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--[[
//FileName: ChatScript.LUA
//Written by: Sorcus
//Description: Code for lua side chat on ROBLOX. Supports Scrolling.
//NOTE: If you find any bugs or inaccuracies PM Sorcus on ROBLOX or @Canavus on Twitter
]]
-- Utility functions + Globals
local function WaitForChild(parent, childName)
while parent:FindFirstChild(childName) == nil do
parent.ChildAdded:wait(0.03)
end
return parent[childName]
end
local function typedef(obj)
return obj
end
local function IsPhone()
local cGui = Game:GetService('CoreGui')
local rGui = WaitForChild(cGui, 'RobloxGui')
if rGui.AbsoluteSize.Y < 600 then
return true
end
return false
end
-- Users can use enough white spaces to spoof chatting as other players
-- This function removes trailing and leading white spaces
-- AFAIK, there is no reason for spam white spaces
local function StringTrim(str)
-- %S is whitespaces
-- When we find the first non space character defined by ^%s
-- we yank out anything in between that and the end of the string
-- Everything else is replaced with %1 which is essentially nothing
return (str:gsub("^%s*(.-)%s*$", "%1"))
end
while Game.Players.LocalPlayer == nil do wait(0.03) end
local Player = Game.Players.LocalPlayer
while Player.Character == nil do wait(0.03) end
local RbxUtility = LoadLibrary('RbxUtility')
local Gui = typedef(RbxUtility)
local Camera = Game.Workspace.CurrentCamera
-- Services
local CoreGuiService = Game:GetService('CoreGui')
local PlayersService = Game:GetService('Players')
local DebrisService= Game:GetService('Debris')
local GuiService = Game:GetService('GuiService')
-- Lua Enums
local Enums do
Enums = {}
local EnumName = {} -- used as unique key for enum name
local enum_mt = {
__call = function(self,value)
return self[value] or self[tonumber(value)]
end;
__index = {
GetEnumItems = function(self)
local t = {}
for i,item in pairs(self) do
if type(i) == 'number' then
t[#t+1] = item
end
end
table.sort(t,function(a,b) return a.Value < b.Value end)
return t
end;
};
__tostring = function(self)
return "Enum." .. self[EnumName]
end;
}
local item_mt = {
__call = function(self,value)
return value == self or value == self.Name or value == self.Value
end;
__tostring = function(self)
return "Enum." .. self[EnumName] .. "." .. self.Name
end;
}
function CreateEnum(enumName)
return function(t)
local e = {[EnumName] = enumName}
for i,name in pairs(t) do
local item = setmetatable({Name=name,Value=i,Enum=e,[EnumName]=enumName},item_mt)
e[i] = item
e[name] = item
e[item] = item
end
Enums[enumName] = e
return setmetatable(e, enum_mt)
end
end
end
---------------------------------------------------
------------------ Input class --------------------
local Input = {
Mouse = Player:GetMouse(),
Speed = 0,
Simulating = false,
Configuration = {
DefaultSpeed = 1
},
UserIsScrolling = false
}
---------------------------------------------------
-- For touch devices we create a button instead
function Chat:CreateTouchButton()
self.ChatTouchFrame = Gui.Create'Frame'
{
Name = 'ChatTouchFrame';
Size = UDim2.new(0, 128, 0, 32);
Position = UDim2.new(0, 88, 0, 0);
BackgroundTransparency = 1.0;
Parent = self.Gui;
Gui.Create'ImageButton'
{
Name = 'ChatLabel';
Size = UDim2.new(0, 74, 0, 28);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1.0;
ZIndex = 2.0;
};
Gui.Create'ImageLabel'
{
Name = 'Background';
Size = UDim2.new(1, 0, 1, 0);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1.0;
Image = 'http://www.morblox.us/asset/?id=97078724'
};
}
self.TapToChatLabel = self.ChatTouchFrame.ChatLabel
self.TouchLabelBackground = self.ChatTouchFrame.Background
self.ChatBar = Gui.Create'TextBox'
{
Name = 'ChatBar';
Size = UDim2.new(1, 0, 0.2, 0);
Position = UDim2.new(0, 0, 0.8, 800);
Text = "";
ZIndex = 1.0;
BackgroundTransparency = 1.0;
Parent = self.Frame;
TextXAlignment = Enum.TextXAlignment.Left;
TextColor3 = Color3.new(1, 1, 1);
ClearTextOnFocus = false;
};
self.TapToChatLabel.MouseButton1Click:connect(function()
self.TapToChatLabel.Visible = false
--self.ChatBar.Visible = true
--self.Frame.Background.Visible = true
self.ChatBar:CaptureFocus()
self.GotFocus = true
if self.TouchLabelBackground then
self.TouchLabelBackground.Visible = false
end
end)
end
-- Non touch devices, create the bottom chat bar
function Chat:CreateChatBar()
-- okay now we do
local status, result = pcall(function() return GuiService.UseLuaChat end)
if status and result then
self.ClickToChatButton = Gui.Create'TextButton'
{
Name = 'ClickToChat';
Size = UDim2.new(1, 0, 0, 20);
BackgroundTransparency = 1.0;
ZIndex = 2.0;
Parent = self.Gui;
Text = "To chat click here or press \"/\" key";
TextColor3 = Color3.new(1, 1, 0.9);
Position = UDim2.new(0, 0, 1, 0);
TextXAlignment = Enum.TextXAlignment.Left;
FontSize = Enum.FontSize.Size12;
}
self.ChatBar = Gui.Create'TextBox'
{
Name = 'ChatBar';
Size = UDim2.new(1, 0, 0, 20);
Position = UDim2.new(0, 0, 1, 0);
Text = "";
ZIndex = 1.0;
BackgroundColor3 = Color3.new(0, 0, 0);
BackgroundTransparency = 0.25;
Parent = self.Gui;
TextXAlignment = Enum.TextXAlignment.Left;
TextColor3 = Color3.new(1, 1, 1);
FontSize = Enum.FontSize.Size12;
ClearTextOnFocus = false;
Text = '';
};
-- Engine has code to offset the entire world, so if we do it by -20 pixels nothing gets in our chat's way
--GuiService:SetGlobalSizeOffsetPixel(0, -20)
local success, error = pcall(function() GuiService:SetGlobalGuiInset(0, 0, 0, 20) end)
if not success then
GuiService:SetGlobalSizeOffsetPixel(0, -20)
end
-- CHatHotKey is '/'
GuiService:AddSpecialKey(Enum.SpecialKey.ChatHotkey)
GuiService.SpecialKeyPressed:connect(function(key)
if key == Enum.SpecialKey.ChatHotkey then
Chat:FocusOnChatBar()
end
end)
self.ClickToChatButton.MouseButton1Click:connect(function()
Chat:FocusOnChatBar()
end)
end
end
-- Create the initial Chat stuff
-- Done only once
function Chat:CreateGui()
self.Gui = WaitForChild(CoreGuiService, 'RobloxGui')
self.Frame = Gui.Create'Frame'
{
Name = 'ChatFrame';
--Size = self.Configuration.Size;
Size = UDim2.new(0, 500, 0, 120);
Position = UDim2.new(0, 0, 0, 5);
BackgroundTransparency = 1.0;
--ClipsDescendants = true;
ZIndex = 0.0;
Parent = self.Gui;
Active = false;
Gui.Create'ImageLabel'
{
Name = 'Background';
Image = 'http://www.morblox.us/asset/?id=97120937'; --96551212';
Size = UDim2.new(1.3, 0, 1.64, 0);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1.0;
ZIndex = 0.0;
Visible = false
};
Gui.Create'Frame'
{
Name = 'Border';
Size = UDim2.new(1, 0, 0, 1);
Position = UDim2.new(0, 0, 0.8, 0);
BackgroundTransparency = 0.0;
BackgroundColor3 = Color3.new(236/255, 236/255, 236/255);
BorderSizePixel = 0.0;
Visible = false;
};
Gui.Create'Frame'
{
Name = 'ChatRenderFrame';
Size = UDim2.new(1.02, 0, 1.01, 0);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1.0;
--ClipsDescendants = true;
ZIndex = 0.0;
Active = false;
};
};
Spawn(function()
wait(0.5)
if IsPhone() then
self.Frame.Size = UDim2.new(0, 280, 0, 120)
end
end)
self.RenderFrame = self.Frame.ChatRenderFrame
if Chat:IsTouchDevice() then
self.Frame.Position = self.Configuration.Position;
self.RenderFrame.Size = UDim2.new(1, 0, 1, 0)
elseif self.Frame.AbsoluteSize.Y > 120 then
Chat:ScreenSizeChanged()
self.Gui.Changed:connect(function(property)
if property == 'AbsoluteSize' then
Chat:ScreenSizeChanged()
end
end)
end
if Player.ChatMode == Enum.ChatMode.TextAndMenu then
if Chat:IsTouchDevice() then
Chat:CreateTouchButton()
else
Chat:CreateChatBar()
--Chat:CreateSafeChatGui()
end
if self.ChatBar then
self.ChatBar.FocusLost:connect(function(enterPressed)
Chat.GotFocus = false
if Chat:IsTouchDevice() then
self.ChatBar.Visible = false
self.TapToChatLabel.Visible = true
if self.TouchLabelBackground then
self.TouchLabelBackground.Visible = true
end
end
if enterPressed and self.ChatBar.Text ~= "" then
local cText = self.ChatBar.Text
if string.sub(self.ChatBar.Text, 1, 1) == '%' then
cText = '(TEAM) ' .. string.sub(cText, 2, #cText)
pcall(function() PlayersService:TeamChat(cText) end)
else
pcall(function() PlayersService:Chat(cText) end)
end
if self.ClickToChatButton then
self.ClickToChatButton.Visible = true
end
self.ChatBar.Text = ""
end
Spawn(function()
wait(5.0)
if not Chat.GotFocus then
Chat.Frame.Background.Visible = false
end
end)
end)
end
end
end
-- Scrolling function
-- Applies a speed(velocity) to have nice scrolling effect
function Input:OnMouseScroll()
Spawn(function()
-- How long should the speed last?
while Input.Speed ~=0 do
if Input.Speed > 1 then
while Input.Speed > 0 do
Input.Speed = Input.Speed - 1
wait(0.25)
end
elseif Input.Speed < 0 then
while Input.Speed < 0 do
Input.Speed = Input.Speed + 1
wait(0.25)
end
end
wait(0.03)
end
end)
if Chat:CheckIfInBounds(Input.Speed) then
return
end
Chat:ScrollQueue()
end
function Input:ApplySpeed(value)
Input.Speed = Input.Speed + value
if not self.Simulating then
Input:OnMouseScroll()
end
end
function Input:Initialize()
self.Mouse.WheelBackward:connect(function()
Input:ApplySpeed(self.Configuration.DefaultSpeed)
end)
self.Mouse.WheelForward:connect(function()
Input:ApplySpeed(self.Configuration.DefaultSpeed)
end)
end
function Chat:FindMessageInSafeChat(message, list)
local foundMessage = false
for msg, _ in pairs(list) do
if msg == message then
return true
end
if type(list[msg]) == 'table' then
foundMessage = Chat:FindMessageInSafeChat(message, list[msg])
if foundMessage then
return true
end
end
end
return foundMessage
end
-- Just a wrapper around our PlayerChatted event
function Chat:PlayerChatted(...)
local args = {...}
local argCount = select('#', ...)
local player
local message
-- This doesn't look very good, but what else to do?
if args[2] then
player = args[2]
end
if args[3] then
message = args[3]
if string.sub(message, 1, 1) == '%' then
message = '(TEAM) ' .. string.sub(message, 2, #message)
end
end
if PlayersService.ClassicChat then
if Player.ChatMode == Enum.ChatMode.TextAndMenu then
Chat:UpdateChat(player, message)
elseif Player.ChatMode == Enum.ChatMode.Menu and string.sub(message, 3) == '/sc' then
Chat:UpdateChat(player, message)
else
if Chat:FindMessageInSafeChat(message, self.SafeChat_List) then
Chat:UpdateChat(player, message)
end
end
end
end
-- After Chat.Configuration.Lifetime seconds of existence, the labels become invisible
-- Runs only every 5 seconds and has to loop through 50 values
-- Shouldn't be too expensive
function Chat:CullThread()
while true do
if #self.MessageQueue > 0 then
for _, field in pairs(self.MessageQueue) do
if field['SpawnTime'] and field['Player'] and field['Message'] and tick() - field['SpawnTime'] > self.Configuration.LifeTime then
field['Player'].Visible = false
field['Message'].Visible = false
end
end
end
wait(5.0)
end
end
-- RobloxLock everything so users can't delete them(?)
function Chat:LockAllFields(gui)
local children = gui:GetChildren()
for i = 1, #children do
children[i].RobloxLocked = true
if #children[i]:GetChildren() > 0 then
Chat:LockAllFields(children[i])
end
end
end
-- Constructor
-- This function initializes everything
function Chat:Initialize()
Chat:CreateGui()
self.EventListener = PlayersService.PlayerChatted:connect(function(...)
-- This event has 4 callback arguments
-- Enum.PlayerChatType.All, chatPlayer, message, targetPlayer
Chat:PlayerChatted(...)
end)
self.MessageThread = coroutine.create(function() end)
coroutine.resume(self.MessageThread)
-- Initialize input for us
Input:Initialize()
-- Eww, everytime a player is added, you have to redo the connection
-- Seems this is not automatic
-- NOTE: PlayerAdded only fires on the server, hence ChildAdded is used here
PlayersService.ChildAdded:connect(function()
Chat.EventListener:disconnect()
self.EventListener = PlayersService.PlayerChatted:connect(function(...)
-- This event has 4 callback arguments
-- Enum.PlayerChatType.All, chatPlayer, message, targetPlayer
Chat:PlayerChatted(...)
end)
end)
Spawn(function()
Chat:CullThread()
end)
self.Frame.RobloxLocked = true
Chat:LockAllFields(self.Frame)
self.Frame.DescendantAdded:connect(function(descendant)
Chat:LockAllFields(descendant)
end)
end
Chat:Initialize()