Delete 16
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public/game/16
147
public/game/16
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%16%
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-- Responsible for giving out tools in personal servers
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-- first, lets see if buildTools have already been created
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-- create the object in lighting (TODO: move to some sort of "container" object when we have one)
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local toolsArray = game.Lighting:FindFirstChild("BuildToolsModel")
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local ownerArray = game.Lighting:FindFirstChild("OwnerToolsModel")
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local hasBuildTools = false
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function getIds(idTable, assetTable)
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for i = 1, #idTable do
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local model = game:GetService("InsertService"):LoadAsset(idTable[i])
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if model then
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local children = model:GetChildren()
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for i = 1, #children do
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if children[i]:IsA("Tool") then
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table.insert(assetTable,children[i])
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end
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end
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end
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end
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end
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function storeInLighting(modelName, assetTable)
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local model = Instance.new("Model")
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model.Archivable = false
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model.Name = modelName
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for i = 1, #assetTable do
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assetTable[i].Parent = model
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end
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if not game.Lighting:FindFirstChild(modelName) then -- no one beat us to it, we get to insert
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model.Parent = game.Lighting
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end
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end
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if not toolsArray then -- no one has made build tools yet, we get to!
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local buildToolIds = {}
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local ownerToolIds = {}
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table.insert(buildToolIds,73089166) -- PartSelectionTool
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table.insert(buildToolIds,73089190) -- DeleteTool
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table.insert(buildToolIds,73089204) -- CloneTool
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table.insert(buildToolIds,73089214) -- RotateTool
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table.insert(buildToolIds,73089239) -- ConfigTool
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table.insert(buildToolIds,73089259) -- WiringTool
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table.insert(buildToolIds,58921588) -- ClassicTool
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table.insert(ownerToolIds, 65347268)
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-- next, create array of our tools
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local buildTools = {}
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local ownerTools = {}
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getIds(buildToolIds, buildTools)
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getIds(ownerToolIds, ownerTools)
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storeInLighting("BuildToolsModel",buildTools)
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storeInLighting("OwnerToolsModel",ownerTools)
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toolsArray = game.Lighting:FindFirstChild("BuildToolsModel")
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ownerArray = game.Lighting:FindFirstChild("OwnerToolsModel")
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end
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local localBuildTools = {}
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function giveBuildTools()
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if not hasBuildTools then
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hasBuildTools = true
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local theTools = toolsArray:GetChildren()
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for i = 1, #theTools do
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local toolClone = theTools[i]:clone()
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if toolClone then
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toolClone.Parent = game.Players.LocalPlayer.Backpack
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table.insert(localBuildTools,toolClone)
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end
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end
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end
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end
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function giveOwnerTools()
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local theOwnerTools = ownerArray:GetChildren()
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for i = 1, #theOwnerTools do
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local ownerToolClone = theOwnerTools[i]:clone()
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if ownerToolClone then
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ownerToolClone.Parent = game.Players.LocalPlayer.Backpack
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table.insert(localBuildTools,ownerToolClone)
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end
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end
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end
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function removeBuildTools()
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if hasBuildTools then
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hasBuildTools = false
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for i = 1, #localBuildTools do
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localBuildTools[i].Parent = nil
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end
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localBuildTools = {}
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end
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end
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if game.Players.LocalPlayer.HasBuildTools then
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giveBuildTools()
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end
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if game.Players.LocalPlayer.PersonalServerRank >= 255 then
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giveOwnerTools()
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end
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local debounce = false
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game.Players.LocalPlayer.Changed:connect(function(prop)
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if prop == "HasBuildTools" then
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while debounce do
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wait(0.5)
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end
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debounce = true
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if game.Players.LocalPlayer.HasBuildTools then
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giveBuildTools()
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else
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removeBuildTools()
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end
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if game.Players.LocalPlayer.PersonalServerRank >= 255 then
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giveOwnerTools()
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end
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debounce = false
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elseif prop == "PersonalServerRank" then
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if game.Players.LocalPlayer.PersonalServerRank >= 255 then
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giveOwnerTools()
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elseif game.Players.LocalPlayer.PersonalServerRank <= 0 then
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game.Players.LocalPlayer:Remove() -- you're banned, goodbye!
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end
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end
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end)
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game.Players.LocalPlayer.CharacterAdded:connect(function()
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hasBuildTools = false
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if game.Players.LocalPlayer.HasBuildTools then
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giveBuildTools()
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end
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if game.Players.LocalPlayer.PersonalServerRank >= 255 then
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giveOwnerTools()
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end
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end)
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