local assetid, asseturl, url, fileExtension, x, y = ... game:GetService('ThumbnailGenerator').GraphicsMode = 4 pcall(function() game:GetService('ContentProvider'):SetBaseUrl(url) end) function tryorelse(tryfunc, failfunc) local r if(pcall(function () r = tryfunc() end)) then return r else return failfunc() end end pcall(function() game.Workspace.Camera:Remove() end) -- hack to make sure thumbnailcamera will work (probably no longer needed with batch jobs, but we are being safe) t = game:GetService('ThumbnailGenerator') game:GetService('ScriptContext').ScriptsDisabled = true for _,i in ipairs(game:GetObjects(asseturl)) do if i.className=='Sky' then print("Sky Render " .. assetid) return tryorelse( function() return t:ClickTexture(i.SkyboxFt, fileExtension, x, y) end, function() return t:Click(fileExtension, x, y, true) end) elseif i.className=='SpecialMesh' then print("SpecialMesh Render " .. assetid) part = Instance:new('Part') part.Parent = workspace i.Parent = part return t:Click(fileExtension, x, y, true) else print("Generic Render " .. assetid) i.Parent = workspace return t:Click(fileExtension, x, y, true) end end