Update 9
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public/asset/9
830
public/asset/9
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@ -112,833 +112,7 @@ local Input = {
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}
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---------------------------------------------------
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------------------ Chat class --------------------
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local Chat = {
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ChatColors = {
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BrickColor.new("Bright red"),
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BrickColor.new("Bright blue"),
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BrickColor.new("Earth green"),
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BrickColor.new("Bright violet"),
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BrickColor.new("Bright orange"),
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BrickColor.new("Bright yellow"),
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BrickColor.new("Light reddish violet"),
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BrickColor.new("Brick yellow"),
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},
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Gui = nil,
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Frame = nil,
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RenderFrame = nil,
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TapToChatLabel = nil,
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ClickToChatButton = nil,
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ScrollingLock = false,
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EventListener = nil,
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-- This is actually a ring buffer
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-- Meaning at hitting the historyLength it wraps around
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-- Reuses the text objects, so chat atmost uses 100 text objects
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MessageQueue = {},
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-- Stores all the values for configuring chat
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Configuration = {
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FontSize = Enum.FontSize.Size12, -- 10 is good
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-- Also change this when you are changing the above, this is suboptimal but so is our interface to find FontSize
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NumFontSize = 12,
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HistoryLength = 20, -- stores up to 50 of the last chat messages for you to scroll through,
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Size = UDim2.new(0.38, 0, 0.20, 0),
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MessageColor = Color3.new(1, 1, 1),
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AdminMessageColor = Color3.new(1, 215/255, 0),
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XScale = 0.025,
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LifeTime = 45,
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Position = UDim2.new(0, 2, 0.05, 0),
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DefaultTweenSpeed = 0.15,
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},
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-- This could be redone by just using the previous and next fields of the Queue
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-- But the iterators cause issues, will be optimized later
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SlotPositions_List = {},
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-- To precompute and store all player null strings since its an expensive process
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CachedSpaceStrings_List = {},
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MouseOnFrame = false,
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GotFocus = false,
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Messages_List = {},
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MessageThread = nil,
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Admins_List = {'Thomas', 'MORBLOX', 'Conkley', 'Josh', 'Penguin', 'BagOfDreams', 'Mura', 'templater', 'AliMine8555'
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},
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SafeChat_List = {
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['Use the Chat menu to talk to me.'] = {'/sc 0', true},
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['I can only see menu chats.'] = {'/sc 1', true},
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['Hello'] = {
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['Hi'] = {'/sc 2_0', true, ['Hi there!'] = true, ['Hi everyone'] = true},
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['Howdy'] = {'/sc 2_1', true, ['Howdy partner!'] = true},
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['Greetings'] = {'/sc 2_2', true, ['Greetings everyone'] = true, ['Greetings Robloxians!'] = true, ['Seasons greetings!'] = true},
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['Welcome'] = {'/sc 2_3', true, ['Welcome to my place'] = true, ['Welcome to my barbeque'] = true, ['Welcome to our base'] = true},
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['Hey there!'] = {'/sc 2_4', true},
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['What\'s up?'] = {'/sc 2_5', true, ['How are you doing?'] = true, ['How\'s it going?'] = true, ['What\'s new?'] = true},
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['Good day'] = {'/sc 2_6', true, ['Good morning'] = true, ['Good evening'] = true, ['Good afternoon'] = true, ['Good night'] = true},
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['Silly'] = {'/sc 2_7', true, ['Waaaaaaaz up?!'] = true, ['Hullo!'] = true, ['Behold greatness, mortals!'] = true, ['Pardon me, is this Sparta?'] = true, ['THIS IS SPARTAAAA!'] = true},
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['Happy Holidays!'] = {'/sc 2_8', true, ['Happy New Year!'] = true,
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['Happy Valentine\'s Day!'] = true,
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['Beware the Ides of March!'] = true,
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['Happy St. Patrick\'s Day!'] = true,
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['Happy Easter!'] = true,
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['Happy Earth Day!'] = true,
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['Happy 4th of July!'] = true,
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['Happy Thanksgiving!'] = true,
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['Happy Halloween!'] = true,
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['Happy Hanukkah!'] = true,
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['Merry Christmas!'] = true,
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['Happy Halloween!'] = true,
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['Happy Earth Day!'] = true,
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['Happy May Day!'] = true,
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['Happy Towel Day!'] = true,
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['Happy ROBLOX Day!'] = true,
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['Happy LOL Day!'] = true },
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[1] = '/sc 2'
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},
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['Goodbye'] = {
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['Good Night']= {'/sc 3_0', true,
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['Sweet dreams'] = true,
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['Go to sleep!'] = true,
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['Lights out!'] = true,
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['Bedtime'] = true,
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['Going to bed now'] = true},
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['Later']= {'/sc 3_1', true,
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['See ya later'] = true,
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['Later gator!'] = true,
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['See you tomorrow'] = true},
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['Bye'] = {'/sc 3_2', true, ['Hasta la bye bye!'] = true},
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['I\'ll be right back'] = {'/sc 3_3', true},
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['I have to go'] = {'/sc 3_4', true},
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['Farewell'] = {'/sc 3_5', true, ['Take care'] = true, ['Have a nice day'] = true, ['Goodluck!'] = true, ['Ta-ta for now!'] = true},
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['Peace'] = {'/sc 3_6', true, ['Peace out!'] = true, ['Peace dudes!'] = true, ['Rest in pieces!'] = true},
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['Silly'] = {'/sc 3_7', true,
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['To the batcave!'] = true,
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['Over and out!'] = true,
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['Happy trails!'] = true,
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['I\'ve got to book it!'] = true,
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['Tootles!'] = true,
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['Smell you later!'] = true,
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['GG!'] = true,
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['My house is on fire! gtg.'] = true},
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[1] = '/sc 3'
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},
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['Friend'] ={
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['Wanna be friends?'] = {'/sc 4_0', true},
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['Follow me'] = {'/sc 4_1', true, ['Come to my place!'] = true, ['Come to my base!'] = true, ['Follow me, team!'] = true, ['Follow me'] = true},
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['Your place is cool'] = {'/sc 4_2', true, ['Your place is fun'] = true, ['Your place is awesome'] = true, ['Your place looks good'] = true, ['This place is awesome!'] = true},
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['Thank you'] = {'/sc 4_3', true, ['Thanks for playing'] = true, ['Thanks for visiting'] = true, ['Thanks for everything'] = true, ['No, thank you'] = true, ['Thanx'] = true},
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['No problem'] = {'/sc 4_4', true, ['Don\'t worry'] = true, ['That\'s ok'] = true, ['np'] = true},
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['You are ...'] = {'/sc 4_5', true,
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['You are great!'] = true,
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['You are good!'] = true,
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['You are cool!'] = true,
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['You are funny!'] = true,
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['You are silly!'] = true,
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['You are awesome!'] = true,
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['You are doing something I don\'t like, please stop'] = true
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},
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['I like ...'] = {'/sc 4_6', true, ['I like your name'] = true, ['I like your shirt'] = true, ['I like your place'] = true, ['I like your style'] = true,
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['I like you'] = true, ['I like items'] = true, ['I like money'] = true},
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['Sorry'] = {'/sc 4_7', true, ['My bad!'] = true, ['I\'m sorry'] = true, ['Whoops!'] = true, ['Please forgive me.'] = true, ['I forgive you.'] = true,
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['I didn\'t mean to do that.'] = true, ['Sorry, I\'ll stop now.'] = true},
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[1] = '/sc 4'
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},
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['Questions'] = {
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['Who?'] = {'/sc 5_0', true, ['Who wants to be my friend?'] = true, ['Who wants to be on my team?'] = true, ['Who made this brilliant game?'] = true},
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['What?'] = {'/sc 5_1', true, ['What is your favorite animal?'] = true, ['What is your favorite game?'] = true, ['What is your favorite movie?'] = true,
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['What is your favorite TV show?'] = true, ['What is your favorite music?'] = true, ['What are your hobbies?'] = true, ['LOLWUT?'] = true},
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['When?'] = {'/sc 5_2', true, ['When are you online?'] = true, ['When is the new version coming out?'] = true, ['When can we play again?'] = true, ['When will your place be done?'] = true},
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['Where?'] = {'/sc 5_3', true, ['Where do you want to go?'] = true, ['Where are you going?'] = true, ['Where am I?!'] = true, ['Where did you go?'] = true},
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['How?'] = {'/sc 5_4', true, ['How are you today?'] = true, ['How did you make this cool place?'] = true, ['LOLHOW?'] = true},
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['Can I...'] = {'/sc 5_5', true, ['Can I have a tour?'] = true, ['Can I be on your team?'] = true, ['Can I be your friend?'] = true, ['Can I try something?'] = true,
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['Can I have that please?'] = true, ['Can I have that back please?'] = true, ['Can I have borrow your hat?'] = true, ['Can I have borrow your gear?'] = true},
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[1] = '/sc 5'
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},
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['Answers'] = {
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['You need help?'] = {'/sc 6_0', true, ['Check out the news section'] = true, ['Check out the help section'] = true, ['Read the wiki!'] = true,
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['All the answers are in the wiki!'] = true, ['I will help you with this.'] = true},
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['Some people ...'] = {'/sc 6_1', true, ['Me'] = true, ['Not me'] = true, ['You'] = true, ['All of us'] = true, ['Everyone but you'] = true, ['Builderman!'] = true,
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['Telamon!'] = true, ['My team'] = true, ['My group'] = true, ['Mom'] = true, ['Dad'] = true, ['Sister'] = true, ['Brother'] = true, ['Cousin'] = true,
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['Grandparent'] = true, ['Friend'] = true},
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['Time ...'] = {'/sc 6_2', true, ['In the morning'] = true, ['In the afternoon'] = true, ['At night'] = true, ['Tomorrow'] = true, ['This week'] = true, ['This month'] = true,
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['Sometime'] = true, ['Sometimes'] = true, ['Whenever you want'] = true, ['Never'] = true, ['After this'] = true, ['In 10 minutes'] = true, ['In a couple hours'] = true,
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['In a couple days'] = true},
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['Animals'] = {'/sc 6_3', true,
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['Cats'] = {['Lion'] = true, ['Tiger'] = true, ['Leopard'] = true, ['Cheetah'] = true},
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['Dogs'] = {['Wolves'] = true, ['Beagle'] = true, ['Collie'] = true, ['Dalmatian'] = true, ['Poodle'] = true, ['Spaniel'] = true,
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['Shepherd'] = true, ['Terrier'] = true, ['Retriever'] = true},
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['Horses'] = {['Ponies'] = true, ['Stallions'] = true, ['Pwnyz'] = true},
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['Reptiles'] = {['Dinosaurs'] = true, ['Lizards'] = true, ['Snakes'] = true, ['Turtles!'] = true},
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['Hamster'] = true,
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['Monkey'] = true,
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['Bears'] = true,
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['Fish'] = {['Goldfish'] = true, ['Sharks'] = true, ['Sea Bass'] = true, ['Halibut'] = true, ['Tropical Fish'] = true},
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['Birds'] = {['Eagles'] = true, ['Penguins'] = true, ['Parakeets'] = true, ['Owls'] = true, ['Hawks'] = true, ['Pidgeons'] = true},
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['Elephants'] = true,
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['Mythical Beasts'] = {['Dragons'] = true, ['Unicorns'] = true, ['Sea Serpents'] = true, ['Sphinx'] = true, ['Cyclops'] = true,
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['Minotaurs'] = true, ['Goblins'] = true, ['Honest Politicians'] = true, ['Ghosts'] = true, ['Scylla and Charybdis'] = true}
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},
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['Games'] = {'/sc 6_4', true,
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['Action'] = true, ['Puzzle'] = true, ['Strategy'] = true, ['Racing'] = true, ['RPG'] = true, ['Obstacle Course'] = true, ['Tycoon'] = true,
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['Roblox'] = { ['BrickBattle'] = true, ['Community Building'] = true, ['Roblox Minigames'] = true, ['Contest Place'] = true},
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['Board games'] = { ['Chess'] = true, ['Checkers'] = true, ['Settlers of Catan'] = true, ['Tigris and Euphrates'] = true, ['El Grande'] = true,
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['Stratego'] = true, ['Carcassonne'] = true}
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},
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['Sports'] = {'/sc 6_5', true, ['Hockey'] = true, ['Soccer'] = true, ['Football'] = true, ['Baseball'] = true, ['Basketball'] = true,
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['Volleyball'] = true, ['Tennis'] = true, ['Sports team practice'] = true,
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['Watersports'] = { ['Surfing'] = true,['Swimming'] = true, ['Water Polo'] = true},
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['Winter sports'] = { ['Skiing'] = true, ['Snowboarding'] = true, ['Sledding'] = true, ['Skating'] = true},
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['Adventure'] = {['Rock climbing'] = true, ['Hiking'] = true, ['Fishing'] = true, ['Horseback riding'] = true},
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['Wacky'] = {['Foosball'] = true, ['Calvinball'] = true, ['Croquet'] = true, ['Cricket'] = true, ['Dodgeball'] = true,
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['Squash'] = true, ['Trampoline'] = true}
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},
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['Movies/TV'] = {'/sc 6_6', true, ['Science Fiction'] = true, ['Animated'] = {['Anime'] = true}, ['Comedy'] = true, ['Romantic'] = true,
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['Action'] = true, ['Fantasy'] = true},
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['Music'] = {'/sc 6_7', true, ['Country'] = true, ['Jazz'] = true, ['Rap'] = true, ['Hip-hop'] = true, ['Techno'] = true, ['Classical'] = true,
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['Pop'] = true, ['Rock'] = true},
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['Hobbies'] = {'/sc 6_8', true,
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['Computers'] = { ['Building computers'] = true, ['Videogames'] = true, ['Coding'] = true, ['Hacking'] = true},
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['The Internet'] = { ['lol. teh internets!'] = true, ['Watching vids'] = true},
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['Dance'] = true, ['Gymnastics'] = true, ['Listening to music'] = true, ['Arts and crafts'] = true,
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['Martial Arts'] = {['Karate'] = true, ['Judo'] = true, ['Taikwon Do'] = true, ['Wushu'] = true, ['Street fighting'] = true},
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['Music lessons'] = {['Playing in my band'] = true, ['Playing piano'] = true, ['Playing guitar'] = true,
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['Playing violin'] = true, ['Playing drums'] = true, ['Playing a weird instrument'] = true}
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},
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['Location'] = {'/sc 6_9', true,
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['USA'] = {
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['West'] = { ['Alaska'] = true, ['Arizona'] = true, ['California'] = true, ['Colorado'] = true, ['Hawaii'] = true,
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['Idaho'] = true, ['Montana'] = true, ['Nevada'] = true, ['New Mexico'] = true, ['Oregon'] = true,
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['Utah'] = true, ['Washington'] = true, ['Wyoming'] = true
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},
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['South'] = { ['Alabama'] = true, ['Arkansas'] = true, ['Florida'] = true, ['Georgia'] = true, ['Kentucky'] = true,
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['Louisiana'] = true, ['Mississippi'] = true, ['North Carolina'] = true, ['Oklahoma'] = true,
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['South Carolina'] = true, ['Tennessee'] = true, ['Texas'] = true, ['Virginia'] = true, ['West Virginia'] = true
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},
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['Northeast'] = {['Connecticut'] = true, ['Delaware'] = true, ['Maine'] = true, ['Maryland'] = true, ['Massachusetts'] = true,
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['New Hampshire'] = true, ['New Jersey'] = true, ['New York'] = true, ['Pennsylvania'] = true, ['Rhode Island'] = true,
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['Vermont'] = true
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},
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['Midwest'] = {['Illinois'] = true, ['Indiana'] = true, ['Iowa'] = true, ['Kansas'] = true, ['Michigan'] = true, ['Minnesota'] = true,
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['Missouri'] = true, ['Nebraska'] = true, ['North Dakota'] = true, ['Ohio'] = true, ['South Dakota'] = true, ['Wisconsin'] = true}
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},
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['Canada'] = {['Alberta'] = true, ['British Columbia'] = true, ['Manitoba'] = true, ['New Brunswick'] = true, ['Newfoundland'] = true,
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['Northwest Territories'] = true, ['Nova Scotia'] = true, ['Nunavut'] = true, ['Ontario'] = true, ['Prince Edward Island'] = true,
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['Quebec'] = true, ['Saskatchewan'] = true, ['Yukon'] = true},
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['Mexico'] = true,
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['Central America'] = true,
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['Europe'] = {['France'] = true, ['Germany'] = true, ['Spain'] = true, ['Italy'] = true, ['Poland'] = true, ['Switzerland'] = true,
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['Greece'] = true, ['Romania'] = true, ['Netherlands'] = true,
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['Great Britain'] = {['England'] = true, ['Scotland'] = true, ['Wales'] = true, ['Northern Ireland'] = true}
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},
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['Asia'] = { ['China'] = true, ['India'] = true, ['Japan'] = true, ['Korea'] = true, ['Russia'] = true, ['Vietnam'] = true},
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['South America'] = { ['Argentina'] = true, ['Brazil'] = true},
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['Africa'] = { ['Eygpt'] = true, ['Swaziland'] = true},
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['Australia'] = true, ['Middle East'] = true, ['Antarctica'] = true, ['New Zealand'] = true
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},
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['Age'] = {'/sc 6_10', true, ['Rugrat'] = true, ['Kid'] = true, ['Tween'] = true, ['Teen'] = true, ['Twenties'] = true,
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['Old'] = true, ['Ancient'] = true, ['Mesozoic'] = true, ['I don\'t want to say my age. Don\'t ask.'] = true},
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['Mood'] = {'/sc 6_11', true, ['Good'] = true, ['Great!'] = true, ['Not bad'] = true, ['Sad'] = true, ['Hyper'] = true,
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['Chill'] = true, ['Happy'] = true, ['Kind of mad'] = true},
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['Boy'] = {'/sc 6_12', true},
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['Girl'] = {'/sc 6_13', true},
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['I don\'t want to say boy or girl. Don\'t ask.'] = {'/sc 6_14', true},
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[1] = '/sc 6'
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},
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['Game'] = {
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['Let\'s build'] = {'/sc 7_0', true},
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['Let\'s battle'] = {'/sc 7_1', true},
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['Nice one!'] = {'/sc 7_2', true},
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['So far so good'] = {'/sc 7_3', true},
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['Lucky shot!'] = {'/sc 7_4', true},
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['Oh man!'] = {'/sc 7_5', true},
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['I challenge you to a fight!'] = {'/sc 7_6', true},
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['Help me with this'] = {'/sc 7_7', true},
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['Let\'s go to your game'] = {'/sc 7_8', true},
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['Can you show me how do to that?'] = {'/sc 7_9', true},
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['Backflip!'] = {'/sc 7_10', true},
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['Frontflip!'] = {'/sc 7_11', true},
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['Dance!'] = {'/sc 7_12', true},
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['I\'m on your side!'] = {'/sc 7_13', true},
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['Game Commands'] = {'/sc 7_14', true, ['regen'] = true, ['reset'] = true, ['go'] = true, ['fix'] = true, ['respawn'] = true},
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[1] = '/sc 7'
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};
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['Silly'] = {
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['Muahahahaha!'] = true,
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['all your base are belong to me!'] = true,
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['GET OFF MAH LAWN'] = true,
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['TEH EPIK DUCK IS COMING!!!'] = true,
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['ROFL'] = true,
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['1337'] = {true, ['i r teh pwnz0r!'] = true, ['w00t!'] = true, ['z0mg h4x!'] = true, ['ub3rR0xXorzage!'] = true}
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},
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['Yes'] = {
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['Absolutely!'] = true,
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['Rock on!'] = true,
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['Totally!'] = true,
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['Juice!'] = true,
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['Yay!'] = true,
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['Yesh'] = true
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},
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['No'] = {
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['Ummm. No.'] = true,
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['...'] = true,
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['Stop!'] = true,
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['Go away!'] = true,
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['Don\'t do that'] = true,
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['Stop breaking the rules'] = true,
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['I don\'t want to'] = true
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},
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['Ok'] = {
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['Well... ok'] = true,
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['Sure'] = true
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},
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['Uncertain'] = {
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['Maybe'] = true,
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['I don\'t know'] = true,
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['idk'] = true,
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['I can\'t decide'] = true,
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['Hmm...'] = true
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},
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[':-)'] = {
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[':-('] = true,
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[':D'] = true,
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[':-O'] = true,
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['lol'] = true,
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['=D'] = true,
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['D='] = true,
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['XD'] = true,
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[';D'] = true,
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||||
[';)'] = true,
|
||||
['O_O'] = true,
|
||||
['=)'] = true,
|
||||
['@_@'] = true,
|
||||
['>_<'] = true,
|
||||
['T_T'] = true,
|
||||
['^_^'] = true,
|
||||
['<(0_0<) <(0_0)> (>0_0)> KIRBY DANCE'] = true,
|
||||
[')\';'] = true,
|
||||
[':3'] = true
|
||||
},
|
||||
['Ratings'] = {
|
||||
['Rate it!'] = true,
|
||||
['I give it a 1 out of 10'] = true,
|
||||
['I give it a 2 out of 10'] = true,
|
||||
['I give it a 3 out of 10'] = true,
|
||||
['I give it a 4 out of 10'] = true,
|
||||
['I give it a 5 out of 10'] = true,
|
||||
['I give it a 6 out of 10'] = true,
|
||||
['I give it a 7 out of 10'] = true,
|
||||
['I give it a 8 out of 10'] = true,
|
||||
['I give it a 9 out of 10'] = true,
|
||||
['I give it a 10 out of 10!'] = true,
|
||||
}
|
||||
},
|
||||
CreateEnum('SafeChat'){'Level1', 'Level2', 'Level3'},
|
||||
SafeChatTree = {},
|
||||
TempSpaceLabel = nil
|
||||
}
|
||||
---------------------------------------------------
|
||||
|
||||
local function GetNameValue(pName)
|
||||
local value = 0
|
||||
for index = 1, #pName do
|
||||
local cValue = string.byte(string.sub(pName, index, index))
|
||||
local reverseIndex = #pName - index + 1
|
||||
if #pName%2 == 1 then
|
||||
reverseIndex = reverseIndex - 1
|
||||
end
|
||||
if reverseIndex%4 >= 2 then
|
||||
cValue = -cValue
|
||||
end
|
||||
value = value + cValue
|
||||
end
|
||||
return value%8
|
||||
end
|
||||
|
||||
function Chat:ComputeChatColor(pName)
|
||||
return self.ChatColors[GetNameValue(pName) + 1].Color
|
||||
end
|
||||
|
||||
-- This is context based scrolling
|
||||
function Chat:EnableScrolling(toggle)
|
||||
-- Genius idea gone to fail, if we switch the camera type we can effectively lock the
|
||||
-- camera and do no click scrolling
|
||||
self.MouseOnFrame = false
|
||||
if self.RenderFrame then
|
||||
self.RenderFrame.MouseEnter:connect(function()
|
||||
local character = Player.Character
|
||||
local torso = WaitForChild(character, 'Torso')
|
||||
local humanoid = WaitForChild(character, 'Humanoid')
|
||||
local head = WaitForChild(character, 'Head')
|
||||
if toggle then
|
||||
self.MouseOnFrame = true
|
||||
Camera.CameraType = 'Scriptable'
|
||||
-- Get relative position of camera and keep to it
|
||||
Spawn(function()
|
||||
local currentRelativePos = Camera.CoordinateFrame.p - torso.Position
|
||||
while Chat.MouseOnFrame do
|
||||
Camera.CoordinateFrame = CFrame.new(torso.Position + currentRelativePos, head.Position)
|
||||
wait(0.015)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
self.RenderFrame.MouseLeave:connect(function()
|
||||
Camera.CameraType = 'Custom'
|
||||
self.MouseOnFrame = false
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
-- TODO: Scrolling using Mouse wheel
|
||||
function Chat:OnScroll(speed)
|
||||
if self.MouseOnFrame then
|
||||
--
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if we are running on a touch device
|
||||
function Chat:IsTouchDevice()
|
||||
local touchEnabled = false
|
||||
pcall(function() touchEnabled = Game:GetService('UserInputService').TouchEnabled end)
|
||||
return touchEnabled
|
||||
end
|
||||
|
||||
-- Scrolling
|
||||
function Chat:ScrollQueue(value)
|
||||
--[[for i = 1, #self.MessageQueue do
|
||||
if self.MessageQueue[i] then
|
||||
for _, label in pairs(self.MessageQueue[i]) do
|
||||
local next = self.MessageQueue[i].Next
|
||||
local previous = self.MessageQueue[i].Previous
|
||||
if label and label:IsA('TextLabel') or label:IsA('TextButton') then
|
||||
if value > 0 and previous and previous['Message'] then
|
||||
label.Position = previous['Message'].Position
|
||||
elseif value < 1 and next['Message'] then
|
||||
label.Position = previous['Message'].Position
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end ]]
|
||||
end
|
||||
|
||||
-- Handles the rendering of the text objects in their appropriate places
|
||||
function Chat:UpdateQueue(field, diff)
|
||||
-- Have to do some sort of correction here
|
||||
for i = #self.MessageQueue, 1, -1 do
|
||||
if self.MessageQueue[i] then
|
||||
for _, label in pairs(self.MessageQueue[i]) do
|
||||
if label and type(label) ~= 'table' and type(label) ~= 'number' then
|
||||
if label:IsA('TextLabel') or label:IsA('TextButton') then
|
||||
if diff then
|
||||
label.Position = label.Position - UDim2.new(0, 0, diff, 0)
|
||||
else
|
||||
if field == self.MessageQueue[i] then
|
||||
label.Position = UDim2.new(self.Configuration.XScale, 0, label.Position.Y.Scale - field['Message'].Size.Y.Scale , 0)
|
||||
-- Just to show up popping effect for the latest message in chat
|
||||
Spawn(function()
|
||||
wait(0.05)
|
||||
while label.TextTransparency >= 0 do
|
||||
label.TextTransparency = label.TextTransparency - 0.2
|
||||
wait(0.03)
|
||||
end
|
||||
if label == field['Message'] then
|
||||
label.TextStrokeTransparency = 0.8
|
||||
else
|
||||
label.TextStrokeTransparency = 1.0
|
||||
end
|
||||
end)
|
||||
else
|
||||
label.Position = UDim2.new(self.Configuration.XScale, 0, label.Position.Y.Scale - field['Message'].Size.Y.Scale, 0)
|
||||
end
|
||||
if label.Position.Y.Scale < -0.01 then
|
||||
-- NOTE: Remove this fix when Textbounds is fixed
|
||||
label.Visible = false
|
||||
label:Destroy()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Chat:CreateScrollBar()
|
||||
-- Code for scrolling is in here, partially, but scroll bar drawing isn't drawn
|
||||
-- TODO: Implement
|
||||
end
|
||||
|
||||
-- For scrolling, to see if we hit the bounds so that we can stop it from scrolling anymore
|
||||
function Chat:CheckIfInBounds(value)
|
||||
if #Chat.MessageQueue < 3 then
|
||||
return true
|
||||
end
|
||||
|
||||
if value > 0 and Chat.MessageQueue[1] and Chat.MessageQueue[1]['Player'] and Chat.MessageQueue[1]['Player'].Position.Y.Scale == 0 then
|
||||
return true
|
||||
elseif value < 0 and Chat.MessageQueue[1] and Chat.MessageQueue[1]['Player'] and Chat.MessageQueue[1]['Player'].Position.Y.Scale < 0 then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- This is to precompute all playerName space strings
|
||||
-- This is used to offset the message by exactly this + 2 spacestrings
|
||||
function Chat:ComputeSpaceString(pLabel)
|
||||
local nString = " "
|
||||
if not self.TempSpaceLabel then
|
||||
self.TempSpaceLabel = Gui.Create'TextButton'
|
||||
{
|
||||
Size = UDim2.new(0, pLabel.AbsoluteSize.X, 0, pLabel.AbsoluteSize.Y);
|
||||
FontSize = self.Configuration.FontSize;
|
||||
Parent = self.RenderFrame;
|
||||
BackgroundTransparency = 1.0;
|
||||
Text = nString;
|
||||
Name = 'SpaceButton'
|
||||
};
|
||||
else
|
||||
self.TempSpaceLabel.Text = nString
|
||||
end
|
||||
|
||||
while self.TempSpaceLabel.TextBounds.X < pLabel.TextBounds.X do
|
||||
nString = nString .. " "
|
||||
self.TempSpaceLabel.Text = nString
|
||||
end
|
||||
nString = nString .. " "
|
||||
self.CachedSpaceStrings_List[pLabel.Text] = nString
|
||||
self.TempSpaceLabel.Text = ""
|
||||
return nString
|
||||
end
|
||||
|
||||
-- When the playerChatted event fires
|
||||
-- The message is what the player chatted
|
||||
function Chat:UpdateChat(cPlayer, message)
|
||||
local messageField = {
|
||||
['Player'] = cPlayer,
|
||||
['Message'] = message
|
||||
}
|
||||
if coroutine.status(Chat.MessageThread) == 'dead' then
|
||||
--Chat.Messages_List = {}
|
||||
table.insert(Chat.Messages_List, messageField)
|
||||
Chat.MessageThread = coroutine.create(function()
|
||||
for i = 1, #Chat.Messages_List do
|
||||
local field = Chat.Messages_List[i]
|
||||
Chat:CreateMessage(field['Player'], field['Message'])
|
||||
end
|
||||
Chat.Messages_List = {}
|
||||
end)
|
||||
coroutine.resume(Chat.MessageThread)
|
||||
else
|
||||
table.insert(Chat.Messages_List, messageField)
|
||||
end
|
||||
end
|
||||
|
||||
function Chat:RecalculateSpacing()
|
||||
--[[for i = 1, #self.MessageQueue do
|
||||
local pLabel = self.MessageQueue[i]['Player']
|
||||
local mLabel = self.MessageQueue[i]['Message']
|
||||
|
||||
local prevYScale = mLabel.Size.Y.Scale
|
||||
local prevText = mLabel.Text
|
||||
mLabel.Text = prevText
|
||||
|
||||
local heightField = mLabel.TextBounds.Y
|
||||
|
||||
mLabel.Size = UDim2.new(1, 0, heightField/self.RenderFrame.AbsoluteSize.Y, 0)
|
||||
pLabel.Size = mLabel.Size
|
||||
|
||||
local diff = mLabel.Size.Y.Scale - prevYScale
|
||||
|
||||
Chat:UpdateQueue(self.MessageQueue[i], diff)
|
||||
end ]]
|
||||
end
|
||||
|
||||
function Chat:ApplyFilter(str)
|
||||
--[[for _, word in pair(self.Filter_List) do
|
||||
if string.find(str, word) then
|
||||
str:gsub(word, '@#$^')
|
||||
end
|
||||
end ]]
|
||||
end
|
||||
|
||||
-- NOTE: Temporarily disabled ring buffer to allow for chat to always wrap around
|
||||
function Chat:CreateMessage(cPlayer, message)
|
||||
local pName
|
||||
if not cPlayer then
|
||||
pName = ''
|
||||
else
|
||||
pName = cPlayer.Name
|
||||
end
|
||||
message = StringTrim(message)
|
||||
local pLabel
|
||||
local mLabel
|
||||
-- Our history stores upto 50 messages that is 100 textlabels
|
||||
-- If we ever hit the mark, which would be in every popular game btw
|
||||
-- we wrap around and reuse the labels
|
||||
if #self.MessageQueue > self.Configuration.HistoryLength then
|
||||
--[[pLabel = self.MessageQueue[#self.MessageQueue]['Player']
|
||||
mLabel = self.MessageQueue[#self.MessageQueue]['Message']
|
||||
|
||||
pLabel.Text = pName .. ':'
|
||||
pLabel.Name = pName
|
||||
|
||||
local pColor
|
||||
if cPlayer.Neutral then
|
||||
pLabel.TextColor3 = Chat:ComputeChatColor(pName)
|
||||
else
|
||||
pLabel.TextColor3 = cPlayer.TeamColor.Color
|
||||
end
|
||||
|
||||
local nString
|
||||
|
||||
if not self.CachedSpaceStrings_List[pName] then
|
||||
nString = Chat:ComputeSpaceString(pLabel)
|
||||
else
|
||||
nString = self.CachedSpaceStrings_List[pName]
|
||||
end
|
||||
|
||||
mLabel.Text = ""
|
||||
mLabel.Name = pName .. " - message"
|
||||
mLabel.Text = nString .. message;
|
||||
|
||||
mLabel.Parent = nil
|
||||
mLabel.Parent = self.RenderFrame
|
||||
|
||||
mLabel.Position = UDim2.new(0, 0, 1, 0);
|
||||
pLabel.Position = UDim2.new(0, 0, 1, 0);]]
|
||||
|
||||
-- Reinserted at the beginning, ring buffer
|
||||
self.MessageQueue[#self.MessageQueue] = nil
|
||||
end
|
||||
--else
|
||||
-- Haven't hit the mark yet, so keep creating
|
||||
pLabel = Gui.Create'TextLabel'
|
||||
{
|
||||
Name = pName;
|
||||
Text = pName .. ":";
|
||||
TextColor3 = pColor;
|
||||
FontSize = Chat.Configuration.FontSize;
|
||||
TextXAlignment = Enum.TextXAlignment.Left;
|
||||
TextYAlignment = Enum.TextYAlignment.Top;
|
||||
Parent = self.RenderFrame;
|
||||
TextWrapped = false;
|
||||
Size = UDim2.new(1, 0, 0.1, 0);
|
||||
BackgroundTransparency = 1.0;
|
||||
TextTransparency = 1.0;
|
||||
Position = UDim2.new(0, 0, 1, 0);
|
||||
BorderSizePixel = 0.0;
|
||||
TextStrokeColor3 = Color3.new(0.5, 0.5, 0.5);
|
||||
TextStrokeTransparency = 0.75;
|
||||
--Active = false;
|
||||
};
|
||||
local pColor
|
||||
if cPlayer.Neutral then
|
||||
pLabel.TextColor3 = Chat:ComputeChatColor(pName)
|
||||
else
|
||||
pLabel.TextColor3 = cPlayer.TeamColor.Color
|
||||
end
|
||||
|
||||
local nString
|
||||
|
||||
if not self.CachedSpaceStrings_List[pName] then
|
||||
nString = Chat:ComputeSpaceString(pLabel)
|
||||
else
|
||||
nString = self.CachedSpaceStrings_List[pName]
|
||||
end
|
||||
|
||||
mLabel = Gui.Create'TextLabel'
|
||||
{
|
||||
Name = pName .. ' - message';
|
||||
-- Max is 3 lines
|
||||
Size = UDim2.new(1, 0, 0.5, 0);
|
||||
TextColor3 = Chat.Configuration.MessageColor;
|
||||
FontSize = Chat.Configuration.FontSize;
|
||||
TextXAlignment = Enum.TextXAlignment.Left;
|
||||
TextYAlignment = Enum.TextYAlignment.Top;
|
||||
Text = ""; -- this is to stop when the engine reverts the swear words to default, which is button, ugh
|
||||
Parent = self.RenderFrame;
|
||||
TextWrapped = true;
|
||||
BackgroundTransparency = 1.0;
|
||||
TextTransparency = 1.0;
|
||||
Position = UDim2.new(0, 0, 1, 0);
|
||||
BorderSizePixel = 0.0;
|
||||
TextStrokeColor3 = Color3.new(0, 0, 0);
|
||||
--TextStrokeTransparency = 0.8;
|
||||
--Active = false;
|
||||
};
|
||||
mLabel.Text = nString .. message;
|
||||
|
||||
if not pName then
|
||||
pLabel.Text = ''
|
||||
mLabel.TextColor3 = Color3.new(0, 0.4, 1.0)
|
||||
end
|
||||
--end
|
||||
|
||||
for _, adminName in pairs(self.Admins_List) do
|
||||
if string.lower(adminName) == string.lower(pName) then
|
||||
mLabel.TextColor3 = self.Configuration.AdminMessageColor
|
||||
end
|
||||
end
|
||||
|
||||
pLabel.Visible = true
|
||||
mLabel.Visible = true
|
||||
|
||||
-- This will give beautiful multilines as well
|
||||
local heightField = mLabel.TextBounds.Y
|
||||
|
||||
mLabel.Size = UDim2.new(1, 0, heightField/self.RenderFrame.AbsoluteSize.Y, 0)
|
||||
pLabel.Size = mLabel.Size
|
||||
|
||||
local yPixels = self.RenderFrame.AbsoluteSize.Y
|
||||
local yFieldSize = mLabel.TextBounds.Y
|
||||
|
||||
local queueField = {}
|
||||
queueField['Player'] = pLabel
|
||||
queueField['Message'] = mLabel
|
||||
queueField['SpawnTime'] = tick() -- Used for identifying when to make the message invisible
|
||||
|
||||
table.insert(self.MessageQueue, 1, queueField)
|
||||
Chat:UpdateQueue(queueField)
|
||||
end
|
||||
|
||||
function Chat:ScreenSizeChanged()
|
||||
wait()
|
||||
while self.Frame.AbsoluteSize.Y > 120 do
|
||||
self.Frame.Size = self.Frame.Size - UDim2.new(0, 0, 0.005, 0)
|
||||
end
|
||||
Chat:RecalculateSpacing()
|
||||
end
|
||||
|
||||
|
||||
function Chat:FindButtonTree(scButton, rootList)
|
||||
local list = {}
|
||||
rootList = rootList or self.SafeChatTree
|
||||
for button, _ in pairs(rootList) do
|
||||
if button == scButton then
|
||||
list = rootList[button]
|
||||
elseif type(rootList[button]) == 'table' then
|
||||
list = Chat:FindButtonTree(scButton, rootList[button])
|
||||
end
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
function Chat:ToggleSafeChatMenu(scButton)
|
||||
local list = Chat:FindButtonTree(scButton, self.SafeChatTree)
|
||||
if list then
|
||||
for button, _ in pairs(list) do
|
||||
if button:IsA('TextButton') or button:IsA('ImageButton') then
|
||||
button.Visible = not button.Visible
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function Chat:CreateSafeChatOptions(list, rootButton)
|
||||
local text_List = {}
|
||||
level = level or 0
|
||||
local count = 0
|
||||
text_List[rootButton] = {}
|
||||
text_List[rootButton][1] = list[1]
|
||||
rootButton = rootButton or self.SafeChatButton
|
||||
for msg, _ in pairs(list) do
|
||||
if type(msg) == 'string' then
|
||||
local chatText = Gui.Create'TextButton'
|
||||
{
|
||||
Name = msg;
|
||||
Text = msg;
|
||||
Size = UDim2.new(0, 100, 0, 20);
|
||||
TextXAlignment = Enum.TextXAlignment.Center;
|
||||
TextColor3 = Color3.new(0.2, 0.1, 0.1);
|
||||
BackgroundTransparency = 0.5;
|
||||
BackgroundColor3 = Color3.new(1, 1, 1);
|
||||
Parent = self.SafeChatFrame;
|
||||
Visible = false;
|
||||
Position = UDim2.new(0, rootButton.Position.X.Scale + 105, 0, rootButton.Position.Y.Scale - ((count - 3) * 100));
|
||||
};
|
||||
|
||||
count = count + 1
|
||||
|
||||
if type(list[msg]) == 'table' then
|
||||
text_List[rootButton][chatText] = Chat:CreateSafeChatOptions(list[msg], chatText)
|
||||
else
|
||||
--table.insert(text_List[chatText], true)
|
||||
end
|
||||
chatText.MouseEnter:connect(function()
|
||||
Chat:ToggleSafeChatMenu(chatText)
|
||||
end)
|
||||
|
||||
chatText.MouseLeave:connect(function()
|
||||
Chat:ToggleSafeChatMenu(chatText)
|
||||
end)
|
||||
|
||||
chatText.MouseButton1Click:connect(function()
|
||||
local lList = Chat:FindButtonTree(chatText)
|
||||
if lList then
|
||||
for i, v in pairs(lList) do
|
||||
end
|
||||
else
|
||||
end
|
||||
pcall(function() PlayersService:Chat(lList[1]) end)
|
||||
end)
|
||||
end
|
||||
end
|
||||
return text_List
|
||||
end
|
||||
|
||||
function Chat:CreateSafeChatGui()
|
||||
self.SafeChatFrame = Gui.Create'Frame'
|
||||
{
|
||||
Name = 'SafeChatFrame';
|
||||
Size = UDim2.new(1, 0, 1, 0);
|
||||
Parent = self.Gui;
|
||||
BackgroundTransparency = 1.0;
|
||||
|
||||
Gui.Create'ImageButton'
|
||||
{
|
||||
Name = 'SafeChatButton';
|
||||
Size = UDim2.new(0, 44, 0, 31);
|
||||
Position = UDim2.new(0, 1, 0.35, 0);
|
||||
BackgroundTransparency = 1.0;
|
||||
Image = 'http://www.morblox.us/asset/?id=97080365';
|
||||
};
|
||||
}
|
||||
|
||||
self.SafeChatButton = self.SafeChatFrame.SafeChatButton
|
||||
-- safe chat button is the root of this tree
|
||||
self.SafeChatTree[self.SafeChatButton] = Chat:CreateSafeChatOptions(self.SafeChat_List, self.SafeChatButton)
|
||||
|
||||
self.SafeChatButton.MouseButton1Click:connect(function()
|
||||
Chat:ToggleSafeChatMenu(self.SafeChatButton)
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
function Chat:FocusOnChatBar()
|
||||
if self.ClickToChatButton then
|
||||
self.ClickToChatButton.Visible = false
|
||||
end
|
||||
|
||||
self.GotFocus = true
|
||||
if self.Frame['Background'] then
|
||||
self.Frame.Background.Visible = false
|
||||
end
|
||||
self.ChatBar:CaptureFocus()
|
||||
end
|
||||
|
||||
-- For touch devices we create a button instead
|
||||
function Chat:CreateTouchButton()
|
||||
|
|
@ -1307,6 +481,10 @@ function Chat:Initialize()
|
|||
-- NOTE: PlayerAdded only fires on the server, hence ChildAdded is used here
|
||||
PlayersService.ChildAdded:connect(function()
|
||||
Chat.EventListener:disconnect()
|
||||
self.EventListener = PlayersService.PlayerChatted:connect(function(...)
|
||||
-- This event has 4 callback arguments
|
||||
-- Enum.PlayerChatType.All, chatPlayer, message, targetPlayer
|
||||
Chat:PlayerChatted(...)
|
||||
end)
|
||||
end)
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue