fobe-web/luascripts/thumbnails/AvatarCloseupScript.lua

128 lines
3.9 KiB
Lua

--[[
Finobe 2021 Closeup
OG Params:
local quadratic = false
local baseHatZoom = 30
local maxHatZoom = 100
local cameraOffsetX = 0
local cameraOffsetY = 0
local maxDimension = 0
]]
local userid, url, asseturl, fileExtension, x, y, angleRight, angleLeft = ...
local quadratic = false
local OnlyCheckHeadAccessoryInHeadShot = false
local baseHatZoom = 0
local maxHatZoom = 90
local cameraOffsetX = 0
local cameraOffsetY = -0.1
print ('Render Player Closeup ' .. userid);
settings()["Task Scheduler"].ThreadPoolConfig = Enum.ThreadPoolConfig.PerCore4;
game:GetService("ContentProvider"):SetThreadPool(16)
game:GetService('ScriptContext').ScriptsDisabled=true
pcall(function() game:GetService('ContentProvider'):SetBaseUrl(url) end)
player = game:GetService('Players'):CreateLocalPlayer(0)
player.CharacterAppearance = asseturl
player:LoadCharacter(false)
local headAttachments = {}
if OnlyCheckHeadAccessoryInHeadShot then
if player.Character:FindFirstChild("Head") then
for _,child in pairs(player.Character.Head:GetChildren()) do
if child:IsA("Attachment") then
headAttachments[child.Name] = true
end
end
end
end
--local maxDimension = 0
local maxDimension = 2.3
function FindFirstChildWhichIsA(Inst, Name)
local Found = nil
for _, Child in pairs(Inst:GetChildren()) do
if(Child:isA(Name)) then
Found = Child
break
end
end
return Found
end
if player.Character then
-- Remove gear
for _, child in pairs(player.Character:GetChildren()) do
if child:IsA("Tool") then
child:Destroy()
elseif child:IsA("Accoutrement") then
local handle = child:FindFirstChild("Handle")
if handle then
local attachment = FindFirstChildWhichIsA(handle, "Attachment")
--legacy hat does not have attachment in it and should be considered when zoom out camera
if not OnlyCheckHeadAccessoryInHeadShot or not attachment or headAttachments[attachment.Name] then
local size = handle.Size / 2 + handle.Position - player.Character.Head.Position
local xy = Vector2.new(size.x, size.y)
if xy.magnitude > maxDimension then
maxDimension = xy.magnitude
end
end
end
end
end
-- Setup Camera
local maxHatOffset = 0.5 -- Maximum amount to move camera upward to accomodate large hats
maxDimension = math.min(1, maxDimension / 3) -- Confine maxdimension to specific bounds
if quadratic then
maxDimension = maxDimension * maxDimension -- Zoom out on quadratic interpolation
end
local viewOffset = player.Character.Head.CFrame * CFrame.new(cameraOffsetX, cameraOffsetY + maxHatOffset * maxDimension, 0.1) -- View vector offset from head
local yAngle = 0 --angle straight by default
if angleLeft then
yAngle = math.pi / 16 --angle avatar left
elseif angleRight then
yAngle = -math.pi / 16 --angle avatar right
end
local positionOffset = player.Character.Head.CFrame + (CFrame.Angles(0, yAngle, 0).lookVector.unit * 3) -- Position vector offset from head
local camera = Instance.new("Camera", player.Character)
camera.Name = "ThumbnailCamera"
camera.CameraType = Enum.CameraType.Scriptable
camera.CoordinateFrame = CFrame.new(positionOffset.p, viewOffset.p)
camera.FieldOfView = baseHatZoom + (maxHatZoom - baseHatZoom) * maxDimension
--[[
if angleCenter then
-- New lighting setup: we want a light slightly in front of, to the right, and above the character.
-- Adding Part to be anchor of light. For 3D thumbnails (like full avatar) we should be careful about adding parts as this can affect the bounds.
local part = Instance.new("Part")
part.Parent = game.Workspace
part.Anchored = true
part.Transparency = 1
local light = Instance.new("PointLight")
light.Color = Color3.new(255/255, 255/255, 255/255)
light.Brightness = 3
light.Range = 10
light.Parent = part
light.Shadows = true
part.Position = Vector3.new(-5,110,-5)
end
]]--
end
game:GetService('ThumbnailGenerator').GraphicsMode = 4
return game:GetService('ThumbnailGenerator'):Click(fileExtension, x, y, true)