Delete 14
This commit is contained in:
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ac812d6816
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863
public/game/14
863
public/game/14
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@ -1,863 +0,0 @@
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%14%
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-- A couple of necessary functions
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local function waitForChild(instance, name)
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assert(instance)
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assert(name)
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while not instance:FindFirstChild(name) do
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print('Waiting for ...', instance, name)
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instance.ChildAdded:wait()
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end
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return instance:FindFirstChild(name)
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end
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local function waitForProperty(instance, property)
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assert(instance)
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assert(property)
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while not instance[property] do
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instance.Changed:wait()
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end
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end
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local function IsTouchDevice()
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local touchEnabled = false
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pcall(function() touchEnabled = Game:GetService('UserInputService').TouchEnabled end)
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return touchEnabled
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end
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waitForChild(game,"Players")
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waitForProperty(game.Players,"LocalPlayer")
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local player = game.Players.LocalPlayer
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local RbxGui, msg = LoadLibrary("RbxGui")
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if not RbxGui then print("could not find RbxGui!") return end
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--- Begin Locals
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local StaticTabName = "gear"
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local backpack = script.Parent
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local screen = script.Parent.Parent
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local backpackItems = {}
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local buttons = {}
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local debounce = false
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local browsingMenu = false
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local mouseEnterCons = {}
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local mouseClickCons = {}
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local characterChildAddedCon = nil
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local characterChildRemovedCon = nil
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local backpackAddCon = nil
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local playerBackpack = waitForChild(player,"Backpack")
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waitForChild(backpack,"Tabs")
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waitForChild(backpack,"Gear")
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local gearPreview = waitForChild(backpack.Gear,"GearPreview")
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local scroller = waitForChild(backpack.Gear,"GearGridScrollingArea")
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local currentLoadout = waitForChild(backpack.Parent,"CurrentLoadout")
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local grid = waitForChild(backpack.Gear,"GearGrid")
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local gearButton = waitForChild(grid,"GearButton")
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local swapSlot = waitForChild(script.Parent,"SwapSlot")
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local backpackManager = waitForChild(script.Parent,"CoreScripts/BackpackScripts/BackpackManager")
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local backpackOpenEvent = waitForChild(backpackManager,"BackpackOpenEvent")
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local backpackCloseEvent = waitForChild(backpackManager,"BackpackCloseEvent")
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local tabClickedEvent = waitForChild(backpackManager,"TabClickedEvent")
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local resizeEvent = waitForChild(backpackManager,"ResizeEvent")
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local searchRequestedEvent = waitForChild(backpackManager,"SearchRequestedEvent")
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local tellBackpackReadyFunc = waitForChild(backpackManager,"BackpackReady")
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-- creating scroll bar early as to make sure items get placed correctly
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local scrollFrame, scrollUp, scrollDown, recalculateScroll = RbxGui.CreateScrollingFrame(nil, "grid", Vector2.new(6, 6))
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scrollFrame.Position = UDim2.new(0,0,0,30)
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scrollFrame.Size = UDim2.new(1,0,1,-30)
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scrollFrame.Parent = backpack.Gear.GearGrid
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local scrollBar = Instance.new("Frame")
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scrollBar.Name = "ScrollBar"
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scrollBar.BackgroundTransparency = 0.9
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scrollBar.BackgroundColor3 = Color3.new(1,1,1)
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scrollBar.BorderSizePixel = 0
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scrollBar.Size = UDim2.new(0, 17, 1, -36)
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scrollBar.Position = UDim2.new(0,0,0,18)
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scrollBar.Parent = scroller
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scrollDown.Position = UDim2.new(0,0,1,-17)
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scrollUp.Parent = scroller
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scrollDown.Parent = scroller
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local scrollFrameLoadout, scrollUpLoadout, scrollDownLoadout, recalculateScrollLoadout = RbxGui.CreateScrollingFrame()
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scrollFrameLoadout.Position = UDim2.new(0,0,0,0)
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scrollFrameLoadout.Size = UDim2.new(1,0,1,0)
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scrollFrameLoadout.Parent = backpack.Gear.GearLoadouts.LoadoutsList
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local LoadoutButton = Instance.new("TextButton")
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LoadoutButton.RobloxLocked = true
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LoadoutButton.Name = "LoadoutButton"
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LoadoutButton.Font = Enum.Font.ArialBold
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LoadoutButton.FontSize = Enum.FontSize.Size14
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LoadoutButton.Position = UDim2.new(0,0,0,0)
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LoadoutButton.Size = UDim2.new(1,0,0,32)
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LoadoutButton.Style = Enum.ButtonStyle.RobloxButton
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LoadoutButton.Text = "Loadout #1"
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LoadoutButton.TextColor3 = Color3.new(1,1,1)
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LoadoutButton.Parent = scrollFrameLoadout
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local LoadoutButtonTwo = LoadoutButton:clone()
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LoadoutButtonTwo.Text = "Loadout #2"
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LoadoutButtonTwo.Parent = scrollFrameLoadout
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local LoadoutButtonThree = LoadoutButton:clone()
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LoadoutButtonThree.Text = "Loadout #3"
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LoadoutButtonThree.Parent = scrollFrameLoadout
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local LoadoutButtonFour = LoadoutButton:clone()
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LoadoutButtonFour.Text = "Loadout #4"
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LoadoutButtonFour.Parent = scrollFrameLoadout
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local scrollBarLoadout = Instance.new("Frame")
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scrollBarLoadout.Name = "ScrollBarLoadout"
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scrollBarLoadout.BackgroundTransparency = 0.9
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scrollBarLoadout.BackgroundColor3 = Color3.new(1,1,1)
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scrollBarLoadout.BorderSizePixel = 0
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scrollBarLoadout.Size = UDim2.new(0, 17, 1, -36)
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scrollBarLoadout.Position = UDim2.new(0,0,0,18)
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scrollBarLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea
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scrollDownLoadout.Position = UDim2.new(0,0,1,-17)
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scrollUpLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea
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scrollDownLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea
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-- Begin Functions
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function removeFromMap(map,object)
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for i = 1, #map do
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if map[i] == object then
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table.remove(map,i)
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break
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end
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end
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end
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function robloxLock(instance)
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instance.RobloxLocked = true
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children = instance:GetChildren()
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if children then
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for i, child in ipairs(children) do
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robloxLock(child)
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end
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end
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end
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function resize()
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local size = 0
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if gearPreview.AbsoluteSize.Y > gearPreview.AbsoluteSize.X then
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size = gearPreview.AbsoluteSize.X * 0.75
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else
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size = gearPreview.AbsoluteSize.Y * 0.75
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end
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waitForChild(gearPreview,"GearImage")
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gearPreview.GearImage.Size = UDim2.new(0,size,0,size)
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gearPreview.GearImage.Position = UDim2.new(0,gearPreview.AbsoluteSize.X/2 - size/2,0.75,-size)
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resizeGrid()
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end
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function addToGrid(child)
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if not child:IsA("Tool") then
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if not child:IsA("HopperBin") then
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return
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end
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end
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if child:FindFirstChild("RobloxBuildTool") then return end
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for i,v in pairs(backpackItems) do -- check to see if we already have this gear registered
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if v == child then return end
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end
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table.insert(backpackItems,child)
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local changeCon = child.Changed:connect(function(prop)
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if prop == "Name" then
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if buttons[child] then
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if buttons[child].Image == "" then
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buttons[child].GearText.Text = child.Name
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end
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end
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end
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end)
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local ancestryCon = nil
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ancestryCon = child.AncestryChanged:connect(function(theChild,theParent)
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local thisObject = nil
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for k,v in pairs(backpackItems) do
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if v == child then
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thisObject = v
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break
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end
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end
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waitForProperty(player,"Character")
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waitForChild(player,"Backpack")
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if (child.Parent ~= player.Backpack and child.Parent ~= player.Character) then
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if ancestryCon then ancestryCon:disconnect() end
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if changeCon then changeCon:disconnect() end
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for k,v in pairs(backpackItems) do
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if v == thisObject then
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if mouseEnterCons[buttons[v]] then mouseEnterCons[buttons[v]]:disconnect() end
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if mouseClickCons[buttons[v]] then mouseClickCons[buttons[v]]:disconnect() end
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buttons[v].Parent = nil
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buttons[v] = nil
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break
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end
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end
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removeFromMap(backpackItems,thisObject)
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resizeGrid()
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else
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resizeGrid()
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end
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updateGridActive()
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end)
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resizeGrid()
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end
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function buttonClick(button)
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if button:FindFirstChild("UnequipContextMenu") and not button.Active then
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button.UnequipContextMenu.Visible = true
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browsingMenu = true
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end
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end
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function previewGear(button)
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if not browsingMenu then
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gearPreview.Visible = false
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gearPreview.GearImage.Image = button.Image
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gearPreview.GearStats.GearName.Text = button.GearReference.Value.Name
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end
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end
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function findEmptySlot()
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local smallestNum = nil
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local loadout = currentLoadout:GetChildren()
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for i = 1, #loadout do
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if loadout[i]:IsA("Frame") and #loadout[i]:GetChildren() <= 0 then
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local frameNum = tonumber(string.sub(loadout[i].Name,5))
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if frameNum == 0 then frameNum = 10 end
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if not smallestNum or (smallestNum > frameNum) then
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smallestNum = frameNum
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end
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end
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end
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if smallestNum == 10 then smallestNum = 0 end
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return smallestNum
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end
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function checkForSwap(button,x,y)
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local loadoutChildren = currentLoadout:GetChildren()
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for i = 1, #loadoutChildren do
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if loadoutChildren[i]:IsA("Frame") and string.find(loadoutChildren[i].Name,"Slot") then
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if x >= loadoutChildren[i].AbsolutePosition.x and x <= (loadoutChildren[i].AbsolutePosition.x + loadoutChildren[i].AbsoluteSize.x) then
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if y >= loadoutChildren[i].AbsolutePosition.y and y <= (loadoutChildren[i].AbsolutePosition.y + loadoutChildren[i].AbsoluteSize.y) then
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local slot = tonumber(string.sub(loadoutChildren[i].Name,5))
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swapGearSlot(slot,button)
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return true
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end
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end
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end
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end
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return false
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end
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function resizeGrid()
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for k,v in pairs(backpackItems) do
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if not v:FindFirstChild("RobloxBuildTool") then
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if not buttons[v] then
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local buttonClone = gearButton:clone()
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buttonClone.Parent = grid.ScrollingFrame
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buttonClone.Visible = true
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buttonClone.Image = v.TextureId
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if buttonClone.Image == "" then
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buttonClone.GearText.Text = v.Name
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end
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buttonClone.GearReference.Value = v
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buttonClone.Draggable = true
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buttons[v] = buttonClone
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if not IsTouchDevice() then
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local unequipMenu = getGearContextMenu()
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unequipMenu.Visible = false
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unequipMenu.Parent = buttonClone
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end
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local beginPos = nil
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buttonClone.DragBegin:connect(function(value)
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waitForChild(buttonClone, 'Background')
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buttonClone['Background'].ZIndex = 10
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buttonClone.ZIndex = 10
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beginPos = value
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end)
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buttonClone.DragStopped:connect(function(x,y)
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waitForChild(buttonClone, 'Background')
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buttonClone['Background'].ZIndex = 1.0
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buttonClone.ZIndex = 2
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if beginPos ~= buttonClone.Position then
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if not checkForSwap(buttonClone,x,y) then
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buttonClone:TweenPosition(beginPos,Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.5, true)
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buttonClone.Draggable = false
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delay(0.5,function()
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buttonClone.Draggable = true
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end)
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else
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buttonClone.Position = beginPos
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end
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end
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end)
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local clickTime = tick()
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mouseEnterCons[buttonClone] = buttonClone.MouseEnter:connect(function() previewGear(buttonClone) end)
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mouseClickCons[buttonClone] = buttonClone.MouseButton1Click:connect(function()
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local newClickTime = tick()
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if buttonClone.Active and (newClickTime - clickTime) < 0.5 then
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local slot = findEmptySlot()
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if slot then
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buttonClone.ZIndex = 1
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swapGearSlot(slot,buttonClone)
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end
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else
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buttonClick(buttonClone)
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end
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clickTime = newClickTime
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end)
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end
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end
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end
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recalculateScroll()
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end
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function showPartialGrid(subset)
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for k,v in pairs(buttons) do
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v.Parent = nil
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end
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if subset then
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for k,v in pairs(subset) do
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v.Parent = grid.ScrollingFrame
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end
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end
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recalculateScroll()
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end
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function showEntireGrid()
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for k,v in pairs(buttons) do
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v.Parent = grid.ScrollingFrame
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end
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recalculateScroll()
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end
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function inLoadout(gear)
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local children = currentLoadout:GetChildren()
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for i = 1, #children do
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if children[i]:IsA("Frame") then
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local button = children[i]:GetChildren()
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if #button > 0 then
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if button[1].GearReference.Value and button[1].GearReference.Value == gear then
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return true
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end
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end
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end
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end
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return false
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end
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function updateGridActive()
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for k,v in pairs(backpackItems) do
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if buttons[v] then
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local gear = nil
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local gearRef = buttons[v]:FindFirstChild("GearReference")
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if gearRef then gear = gearRef.Value end
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if not gear then
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buttons[v].Active = false
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elseif inLoadout(gear) then
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buttons[v].Active = false
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else
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buttons[v].Active = true
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end
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end
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end
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end
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function centerGear(loadoutChildren)
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local gearButtons = {}
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local lastSlotAdd = nil
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for i = 1, #loadoutChildren do
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if loadoutChildren[i]:IsA("Frame") and #loadoutChildren[i]:GetChildren() > 0 then
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if loadoutChildren[i].Name == "Slot0" then
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lastSlotAdd = loadoutChildren[i]
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else
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table.insert(gearButtons, loadoutChildren[i])
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end
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end
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end
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if lastSlotAdd then table.insert(gearButtons,lastSlotAdd) end
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local startPos = ( 1 - (#gearButtons * 0.1) ) / 2
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for i = 1, #gearButtons do
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gearButtons[i]:TweenPosition(UDim2.new(startPos + ((i - 1) * 0.1),0,0,0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.25, true)
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end
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end
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function tabClickHandler(tabName)
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if tabName == StaticTabName then
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backpackOpenHandler(tabName)
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else
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backpackCloseHandler(tabName)
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end
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end
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function backpackOpenHandler(currentTab)
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if currentTab and currentTab ~= StaticTabName then
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backpack.Gear.Visible = false
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return
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end
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backpack.Gear.Visible = true
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updateGridActive()
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resizeGrid()
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resize()
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tellBackpackReadyFunc:Invoke()
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end
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function backpackCloseHandler(currentTab)
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if currentTab and currentTab ~= StaticTabName then
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backpack.Gear.Visible = false
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return
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end
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backpack.Gear.Visible = false
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resizeGrid()
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resize()
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tellBackpackReadyFunc:Invoke()
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end
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function loadoutCheck(child, selectState)
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if not child:IsA("ImageButton") then return end
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for k,v in pairs(backpackItems) do
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if buttons[v] then
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if child:FindFirstChild("GearReference") and buttons[v]:FindFirstChild("GearReference") then
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if buttons[v].GearReference.Value == child.GearReference.Value then
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buttons[v].Active = selectState
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break
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end
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end
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end
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end
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end
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function clearPreview()
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gearPreview.GearImage.Image = ""
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gearPreview.GearStats.GearName.Text = ""
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end
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function removeAllEquippedGear(physGear)
|
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local stuff = player.Character:GetChildren()
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for i = 1, #stuff do
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if ( stuff[i]:IsA("Tool") or stuff[i]:IsA("HopperBin") ) and stuff[i] ~= physGear then
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stuff[i].Parent = playerBackpack
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end
|
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end
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end
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function equipGear(physGear)
|
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removeAllEquippedGear(physGear)
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physGear.Parent = player.Character
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updateGridActive()
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end
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function unequipGear(physGear)
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physGear.Parent = playerBackpack
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updateGridActive()
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end
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function highlight(button)
|
||||
button.TextColor3 = Color3.new(0,0,0)
|
||||
button.BackgroundColor3 = Color3.new(0.8,0.8,0.8)
|
||||
end
|
||||
function clearHighlight(button)
|
||||
button.TextColor3 = Color3.new(1,1,1)
|
||||
button.BackgroundColor3 = Color3.new(0,0,0)
|
||||
end
|
||||
|
||||
function swapGearSlot(slot,gearButton)
|
||||
if not swapSlot.Value then -- signal loadout to swap a gear out
|
||||
swapSlot.Slot.Value = slot
|
||||
swapSlot.GearButton.Value = gearButton
|
||||
swapSlot.Value = true
|
||||
updateGridActive()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local UnequipGearMenuClick = function(element, menu)
|
||||
if type(element.Action) ~= "number" then return end
|
||||
local num = element.Action
|
||||
if num == 1 then -- remove from loadout
|
||||
unequipGear(menu.Parent.GearReference.Value)
|
||||
local inventoryButton = menu.Parent
|
||||
local gearToUnequip = inventoryButton.GearReference.Value
|
||||
local loadoutChildren = currentLoadout:GetChildren()
|
||||
local slot = -1
|
||||
for i = 1, #loadoutChildren do
|
||||
if loadoutChildren[i]:IsA("Frame") then
|
||||
local button = loadoutChildren[i]:GetChildren()
|
||||
if button[1] and button[1].GearReference.Value == gearToUnequip then
|
||||
slot = button[1].SlotNumber.Text
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
swapGearSlot(slot,nil)
|
||||
end
|
||||
end
|
||||
|
||||
function setupCharacterConnections()
|
||||
|
||||
if backpackAddCon then backpackAddCon:disconnect() end
|
||||
backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded:connect(function(child) addToGrid(child) end)
|
||||
|
||||
-- make sure we get all the children
|
||||
local backpackChildren = game.Players.LocalPlayer.Backpack:GetChildren()
|
||||
for i = 1, #backpackChildren do
|
||||
addToGrid(backpackChildren[i])
|
||||
end
|
||||
|
||||
if characterChildAddedCon then characterChildAddedCon:disconnect() end
|
||||
characterChildAddedCon =
|
||||
game.Players.LocalPlayer.Character.ChildAdded:connect(function(child)
|
||||
addToGrid(child)
|
||||
updateGridActive()
|
||||
end)
|
||||
|
||||
if characterChildRemovedCon then characterChildRemovedCon:disconnect() end
|
||||
characterChildRemovedCon =
|
||||
game.Players.LocalPlayer.Character.ChildRemoved:connect(function(child)
|
||||
updateGridActive()
|
||||
end)
|
||||
|
||||
wait()
|
||||
centerGear(currentLoadout:GetChildren())
|
||||
end
|
||||
|
||||
function removeCharacterConnections()
|
||||
if characterChildAddedCon then characterChildAddedCon:disconnect() end
|
||||
if characterChildRemovedCon then characterChildRemovedCon:disconnect() end
|
||||
if backpackAddCon then backpackAddCon:disconnect() end
|
||||
end
|
||||
|
||||
function trim(s)
|
||||
return (s:gsub("^%s*(.-)%s*$", "%1"))
|
||||
end
|
||||
|
||||
function filterGear(terms)
|
||||
local filteredGear = {}
|
||||
for k,v in pairs(backpackItems) do
|
||||
if buttons[v] then
|
||||
local gearString = string.lower(buttons[v].GearReference.Value.Name)
|
||||
gearString = trim(gearString)
|
||||
for i = 1, #terms do
|
||||
if string.match(gearString,terms[i]) then
|
||||
table.insert(filteredGear,buttons[v])
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return filteredGear
|
||||
end
|
||||
function splitByWhitespace(text)
|
||||
if type(text) ~= "string" then return nil end
|
||||
|
||||
local terms = {}
|
||||
for token in string.gmatch(text, "[^%s]+") do
|
||||
if string.len(token) > 0 then
|
||||
table.insert(terms,token)
|
||||
end
|
||||
end
|
||||
return terms
|
||||
end
|
||||
function showSearchGear(searchTerms)
|
||||
if not backpack.Gear.Visible then return end -- currently not active tab
|
||||
|
||||
local searchTermTable = splitByWhitespace(searchTerms)
|
||||
if searchTermTable and (#searchTermTable > 0) then
|
||||
currSearchTerms = searchTermTable
|
||||
else
|
||||
currSearchTerms = nil
|
||||
end
|
||||
|
||||
if searchTermTable == nil then
|
||||
showEntireGrid()
|
||||
return
|
||||
end
|
||||
|
||||
local filteredButtons = filterGear(currSearchTerms)
|
||||
showPartialGrid(filteredButtons)
|
||||
end
|
||||
|
||||
function nukeBackpack()
|
||||
while #buttons > 0 do
|
||||
table.remove(buttons)
|
||||
end
|
||||
buttons = {}
|
||||
while #backpackItems > 0 do
|
||||
table.remove(backpackItems)
|
||||
end
|
||||
backpackItems = {}
|
||||
local scrollingFrameChildren = grid.ScrollingFrame:GetChildren()
|
||||
for i = 1, #scrollingFrameChildren do
|
||||
scrollingFrameChildren[i]:remove()
|
||||
end
|
||||
end
|
||||
|
||||
function getGearContextMenu()
|
||||
local gearContextMenu = Instance.new("Frame")
|
||||
gearContextMenu.Active = true
|
||||
gearContextMenu.Name = "UnequipContextMenu"
|
||||
gearContextMenu.Size = UDim2.new(0,115,0,70)
|
||||
gearContextMenu.Position = UDim2.new(0,-16,0,-16)
|
||||
gearContextMenu.BackgroundTransparency = 1
|
||||
gearContextMenu.Visible = false
|
||||
|
||||
local gearContextMenuButton = Instance.new("TextButton")
|
||||
gearContextMenuButton.Name = "UnequipContextMenuButton"
|
||||
gearContextMenuButton.Text = ""
|
||||
gearContextMenuButton.Style = Enum.ButtonStyle.RobloxButtonDefault
|
||||
gearContextMenuButton.ZIndex = 8
|
||||
gearContextMenuButton.Size = UDim2.new(1, 0, 1, -20)
|
||||
gearContextMenuButton.Visible = true
|
||||
gearContextMenuButton.Parent = gearContextMenu
|
||||
|
||||
local elementHeight = 12
|
||||
|
||||
local contextMenuElements = {}
|
||||
local contextMenuElementsName = {"Remove Hotkey"}
|
||||
|
||||
for i = 1, #contextMenuElementsName do
|
||||
local element = {}
|
||||
element.Type = "Button"
|
||||
element.Text = contextMenuElementsName[i]
|
||||
element.Action = i
|
||||
element.DoIt = UnequipGearMenuClick
|
||||
table.insert(contextMenuElements,element)
|
||||
end
|
||||
|
||||
for i, contextElement in ipairs(contextMenuElements) do
|
||||
local element = contextElement
|
||||
if element.Type == "Button" then
|
||||
local button = Instance.new("TextButton")
|
||||
button.Name = "UnequipContextButton" .. i
|
||||
button.BackgroundColor3 = Color3.new(0,0,0)
|
||||
button.BorderSizePixel = 0
|
||||
button.TextXAlignment = Enum.TextXAlignment.Left
|
||||
button.Text = " " .. contextElement.Text
|
||||
button.Font = Enum.Font.Arial
|
||||
button.FontSize = Enum.FontSize.Size14
|
||||
button.Size = UDim2.new(1, 8, 0, elementHeight)
|
||||
button.Position = UDim2.new(0,0,0,elementHeight * i)
|
||||
button.TextColor3 = Color3.new(1,1,1)
|
||||
button.ZIndex = 9
|
||||
button.Parent = gearContextMenuButton
|
||||
|
||||
if not IsTouchDevice() then
|
||||
|
||||
button.MouseButton1Click:connect(function()
|
||||
if button.Active and not gearContextMenu.Parent.Active then
|
||||
local success, result = pcall(function() element.DoIt(element, gearContextMenu) end)
|
||||
browsingMenu = false
|
||||
gearContextMenu.Visible = false
|
||||
clearHighlight(button)
|
||||
clearPreview()
|
||||
end
|
||||
end)
|
||||
|
||||
button.MouseEnter:connect(function()
|
||||
if button.Active and gearContextMenu.Parent.Active then
|
||||
highlight(button)
|
||||
end
|
||||
end)
|
||||
button.MouseLeave:connect(function()
|
||||
if button.Active and gearContextMenu.Parent.Active then
|
||||
clearHighlight(button)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
contextElement.Button = button
|
||||
contextElement.Element = button
|
||||
elseif element.Type == "Label" then
|
||||
local frame = Instance.new("Frame")
|
||||
frame.Name = "ContextLabel" .. i
|
||||
frame.BackgroundTransparency = 1
|
||||
frame.Size = UDim2.new(1, 8, 0, elementHeight)
|
||||
|
||||
local label = Instance.new("TextLabel")
|
||||
label.Name = "Text1"
|
||||
label.BackgroundTransparency = 1
|
||||
label.BackgroundColor3 = Color3.new(1,1,1)
|
||||
label.BorderSizePixel = 0
|
||||
label.TextXAlignment = Enum.TextXAlignment.Left
|
||||
label.Font = Enum.Font.ArialBold
|
||||
label.FontSize = Enum.FontSize.Size14
|
||||
label.Position = UDim2.new(0.0, 0, 0, 0)
|
||||
label.Size = UDim2.new(0.5, 0, 1, 0)
|
||||
label.TextColor3 = Color3.new(1,1,1)
|
||||
label.ZIndex = 9
|
||||
label.Parent = frame
|
||||
element.Label1 = label
|
||||
|
||||
if element.GetText2 then
|
||||
label = Instance.new("TextLabel")
|
||||
label.Name = "Text2"
|
||||
label.BackgroundTransparency = 1
|
||||
label.BackgroundColor3 = Color3.new(1,1,1)
|
||||
label.BorderSizePixel = 0
|
||||
label.TextXAlignment = Enum.TextXAlignment.Right
|
||||
label.Font = Enum.Font.Arial
|
||||
label.FontSize = Enum.FontSize.Size14
|
||||
label.Position = UDim2.new(0.5, 0, 0, 0)
|
||||
label.Size = UDim2.new(0.5, 0, 1, 0)
|
||||
label.TextColor3 = Color3.new(1,1,1)
|
||||
label.ZIndex = 9
|
||||
label.Parent = frame
|
||||
element.Label2 = label
|
||||
end
|
||||
frame.Parent = gearContextMenuButton
|
||||
element.Label = frame
|
||||
element.Element = frame
|
||||
end
|
||||
end
|
||||
|
||||
gearContextMenu.ZIndex = 4
|
||||
gearContextMenu.MouseLeave:connect(function()
|
||||
browsingMenu = false
|
||||
gearContextMenu.Visible = false
|
||||
clearPreview()
|
||||
end)
|
||||
robloxLock(gearContextMenu)
|
||||
|
||||
return gearContextMenu
|
||||
end
|
||||
|
||||
local backpackChildren = player.Backpack:GetChildren()
|
||||
for i = 1, #backpackChildren do
|
||||
addToGrid(backpackChildren[i])
|
||||
end
|
||||
|
||||
------------------------- Start Lifelong Connections -----------------------
|
||||
|
||||
|
||||
resizeEvent.Event:connect(function(absSize)
|
||||
if debounce then return end
|
||||
|
||||
debounce = true
|
||||
wait()
|
||||
resize()
|
||||
resizeGrid()
|
||||
debounce = false
|
||||
end)
|
||||
|
||||
currentLoadout.ChildAdded:connect(function(child) loadoutCheck(child, false) end)
|
||||
currentLoadout.ChildRemoved:connect(function(child) loadoutCheck(child, true) end)
|
||||
|
||||
currentLoadout.DescendantAdded:connect(function(descendant)
|
||||
if not backpack.Visible and ( descendant:IsA("ImageButton") or descendant:IsA("TextButton") ) then
|
||||
centerGear(currentLoadout:GetChildren())
|
||||
end
|
||||
end)
|
||||
currentLoadout.DescendantRemoving:connect(function(descendant)
|
||||
if not backpack.Visible and ( descendant:IsA("ImageButton") or descendant:IsA("TextButton") ) then
|
||||
wait()
|
||||
centerGear(currentLoadout:GetChildren())
|
||||
end
|
||||
end)
|
||||
|
||||
grid.MouseEnter:connect(function() clearPreview() end)
|
||||
grid.MouseLeave:connect(function() clearPreview() end)
|
||||
|
||||
player.CharacterRemoving:connect(function()
|
||||
removeCharacterConnections()
|
||||
nukeBackpack()
|
||||
end)
|
||||
player.CharacterAdded:connect(function() setupCharacterConnections() end)
|
||||
|
||||
player.ChildAdded:connect(function(child)
|
||||
if child:IsA("Backpack") then
|
||||
playerBackpack = child
|
||||
if backpackAddCon then backpackAddCon:disconnect() end
|
||||
backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded:connect(function(child) addToGrid(child) end)
|
||||
end
|
||||
end)
|
||||
|
||||
swapSlot.Changed:connect(function()
|
||||
if not swapSlot.Value then
|
||||
updateGridActive()
|
||||
end
|
||||
end)
|
||||
|
||||
local loadoutChildren = currentLoadout:GetChildren()
|
||||
for i = 1, #loadoutChildren do
|
||||
if loadoutChildren[i]:IsA("Frame") and string.find(loadoutChildren[i].Name,"Slot") then
|
||||
loadoutChildren[i].ChildRemoved:connect(function()
|
||||
updateGridActive()
|
||||
end)
|
||||
loadoutChildren[i].ChildAdded:connect(function()
|
||||
updateGridActive()
|
||||
end)
|
||||
end
|
||||
end
|
||||
------------------------- End Lifelong Connections -----------------------
|
||||
|
||||
resize()
|
||||
resizeGrid()
|
||||
|
||||
-- make sure any items in the loadout are accounted for in inventory
|
||||
local loadoutChildren = currentLoadout:GetChildren()
|
||||
for i = 1, #loadoutChildren do
|
||||
loadoutCheck(loadoutChildren[i], false)
|
||||
end
|
||||
if not backpack.Visible then centerGear(currentLoadout:GetChildren()) end
|
||||
|
||||
-- make sure that inventory is listening to gear reparenting
|
||||
if characterChildAddedCon == nil and game.Players.LocalPlayer["Character"] then
|
||||
setupCharacterConnections()
|
||||
end
|
||||
if not backpackAddCon then
|
||||
backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded:connect(function(child) addToGrid(child) end)
|
||||
end
|
||||
|
||||
backpackOpenEvent.Event:connect(backpackOpenHandler)
|
||||
backpackCloseEvent.Event:connect(backpackCloseHandler)
|
||||
tabClickedEvent.Event:connect(tabClickHandler)
|
||||
searchRequestedEvent.Event:connect(showSearchGear)
|
||||
|
||||
recalculateScrollLoadout()
|
||||
Loading…
Reference in New Issue