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MuramasaM 2022-07-04 13:29:35 -07:00 committed by GitHub
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1 changed files with 334 additions and 461 deletions

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@ -9,7 +9,7 @@
-- Utility functions + Globals
local function WaitForChild(parent, childName)
while parent:FindFirstChild(childName) == nil do
parent.ChildAdded:wait(0.03)
wait()
end
return parent[childName]
end
@ -18,30 +18,10 @@ local function typedef(obj)
return obj
end
local function IsPhone()
local cGui = Game:GetService('CoreGui')
local rGui = WaitForChild(cGui, 'RobloxGui')
if rGui.AbsoluteSize.Y < 600 then
return true
end
return false
end
-- Users can use enough white spaces to spoof chatting as other players
-- This function removes trailing and leading white spaces
-- AFAIK, there is no reason for spam white spaces
local function StringTrim(str)
-- %S is whitespaces
-- When we find the first non space character defined by ^%s
-- we yank out anything in between that and the end of the string
-- Everything else is replaced with %1 which is essentially nothing
return (str:gsub("^%s*(.-)%s*$", "%1"))
end
while Game.Players.LocalPlayer == nil do wait(0.03) end
while Game.Players.LocalPlayer == nil do wait() end
local Player = Game.Players.LocalPlayer
while Player.Character == nil do wait(0.03) end
while Player.Character == nil do wait() end
local RbxUtility = LoadLibrary('RbxUtility')
local Gui = typedef(RbxUtility)
local Camera = Game.Workspace.CurrentCamera
@ -142,13 +122,12 @@ local Chat = {
-- Stores all the values for configuring chat
Configuration = {
FontSize = Enum.FontSize.Size12, -- 10 is good
FontSize = Enum.FontSize.Size10, -- 10 is good
-- Also change this when you are changing the above, this is suboptimal but so is our interface to find FontSize
NumFontSize = 12,
HistoryLength = 20, -- stores up to 50 of the last chat messages for you to scroll through,
NumFontSize = 10,
HistoryLength = 50, -- stores up to 50 of the last chat messages for you to scroll through,
Size = UDim2.new(0.38, 0, 0.20, 0),
MessageColor = Color3.new(1, 1, 1),
AdminMessageColor = Color3.new(1, 215/255, 0),
XScale = 0.025,
LifeTime = 45,
Position = UDim2.new(0, 2, 0.05, 0),
@ -163,15 +142,6 @@ local Chat = {
MouseOnFrame = false,
GotFocus = false,
Messages_List = {},
MessageThread = nil,
Admins_List = {'Sorcus', 'Shedletsky', 'Telamon', 'Tarabyte', 'StickMasterLuke', 'OnlyTwentyCharacters', 'FusRoblox', 'SolarCrane',
'HotThoth', 'JediTkacheff', 'Builderman', 'Brighteyes', 'ReeseMcblox', 'GemLocker', 'GongfuTiger', 'Erik.Cassel', 'Matt Dusek', 'Keith',
'Totbl', 'LordRugDump', 'David.Baszucki', 'Dbapostle', 'DaveYorkRBX', 'nJay', 'OstrichSized', 'TobotRobot', 'twberg', 'ROBLOX', 'RBAdam', 'Doughtless',
'Anaminus', 'Stravant', 'Cr3470r', 'CodeWriter', 'Games', 'AcesWayUpHigh', 'Phil'
},
SafeChat_List = {
['Use the Chat menu to talk to me.'] = {'/sc 0', true},
['I can only see menu chats.'] = {'/sc 1', true},
@ -444,8 +414,7 @@ local Chat = {
}
},
CreateEnum('SafeChat'){'Level1', 'Level2', 'Level3'},
SafeChatTree = {},
TempSpaceLabel = nil
SafeChatTree = {}
}
---------------------------------------------------
@ -517,7 +486,7 @@ end
-- Scrolling
function Chat:ScrollQueue(value)
--[[for i = 1, #self.MessageQueue do
for i = 1, #self.MessageQueue do
if self.MessageQueue[i] then
for _, label in pairs(self.MessageQueue[i]) do
local next = self.MessageQueue[i].Next
@ -531,43 +500,37 @@ function Chat:ScrollQueue(value)
end
end
end
end ]]
end
end
-- Handles the rendering of the text objects in their appropriate places
function Chat:UpdateQueue(field, diff)
function Chat:UpdateQueue(field)
-- Have to do some sort of correction here
for i = #self.MessageQueue, 1, -1 do
if self.MessageQueue[i] then
for _, label in pairs(self.MessageQueue[i]) do
if label and type(label) ~= 'table' and type(label) ~= 'number' then
if label:IsA('TextLabel') or label:IsA('TextButton') then
if diff then
label.Position = label.Position - UDim2.new(0, 0, diff, 0)
if self.SlotPositions_List[i] and self.MessageQueue[i] ~= field then
label.Position = self.SlotPositions_List[i][1] - UDim2.new(0, 0, field['Message'].Size.Y.Scale, 0)
label.Position = UDim2.new(self.Configuration.XScale, 0, label.Position.Y.Scale, 0)
else
if field == self.MessageQueue[i] then
label.Position = UDim2.new(self.Configuration.XScale, 0, label.Position.Y.Scale - field['Message'].Size.Y.Scale , 0)
-- Just to show up popping effect for the latest message in chat
Spawn(function()
wait(0.05)
while label.TextTransparency >= 0 do
label.TextTransparency = label.TextTransparency - 0.2
wait(0.03)
end
if label == field['Message'] then
label.TextStrokeTransparency = 0.8
else
label.TextStrokeTransparency = 1.0
end
end)
else
label.Position = UDim2.new(self.Configuration.XScale, 0, label.Position.Y.Scale - field['Message'].Size.Y.Scale, 0)
end
if label.Position.Y.Scale < -0.01 then
-- NOTE: Remove this fix when Textbounds is fixed
label.Visible = false
label:Destroy()
end
label.Position = UDim2.new(self.Configuration.XScale, 0, label.Position.Y.Scale - field['Message'].Size.Y.Scale , 0)
end
if field == self.MessageQueue[i] then
-- Just to show up popping effect for the latest message in chat
Spawn(function()
wait(0.15)
while label.TextTransparency > 0 do
label.TextTransparency = label.TextTransparency - 0.2
wait()
end
end)
end
if label.Position.Y.Scale < -0.05 or label.Position.Y.Scale > 1.0 then
label.TextTransparency = 1.0
else
label.TextTransparency = 0.0
end
end
end
@ -576,11 +539,171 @@ function Chat:UpdateQueue(field, diff)
end
end
function Chat:InsertIntoQueue(field)
-- This is a ring buffer where insertions happen at the beginning
-- One optimization here would be to not copy the queue by reference
-- And reuse the same queue and do the insertion in place
-- But rendering code must be changed accordingly and this becomes rather hard to manage
-- plus the effects are minimal
-- TODO: Revist if this becomes a problem for optimization
local tmpQueue = self.MessageQueue
self.MessageQueue = {}
self.MessageQueue[1] = field
self.MessageQueue[1].Previous = tmpQueue[i]
self.MessageQueue[1].Next = nil
self.SlotPositions_List = {}
self.SlotPositions_List[1] = {field.Position, field.Size}
if tmpQueue[self.Configuration.HistoryLength] then
if tmpQueue[self.Configuration.HistoryLength]['Player'] then
tmpQueue[self.Configuration.HistoryLength]['Player']:Destroy()
end
if tmpQueue[self.Configuration.HistoryLength]['Message'] then
tmpQueue[self.Configuration.HistoryLength]['Message']:Destroy()
end
tmpQueue[self.Configuration.HistoryLength] = nil
end
for i = 1, self.Configuration.HistoryLength - 1 do
if tmpQueue[i] and tmpQueue[i]['Player'] and tmpQueue[i]['Player'].Parent then
table.insert(self.MessageQueue, tmpQueue[i])
self.MessageQueue[#self.MessageQueue].Previous = tmpQueue[i+1] or nil
self.MessageQueue[#self.MessageQueue].Next = tmpQueue[i-1] or nil
self.SlotPositions_List[#self.MessageQueue] = {tmpQueue[i]['Message'].Position, tmpQueue[i]['Message'].Size}
end
end
-- Now, render the queue
Chat:UpdateQueue(field)
end
function Chat:CreateScrollBar()
-- Code for scrolling is in here, partially, but scroll bar drawing isn't drawn
-- TODO: Implement
end
function Chat:FocusOnChatBar()
if self.ClickToChatButton then
self.ClickToChatButton.Visible = false
end
self.GotFocus = true
if self.Frame['Background'] then
self.Frame.Background.Visible = false
end
self.ChatBar:CaptureFocus()
end
-- For touch devices we create a button instead
function Chat:CreateTouchButton()
self.ChatTouchFrame = Gui.Create'Frame'
{
Name = 'ChatTouchFrame';
Size = UDim2.new(0, 128, 0, 32);
Position = UDim2.new(0, 88, 0, 0);
BackgroundTransparency = 1.0;
Parent = self.Gui;
Gui.Create'ImageButton'
{
Name = 'ChatLabel';
Size = UDim2.new(0, 74, 0, 28);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1.0;
ZIndex = 2.0;
};
Gui.Create'ImageLabel'
{
Name = 'Background';
Size = UDim2.new(1, 0, 1, 0);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1.0;
Image = 'http://morblox.us/asset/?id=97078724'
};
}
self.TapToChatLabel = self.ChatTouchFrame.ChatLabel
self.TouchLabelBackground = self.ChatTouchFrame.Background
self.ChatBar = Gui.Create'TextBox'
{
Name = 'ChatBar';
Size = UDim2.new(1, 0, 0.2, 0);
Position = UDim2.new(0, 0, 0.8, 0);
Text = "";
ZIndex = 1.0;
BackgroundTransparency = 1.0;
Parent = self.Frame;
TextXAlignment = Enum.TextXAlignment.Left;
TextColor3 = Color3.new(1, 1, 1);
ClearTextOnFocus = false;
};
self.TapToChatLabel.MouseButton1Click:connect(function()
self.TapToChatLabel.Visible = false
--self.ChatBar.Visible = true
self.Frame.Background.Visible = true
self.ChatBar:CaptureFocus()
self.GotFocus = true
if self.TouchLabelBackground then
self.TouchLabelBackground.Visible = false
end
end)
end
-- Non touch devices, create the bottom chat bar
function Chat:CreateChatBar()
-- okay now we do
local status, result = pcall(function() return GuiService.UseLuaChat end)
if status and result then
self.ClickToChatButton = Gui.Create'TextButton'
{
Name = 'ClickToChat';
Size = UDim2.new(1, 0, 0, 20);
BackgroundTransparency = 1.0;
ZIndex = 2.0;
Parent = self.Gui;
Text = "To chat click here or press \"/\" key";
TextColor3 = Color3.new(1, 1, 0.9);
Position = UDim2.new(0, 0, 1, 0);
TextXAlignment = Enum.TextXAlignment.Left;
FontSize = Enum.FontSize.Size12;
}
self.ChatBar = Gui.Create'TextBox'
{
Name = 'ChatBar';
Size = UDim2.new(1, 0, 0, 20);
Position = UDim2.new(0, 0, 1, 0);
Text = "";
ZIndex = 1.0;
BackgroundColor3 = Color3.new(0, 0, 0);
BackgroundTransparency = 0.25;
Parent = self.Gui;
TextXAlignment = Enum.TextXAlignment.Left;
TextColor3 = Color3.new(1, 1, 1);
FontSize = Enum.FontSize.Size12;
ClearTextOnFocus = false;
Text = '';
};
-- Engine has code to offset the entire world, so if we do it by -20 pixels nothing gets in our chat's way
GuiService:SetGlobalSizeOffsetPixel(0, -20)
-- CHatHotKey is '/'
GuiService:AddSpecialKey(Enum.SpecialKey.ChatHotkey)
GuiService.SpecialKeyPressed:connect(function(key)
if key == Enum.SpecialKey.ChatHotkey then
Chat:FocusOnChatBar()
end
end)
self.ClickToChatButton.MouseButton1Click:connect(function()
Chat:FocusOnChatBar()
end)
end
end
-- For scrolling, to see if we hit the bounds so that we can stop it from scrolling anymore
function Chat:CheckIfInBounds(value)
if #Chat.MessageQueue < 3 then
@ -600,109 +723,39 @@ end
-- This is to precompute all playerName space strings
-- This is used to offset the message by exactly this + 2 spacestrings
function Chat:ComputeSpaceString(pLabel)
local tLabel = Gui.Create'TextButton'
{
Size = UDim2.new(0, pLabel.AbsoluteSize.X, 0, pLabel.AbsoluteSize.Y);
FontSize = self.Configuration.FontSize;
Parent = self.RenderFrame;
BackgroundTransparency = 1.0;
Text = nString;
};
local nString = " "
if not self.TempSpaceLabel then
self.TempSpaceLabel = Gui.Create'TextButton'
{
Size = UDim2.new(0, pLabel.AbsoluteSize.X, 0, pLabel.AbsoluteSize.Y);
FontSize = self.Configuration.FontSize;
Parent = self.RenderFrame;
BackgroundTransparency = 1.0;
Text = nString;
Name = 'SpaceButton'
};
else
self.TempSpaceLabel.Text = nString
end
while self.TempSpaceLabel.TextBounds.X < pLabel.TextBounds.X do
while tLabel.TextBounds.X < pLabel.TextBounds.X do
nString = nString .. " "
self.TempSpaceLabel.Text = nString
tLabel.Text = nString
end
nString = nString .. " "
self.CachedSpaceStrings_List[pLabel.Text] = nString
self.TempSpaceLabel.Text = ""
return nString
end
-- When the playerChatted event fires
-- The message is what the player chatted
function Chat:UpdateChat(cPlayer, message)
local messageField = {
['Player'] = cPlayer,
['Message'] = message
}
if coroutine.status(Chat.MessageThread) == 'dead' then
--Chat.Messages_List = {}
table.insert(Chat.Messages_List, messageField)
Chat.MessageThread = coroutine.create(function()
for i = 1, #Chat.Messages_List do
local field = Chat.Messages_List[i]
Chat:CreateMessage(field['Player'], field['Message'])
end
Chat.Messages_List = {}
end)
coroutine.resume(Chat.MessageThread)
else
table.insert(Chat.Messages_List, messageField)
end
end
function Chat:RecalculateSpacing()
--[[for i = 1, #self.MessageQueue do
local pLabel = self.MessageQueue[i]['Player']
local mLabel = self.MessageQueue[i]['Message']
local prevYScale = mLabel.Size.Y.Scale
local prevText = mLabel.Text
mLabel.Text = prevText
local heightField = mLabel.TextBounds.Y
mLabel.Size = UDim2.new(1, 0, heightField/self.RenderFrame.AbsoluteSize.Y, 0)
pLabel.Size = mLabel.Size
local diff = mLabel.Size.Y.Scale - prevYScale
Chat:UpdateQueue(self.MessageQueue[i], diff)
end ]]
end
function Chat:ApplyFilter(str)
--[[for _, word in pair(self.Filter_List) do
if string.find(str, word) then
str:gsub(word, '@#$^')
end
end ]]
end
-- NOTE: Temporarily disabled ring buffer to allow for chat to always wrap around
function Chat:CreateMessage(cPlayer, message)
local pName
if not cPlayer then
pName = ''
else
pName = cPlayer.Name
end
message = StringTrim(message)
local pName = cPlayer.Name
local pLabel
local mLabel
-- Our history stores upto 50 messages that is 100 textlabels
-- If we ever hit the mark, which would be in every popular game btw
-- we wrap around and reuse the labels
if #self.MessageQueue > self.Configuration.HistoryLength then
--[[pLabel = self.MessageQueue[#self.MessageQueue]['Player']
pLabel = self.MessageQueue[#self.MessageQueue]['Player']
mLabel = self.MessageQueue[#self.MessageQueue]['Message']
pLabel.Text = pName .. ':'
pLabel.Text = pName
pLabel.Name = pName
local pColor
if cPlayer.Neutral then
pLabel.TextColor3 = Chat:ComputeChatColor(pName)
else
pLabel.TextColor3 = cPlayer.TeamColor.Color
end
pLabel.TextColor3 = Chat:ComputeChatColor(pName)
local nString
@ -712,26 +765,18 @@ function Chat:CreateMessage(cPlayer, message)
nString = self.CachedSpaceStrings_List[pName]
end
mLabel.Text = ""
mLabel.Name = pName .. " - message"
mLabel.Text = nString .. message;
mLabel.Parent = nil
mLabel.Parent = self.RenderFrame
mLabel.Position = UDim2.new(0, 0, 1, 0);
pLabel.Position = UDim2.new(0, 0, 1, 0);]]
-- Reinserted at the beginning, ring buffer
self.MessageQueue[#self.MessageQueue] = nil
end
--else
else
-- Haven't hit the mark yet, so keep creating
pLabel = Gui.Create'TextLabel'
pLabel = Gui.Create'TextButton'
{
Name = pName;
Text = pName .. ":";
TextColor3 = pColor;
TextColor3 = Chat:ComputeChatColor(pName);
FontSize = Chat.Configuration.FontSize;
TextXAlignment = Enum.TextXAlignment.Left;
TextYAlignment = Enum.TextYAlignment.Top;
@ -742,16 +787,7 @@ function Chat:CreateMessage(cPlayer, message)
TextTransparency = 1.0;
Position = UDim2.new(0, 0, 1, 0);
BorderSizePixel = 0.0;
TextStrokeColor3 = Color3.new(0.5, 0.5, 0.5);
TextStrokeTransparency = 0.75;
--Active = false;
};
local pColor
if cPlayer.Neutral then
pLabel.TextColor3 = Chat:ComputeChatColor(pName)
else
pLabel.TextColor3 = cPlayer.TeamColor.Color
end
local nString
@ -761,49 +797,39 @@ function Chat:CreateMessage(cPlayer, message)
nString = self.CachedSpaceStrings_List[pName]
end
mLabel = Gui.Create'TextLabel'
mLabel = Gui.Create'TextButton'
{
Name = pName .. ' - message';
-- Max is 3 lines
Size = UDim2.new(1, 0, 0.5, 0);
Text = nString .. message;
TextColor3 = Chat.Configuration.MessageColor;
FontSize = Chat.Configuration.FontSize;
TextXAlignment = Enum.TextXAlignment.Left;
TextYAlignment = Enum.TextYAlignment.Top;
Text = ""; -- this is to stop when the engine reverts the swear words to default, which is button, ugh
Parent = self.RenderFrame;
TextWrapped = true;
BackgroundTransparency = 1.0;
TextTransparency = 1.0;
Position = UDim2.new(0, 0, 1, 0);
BorderSizePixel = 0.0;
TextStrokeColor3 = Color3.new(0, 0, 0);
--TextStrokeTransparency = 0.8;
--Active = false;
};
mLabel.Text = nString .. message;
end
if not pName then
pLabel.Text = ''
mLabel.TextColor3 = Color3.new(0, 0.4, 1.0)
end
--end
-- This is to find if we need to wrap the text around
-- Expensive, but works well and worthwhile
-- This will give beautiful multilines as well
local heightField = 0.1 * self.RenderFrame.AbsoluteSize.Y
for _, adminName in pairs(self.Admins_List) do
if string.lower(adminName) == string.lower(pName) then
mLabel.TextColor3 = self.Configuration.AdminMessageColor
end
while heightField < mLabel.TextBounds.Y do
heightField = heightField + 1
end
pLabel.Visible = true
mLabel.Visible = true
-- This will give beautiful multilines as well
local heightField = mLabel.TextBounds.Y
mLabel.Size = UDim2.new(1, 0, heightField/self.RenderFrame.AbsoluteSize.Y, 0)
pLabel.Size = mLabel.Size
local yPixels = self.RenderFrame.AbsoluteSize.Y
local yFieldSize = mLabel.TextBounds.Y
@ -812,18 +838,117 @@ function Chat:CreateMessage(cPlayer, message)
queueField['Message'] = mLabel
queueField['SpawnTime'] = tick() -- Used for identifying when to make the message invisible
table.insert(self.MessageQueue, 1, queueField)
Chat:UpdateQueue(queueField)
Chat:InsertIntoQueue(queueField)
end
function Chat:ScreenSizeChanged()
wait()
while self.Frame.AbsoluteSize.Y > 120 do
self.Frame.Size = self.Frame.Size - UDim2.new(0, 0, 0.005, 0)
end
Chat:RecalculateSpacing()
end
-- Create the initial Chat stuff
-- Done only once
function Chat:CreateGui()
self.Gui = WaitForChild(CoreGuiService, 'RobloxGui')
self.Frame = Gui.Create'Frame'
{
Name = 'ChatFrame';
Size = self.Configuration.Size;
Position = UDim2.new(0, 0, 0, 5);
BackgroundTransparency = 1.0;
--ClipsDescendants = true;
ZIndex = 0.0;
Parent = self.Gui;
Gui.Create'ImageLabel'
{
Name = 'Background';
Image = 'http://morblox.us/asset/?id=97120937'; --96551212';
Size = UDim2.new(1.3, 0, 1.64, 0);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1.0;
ZIndex = 0.0;
Visible = false
};
Gui.Create'Frame'
{
Name = 'Border';
Size = UDim2.new(1, 0, 0, 1);
Position = UDim2.new(0, 0, 0.8, 0);
BackgroundTransparency = 0.0;
BackgroundColor3 = Color3.new(236/255, 236/255, 236/255);
BorderSizePixel = 0.0;
Visible = false;
};
Gui.Create'Frame'
{
Name = 'ChatRenderFrame';
Size = UDim2.new(1.02, 0, 1.01, 0);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1.0;
ClipsDescendants = true;
ZIndex = 0.0;
Visible = false;
};
};
self.RenderFrame = self.Frame.ChatRenderFrame
if Chat:IsTouchDevice() then
self.Frame.Position = self.Configuration.Position;
self.RenderFrame.Size = UDim2.new(1, 0, 1, 0)
elseif self.Frame.AbsoluteSize.Y > 120 then
Chat:ScreenSizeChanged()
self.Gui.Changed:connect(function(property)
if property == 'AbsoluteSize' then
Chat:ScreenSizeChanged()
end
end)
end
if Player.ChatMode == Enum.ChatMode.TextAndMenu then
if Chat:IsTouchDevice() then
Chat:CreateTouchButton()
else
Chat:CreateChatBar()
--Chat:CreateSafeChatGui()
end
if self.ChatBar then
self.ChatBar.FocusLost:connect(function(enterPressed)
Chat.GotFocus = false
if Chat:IsTouchDevice() then
self.ChatBar.Visible = false
self.TapToChatLabel.Visible = true
if self.TouchLabelBackground then
self.TouchLabelBackground.Visible = true
end
end
if enterPressed and self.ChatBar.Text ~= "" then
if PlayersService.ClassicChat then
pcall(function() PlayersService:Chat(self.ChatBar.Text) end)
elseif PlayersService.BubbleChat then
-- do nothing
end
if self.ClickToChatButton then
self.ClickToChatButton.Visible = true
end
self.ChatBar.Text = ""
end
Spawn(function()
wait(5.0)
if not Chat.GotFocus then
Chat.Frame.Background.Visible = false
end
end)
end)
end
end
end
function Chat:FindButtonTree(scButton, rootList)
local list = {}
@ -917,7 +1042,7 @@ function Chat:CreateSafeChatGui()
Size = UDim2.new(0, 44, 0, 31);
Position = UDim2.new(0, 1, 0.35, 0);
BackgroundTransparency = 1.0;
Image = 'http://www.roblox.com/asset/?id=97080365';
Image = 'http://morblox.us/asset/?id=97080365';
};
}
@ -928,249 +1053,7 @@ function Chat:CreateSafeChatGui()
self.SafeChatButton.MouseButton1Click:connect(function()
Chat:ToggleSafeChatMenu(self.SafeChatButton)
end)
end
function Chat:FocusOnChatBar()
if self.ClickToChatButton then
self.ClickToChatButton.Visible = false
end
self.GotFocus = true
if self.Frame['Background'] then
self.Frame.Background.Visible = false
end
self.ChatBar:CaptureFocus()
end
-- For touch devices we create a button instead
function Chat:CreateTouchButton()
self.ChatTouchFrame = Gui.Create'Frame'
{
Name = 'ChatTouchFrame';
Size = UDim2.new(0, 128, 0, 32);
Position = UDim2.new(0, 88, 0, 0);
BackgroundTransparency = 1.0;
Parent = self.Gui;
Gui.Create'ImageButton'
{
Name = 'ChatLabel';
Size = UDim2.new(0, 74, 0, 28);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1.0;
ZIndex = 2.0;
};
Gui.Create'ImageLabel'
{
Name = 'Background';
Size = UDim2.new(1, 0, 1, 0);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1.0;
Image = 'http://www.roblox.com/asset/?id=97078724'
};
}
self.TapToChatLabel = self.ChatTouchFrame.ChatLabel
self.TouchLabelBackground = self.ChatTouchFrame.Background
self.ChatBar = Gui.Create'TextBox'
{
Name = 'ChatBar';
Size = UDim2.new(1, 0, 0.2, 0);
Position = UDim2.new(0, 0, 0.8, 800);
Text = "";
ZIndex = 1.0;
BackgroundTransparency = 1.0;
Parent = self.Frame;
TextXAlignment = Enum.TextXAlignment.Left;
TextColor3 = Color3.new(1, 1, 1);
ClearTextOnFocus = false;
};
self.TapToChatLabel.MouseButton1Click:connect(function()
self.TapToChatLabel.Visible = false
--self.ChatBar.Visible = true
--self.Frame.Background.Visible = true
self.ChatBar:CaptureFocus()
self.GotFocus = true
if self.TouchLabelBackground then
self.TouchLabelBackground.Visible = false
end
end)
end
-- Non touch devices, create the bottom chat bar
function Chat:CreateChatBar()
-- okay now we do
local status, result = pcall(function() return GuiService.UseLuaChat end)
if status and result then
self.ClickToChatButton = Gui.Create'TextButton'
{
Name = 'ClickToChat';
Size = UDim2.new(1, 0, 0, 20);
BackgroundTransparency = 1.0;
ZIndex = 2.0;
Parent = self.Gui;
Text = "To chat click here or press \"/\" key";
TextColor3 = Color3.new(1, 1, 0.9);
Position = UDim2.new(0, 0, 1, 0);
TextXAlignment = Enum.TextXAlignment.Left;
FontSize = Enum.FontSize.Size12;
}
self.ChatBar = Gui.Create'TextBox'
{
Name = 'ChatBar';
Size = UDim2.new(1, 0, 0, 20);
Position = UDim2.new(0, 0, 1, 0);
Text = "";
ZIndex = 1.0;
BackgroundColor3 = Color3.new(0, 0, 0);
BackgroundTransparency = 0.25;
Parent = self.Gui;
TextXAlignment = Enum.TextXAlignment.Left;
TextColor3 = Color3.new(1, 1, 1);
FontSize = Enum.FontSize.Size12;
ClearTextOnFocus = false;
Text = '';
};
-- Engine has code to offset the entire world, so if we do it by -20 pixels nothing gets in our chat's way
--GuiService:SetGlobalSizeOffsetPixel(0, -20)
local success, error = pcall(function() GuiService:SetGlobalGuiInset(0, 0, 0, 20) end)
if not success then
GuiService:SetGlobalSizeOffsetPixel(0, -20)
end
-- CHatHotKey is '/'
GuiService:AddSpecialKey(Enum.SpecialKey.ChatHotkey)
GuiService.SpecialKeyPressed:connect(function(key)
if key == Enum.SpecialKey.ChatHotkey then
Chat:FocusOnChatBar()
end
end)
self.ClickToChatButton.MouseButton1Click:connect(function()
Chat:FocusOnChatBar()
end)
end
end
-- Create the initial Chat stuff
-- Done only once
function Chat:CreateGui()
self.Gui = WaitForChild(CoreGuiService, 'RobloxGui')
self.Frame = Gui.Create'Frame'
{
Name = 'ChatFrame';
--Size = self.Configuration.Size;
Size = UDim2.new(0, 500, 0, 120);
Position = UDim2.new(0, 0, 0, 5);
BackgroundTransparency = 1.0;
--ClipsDescendants = true;
ZIndex = 0.0;
Parent = self.Gui;
Active = false;
Gui.Create'ImageLabel'
{
Name = 'Background';
Image = 'http://www.roblox.com/asset/?id=97120937'; --96551212';
Size = UDim2.new(1.3, 0, 1.64, 0);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1.0;
ZIndex = 0.0;
Visible = false
};
Gui.Create'Frame'
{
Name = 'Border';
Size = UDim2.new(1, 0, 0, 1);
Position = UDim2.new(0, 0, 0.8, 0);
BackgroundTransparency = 0.0;
BackgroundColor3 = Color3.new(236/255, 236/255, 236/255);
BorderSizePixel = 0.0;
Visible = false;
};
Gui.Create'Frame'
{
Name = 'ChatRenderFrame';
Size = UDim2.new(1.02, 0, 1.01, 0);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1.0;
--ClipsDescendants = true;
ZIndex = 0.0;
Active = false;
};
};
Spawn(function()
wait(0.5)
if IsPhone() then
self.Frame.Size = UDim2.new(0, 280, 0, 120)
end
end)
self.RenderFrame = self.Frame.ChatRenderFrame
if Chat:IsTouchDevice() then
self.Frame.Position = self.Configuration.Position;
self.RenderFrame.Size = UDim2.new(1, 0, 1, 0)
elseif self.Frame.AbsoluteSize.Y > 120 then
Chat:ScreenSizeChanged()
self.Gui.Changed:connect(function(property)
if property == 'AbsoluteSize' then
Chat:ScreenSizeChanged()
end
end)
end
if Player.ChatMode == Enum.ChatMode.TextAndMenu then
if Chat:IsTouchDevice() then
Chat:CreateTouchButton()
else
Chat:CreateChatBar()
--Chat:CreateSafeChatGui()
end
if self.ChatBar then
self.ChatBar.FocusLost:connect(function(enterPressed)
Chat.GotFocus = false
if Chat:IsTouchDevice() then
self.ChatBar.Visible = false
self.TapToChatLabel.Visible = true
if self.TouchLabelBackground then
self.TouchLabelBackground.Visible = true
end
end
if enterPressed and self.ChatBar.Text ~= "" then
local cText = self.ChatBar.Text
if string.sub(self.ChatBar.Text, 1, 1) == '%' then
cText = '(TEAM) ' .. string.sub(cText, 2, #cText)
pcall(function() PlayersService:TeamChat(cText) end)
else
pcall(function() PlayersService:Chat(cText) end)
end
if self.ClickToChatButton then
self.ClickToChatButton.Visible = true
end
self.ChatBar.Text = ""
end
Spawn(function()
wait(5.0)
if not Chat.GotFocus then
Chat.Frame.Background.Visible = false
end
end)
end)
end
end
end
-- Scrolling function
@ -1190,7 +1073,7 @@ function Input:OnMouseScroll()
wait(0.25)
end
end
wait(0.03)
wait()
end
end)
if Chat:CheckIfInBounds(Input.Speed) then
@ -1244,9 +1127,6 @@ function Chat:PlayerChatted(...)
end
if args[3] then
message = args[3]
if string.sub(message, 1, 1) == '%' then
message = '(TEAM) ' .. string.sub(message, 2, #message)
end
end
if PlayersService.ClassicChat then
if Player.ChatMode == Enum.ChatMode.TextAndMenu then
@ -1261,20 +1141,20 @@ function Chat:PlayerChatted(...)
end
end
-- After Chat.Configuration.Lifetime seconds of existence, the labels become invisible
-- After 5 minutes of existence, the labels become invisible
-- Runs only every 5 seconds and has to loop through 50 values
-- Shouldn't be too expensive
function Chat:CullThread()
while true do
if #self.MessageQueue > 0 then
for _, field in pairs(self.MessageQueue) do
if field['SpawnTime'] and field['Player'] and field['Message'] and tick() - field['SpawnTime'] > self.Configuration.LifeTime then
if tick() - field['SpawnTime'] > self.Configuration.LifeTime and field['Player'] and field['Message'] then
field['Player'].Visible = false
field['Message'].Visible = false
end
end
end
wait(5.0)
wait(5.0)
end
end
@ -1300,15 +1180,11 @@ function Chat:Initialize()
end)
self.MessageThread = coroutine.create(function() end)
coroutine.resume(self.MessageThread)
-- Initialize input for us
Input:Initialize()
-- Eww, everytime a player is added, you have to redo the connection
-- Seems this is not automatic
-- NOTE: PlayerAdded only fires on the server, hence ChildAdded is used here
PlayersService.ChildAdded:connect(function()
Game.Players.ChildAdded:connect(function()
Chat.EventListener:disconnect()
self.EventListener = PlayersService.PlayerChatted:connect(function(...)
-- This event has 4 callback arguments
@ -1334,6 +1210,3 @@ Chat:Initialize()