From 868dfea5a51ea2c28921e97ef73bdfd0d65376bc Mon Sep 17 00:00:00 2001 From: MuramasaM <107993352+MuramasaM@users.noreply.github.com> Date: Mon, 4 Jul 2022 14:40:37 -0700 Subject: [PATCH] Delete 14 --- public/game/14 | 863 ------------------------------------------------- 1 file changed, 863 deletions(-) delete mode 100644 public/game/14 diff --git a/public/game/14 b/public/game/14 deleted file mode 100644 index 117cf43..0000000 --- a/public/game/14 +++ /dev/null @@ -1,863 +0,0 @@ -%14% --- A couple of necessary functions -local function waitForChild(instance, name) - assert(instance) - assert(name) - while not instance:FindFirstChild(name) do - print('Waiting for ...', instance, name) - instance.ChildAdded:wait() - end - return instance:FindFirstChild(name) -end -local function waitForProperty(instance, property) - assert(instance) - assert(property) - while not instance[property] do - instance.Changed:wait() - end -end - -local function IsTouchDevice() - local touchEnabled = false - pcall(function() touchEnabled = Game:GetService('UserInputService').TouchEnabled end) - return touchEnabled -end - - -waitForChild(game,"Players") -waitForProperty(game.Players,"LocalPlayer") -local player = game.Players.LocalPlayer - -local RbxGui, msg = LoadLibrary("RbxGui") -if not RbxGui then print("could not find RbxGui!") return end - ---- Begin Locals -local StaticTabName = "gear" - -local backpack = script.Parent -local screen = script.Parent.Parent - -local backpackItems = {} -local buttons = {} - -local debounce = false -local browsingMenu = false - -local mouseEnterCons = {} -local mouseClickCons = {} - -local characterChildAddedCon = nil -local characterChildRemovedCon = nil -local backpackAddCon = nil - -local playerBackpack = waitForChild(player,"Backpack") - -waitForChild(backpack,"Tabs") - -waitForChild(backpack,"Gear") -local gearPreview = waitForChild(backpack.Gear,"GearPreview") - -local scroller = waitForChild(backpack.Gear,"GearGridScrollingArea") - -local currentLoadout = waitForChild(backpack.Parent,"CurrentLoadout") - -local grid = waitForChild(backpack.Gear,"GearGrid") -local gearButton = waitForChild(grid,"GearButton") - -local swapSlot = waitForChild(script.Parent,"SwapSlot") - -local backpackManager = waitForChild(script.Parent,"CoreScripts/BackpackScripts/BackpackManager") -local backpackOpenEvent = waitForChild(backpackManager,"BackpackOpenEvent") -local backpackCloseEvent = waitForChild(backpackManager,"BackpackCloseEvent") -local tabClickedEvent = waitForChild(backpackManager,"TabClickedEvent") -local resizeEvent = waitForChild(backpackManager,"ResizeEvent") -local searchRequestedEvent = waitForChild(backpackManager,"SearchRequestedEvent") -local tellBackpackReadyFunc = waitForChild(backpackManager,"BackpackReady") - --- creating scroll bar early as to make sure items get placed correctly -local scrollFrame, scrollUp, scrollDown, recalculateScroll = RbxGui.CreateScrollingFrame(nil, "grid", Vector2.new(6, 6)) - -scrollFrame.Position = UDim2.new(0,0,0,30) -scrollFrame.Size = UDim2.new(1,0,1,-30) -scrollFrame.Parent = backpack.Gear.GearGrid - -local scrollBar = Instance.new("Frame") -scrollBar.Name = "ScrollBar" -scrollBar.BackgroundTransparency = 0.9 -scrollBar.BackgroundColor3 = Color3.new(1,1,1) -scrollBar.BorderSizePixel = 0 -scrollBar.Size = UDim2.new(0, 17, 1, -36) -scrollBar.Position = UDim2.new(0,0,0,18) -scrollBar.Parent = scroller - -scrollDown.Position = UDim2.new(0,0,1,-17) - -scrollUp.Parent = scroller -scrollDown.Parent = scroller - -local scrollFrameLoadout, scrollUpLoadout, scrollDownLoadout, recalculateScrollLoadout = RbxGui.CreateScrollingFrame() - -scrollFrameLoadout.Position = UDim2.new(0,0,0,0) -scrollFrameLoadout.Size = UDim2.new(1,0,1,0) -scrollFrameLoadout.Parent = backpack.Gear.GearLoadouts.LoadoutsList - -local LoadoutButton = Instance.new("TextButton") -LoadoutButton.RobloxLocked = true -LoadoutButton.Name = "LoadoutButton" -LoadoutButton.Font = Enum.Font.ArialBold -LoadoutButton.FontSize = Enum.FontSize.Size14 -LoadoutButton.Position = UDim2.new(0,0,0,0) -LoadoutButton.Size = UDim2.new(1,0,0,32) -LoadoutButton.Style = Enum.ButtonStyle.RobloxButton -LoadoutButton.Text = "Loadout #1" -LoadoutButton.TextColor3 = Color3.new(1,1,1) -LoadoutButton.Parent = scrollFrameLoadout - -local LoadoutButtonTwo = LoadoutButton:clone() -LoadoutButtonTwo.Text = "Loadout #2" -LoadoutButtonTwo.Parent = scrollFrameLoadout - -local LoadoutButtonThree = LoadoutButton:clone() -LoadoutButtonThree.Text = "Loadout #3" -LoadoutButtonThree.Parent = scrollFrameLoadout - -local LoadoutButtonFour = LoadoutButton:clone() -LoadoutButtonFour.Text = "Loadout #4" -LoadoutButtonFour.Parent = scrollFrameLoadout - -local scrollBarLoadout = Instance.new("Frame") -scrollBarLoadout.Name = "ScrollBarLoadout" -scrollBarLoadout.BackgroundTransparency = 0.9 -scrollBarLoadout.BackgroundColor3 = Color3.new(1,1,1) -scrollBarLoadout.BorderSizePixel = 0 -scrollBarLoadout.Size = UDim2.new(0, 17, 1, -36) -scrollBarLoadout.Position = UDim2.new(0,0,0,18) -scrollBarLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea - -scrollDownLoadout.Position = UDim2.new(0,0,1,-17) - -scrollUpLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea -scrollDownLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea - - --- Begin Functions -function removeFromMap(map,object) - for i = 1, #map do - if map[i] == object then - table.remove(map,i) - break - end - end -end - -function robloxLock(instance) - instance.RobloxLocked = true - children = instance:GetChildren() - if children then - for i, child in ipairs(children) do - robloxLock(child) - end - end -end - -function resize() - local size = 0 - if gearPreview.AbsoluteSize.Y > gearPreview.AbsoluteSize.X then - size = gearPreview.AbsoluteSize.X * 0.75 - else - size = gearPreview.AbsoluteSize.Y * 0.75 - end - - waitForChild(gearPreview,"GearImage") - gearPreview.GearImage.Size = UDim2.new(0,size,0,size) - gearPreview.GearImage.Position = UDim2.new(0,gearPreview.AbsoluteSize.X/2 - size/2,0.75,-size) - - resizeGrid() -end - -function addToGrid(child) - if not child:IsA("Tool") then - if not child:IsA("HopperBin") then - return - end - end - if child:FindFirstChild("RobloxBuildTool") then return end - - for i,v in pairs(backpackItems) do -- check to see if we already have this gear registered - if v == child then return end - end - - table.insert(backpackItems,child) - - local changeCon = child.Changed:connect(function(prop) - if prop == "Name" then - if buttons[child] then - if buttons[child].Image == "" then - buttons[child].GearText.Text = child.Name - end - end - end - end) - local ancestryCon = nil - ancestryCon = child.AncestryChanged:connect(function(theChild,theParent) - local thisObject = nil - for k,v in pairs(backpackItems) do - if v == child then - thisObject = v - break - end - end - - waitForProperty(player,"Character") - waitForChild(player,"Backpack") - if (child.Parent ~= player.Backpack and child.Parent ~= player.Character) then - if ancestryCon then ancestryCon:disconnect() end - if changeCon then changeCon:disconnect() end - - for k,v in pairs(backpackItems) do - if v == thisObject then - if mouseEnterCons[buttons[v]] then mouseEnterCons[buttons[v]]:disconnect() end - if mouseClickCons[buttons[v]] then mouseClickCons[buttons[v]]:disconnect() end - buttons[v].Parent = nil - buttons[v] = nil - break - end - end - - removeFromMap(backpackItems,thisObject) - - resizeGrid() - else - resizeGrid() - end - updateGridActive() - end) - resizeGrid() -end - -function buttonClick(button) - if button:FindFirstChild("UnequipContextMenu") and not button.Active then - button.UnequipContextMenu.Visible = true - browsingMenu = true - end -end - -function previewGear(button) - if not browsingMenu then - gearPreview.Visible = false - gearPreview.GearImage.Image = button.Image - gearPreview.GearStats.GearName.Text = button.GearReference.Value.Name - end -end - -function findEmptySlot() - local smallestNum = nil - local loadout = currentLoadout:GetChildren() - for i = 1, #loadout do - if loadout[i]:IsA("Frame") and #loadout[i]:GetChildren() <= 0 then - local frameNum = tonumber(string.sub(loadout[i].Name,5)) - if frameNum == 0 then frameNum = 10 end - if not smallestNum or (smallestNum > frameNum) then - smallestNum = frameNum - end - end - end - if smallestNum == 10 then smallestNum = 0 end - return smallestNum -end - -function checkForSwap(button,x,y) - local loadoutChildren = currentLoadout:GetChildren() - for i = 1, #loadoutChildren do - if loadoutChildren[i]:IsA("Frame") and string.find(loadoutChildren[i].Name,"Slot") then - if x >= loadoutChildren[i].AbsolutePosition.x and x <= (loadoutChildren[i].AbsolutePosition.x + loadoutChildren[i].AbsoluteSize.x) then - if y >= loadoutChildren[i].AbsolutePosition.y and y <= (loadoutChildren[i].AbsolutePosition.y + loadoutChildren[i].AbsoluteSize.y) then - local slot = tonumber(string.sub(loadoutChildren[i].Name,5)) - swapGearSlot(slot,button) - return true - end - end - end - end - return false -end - -function resizeGrid() - for k,v in pairs(backpackItems) do - if not v:FindFirstChild("RobloxBuildTool") then - if not buttons[v] then - local buttonClone = gearButton:clone() - buttonClone.Parent = grid.ScrollingFrame - buttonClone.Visible = true - buttonClone.Image = v.TextureId - if buttonClone.Image == "" then - buttonClone.GearText.Text = v.Name - end - - buttonClone.GearReference.Value = v - buttonClone.Draggable = true - buttons[v] = buttonClone - - - if not IsTouchDevice() then - local unequipMenu = getGearContextMenu() - - - unequipMenu.Visible = false - unequipMenu.Parent = buttonClone - end - - local beginPos = nil - buttonClone.DragBegin:connect(function(value) - waitForChild(buttonClone, 'Background') - buttonClone['Background'].ZIndex = 10 - buttonClone.ZIndex = 10 - beginPos = value - end) - buttonClone.DragStopped:connect(function(x,y) - waitForChild(buttonClone, 'Background') - buttonClone['Background'].ZIndex = 1.0 - buttonClone.ZIndex = 2 - if beginPos ~= buttonClone.Position then - if not checkForSwap(buttonClone,x,y) then - buttonClone:TweenPosition(beginPos,Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.5, true) - buttonClone.Draggable = false - delay(0.5,function() - buttonClone.Draggable = true - end) - else - buttonClone.Position = beginPos - end - end - end) - local clickTime = tick() - mouseEnterCons[buttonClone] = buttonClone.MouseEnter:connect(function() previewGear(buttonClone) end) - mouseClickCons[buttonClone] = buttonClone.MouseButton1Click:connect(function() - local newClickTime = tick() - if buttonClone.Active and (newClickTime - clickTime) < 0.5 then - local slot = findEmptySlot() - if slot then - buttonClone.ZIndex = 1 - swapGearSlot(slot,buttonClone) - end - else - buttonClick(buttonClone) - end - clickTime = newClickTime - end) - end - end - end - recalculateScroll() -end - -function showPartialGrid(subset) - for k,v in pairs(buttons) do - v.Parent = nil - end - if subset then - for k,v in pairs(subset) do - v.Parent = grid.ScrollingFrame - end - end - recalculateScroll() -end - -function showEntireGrid() - for k,v in pairs(buttons) do - v.Parent = grid.ScrollingFrame - end - recalculateScroll() -end - -function inLoadout(gear) - local children = currentLoadout:GetChildren() - for i = 1, #children do - if children[i]:IsA("Frame") then - local button = children[i]:GetChildren() - if #button > 0 then - if button[1].GearReference.Value and button[1].GearReference.Value == gear then - return true - end - end - end - end - return false -end - -function updateGridActive() - for k,v in pairs(backpackItems) do - if buttons[v] then - local gear = nil - local gearRef = buttons[v]:FindFirstChild("GearReference") - - if gearRef then gear = gearRef.Value end - - if not gear then - buttons[v].Active = false - elseif inLoadout(gear) then - buttons[v].Active = false - else - buttons[v].Active = true - end - end - end -end - -function centerGear(loadoutChildren) - local gearButtons = {} - local lastSlotAdd = nil - for i = 1, #loadoutChildren do - if loadoutChildren[i]:IsA("Frame") and #loadoutChildren[i]:GetChildren() > 0 then - if loadoutChildren[i].Name == "Slot0" then - lastSlotAdd = loadoutChildren[i] - else - table.insert(gearButtons, loadoutChildren[i]) - end - end - end - if lastSlotAdd then table.insert(gearButtons,lastSlotAdd) end - - local startPos = ( 1 - (#gearButtons * 0.1) ) / 2 - for i = 1, #gearButtons do - gearButtons[i]:TweenPosition(UDim2.new(startPos + ((i - 1) * 0.1),0,0,0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.25, true) - end -end - -function tabClickHandler(tabName) - if tabName == StaticTabName then - backpackOpenHandler(tabName) - else - backpackCloseHandler(tabName) - end -end - -function backpackOpenHandler(currentTab) - if currentTab and currentTab ~= StaticTabName then - backpack.Gear.Visible = false - return - end - - backpack.Gear.Visible = true - updateGridActive() - - resizeGrid() - resize() - tellBackpackReadyFunc:Invoke() -end - -function backpackCloseHandler(currentTab) - if currentTab and currentTab ~= StaticTabName then - backpack.Gear.Visible = false - return - end - - backpack.Gear.Visible = false - - resizeGrid() - resize() - tellBackpackReadyFunc:Invoke() -end - -function loadoutCheck(child, selectState) - if not child:IsA("ImageButton") then return end - for k,v in pairs(backpackItems) do - if buttons[v] then - if child:FindFirstChild("GearReference") and buttons[v]:FindFirstChild("GearReference") then - if buttons[v].GearReference.Value == child.GearReference.Value then - buttons[v].Active = selectState - break - end - end - end - end -end - -function clearPreview() - gearPreview.GearImage.Image = "" - gearPreview.GearStats.GearName.Text = "" -end - -function removeAllEquippedGear(physGear) - local stuff = player.Character:GetChildren() - for i = 1, #stuff do - if ( stuff[i]:IsA("Tool") or stuff[i]:IsA("HopperBin") ) and stuff[i] ~= physGear then - stuff[i].Parent = playerBackpack - end - end -end - -function equipGear(physGear) - removeAllEquippedGear(physGear) - physGear.Parent = player.Character - updateGridActive() -end - -function unequipGear(physGear) - physGear.Parent = playerBackpack - updateGridActive() -end - -function highlight(button) - button.TextColor3 = Color3.new(0,0,0) - button.BackgroundColor3 = Color3.new(0.8,0.8,0.8) -end -function clearHighlight(button) - button.TextColor3 = Color3.new(1,1,1) - button.BackgroundColor3 = Color3.new(0,0,0) -end - -function swapGearSlot(slot,gearButton) - if not swapSlot.Value then -- signal loadout to swap a gear out - swapSlot.Slot.Value = slot - swapSlot.GearButton.Value = gearButton - swapSlot.Value = true - updateGridActive() - end -end - - -local UnequipGearMenuClick = function(element, menu) - if type(element.Action) ~= "number" then return end - local num = element.Action - if num == 1 then -- remove from loadout - unequipGear(menu.Parent.GearReference.Value) - local inventoryButton = menu.Parent - local gearToUnequip = inventoryButton.GearReference.Value - local loadoutChildren = currentLoadout:GetChildren() - local slot = -1 - for i = 1, #loadoutChildren do - if loadoutChildren[i]:IsA("Frame") then - local button = loadoutChildren[i]:GetChildren() - if button[1] and button[1].GearReference.Value == gearToUnequip then - slot = button[1].SlotNumber.Text - break - end - end - end - swapGearSlot(slot,nil) - end -end - -function setupCharacterConnections() - - if backpackAddCon then backpackAddCon:disconnect() end - backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded:connect(function(child) addToGrid(child) end) - - -- make sure we get all the children - local backpackChildren = game.Players.LocalPlayer.Backpack:GetChildren() - for i = 1, #backpackChildren do - addToGrid(backpackChildren[i]) - end - - if characterChildAddedCon then characterChildAddedCon:disconnect() end - characterChildAddedCon = - game.Players.LocalPlayer.Character.ChildAdded:connect(function(child) - addToGrid(child) - updateGridActive() - end) - - if characterChildRemovedCon then characterChildRemovedCon:disconnect() end - characterChildRemovedCon = - game.Players.LocalPlayer.Character.ChildRemoved:connect(function(child) - updateGridActive() - end) - - wait() - centerGear(currentLoadout:GetChildren()) -end - -function removeCharacterConnections() - if characterChildAddedCon then characterChildAddedCon:disconnect() end - if characterChildRemovedCon then characterChildRemovedCon:disconnect() end - if backpackAddCon then backpackAddCon:disconnect() end -end - -function trim(s) - return (s:gsub("^%s*(.-)%s*$", "%1")) -end - -function filterGear(terms) - local filteredGear = {} - for k,v in pairs(backpackItems) do - if buttons[v] then - local gearString = string.lower(buttons[v].GearReference.Value.Name) - gearString = trim(gearString) - for i = 1, #terms do - if string.match(gearString,terms[i]) then - table.insert(filteredGear,buttons[v]) - break - end - end - end - end - - return filteredGear -end -function splitByWhitespace(text) - if type(text) ~= "string" then return nil end - - local terms = {} - for token in string.gmatch(text, "[^%s]+") do - if string.len(token) > 0 then - table.insert(terms,token) - end - end - return terms -end -function showSearchGear(searchTerms) - if not backpack.Gear.Visible then return end -- currently not active tab - - local searchTermTable = splitByWhitespace(searchTerms) - if searchTermTable and (#searchTermTable > 0) then - currSearchTerms = searchTermTable - else - currSearchTerms = nil - end - - if searchTermTable == nil then - showEntireGrid() - return - end - - local filteredButtons = filterGear(currSearchTerms) - showPartialGrid(filteredButtons) -end - -function nukeBackpack() - while #buttons > 0 do - table.remove(buttons) - end - buttons = {} - while #backpackItems > 0 do - table.remove(backpackItems) - end - backpackItems = {} - local scrollingFrameChildren = grid.ScrollingFrame:GetChildren() - for i = 1, #scrollingFrameChildren do - scrollingFrameChildren[i]:remove() - end -end - -function getGearContextMenu() - local gearContextMenu = Instance.new("Frame") - gearContextMenu.Active = true - gearContextMenu.Name = "UnequipContextMenu" - gearContextMenu.Size = UDim2.new(0,115,0,70) - gearContextMenu.Position = UDim2.new(0,-16,0,-16) - gearContextMenu.BackgroundTransparency = 1 - gearContextMenu.Visible = false - - local gearContextMenuButton = Instance.new("TextButton") - gearContextMenuButton.Name = "UnequipContextMenuButton" - gearContextMenuButton.Text = "" - gearContextMenuButton.Style = Enum.ButtonStyle.RobloxButtonDefault - gearContextMenuButton.ZIndex = 8 - gearContextMenuButton.Size = UDim2.new(1, 0, 1, -20) - gearContextMenuButton.Visible = true - gearContextMenuButton.Parent = gearContextMenu - - local elementHeight = 12 - - local contextMenuElements = {} - local contextMenuElementsName = {"Remove Hotkey"} - - for i = 1, #contextMenuElementsName do - local element = {} - element.Type = "Button" - element.Text = contextMenuElementsName[i] - element.Action = i - element.DoIt = UnequipGearMenuClick - table.insert(contextMenuElements,element) - end - - for i, contextElement in ipairs(contextMenuElements) do - local element = contextElement - if element.Type == "Button" then - local button = Instance.new("TextButton") - button.Name = "UnequipContextButton" .. i - button.BackgroundColor3 = Color3.new(0,0,0) - button.BorderSizePixel = 0 - button.TextXAlignment = Enum.TextXAlignment.Left - button.Text = " " .. contextElement.Text - button.Font = Enum.Font.Arial - button.FontSize = Enum.FontSize.Size14 - button.Size = UDim2.new(1, 8, 0, elementHeight) - button.Position = UDim2.new(0,0,0,elementHeight * i) - button.TextColor3 = Color3.new(1,1,1) - button.ZIndex = 9 - button.Parent = gearContextMenuButton - - if not IsTouchDevice() then - - button.MouseButton1Click:connect(function() - if button.Active and not gearContextMenu.Parent.Active then - local success, result = pcall(function() element.DoIt(element, gearContextMenu) end) - browsingMenu = false - gearContextMenu.Visible = false - clearHighlight(button) - clearPreview() - end - end) - - button.MouseEnter:connect(function() - if button.Active and gearContextMenu.Parent.Active then - highlight(button) - end - end) - button.MouseLeave:connect(function() - if button.Active and gearContextMenu.Parent.Active then - clearHighlight(button) - end - end) - end - - contextElement.Button = button - contextElement.Element = button - elseif element.Type == "Label" then - local frame = Instance.new("Frame") - frame.Name = "ContextLabel" .. i - frame.BackgroundTransparency = 1 - frame.Size = UDim2.new(1, 8, 0, elementHeight) - - local label = Instance.new("TextLabel") - label.Name = "Text1" - label.BackgroundTransparency = 1 - label.BackgroundColor3 = Color3.new(1,1,1) - label.BorderSizePixel = 0 - label.TextXAlignment = Enum.TextXAlignment.Left - label.Font = Enum.Font.ArialBold - label.FontSize = Enum.FontSize.Size14 - label.Position = UDim2.new(0.0, 0, 0, 0) - label.Size = UDim2.new(0.5, 0, 1, 0) - label.TextColor3 = Color3.new(1,1,1) - label.ZIndex = 9 - label.Parent = frame - element.Label1 = label - - if element.GetText2 then - label = Instance.new("TextLabel") - label.Name = "Text2" - label.BackgroundTransparency = 1 - label.BackgroundColor3 = Color3.new(1,1,1) - label.BorderSizePixel = 0 - label.TextXAlignment = Enum.TextXAlignment.Right - label.Font = Enum.Font.Arial - label.FontSize = Enum.FontSize.Size14 - label.Position = UDim2.new(0.5, 0, 0, 0) - label.Size = UDim2.new(0.5, 0, 1, 0) - label.TextColor3 = Color3.new(1,1,1) - label.ZIndex = 9 - label.Parent = frame - element.Label2 = label - end - frame.Parent = gearContextMenuButton - element.Label = frame - element.Element = frame - end - end - - gearContextMenu.ZIndex = 4 - gearContextMenu.MouseLeave:connect(function() - browsingMenu = false - gearContextMenu.Visible = false - clearPreview() - end) - robloxLock(gearContextMenu) - - return gearContextMenu -end - -local backpackChildren = player.Backpack:GetChildren() -for i = 1, #backpackChildren do - addToGrid(backpackChildren[i]) -end - -------------------------- Start Lifelong Connections ----------------------- - - -resizeEvent.Event:connect(function(absSize) - if debounce then return end - - debounce = true - wait() - resize() - resizeGrid() - debounce = false -end) - -currentLoadout.ChildAdded:connect(function(child) loadoutCheck(child, false) end) -currentLoadout.ChildRemoved:connect(function(child) loadoutCheck(child, true) end) - -currentLoadout.DescendantAdded:connect(function(descendant) - if not backpack.Visible and ( descendant:IsA("ImageButton") or descendant:IsA("TextButton") ) then - centerGear(currentLoadout:GetChildren()) - end -end) -currentLoadout.DescendantRemoving:connect(function(descendant) - if not backpack.Visible and ( descendant:IsA("ImageButton") or descendant:IsA("TextButton") ) then - wait() - centerGear(currentLoadout:GetChildren()) - end -end) - -grid.MouseEnter:connect(function() clearPreview() end) -grid.MouseLeave:connect(function() clearPreview() end) - -player.CharacterRemoving:connect(function() - removeCharacterConnections() - nukeBackpack() -end) -player.CharacterAdded:connect(function() setupCharacterConnections() end) - -player.ChildAdded:connect(function(child) - if child:IsA("Backpack") then - playerBackpack = child - if backpackAddCon then backpackAddCon:disconnect() end - backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded:connect(function(child) addToGrid(child) end) - end -end) - -swapSlot.Changed:connect(function() - if not swapSlot.Value then - updateGridActive() - end -end) - -local loadoutChildren = currentLoadout:GetChildren() -for i = 1, #loadoutChildren do - if loadoutChildren[i]:IsA("Frame") and string.find(loadoutChildren[i].Name,"Slot") then - loadoutChildren[i].ChildRemoved:connect(function() - updateGridActive() - end) - loadoutChildren[i].ChildAdded:connect(function() - updateGridActive() - end) - end -end -------------------------- End Lifelong Connections ----------------------- - -resize() -resizeGrid() - --- make sure any items in the loadout are accounted for in inventory -local loadoutChildren = currentLoadout:GetChildren() -for i = 1, #loadoutChildren do - loadoutCheck(loadoutChildren[i], false) -end -if not backpack.Visible then centerGear(currentLoadout:GetChildren()) end - --- make sure that inventory is listening to gear reparenting -if characterChildAddedCon == nil and game.Players.LocalPlayer["Character"] then - setupCharacterConnections() -end -if not backpackAddCon then - backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded:connect(function(child) addToGrid(child) end) -end - -backpackOpenEvent.Event:connect(backpackOpenHandler) -backpackCloseEvent.Event:connect(backpackCloseHandler) -tabClickedEvent.Event:connect(tabClickHandler) -searchRequestedEvent.Event:connect(showSearchGear) - -recalculateScrollLoadout() \ No newline at end of file