From 2e121b28762bede952a74cdce948ea2fc1b324cc Mon Sep 17 00:00:00 2001 From: MuramasaM <107993352+MuramasaM@users.noreply.github.com> Date: Mon, 4 Jul 2022 14:41:50 -0700 Subject: [PATCH] Delete 16 --- public/game/16 | 147 ------------------------------------------------- 1 file changed, 147 deletions(-) delete mode 100644 public/game/16 diff --git a/public/game/16 b/public/game/16 deleted file mode 100644 index 85406f6..0000000 --- a/public/game/16 +++ /dev/null @@ -1,147 +0,0 @@ -%16% --- Responsible for giving out tools in personal servers - --- first, lets see if buildTools have already been created --- create the object in lighting (TODO: move to some sort of "container" object when we have one) -local toolsArray = game.Lighting:FindFirstChild("BuildToolsModel") -local ownerArray = game.Lighting:FindFirstChild("OwnerToolsModel") -local hasBuildTools = false - -function getIds(idTable, assetTable) - for i = 1, #idTable do - local model = game:GetService("InsertService"):LoadAsset(idTable[i]) - if model then - local children = model:GetChildren() - for i = 1, #children do - if children[i]:IsA("Tool") then - table.insert(assetTable,children[i]) - end - end - end - end -end - -function storeInLighting(modelName, assetTable) - local model = Instance.new("Model") - model.Archivable = false - model.Name = modelName - - for i = 1, #assetTable do - assetTable[i].Parent = model - end - - if not game.Lighting:FindFirstChild(modelName) then -- no one beat us to it, we get to insert - model.Parent = game.Lighting - end -end - -if not toolsArray then -- no one has made build tools yet, we get to! - local buildToolIds = {} - local ownerToolIds = {} - - table.insert(buildToolIds,73089166) -- PartSelectionTool - table.insert(buildToolIds,73089190) -- DeleteTool - table.insert(buildToolIds,73089204) -- CloneTool - table.insert(buildToolIds,73089214) -- RotateTool - table.insert(buildToolIds,73089239) -- ConfigTool - table.insert(buildToolIds,73089259) -- WiringTool - table.insert(buildToolIds,58921588) -- ClassicTool - - table.insert(ownerToolIds, 65347268) - - -- next, create array of our tools - local buildTools = {} - local ownerTools = {} - - getIds(buildToolIds, buildTools) - getIds(ownerToolIds, ownerTools) - - storeInLighting("BuildToolsModel",buildTools) - storeInLighting("OwnerToolsModel",ownerTools) - - toolsArray = game.Lighting:FindFirstChild("BuildToolsModel") - ownerArray = game.Lighting:FindFirstChild("OwnerToolsModel") -end - -local localBuildTools = {} - -function giveBuildTools() - if not hasBuildTools then - hasBuildTools = true - local theTools = toolsArray:GetChildren() - for i = 1, #theTools do - local toolClone = theTools[i]:clone() - if toolClone then - toolClone.Parent = game.Players.LocalPlayer.Backpack - table.insert(localBuildTools,toolClone) - end - end - end -end - -function giveOwnerTools() - local theOwnerTools = ownerArray:GetChildren() - for i = 1, #theOwnerTools do - local ownerToolClone = theOwnerTools[i]:clone() - if ownerToolClone then - ownerToolClone.Parent = game.Players.LocalPlayer.Backpack - table.insert(localBuildTools,ownerToolClone) - end - end -end - -function removeBuildTools() - if hasBuildTools then - hasBuildTools = false - for i = 1, #localBuildTools do - localBuildTools[i].Parent = nil - end - localBuildTools = {} - end -end - -if game.Players.LocalPlayer.HasBuildTools then - giveBuildTools() -end -if game.Players.LocalPlayer.PersonalServerRank >= 255 then - giveOwnerTools() -end - -local debounce = false -game.Players.LocalPlayer.Changed:connect(function(prop) - if prop == "HasBuildTools" then - while debounce do - wait(0.5) - end - - debounce = true - - if game.Players.LocalPlayer.HasBuildTools then - giveBuildTools() - else - removeBuildTools() - end - - if game.Players.LocalPlayer.PersonalServerRank >= 255 then - giveOwnerTools() - end - - debounce = false - elseif prop == "PersonalServerRank" then - if game.Players.LocalPlayer.PersonalServerRank >= 255 then - giveOwnerTools() - elseif game.Players.LocalPlayer.PersonalServerRank <= 0 then - game.Players.LocalPlayer:Remove() -- you're banned, goodbye! - end - end -end) - -game.Players.LocalPlayer.CharacterAdded:connect(function() - hasBuildTools = false - if game.Players.LocalPlayer.HasBuildTools then - giveBuildTools() - end - if game.Players.LocalPlayer.PersonalServerRank >= 255 then - giveOwnerTools() - end -end)