This commit is contained in:
Thomas G 2022-06-28 18:38:54 +10:00
parent 5c11df48e7
commit 21b8b7c253
1 changed files with 4 additions and 826 deletions

View File

@ -112,833 +112,7 @@ local Input = {
}
---------------------------------------------------
------------------ Chat class --------------------
local Chat = {
ChatColors = {
BrickColor.new("Bright red"),
BrickColor.new("Bright blue"),
BrickColor.new("Earth green"),
BrickColor.new("Bright violet"),
BrickColor.new("Bright orange"),
BrickColor.new("Bright yellow"),
BrickColor.new("Light reddish violet"),
BrickColor.new("Brick yellow"),
},
Gui = nil,
Frame = nil,
RenderFrame = nil,
TapToChatLabel = nil,
ClickToChatButton = nil,
ScrollingLock = false,
EventListener = nil,
-- This is actually a ring buffer
-- Meaning at hitting the historyLength it wraps around
-- Reuses the text objects, so chat atmost uses 100 text objects
MessageQueue = {},
-- Stores all the values for configuring chat
Configuration = {
FontSize = Enum.FontSize.Size12, -- 10 is good
-- Also change this when you are changing the above, this is suboptimal but so is our interface to find FontSize
NumFontSize = 12,
HistoryLength = 20, -- stores up to 50 of the last chat messages for you to scroll through,
Size = UDim2.new(0.38, 0, 0.20, 0),
MessageColor = Color3.new(1, 1, 1),
AdminMessageColor = Color3.new(1, 215/255, 0),
XScale = 0.025,
LifeTime = 45,
Position = UDim2.new(0, 2, 0.05, 0),
DefaultTweenSpeed = 0.15,
},
-- This could be redone by just using the previous and next fields of the Queue
-- But the iterators cause issues, will be optimized later
SlotPositions_List = {},
-- To precompute and store all player null strings since its an expensive process
CachedSpaceStrings_List = {},
MouseOnFrame = false,
GotFocus = false,
Messages_List = {},
MessageThread = nil,
Admins_List = {'Thomas', 'MORBLOX', 'Conkley', 'Josh', 'Penguin', 'BagOfDreams', 'Mura', 'templater', 'AliMine8555'
},
SafeChat_List = {
['Use the Chat menu to talk to me.'] = {'/sc 0', true},
['I can only see menu chats.'] = {'/sc 1', true},
['Hello'] = {
['Hi'] = {'/sc 2_0', true, ['Hi there!'] = true, ['Hi everyone'] = true},
['Howdy'] = {'/sc 2_1', true, ['Howdy partner!'] = true},
['Greetings'] = {'/sc 2_2', true, ['Greetings everyone'] = true, ['Greetings Robloxians!'] = true, ['Seasons greetings!'] = true},
['Welcome'] = {'/sc 2_3', true, ['Welcome to my place'] = true, ['Welcome to my barbeque'] = true, ['Welcome to our base'] = true},
['Hey there!'] = {'/sc 2_4', true},
['What\'s up?'] = {'/sc 2_5', true, ['How are you doing?'] = true, ['How\'s it going?'] = true, ['What\'s new?'] = true},
['Good day'] = {'/sc 2_6', true, ['Good morning'] = true, ['Good evening'] = true, ['Good afternoon'] = true, ['Good night'] = true},
['Silly'] = {'/sc 2_7', true, ['Waaaaaaaz up?!'] = true, ['Hullo!'] = true, ['Behold greatness, mortals!'] = true, ['Pardon me, is this Sparta?'] = true, ['THIS IS SPARTAAAA!'] = true},
['Happy Holidays!'] = {'/sc 2_8', true, ['Happy New Year!'] = true,
['Happy Valentine\'s Day!'] = true,
['Beware the Ides of March!'] = true,
['Happy St. Patrick\'s Day!'] = true,
['Happy Easter!'] = true,
['Happy Earth Day!'] = true,
['Happy 4th of July!'] = true,
['Happy Thanksgiving!'] = true,
['Happy Halloween!'] = true,
['Happy Hanukkah!'] = true,
['Merry Christmas!'] = true,
['Happy Halloween!'] = true,
['Happy Earth Day!'] = true,
['Happy May Day!'] = true,
['Happy Towel Day!'] = true,
['Happy ROBLOX Day!'] = true,
['Happy LOL Day!'] = true },
[1] = '/sc 2'
},
['Goodbye'] = {
['Good Night']= {'/sc 3_0', true,
['Sweet dreams'] = true,
['Go to sleep!'] = true,
['Lights out!'] = true,
['Bedtime'] = true,
['Going to bed now'] = true},
['Later']= {'/sc 3_1', true,
['See ya later'] = true,
['Later gator!'] = true,
['See you tomorrow'] = true},
['Bye'] = {'/sc 3_2', true, ['Hasta la bye bye!'] = true},
['I\'ll be right back'] = {'/sc 3_3', true},
['I have to go'] = {'/sc 3_4', true},
['Farewell'] = {'/sc 3_5', true, ['Take care'] = true, ['Have a nice day'] = true, ['Goodluck!'] = true, ['Ta-ta for now!'] = true},
['Peace'] = {'/sc 3_6', true, ['Peace out!'] = true, ['Peace dudes!'] = true, ['Rest in pieces!'] = true},
['Silly'] = {'/sc 3_7', true,
['To the batcave!'] = true,
['Over and out!'] = true,
['Happy trails!'] = true,
['I\'ve got to book it!'] = true,
['Tootles!'] = true,
['Smell you later!'] = true,
['GG!'] = true,
['My house is on fire! gtg.'] = true},
[1] = '/sc 3'
},
['Friend'] ={
['Wanna be friends?'] = {'/sc 4_0', true},
['Follow me'] = {'/sc 4_1', true, ['Come to my place!'] = true, ['Come to my base!'] = true, ['Follow me, team!'] = true, ['Follow me'] = true},
['Your place is cool'] = {'/sc 4_2', true, ['Your place is fun'] = true, ['Your place is awesome'] = true, ['Your place looks good'] = true, ['This place is awesome!'] = true},
['Thank you'] = {'/sc 4_3', true, ['Thanks for playing'] = true, ['Thanks for visiting'] = true, ['Thanks for everything'] = true, ['No, thank you'] = true, ['Thanx'] = true},
['No problem'] = {'/sc 4_4', true, ['Don\'t worry'] = true, ['That\'s ok'] = true, ['np'] = true},
['You are ...'] = {'/sc 4_5', true,
['You are great!'] = true,
['You are good!'] = true,
['You are cool!'] = true,
['You are funny!'] = true,
['You are silly!'] = true,
['You are awesome!'] = true,
['You are doing something I don\'t like, please stop'] = true
},
['I like ...'] = {'/sc 4_6', true, ['I like your name'] = true, ['I like your shirt'] = true, ['I like your place'] = true, ['I like your style'] = true,
['I like you'] = true, ['I like items'] = true, ['I like money'] = true},
['Sorry'] = {'/sc 4_7', true, ['My bad!'] = true, ['I\'m sorry'] = true, ['Whoops!'] = true, ['Please forgive me.'] = true, ['I forgive you.'] = true,
['I didn\'t mean to do that.'] = true, ['Sorry, I\'ll stop now.'] = true},
[1] = '/sc 4'
},
['Questions'] = {
['Who?'] = {'/sc 5_0', true, ['Who wants to be my friend?'] = true, ['Who wants to be on my team?'] = true, ['Who made this brilliant game?'] = true},
['What?'] = {'/sc 5_1', true, ['What is your favorite animal?'] = true, ['What is your favorite game?'] = true, ['What is your favorite movie?'] = true,
['What is your favorite TV show?'] = true, ['What is your favorite music?'] = true, ['What are your hobbies?'] = true, ['LOLWUT?'] = true},
['When?'] = {'/sc 5_2', true, ['When are you online?'] = true, ['When is the new version coming out?'] = true, ['When can we play again?'] = true, ['When will your place be done?'] = true},
['Where?'] = {'/sc 5_3', true, ['Where do you want to go?'] = true, ['Where are you going?'] = true, ['Where am I?!'] = true, ['Where did you go?'] = true},
['How?'] = {'/sc 5_4', true, ['How are you today?'] = true, ['How did you make this cool place?'] = true, ['LOLHOW?'] = true},
['Can I...'] = {'/sc 5_5', true, ['Can I have a tour?'] = true, ['Can I be on your team?'] = true, ['Can I be your friend?'] = true, ['Can I try something?'] = true,
['Can I have that please?'] = true, ['Can I have that back please?'] = true, ['Can I have borrow your hat?'] = true, ['Can I have borrow your gear?'] = true},
[1] = '/sc 5'
},
['Answers'] = {
['You need help?'] = {'/sc 6_0', true, ['Check out the news section'] = true, ['Check out the help section'] = true, ['Read the wiki!'] = true,
['All the answers are in the wiki!'] = true, ['I will help you with this.'] = true},
['Some people ...'] = {'/sc 6_1', true, ['Me'] = true, ['Not me'] = true, ['You'] = true, ['All of us'] = true, ['Everyone but you'] = true, ['Builderman!'] = true,
['Telamon!'] = true, ['My team'] = true, ['My group'] = true, ['Mom'] = true, ['Dad'] = true, ['Sister'] = true, ['Brother'] = true, ['Cousin'] = true,
['Grandparent'] = true, ['Friend'] = true},
['Time ...'] = {'/sc 6_2', true, ['In the morning'] = true, ['In the afternoon'] = true, ['At night'] = true, ['Tomorrow'] = true, ['This week'] = true, ['This month'] = true,
['Sometime'] = true, ['Sometimes'] = true, ['Whenever you want'] = true, ['Never'] = true, ['After this'] = true, ['In 10 minutes'] = true, ['In a couple hours'] = true,
['In a couple days'] = true},
['Animals'] = {'/sc 6_3', true,
['Cats'] = {['Lion'] = true, ['Tiger'] = true, ['Leopard'] = true, ['Cheetah'] = true},
['Dogs'] = {['Wolves'] = true, ['Beagle'] = true, ['Collie'] = true, ['Dalmatian'] = true, ['Poodle'] = true, ['Spaniel'] = true,
['Shepherd'] = true, ['Terrier'] = true, ['Retriever'] = true},
['Horses'] = {['Ponies'] = true, ['Stallions'] = true, ['Pwnyz'] = true},
['Reptiles'] = {['Dinosaurs'] = true, ['Lizards'] = true, ['Snakes'] = true, ['Turtles!'] = true},
['Hamster'] = true,
['Monkey'] = true,
['Bears'] = true,
['Fish'] = {['Goldfish'] = true, ['Sharks'] = true, ['Sea Bass'] = true, ['Halibut'] = true, ['Tropical Fish'] = true},
['Birds'] = {['Eagles'] = true, ['Penguins'] = true, ['Parakeets'] = true, ['Owls'] = true, ['Hawks'] = true, ['Pidgeons'] = true},
['Elephants'] = true,
['Mythical Beasts'] = {['Dragons'] = true, ['Unicorns'] = true, ['Sea Serpents'] = true, ['Sphinx'] = true, ['Cyclops'] = true,
['Minotaurs'] = true, ['Goblins'] = true, ['Honest Politicians'] = true, ['Ghosts'] = true, ['Scylla and Charybdis'] = true}
},
['Games'] = {'/sc 6_4', true,
['Action'] = true, ['Puzzle'] = true, ['Strategy'] = true, ['Racing'] = true, ['RPG'] = true, ['Obstacle Course'] = true, ['Tycoon'] = true,
['Roblox'] = { ['BrickBattle'] = true, ['Community Building'] = true, ['Roblox Minigames'] = true, ['Contest Place'] = true},
['Board games'] = { ['Chess'] = true, ['Checkers'] = true, ['Settlers of Catan'] = true, ['Tigris and Euphrates'] = true, ['El Grande'] = true,
['Stratego'] = true, ['Carcassonne'] = true}
},
['Sports'] = {'/sc 6_5', true, ['Hockey'] = true, ['Soccer'] = true, ['Football'] = true, ['Baseball'] = true, ['Basketball'] = true,
['Volleyball'] = true, ['Tennis'] = true, ['Sports team practice'] = true,
['Watersports'] = { ['Surfing'] = true,['Swimming'] = true, ['Water Polo'] = true},
['Winter sports'] = { ['Skiing'] = true, ['Snowboarding'] = true, ['Sledding'] = true, ['Skating'] = true},
['Adventure'] = {['Rock climbing'] = true, ['Hiking'] = true, ['Fishing'] = true, ['Horseback riding'] = true},
['Wacky'] = {['Foosball'] = true, ['Calvinball'] = true, ['Croquet'] = true, ['Cricket'] = true, ['Dodgeball'] = true,
['Squash'] = true, ['Trampoline'] = true}
},
['Movies/TV'] = {'/sc 6_6', true, ['Science Fiction'] = true, ['Animated'] = {['Anime'] = true}, ['Comedy'] = true, ['Romantic'] = true,
['Action'] = true, ['Fantasy'] = true},
['Music'] = {'/sc 6_7', true, ['Country'] = true, ['Jazz'] = true, ['Rap'] = true, ['Hip-hop'] = true, ['Techno'] = true, ['Classical'] = true,
['Pop'] = true, ['Rock'] = true},
['Hobbies'] = {'/sc 6_8', true,
['Computers'] = { ['Building computers'] = true, ['Videogames'] = true, ['Coding'] = true, ['Hacking'] = true},
['The Internet'] = { ['lol. teh internets!'] = true, ['Watching vids'] = true},
['Dance'] = true, ['Gymnastics'] = true, ['Listening to music'] = true, ['Arts and crafts'] = true,
['Martial Arts'] = {['Karate'] = true, ['Judo'] = true, ['Taikwon Do'] = true, ['Wushu'] = true, ['Street fighting'] = true},
['Music lessons'] = {['Playing in my band'] = true, ['Playing piano'] = true, ['Playing guitar'] = true,
['Playing violin'] = true, ['Playing drums'] = true, ['Playing a weird instrument'] = true}
},
['Location'] = {'/sc 6_9', true,
['USA'] = {
['West'] = { ['Alaska'] = true, ['Arizona'] = true, ['California'] = true, ['Colorado'] = true, ['Hawaii'] = true,
['Idaho'] = true, ['Montana'] = true, ['Nevada'] = true, ['New Mexico'] = true, ['Oregon'] = true,
['Utah'] = true, ['Washington'] = true, ['Wyoming'] = true
},
['South'] = { ['Alabama'] = true, ['Arkansas'] = true, ['Florida'] = true, ['Georgia'] = true, ['Kentucky'] = true,
['Louisiana'] = true, ['Mississippi'] = true, ['North Carolina'] = true, ['Oklahoma'] = true,
['South Carolina'] = true, ['Tennessee'] = true, ['Texas'] = true, ['Virginia'] = true, ['West Virginia'] = true
},
['Northeast'] = {['Connecticut'] = true, ['Delaware'] = true, ['Maine'] = true, ['Maryland'] = true, ['Massachusetts'] = true,
['New Hampshire'] = true, ['New Jersey'] = true, ['New York'] = true, ['Pennsylvania'] = true, ['Rhode Island'] = true,
['Vermont'] = true
},
['Midwest'] = {['Illinois'] = true, ['Indiana'] = true, ['Iowa'] = true, ['Kansas'] = true, ['Michigan'] = true, ['Minnesota'] = true,
['Missouri'] = true, ['Nebraska'] = true, ['North Dakota'] = true, ['Ohio'] = true, ['South Dakota'] = true, ['Wisconsin'] = true}
},
['Canada'] = {['Alberta'] = true, ['British Columbia'] = true, ['Manitoba'] = true, ['New Brunswick'] = true, ['Newfoundland'] = true,
['Northwest Territories'] = true, ['Nova Scotia'] = true, ['Nunavut'] = true, ['Ontario'] = true, ['Prince Edward Island'] = true,
['Quebec'] = true, ['Saskatchewan'] = true, ['Yukon'] = true},
['Mexico'] = true,
['Central America'] = true,
['Europe'] = {['France'] = true, ['Germany'] = true, ['Spain'] = true, ['Italy'] = true, ['Poland'] = true, ['Switzerland'] = true,
['Greece'] = true, ['Romania'] = true, ['Netherlands'] = true,
['Great Britain'] = {['England'] = true, ['Scotland'] = true, ['Wales'] = true, ['Northern Ireland'] = true}
},
['Asia'] = { ['China'] = true, ['India'] = true, ['Japan'] = true, ['Korea'] = true, ['Russia'] = true, ['Vietnam'] = true},
['South America'] = { ['Argentina'] = true, ['Brazil'] = true},
['Africa'] = { ['Eygpt'] = true, ['Swaziland'] = true},
['Australia'] = true, ['Middle East'] = true, ['Antarctica'] = true, ['New Zealand'] = true
},
['Age'] = {'/sc 6_10', true, ['Rugrat'] = true, ['Kid'] = true, ['Tween'] = true, ['Teen'] = true, ['Twenties'] = true,
['Old'] = true, ['Ancient'] = true, ['Mesozoic'] = true, ['I don\'t want to say my age. Don\'t ask.'] = true},
['Mood'] = {'/sc 6_11', true, ['Good'] = true, ['Great!'] = true, ['Not bad'] = true, ['Sad'] = true, ['Hyper'] = true,
['Chill'] = true, ['Happy'] = true, ['Kind of mad'] = true},
['Boy'] = {'/sc 6_12', true},
['Girl'] = {'/sc 6_13', true},
['I don\'t want to say boy or girl. Don\'t ask.'] = {'/sc 6_14', true},
[1] = '/sc 6'
},
['Game'] = {
['Let\'s build'] = {'/sc 7_0', true},
['Let\'s battle'] = {'/sc 7_1', true},
['Nice one!'] = {'/sc 7_2', true},
['So far so good'] = {'/sc 7_3', true},
['Lucky shot!'] = {'/sc 7_4', true},
['Oh man!'] = {'/sc 7_5', true},
['I challenge you to a fight!'] = {'/sc 7_6', true},
['Help me with this'] = {'/sc 7_7', true},
['Let\'s go to your game'] = {'/sc 7_8', true},
['Can you show me how do to that?'] = {'/sc 7_9', true},
['Backflip!'] = {'/sc 7_10', true},
['Frontflip!'] = {'/sc 7_11', true},
['Dance!'] = {'/sc 7_12', true},
['I\'m on your side!'] = {'/sc 7_13', true},
['Game Commands'] = {'/sc 7_14', true, ['regen'] = true, ['reset'] = true, ['go'] = true, ['fix'] = true, ['respawn'] = true},
[1] = '/sc 7'
};
['Silly'] = {
['Muahahahaha!'] = true,
['all your base are belong to me!'] = true,
['GET OFF MAH LAWN'] = true,
['TEH EPIK DUCK IS COMING!!!'] = true,
['ROFL'] = true,
['1337'] = {true, ['i r teh pwnz0r!'] = true, ['w00t!'] = true, ['z0mg h4x!'] = true, ['ub3rR0xXorzage!'] = true}
},
['Yes'] = {
['Absolutely!'] = true,
['Rock on!'] = true,
['Totally!'] = true,
['Juice!'] = true,
['Yay!'] = true,
['Yesh'] = true
},
['No'] = {
['Ummm. No.'] = true,
['...'] = true,
['Stop!'] = true,
['Go away!'] = true,
['Don\'t do that'] = true,
['Stop breaking the rules'] = true,
['I don\'t want to'] = true
},
['Ok'] = {
['Well... ok'] = true,
['Sure'] = true
},
['Uncertain'] = {
['Maybe'] = true,
['I don\'t know'] = true,
['idk'] = true,
['I can\'t decide'] = true,
['Hmm...'] = true
},
[':-)'] = {
[':-('] = true,
[':D'] = true,
[':-O'] = true,
['lol'] = true,
['=D'] = true,
['D='] = true,
['XD'] = true,
[';D'] = true,
[';)'] = true,
['O_O'] = true,
['=)'] = true,
['@_@'] = true,
['>_<'] = true,
['T_T'] = true,
['^_^'] = true,
['<(0_0<) <(0_0)> (>0_0)> KIRBY DANCE'] = true,
[')\';'] = true,
[':3'] = true
},
['Ratings'] = {
['Rate it!'] = true,
['I give it a 1 out of 10'] = true,
['I give it a 2 out of 10'] = true,
['I give it a 3 out of 10'] = true,
['I give it a 4 out of 10'] = true,
['I give it a 5 out of 10'] = true,
['I give it a 6 out of 10'] = true,
['I give it a 7 out of 10'] = true,
['I give it a 8 out of 10'] = true,
['I give it a 9 out of 10'] = true,
['I give it a 10 out of 10!'] = true,
}
},
CreateEnum('SafeChat'){'Level1', 'Level2', 'Level3'},
SafeChatTree = {},
TempSpaceLabel = nil
}
---------------------------------------------------
local function GetNameValue(pName)
local value = 0
for index = 1, #pName do
local cValue = string.byte(string.sub(pName, index, index))
local reverseIndex = #pName - index + 1
if #pName%2 == 1 then
reverseIndex = reverseIndex - 1
end
if reverseIndex%4 >= 2 then
cValue = -cValue
end
value = value + cValue
end
return value%8
end
function Chat:ComputeChatColor(pName)
return self.ChatColors[GetNameValue(pName) + 1].Color
end
-- This is context based scrolling
function Chat:EnableScrolling(toggle)
-- Genius idea gone to fail, if we switch the camera type we can effectively lock the
-- camera and do no click scrolling
self.MouseOnFrame = false
if self.RenderFrame then
self.RenderFrame.MouseEnter:connect(function()
local character = Player.Character
local torso = WaitForChild(character, 'Torso')
local humanoid = WaitForChild(character, 'Humanoid')
local head = WaitForChild(character, 'Head')
if toggle then
self.MouseOnFrame = true
Camera.CameraType = 'Scriptable'
-- Get relative position of camera and keep to it
Spawn(function()
local currentRelativePos = Camera.CoordinateFrame.p - torso.Position
while Chat.MouseOnFrame do
Camera.CoordinateFrame = CFrame.new(torso.Position + currentRelativePos, head.Position)
wait(0.015)
end
end)
end
end)
self.RenderFrame.MouseLeave:connect(function()
Camera.CameraType = 'Custom'
self.MouseOnFrame = false
end)
end
end
-- TODO: Scrolling using Mouse wheel
function Chat:OnScroll(speed)
if self.MouseOnFrame then
--
end
end
-- Check if we are running on a touch device
function Chat:IsTouchDevice()
local touchEnabled = false
pcall(function() touchEnabled = Game:GetService('UserInputService').TouchEnabled end)
return touchEnabled
end
-- Scrolling
function Chat:ScrollQueue(value)
--[[for i = 1, #self.MessageQueue do
if self.MessageQueue[i] then
for _, label in pairs(self.MessageQueue[i]) do
local next = self.MessageQueue[i].Next
local previous = self.MessageQueue[i].Previous
if label and label:IsA('TextLabel') or label:IsA('TextButton') then
if value > 0 and previous and previous['Message'] then
label.Position = previous['Message'].Position
elseif value < 1 and next['Message'] then
label.Position = previous['Message'].Position
end
end
end
end
end ]]
end
-- Handles the rendering of the text objects in their appropriate places
function Chat:UpdateQueue(field, diff)
-- Have to do some sort of correction here
for i = #self.MessageQueue, 1, -1 do
if self.MessageQueue[i] then
for _, label in pairs(self.MessageQueue[i]) do
if label and type(label) ~= 'table' and type(label) ~= 'number' then
if label:IsA('TextLabel') or label:IsA('TextButton') then
if diff then
label.Position = label.Position - UDim2.new(0, 0, diff, 0)
else
if field == self.MessageQueue[i] then
label.Position = UDim2.new(self.Configuration.XScale, 0, label.Position.Y.Scale - field['Message'].Size.Y.Scale , 0)
-- Just to show up popping effect for the latest message in chat
Spawn(function()
wait(0.05)
while label.TextTransparency >= 0 do
label.TextTransparency = label.TextTransparency - 0.2
wait(0.03)
end
if label == field['Message'] then
label.TextStrokeTransparency = 0.8
else
label.TextStrokeTransparency = 1.0
end
end)
else
label.Position = UDim2.new(self.Configuration.XScale, 0, label.Position.Y.Scale - field['Message'].Size.Y.Scale, 0)
end
if label.Position.Y.Scale < -0.01 then
-- NOTE: Remove this fix when Textbounds is fixed
label.Visible = false
label:Destroy()
end
end
end
end
end
end
end
end
function Chat:CreateScrollBar()
-- Code for scrolling is in here, partially, but scroll bar drawing isn't drawn
-- TODO: Implement
end
-- For scrolling, to see if we hit the bounds so that we can stop it from scrolling anymore
function Chat:CheckIfInBounds(value)
if #Chat.MessageQueue < 3 then
return true
end
if value > 0 and Chat.MessageQueue[1] and Chat.MessageQueue[1]['Player'] and Chat.MessageQueue[1]['Player'].Position.Y.Scale == 0 then
return true
elseif value < 0 and Chat.MessageQueue[1] and Chat.MessageQueue[1]['Player'] and Chat.MessageQueue[1]['Player'].Position.Y.Scale < 0 then
return true
else
return false
end
return false
end
-- This is to precompute all playerName space strings
-- This is used to offset the message by exactly this + 2 spacestrings
function Chat:ComputeSpaceString(pLabel)
local nString = " "
if not self.TempSpaceLabel then
self.TempSpaceLabel = Gui.Create'TextButton'
{
Size = UDim2.new(0, pLabel.AbsoluteSize.X, 0, pLabel.AbsoluteSize.Y);
FontSize = self.Configuration.FontSize;
Parent = self.RenderFrame;
BackgroundTransparency = 1.0;
Text = nString;
Name = 'SpaceButton'
};
else
self.TempSpaceLabel.Text = nString
end
while self.TempSpaceLabel.TextBounds.X < pLabel.TextBounds.X do
nString = nString .. " "
self.TempSpaceLabel.Text = nString
end
nString = nString .. " "
self.CachedSpaceStrings_List[pLabel.Text] = nString
self.TempSpaceLabel.Text = ""
return nString
end
-- When the playerChatted event fires
-- The message is what the player chatted
function Chat:UpdateChat(cPlayer, message)
local messageField = {
['Player'] = cPlayer,
['Message'] = message
}
if coroutine.status(Chat.MessageThread) == 'dead' then
--Chat.Messages_List = {}
table.insert(Chat.Messages_List, messageField)
Chat.MessageThread = coroutine.create(function()
for i = 1, #Chat.Messages_List do
local field = Chat.Messages_List[i]
Chat:CreateMessage(field['Player'], field['Message'])
end
Chat.Messages_List = {}
end)
coroutine.resume(Chat.MessageThread)
else
table.insert(Chat.Messages_List, messageField)
end
end
function Chat:RecalculateSpacing()
--[[for i = 1, #self.MessageQueue do
local pLabel = self.MessageQueue[i]['Player']
local mLabel = self.MessageQueue[i]['Message']
local prevYScale = mLabel.Size.Y.Scale
local prevText = mLabel.Text
mLabel.Text = prevText
local heightField = mLabel.TextBounds.Y
mLabel.Size = UDim2.new(1, 0, heightField/self.RenderFrame.AbsoluteSize.Y, 0)
pLabel.Size = mLabel.Size
local diff = mLabel.Size.Y.Scale - prevYScale
Chat:UpdateQueue(self.MessageQueue[i], diff)
end ]]
end
function Chat:ApplyFilter(str)
--[[for _, word in pair(self.Filter_List) do
if string.find(str, word) then
str:gsub(word, '@#$^')
end
end ]]
end
-- NOTE: Temporarily disabled ring buffer to allow for chat to always wrap around
function Chat:CreateMessage(cPlayer, message)
local pName
if not cPlayer then
pName = ''
else
pName = cPlayer.Name
end
message = StringTrim(message)
local pLabel
local mLabel
-- Our history stores upto 50 messages that is 100 textlabels
-- If we ever hit the mark, which would be in every popular game btw
-- we wrap around and reuse the labels
if #self.MessageQueue > self.Configuration.HistoryLength then
--[[pLabel = self.MessageQueue[#self.MessageQueue]['Player']
mLabel = self.MessageQueue[#self.MessageQueue]['Message']
pLabel.Text = pName .. ':'
pLabel.Name = pName
local pColor
if cPlayer.Neutral then
pLabel.TextColor3 = Chat:ComputeChatColor(pName)
else
pLabel.TextColor3 = cPlayer.TeamColor.Color
end
local nString
if not self.CachedSpaceStrings_List[pName] then
nString = Chat:ComputeSpaceString(pLabel)
else
nString = self.CachedSpaceStrings_List[pName]
end
mLabel.Text = ""
mLabel.Name = pName .. " - message"
mLabel.Text = nString .. message;
mLabel.Parent = nil
mLabel.Parent = self.RenderFrame
mLabel.Position = UDim2.new(0, 0, 1, 0);
pLabel.Position = UDim2.new(0, 0, 1, 0);]]
-- Reinserted at the beginning, ring buffer
self.MessageQueue[#self.MessageQueue] = nil
end
--else
-- Haven't hit the mark yet, so keep creating
pLabel = Gui.Create'TextLabel'
{
Name = pName;
Text = pName .. ":";
TextColor3 = pColor;
FontSize = Chat.Configuration.FontSize;
TextXAlignment = Enum.TextXAlignment.Left;
TextYAlignment = Enum.TextYAlignment.Top;
Parent = self.RenderFrame;
TextWrapped = false;
Size = UDim2.new(1, 0, 0.1, 0);
BackgroundTransparency = 1.0;
TextTransparency = 1.0;
Position = UDim2.new(0, 0, 1, 0);
BorderSizePixel = 0.0;
TextStrokeColor3 = Color3.new(0.5, 0.5, 0.5);
TextStrokeTransparency = 0.75;
--Active = false;
};
local pColor
if cPlayer.Neutral then
pLabel.TextColor3 = Chat:ComputeChatColor(pName)
else
pLabel.TextColor3 = cPlayer.TeamColor.Color
end
local nString
if not self.CachedSpaceStrings_List[pName] then
nString = Chat:ComputeSpaceString(pLabel)
else
nString = self.CachedSpaceStrings_List[pName]
end
mLabel = Gui.Create'TextLabel'
{
Name = pName .. ' - message';
-- Max is 3 lines
Size = UDim2.new(1, 0, 0.5, 0);
TextColor3 = Chat.Configuration.MessageColor;
FontSize = Chat.Configuration.FontSize;
TextXAlignment = Enum.TextXAlignment.Left;
TextYAlignment = Enum.TextYAlignment.Top;
Text = ""; -- this is to stop when the engine reverts the swear words to default, which is button, ugh
Parent = self.RenderFrame;
TextWrapped = true;
BackgroundTransparency = 1.0;
TextTransparency = 1.0;
Position = UDim2.new(0, 0, 1, 0);
BorderSizePixel = 0.0;
TextStrokeColor3 = Color3.new(0, 0, 0);
--TextStrokeTransparency = 0.8;
--Active = false;
};
mLabel.Text = nString .. message;
if not pName then
pLabel.Text = ''
mLabel.TextColor3 = Color3.new(0, 0.4, 1.0)
end
--end
for _, adminName in pairs(self.Admins_List) do
if string.lower(adminName) == string.lower(pName) then
mLabel.TextColor3 = self.Configuration.AdminMessageColor
end
end
pLabel.Visible = true
mLabel.Visible = true
-- This will give beautiful multilines as well
local heightField = mLabel.TextBounds.Y
mLabel.Size = UDim2.new(1, 0, heightField/self.RenderFrame.AbsoluteSize.Y, 0)
pLabel.Size = mLabel.Size
local yPixels = self.RenderFrame.AbsoluteSize.Y
local yFieldSize = mLabel.TextBounds.Y
local queueField = {}
queueField['Player'] = pLabel
queueField['Message'] = mLabel
queueField['SpawnTime'] = tick() -- Used for identifying when to make the message invisible
table.insert(self.MessageQueue, 1, queueField)
Chat:UpdateQueue(queueField)
end
function Chat:ScreenSizeChanged()
wait()
while self.Frame.AbsoluteSize.Y > 120 do
self.Frame.Size = self.Frame.Size - UDim2.new(0, 0, 0.005, 0)
end
Chat:RecalculateSpacing()
end
function Chat:FindButtonTree(scButton, rootList)
local list = {}
rootList = rootList or self.SafeChatTree
for button, _ in pairs(rootList) do
if button == scButton then
list = rootList[button]
elseif type(rootList[button]) == 'table' then
list = Chat:FindButtonTree(scButton, rootList[button])
end
end
return list
end
function Chat:ToggleSafeChatMenu(scButton)
local list = Chat:FindButtonTree(scButton, self.SafeChatTree)
if list then
for button, _ in pairs(list) do
if button:IsA('TextButton') or button:IsA('ImageButton') then
button.Visible = not button.Visible
end
end
return true
end
return false
end
function Chat:CreateSafeChatOptions(list, rootButton)
local text_List = {}
level = level or 0
local count = 0
text_List[rootButton] = {}
text_List[rootButton][1] = list[1]
rootButton = rootButton or self.SafeChatButton
for msg, _ in pairs(list) do
if type(msg) == 'string' then
local chatText = Gui.Create'TextButton'
{
Name = msg;
Text = msg;
Size = UDim2.new(0, 100, 0, 20);
TextXAlignment = Enum.TextXAlignment.Center;
TextColor3 = Color3.new(0.2, 0.1, 0.1);
BackgroundTransparency = 0.5;
BackgroundColor3 = Color3.new(1, 1, 1);
Parent = self.SafeChatFrame;
Visible = false;
Position = UDim2.new(0, rootButton.Position.X.Scale + 105, 0, rootButton.Position.Y.Scale - ((count - 3) * 100));
};
count = count + 1
if type(list[msg]) == 'table' then
text_List[rootButton][chatText] = Chat:CreateSafeChatOptions(list[msg], chatText)
else
--table.insert(text_List[chatText], true)
end
chatText.MouseEnter:connect(function()
Chat:ToggleSafeChatMenu(chatText)
end)
chatText.MouseLeave:connect(function()
Chat:ToggleSafeChatMenu(chatText)
end)
chatText.MouseButton1Click:connect(function()
local lList = Chat:FindButtonTree(chatText)
if lList then
for i, v in pairs(lList) do
end
else
end
pcall(function() PlayersService:Chat(lList[1]) end)
end)
end
end
return text_List
end
function Chat:CreateSafeChatGui()
self.SafeChatFrame = Gui.Create'Frame'
{
Name = 'SafeChatFrame';
Size = UDim2.new(1, 0, 1, 0);
Parent = self.Gui;
BackgroundTransparency = 1.0;
Gui.Create'ImageButton'
{
Name = 'SafeChatButton';
Size = UDim2.new(0, 44, 0, 31);
Position = UDim2.new(0, 1, 0.35, 0);
BackgroundTransparency = 1.0;
Image = 'http://www.morblox.us/asset/?id=97080365';
};
}
self.SafeChatButton = self.SafeChatFrame.SafeChatButton
-- safe chat button is the root of this tree
self.SafeChatTree[self.SafeChatButton] = Chat:CreateSafeChatOptions(self.SafeChat_List, self.SafeChatButton)
self.SafeChatButton.MouseButton1Click:connect(function()
Chat:ToggleSafeChatMenu(self.SafeChatButton)
end)
end
function Chat:FocusOnChatBar()
if self.ClickToChatButton then
self.ClickToChatButton.Visible = false
end
self.GotFocus = true
if self.Frame['Background'] then
self.Frame.Background.Visible = false
end
self.ChatBar:CaptureFocus()
end
-- For touch devices we create a button instead
function Chat:CreateTouchButton()
@ -1307,6 +481,10 @@ function Chat:Initialize()
-- NOTE: PlayerAdded only fires on the server, hence ChildAdded is used here
PlayersService.ChildAdded:connect(function()
Chat.EventListener:disconnect()
self.EventListener = PlayersService.PlayerChatted:connect(function(...)
-- This event has 4 callback arguments
-- Enum.PlayerChatType.All, chatPlayer, message, targetPlayer
Chat:PlayerChatted(...)
end)
end)