFirstChild("BottomLeftControl")
bottomRightControl = controlFrame:FindFirstChild("BottomRightControl")
else
topLeftControl = script.Parent:FindFirstChild("TopLeftControl")
bottomLeftControl = script.Parent:FindFirstChild("BottomLeftControl")
bottomRightControl = script.Parent:FindFirstChild("BottomRightControl")
end
local frame = Instance.new("TextLabel")
frame.RobloxLocked = true
frame.Name = "ToolTip"
frame.Text = "Hi! I'm a ToolTip!"
frame.Font = Enum.Font.ArialBold
frame.FontSize = Enum.FontSize.Size12
frame.TextColor3 = Color3.new(1,1,1)
frame.BorderSizePixel = 0
frame.ZIndex = 10
frame.Size = UDim2.new(2,0,1,0)
frame.Position = UDim2.new(1,0,0,0)
frame.BackgroundColor3 = Color3.new(0,0,0)
frame.BackgroundTransparency = 1
frame.TextTransparency = 1
frame.TextWrap = true
local inside = Instance.new("BoolValue")
inside.RobloxLocked = true
inside.Name = "inside"
inside.Value = false
inside.Parent = frame
function setUpListeners(frame)
local fadeSpeed = 0.1
frame.Parent.MouseEnter:connect(function()
frame.inside.Value = true
wait(1.2)
if frame.inside.Value then
while frame.inside.Value and frame.BackgroundTransparency > 0 do
frame.BackgroundTransparency = frame.BackgroundTransparency - fadeSpeed
frame.TextTransparency = frame.TextTransparency - fadeSpeed
wait()
end
end
end)
frame.Parent.MouseLeave:connect(function()
frame.inside.Value = false
frame.BackgroundTransparency = 1
frame.TextTransparency = 1
end)
frame.Parent.MouseButton1Click:connect(function()
frame.inside.Value = false
frame.BackgroundTransparency = 1
frame.TextTransparency = 1
end)
end
----------------- set up Top Left Tool Tips --------------------------
if topLeftControl then
local topLeftChildren = topLeftControl:GetChildren()
for i = 1, #topLeftChildren do
if topLeftChildren[i].Name == "Help" then
local helpTip = frame:clone()
helpTip.RobloxLocked = true
helpTip.Text = "Help"
helpTip.Parent = topLeftChildren[i]
setUpListeners(helpTip)
end
end
end
---------------- set up Bottom Left Tool Tips -------------------------
local bottomLeftChildren = bottomLeftControl:GetChildren()
for i = 1, #bottomLeftChildren do
if bottomLeftChildren[i].Name == "Exit" then
local exitTip = frame:clone()
exitTip.RobloxLocked = true
exitTip.Text = "Leave Place"
exitTip.Position = UDim2.new(0,0,-1,0)
exitTip.Size = UDim2.new(1,0,1,0)
exitTip.Parent = bottomLeftChildren[i]
setUpListeners(exitTip)
elseif bottomLeftChildren[i].Name == "TogglePlayMode" then
local playTip = frame:clone()
playTip.RobloxLocked = true
playTip.Text = "Roblox Studio"
playTip.Position = UDim2.new(0,0,-1,0)
playTip.Parent = bottomLeftChildren[i]
setUpListeners(playTip)
elseif bottomLeftChildren[i].Name == "ToolButton" then
local toolTip = frame:clone()
toolTip.RobloxLocked = true
toolTip.Text = "Build Tools"
toolTip.Position = UDim2.new(0,0,-1,0)
toolTip.Parent = bottomLeftChildren[i]
setUpListeners(toolTip)
elseif bottomLeftChildren[i].Name == "SettingsButton" then
local toolTip = frame:clone()
toolTip.RobloxLocked = true
toolTip.Text = "Settings"
toolTip.Position = UDim2.new(0,0,-1,0)
toolTip.Parent = bottomLeftChildren[i]
setUpListeners(toolTip)
end
end
---------------- set up Bottom Right Tool Tips -------------------------
local bottomRightChildren = bottomRightControl:GetChildren()
for i = 1, #bottomRightChildren do
if bottomRightChildren[i].Name == "ToggleFullScreen" then
local fullScreen = frame:clone()
fullScreen.RobloxLocked = true
fullScreen.Text = "Fullscreen"
fullScreen.Position = UDim2.new(-1,0,-1,0)
fullScreen.Size = UDim2.new(2.4,0,1,0)
fullScreen.Parent = bottomRightChildren[i]
setUpListeners(fullScreen)
elseif bottomRightChildren[i].Name == "ReportAbuse" then
local abuseTip = frame:clone()
abuseTip.RobloxLocked = true
abuseTip.Text = "Report Abuse"
abuseTip.Position = UDim2.new(0,0,-1,0)
abuseTip.Parent = bottomRightChildren[i]
setUpListeners(abuseTip)
elseif bottomRightChildren[i].Name == "Screenshot" then
local shotTip = frame:clone()
shotTip.RobloxLocked = true
shotTip.Text = "Screenshot"
shotTip.Position = UDim2.new(0,0,-1,0)
shotTip.Size = UDim2.new(2.1,0,1,0)
shotTip.Parent = bottomRightChildren[i]
setUpListeners(shotTip)
elseif bottomRightChildren[i].Name:find("Camera") ~= nil then
local cameraTip = frame:clone()
cameraTip.RobloxLocked = true
cameraTip.Text = "Camera View"
if bottomRightChildren[i].Name:find("Zoom") then
cameraTip.Position = UDim2.new(-1,0,-1.5)
else
cameraTip.Position = UDim2.new(0,0,-1.5,0)
end
cameraTip.Size = UDim2.new(2,0,1.25,0)
cameraTip.Parent = bottomRightChildren[i]
setUpListeners(cameraTip)
elseif bottomRightChildren[i].Name == "RecordToggle" then
local recordTip = frame:clone()
recordTip.RobloxLocked = true
recordTip.Text = "Take Video"
recordTip.Position = UDim2.new(0,0,-1.1,0)
recordTip.Size = UDim2.new(1,0,1,0)
recordTip.Parent = bottomRightChildren[i]
setUpListeners(recordTip)
elseif bottomRightChildren[i].Name == "Help" then
print("found help in bottom right")
local helpTip = frame:clone()
helpTip.RobloxLocked = true
helpTip.Text = "Help"
helpTip.Position = UDim2.new(-0.5,0,-1,0)
helpTip.Size = UDim2.new(1.5,0,1,0)
helpTip.Parent = bottomRightChildren[i]
setUpListeners(helpTip)
end
end
%4%
-- Creates the tool tips for the new gui!
local controlFrame = script.Parent:FindFirstChild("ControlFrame")
local topLeftControl
local bottomLeftControl
local bottomRightControl
if controlFrame then
topLeftControl = controlFrame:FindFirstChild("TopLeftControl")
bottomLeftControl = controlFrame:FindFirstChild("BottomLeftControl")
bottomRightControl = controlFrame:FindFirstChild("BottomRightControl")
else
topLeftControl = script.Parent:FindFirstChild("TopLeftControl")
bottomLeftControl = script.Parent:FindFirstChild("BottomLeftControl")
bottomRightControl = script.Parent:FindFirstChild("BottomRightControl")
end
local frame = Instance.new("TextLabel")
frame.RobloxLocked = true
frame.Name = "ToolTip"
frame.Text = "Hi! I'm a ToolTip!"
frame.Font = Enum.Font.ArialBold
frame.FontSize = Enum.FontSize.Size12
frame.TextColor3 = Color3.new(1,1,1)
frame.BorderSizePixel = 0
frame.ZIndex = 10
frame.Size = UDim2.new(2,0,1,0)
frame.Position = UDim2.new(1,0,0,0)
frame.BackgroundColor3 = Color3.new(0,0,0)
frame.BackgroundTransparency = 1
frame.TextTransparency = 1
frame.TextWrap = true
local inside = Instance.new("BoolValue")
inside.RobloxLocked = true
inside.Name = "inside"
inside.Value = false
inside.Parent = frame
function setUpListeners(frame)
local fadeSpeed = 0.1
frame.Parent.MouseEnter:connect(function()
frame.inside.Value = true
wait(1.2)
if frame.inside.Value then
while frame.inside.Value and frame.BackgroundTransparency > 0 do
frame.BackgroundTransparency = frame.BackgroundTransparency - fadeSpeed
frame.TextTransparency = frame.TextTransparency - fadeSpeed
wait()
end
end
end)
frame.Parent.MouseLeave:connect(function()
frame.inside.Value = false
frame.BackgroundTransparency = 1
frame.TextTransparency = 1
end)
frame.Parent.MouseButton1Click:connect(function()
frame.inside.Value = false
frame.BackgroundTransparency = 1
frame.TextTransparency = 1
end)
end
----------------- set up Top Left Tool Tips --------------------------
if topLeftControl then
local topLeftChildren = topLeftControl:GetChildren()
for i = 1, #topLeftChildren do
if topLeftChildren[i].Name == "Help" then
local helpTip = frame:clone()
helpTip.RobloxLocked = true
helpTip.Text = "Help"
helpTip.Parent = topLeftChildren[i]
setUpListeners(helpTip)
end
end
end
---------------- set up Bottom Left Tool Tips -------------------------
local bottomLeftChildren = bottomLeftControl:GetChildren()
for i = 1, #bottomLeftChildren do
if bottomLeftChildren[i].Name == "Exit" then
local exitTip = frame:clone()
exitTip.RobloxLocked = true
exitTip.Text = "Leave Place"
exitTip.Position = UDim2.new(0,0,-1,0)
exitTip.Size = UDim2.new(1,0,1,0)
exitTip.Parent = bottomLeftChildren[i]
setUpListeners(exitTip)
elseif bottomLeftChildren[i].Name == "TogglePlayMode" then
local playTip = frame:clone()
playTip.RobloxLocked = true
playTip.Text = "Roblox Studio"
playTip.Position = UDim2.new(0,0,-1,0)
playTip.Parent = bottomLeftChildren[i]
setUpListeners(playTip)
elseif bottomLeftChildren[i].Name == "ToolButton" then
local toolTip = frame:clone()
toolTip.RobloxLocked = true
toolTip.Text = "Build Tools"
toolTip.Position = UDim2.new(0,0,-1,0)
toolTip.Parent = bottomLeftChildren[i]
setUpListeners(toolTip)
elseif bottomLeftChildren[i].Name == "SettingsButton" then
local toolTip = frame:clone()
toolTip.RobloxLocked = true
toolTip.Text = "Settings"
toolTip.Position = UDim2.new(0,0,-1,0)
toolTip.Parent = bottomLeftChildren[i]
setUpListeners(toolTip)
end
end
---------------- set up Bottom Right Tool Tips -------------------------
local bottomRightChildren = bottomRightControl:GetChildren()
for i = 1, #bottomRightChildren do
if bottomRightChildren[i].Name == "ToggleFullScreen" then
local fullScreen = frame:clone()
fullScreen.RobloxLocked = true
fullScreen.Text = "Fullscreen"
fullScreen.Position = UDim2.new(-1,0,-1,0)
fullScreen.Size = UDim2.new(2.4,0,1,0)
fullScreen.Parent = bottomRightChildren[i]
setUpListeners(fullScreen)
elseif bottomRightChildren[i].Name == "ReportAbuse" then
local abuseTip = frame:clone()
abuseTip.RobloxLocked = true
abuseTip.Text = "Report Abuse"
abuseTip.Position = UDim2.new(0,0,-1,0)
abuseTip.Parent = bottomRightChildren[i]
setUpListeners(abuseTip)
elseif bottomRightChildren[i].Name == "Screenshot" then
local shotTip = frame:clone()
shotTip.RobloxLocked = true
shotTip.Text = "Screenshot"
shotTip.Position = UDim2.new(0,0,-1,0)
shotTip.Size = UDim2.new(2.1,0,1,0)
shotTip.Parent = bottomRightChildren[i]
setUpListeners(shotTip)
elseif bottomRightChildren[i].Name:find("Camera") ~= nil then
local cameraTip = frame:clone()
cameraTip.RobloxLocked = true
cameraTip.Text = "Camera View"
if bottomRightChildren[i].Name:find("Zoom") then
cameraTip.Position = UDim2.new(-1,0,-1.5)
else
cameraTip.Position = UDim2.new(0,0,-1.5,0)
end
cameraTip.Size = UDim2.new(2,0,1.25,0)
cameraTip.Parent = bottomRightChildren[i]
setUpListeners(cameraTip)
elseif bottomRightChildren[i].Name == "RecordToggle" then
local recordTip = frame:clone()
recordTip.RobloxLocked = true
recordTip.Text = "Take Video"
recordTip.Position = UDim2.new(0,0,-1.1,0)
recordTip.Size = UDim2.new(1,0,1,0)
recordTip.Parent = bottomRightChildren[i]
setUpListeners(recordTip)
elseif bottomRightChildren[i].Name == "Help" then
print("found help in bottom right")
local helpTip = frame:clone()
helpTip.RobloxLocked = true
helpTip.Text = "Help"
helpTip.Position = UDim2.new(-0.5,0,-1,0)
helpTip.Size = UDim2.new(1.5,0,1,0)
helpTip.Parent = bottomRightChildren[i]
setUpListeners(helpTip)
end
end

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File diff suppressed because it is too large Load Diff

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View File

@ -1,66 +1,66 @@
%8%
--build our gui
local popupFrame = Instance.new("Frame")
popupFrame.Position = UDim2.new(0.5,-165,0.5,-175)
popupFrame.Size = UDim2.new(0,330,0,350)
popupFrame.Style = Enum.FrameStyle.RobloxRound
popupFrame.ZIndex = 4
popupFrame.Name = "Popup"
popupFrame.Visible = false
popupFrame.Parent = script.Parent
local darken = popupFrame:clone()
darken.Size = UDim2.new(1,16,1,16)
darken.Position = UDim2.new(0,-8,0,-8)
darken.Name = "Darken"
darken.ZIndex = 1
darken.Parent = popupFrame
local acceptButton = Instance.new("TextButton")
acceptButton.Position = UDim2.new(0,20,0,270)
acceptButton.Size = UDim2.new(0,100,0,50)
acceptButton.Font = Enum.Font.ArialBold
acceptButton.FontSize = Enum.FontSize.Size24
acceptButton.Style = Enum.ButtonStyle.RobloxButton
acceptButton.TextColor3 = Color3.new(248/255,248/255,248/255)
acceptButton.Text = "Yes"
acceptButton.ZIndex = 5
acceptButton.Name = "AcceptButton"
acceptButton.Parent = popupFrame
local declineButton = acceptButton:clone()
declineButton.Position = UDim2.new(1,-120,0,270)
declineButton.Text = "No"
declineButton.Name = "DeclineButton"
declineButton.Parent = popupFrame
local popupImage = Instance.new("ImageLabel")
popupImage.BackgroundTransparency = 1
popupImage.Position = UDim2.new(0.5,-140,0,0)
popupImage.Size = UDim2.new(0,280,0,280)
popupImage.ZIndex = 3
popupImage.Name = "PopupImage"
popupImage.Parent = popupFrame
local backing = Instance.new("ImageLabel")
backing.BackgroundTransparency = 1
backing.Size = UDim2.new(1,0,1,0)
backing.Image = "http://www.youtube.pengin.xyz/asset/?id=47574181"
backing.Name = "Backing"
backing.ZIndex = 2
backing.Parent = popupImage
local popupText = Instance.new("TextLabel")
popupText.Name = "PopupText"
popupText.Size = UDim2.new(1,0,0.8,0)
popupText.Font = Enum.Font.ArialBold
popupText.FontSize = Enum.FontSize.Size36
popupText.BackgroundTransparency = 1
popupText.Text = "Hello I'm a popup"
popupText.TextColor3 = Color3.new(248/255,248/255,248/255)
popupText.TextWrap = true
popupText.ZIndex = 5
popupText.Parent = popupFrame
%8%
--build our gui
local popupFrame = Instance.new("Frame")
popupFrame.Position = UDim2.new(0.5,-165,0.5,-175)
popupFrame.Size = UDim2.new(0,330,0,350)
popupFrame.Style = Enum.FrameStyle.RobloxRound
popupFrame.ZIndex = 4
popupFrame.Name = "Popup"
popupFrame.Visible = false
popupFrame.Parent = script.Parent
local darken = popupFrame:clone()
darken.Size = UDim2.new(1,16,1,16)
darken.Position = UDim2.new(0,-8,0,-8)
darken.Name = "Darken"
darken.ZIndex = 1
darken.Parent = popupFrame
local acceptButton = Instance.new("TextButton")
acceptButton.Position = UDim2.new(0,20,0,270)
acceptButton.Size = UDim2.new(0,100,0,50)
acceptButton.Font = Enum.Font.ArialBold
acceptButton.FontSize = Enum.FontSize.Size24
acceptButton.Style = Enum.ButtonStyle.RobloxButton
acceptButton.TextColor3 = Color3.new(248/255,248/255,248/255)
acceptButton.Text = "Yes"
acceptButton.ZIndex = 5
acceptButton.Name = "AcceptButton"
acceptButton.Parent = popupFrame
local declineButton = acceptButton:clone()
declineButton.Position = UDim2.new(1,-120,0,270)
declineButton.Text = "No"
declineButton.Name = "DeclineButton"
declineButton.Parent = popupFrame
local popupImage = Instance.new("ImageLabel")
popupImage.BackgroundTransparency = 1
popupImage.Position = UDim2.new(0.5,-140,0,0)
popupImage.Size = UDim2.new(0,280,0,280)
popupImage.ZIndex = 3
popupImage.Name = "PopupImage"
popupImage.Parent = popupFrame
local backing = Instance.new("ImageLabel")
backing.BackgroundTransparency = 1
backing.Size = UDim2.new(1,0,1,0)
backing.Image = "http://www.youtube.pengin.xyz/asset/?id=47574181"
backing.Name = "Backing"
backing.ZIndex = 2
backing.Parent = popupImage
local popupText = Instance.new("TextLabel")
popupText.Name = "PopupText"
popupText.Size = UDim2.new(1,0,0.8,0)
popupText.Font = Enum.Font.ArialBold
popupText.FontSize = Enum.FontSize.Size36
popupText.BackgroundTransparency = 1
popupText.Text = "Hello I'm a popup"
popupText.TextColor3 = Color3.new(248/255,248/255,248/255)
popupText.TextWrap = true
popupText.ZIndex = 5
popupText.Parent = popupFrame
script:remove()

View File

@ -1,82 +1,82 @@
%9%
function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
waitForProperty(game.Players,"LocalPlayer")
waitForChild(script.Parent,"Popup")
local localPlayer = game.Players.LocalPlayer
local makePopupInvisible = function()
if script.Parent.Popup then script.Parent.Popup.Visible = false end
end
function makeFriend(fromPlayer,toPlayer)
local popup = script.Parent.Popup
if popup == nil then return end -- there is no popup!
if popup.Visible then return end -- currently popping something, abort!
popup.PopupText.Text = "Accept Friend Request from " .. tostring(fromPlayer.Name) .. "?"
popup.PopupImage.Image = "http://www.youtube.pengin.xyz/thumbs/avatar.ashx?userId="..tostring(fromPlayer.userId).."&x=352&y=352"
popup.Visible = true
popup:TweenSize(UDim2.new(0,330,0,350),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true)
local yesCon, noCon
yesCon = popup.AcceptButton.MouseButton1Click:connect(function()
popup.Visible = false
toPlayer:RequestFriendship(fromPlayer)
if yesCon then yesCon:disconnect() end
if noCon then noCon:disconnect() end
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
noCon = popup.DeclineButton.MouseButton1Click:connect(function()
popup.Visible = false
toPlayer:RevokeFriendship(fromPlayer)
if yesCon then yesCon:disconnect() end
if noCon then noCon:disconnect() end
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
end
game.Players.FriendRequestEvent:connect(function(fromPlayer,toPlayer,event)
-- if this doesn't involve me, then do nothing
if fromPlayer ~= localPlayer and toPlayer ~= localPlayer then return end
if fromPlayer == localPlayer then
if event == Enum.FriendRequestEvent.Accept then
game:GetService("GuiService"):SendNotification("You are Friends",
"With " .. toPlayer.Name .. "!",
"http://www.youtube.pengin.xyz/thumbs/avatar.ashx?userId="..tostring(toPlayer.userId).."&x=48&y=48",
5)
end
elseif toPlayer == localPlayer then
if event == Enum.FriendRequestEvent.Issue then
game:GetService("GuiService"):SendNotification("Friend Request",
"From " .. fromPlayer.Name,
"http://www.youtube.pengin.xyz/thumbs/avatar.ashx?userId="..tostring(fromPlayer.userId).."&x=48&y=48",
8,
function()
makeFriend(fromPlayer,toPlayer)
end)
elseif event == Enum.FriendRequestEvent.Accept then
game:GetService("GuiService"):SendNotification("You are Friends",
"With " .. fromPlayer.Name .. "!",
"http://www.youtube.pengin.xyz/thumbs/avatar.ashx?userId="..tostring(fromPlayer.userId).."&x=48&y=48",
5)
end
end
%9%
function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
waitForProperty(game.Players,"LocalPlayer")
waitForChild(script.Parent,"Popup")
local localPlayer = game.Players.LocalPlayer
local makePopupInvisible = function()
if script.Parent.Popup then script.Parent.Popup.Visible = false end
end
function makeFriend(fromPlayer,toPlayer)
local popup = script.Parent.Popup
if popup == nil then return end -- there is no popup!
if popup.Visible then return end -- currently popping something, abort!
popup.PopupText.Text = "Accept Friend Request from " .. tostring(fromPlayer.Name) .. "?"
popup.PopupImage.Image = "http://www.youtube.pengin.xyz/thumbs/avatar.ashx?userId="..tostring(fromPlayer.userId).."&x=352&y=352"
popup.Visible = true
popup:TweenSize(UDim2.new(0,330,0,350),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true)
local yesCon, noCon
yesCon = popup.AcceptButton.MouseButton1Click:connect(function()
popup.Visible = false
toPlayer:RequestFriendship(fromPlayer)
if yesCon then yesCon:disconnect() end
if noCon then noCon:disconnect() end
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
noCon = popup.DeclineButton.MouseButton1Click:connect(function()
popup.Visible = false
toPlayer:RevokeFriendship(fromPlayer)
if yesCon then yesCon:disconnect() end
if noCon then noCon:disconnect() end
popup:TweenSize(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true,makePopupInvisible())
end)
end
game.Players.FriendRequestEvent:connect(function(fromPlayer,toPlayer,event)
-- if this doesn't involve me, then do nothing
if fromPlayer ~= localPlayer and toPlayer ~= localPlayer then return end
if fromPlayer == localPlayer then
if event == Enum.FriendRequestEvent.Accept then
game:GetService("GuiService"):SendNotification("You are Friends",
"With " .. toPlayer.Name .. "!",
"http://www.youtube.pengin.xyz/thumbs/avatar.ashx?userId="..tostring(toPlayer.userId).."&x=48&y=48",
5)
end
elseif toPlayer == localPlayer then
if event == Enum.FriendRequestEvent.Issue then
game:GetService("GuiService"):SendNotification("Friend Request",
"From " .. fromPlayer.Name,
"http://www.youtube.pengin.xyz/thumbs/avatar.ashx?userId="..tostring(fromPlayer.userId).."&x=48&y=48",
8,
function()
makeFriend(fromPlayer,toPlayer)
end)
elseif event == Enum.FriendRequestEvent.Accept then
game:GetService("GuiService"):SendNotification("You are Friends",
"With " .. fromPlayer.Name .. "!",
"http://www.youtube.pengin.xyz/thumbs/avatar.ashx?userId="..tostring(fromPlayer.userId).."&x=48&y=48",
5)
end
end
end)

View File

@ -1,57 +1,55 @@
<?php
ob_start();
function sign($data) {
$PrivKey = file_get_contents("./PrivKey.pem");
openssl_sign($data, $signature, $PrivKey, OPENSSL_ALGO_SHA1);
echo sprintf("%%%s%%%s", base64_encode($signature), $data);
}
$id = (int)($_GET["id"] ?? die(json_encode(["message" => "Error handling your request."])));
$version = isset($_GET["version"]) ? filter_var($_GET["version"], FILTER_SANITIZE_NUMBER_INT, FILTER_NULL_ON_FAILURE) : -1;
if (file_exists($_SERVER["DOCUMENT_ROOT"] . "/asset/" . $id)){
$file = file_get_contents($_SERVER["DOCUMENT_ROOT"] . "/asset/" . $id);
if (isset($_GET["sign"]) == true){
sign($file);
}else if($id == 1){
sign($file);
}else if($id == 2){
sign($file);
}else if($id == 3){
sign($file);
}else if($id == 4){
sign($file);
}else if($id == 5){
sign($file);
}else if($id == 7){
sign($file);
}else if($id == 6){
sign($file);
}else if($id == 8){
sign($file);
}else if($id == 9){
sign($file);
}else if($id == 10){
sign($file);
}else if($id == 11){
sign($file);
}else if($id == 12){
sign($file);
}else if($id == 13){
sign($file);
}else if($id == 14){
sign($file);
}else if($id == 1000){
sign($file);
}else if($id == 38037265){
sign($file);
}else{
echo $file;
}
}else{
header("Location: https://assetdelivery.roblox.com/v1/asset/?id=$id&version=$version");
die();
}
<?php
ob_start();
function sign($data) {
$PrivKey = file_get_contents("./PrivKey.pem");
openssl_sign($data, $signature, $PrivKey, OPENSSL_ALGO_SHA1);
echo sprintf("%%%s%%%s", base64_encode($signature), $data);
}
$id = (int)($_GET["id"] ?? die(json_encode(["message" => "Error handling your request."])));
$version = isset($_GET["version"]) ? filter_var($_GET["version"], FILTER_SANITIZE_NUMBER_INT, FILTER_NULL_ON_FAILURE) : -1;
if (file_exists($_SERVER["DOCUMENT_ROOT"] . "/asset/" . $id)){
$file = file_get_contents($_SERVER["DOCUMENT_ROOT"] . "/asset/" . $id);
if (isset($_GET["sign"]) == true){
sign($file);
}else if($id == 1){
sign($file);
}else if($id == 2){
sign($file);
}else if($id == 3){
sign($file);
}else if($id == 4){
sign($file);
}else if($id == 5){
sign($file);
}else if($id == 7){
sign($file);
}else if($id == 6){
sign($file);
}else if($id == 8){
sign($file);
}else if($id == 9){
sign($file);
}else if($id == 10){
sign($file);
}else if($id == 11){
sign($file);
}else if($id == 12){
sign($file);
}else if($id == 13){
sign($file);
}else if($id == 14){
sign($file);
}else if($id == 15){
sign($file);
}else{
echo $file;
}
}else{
header("Location: https://assetdelivery.roblox.com/v1/asset/?id=$id&version=$version");
die();
}
?>