Asset impl update
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@ -2,6 +2,7 @@
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//the design choice here was to tie in clientpresence with recently played and visits and make it fully server-sided besides the client pings
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use Alphaland\Economy\EconomyHelper;
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use Alphaland\Games\Game;
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use Alphaland\Web\WebContextManager;
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@ -143,7 +144,7 @@ else if ($action == "connect")
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$setgamevisit->bindParam(":g", $placeid, PDO::PARAM_INT);
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$setgamevisit->execute();
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giveCurrency(1, $creatorid);
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EconomyHelper::GiveAlphabux(1, $creatorid, "Place visit reward, placeid ".$placeid);
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}
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// ...
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}
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@ -5,6 +5,7 @@ Alphaland 2021
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The purpose of this is to upload SolidModels (Unions) from studio, since studio does not serialize the actual Union
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*/
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use Alphaland\Assets\Asset;
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use Alphaland\Assets\Render;
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$assetTypeName = $_GET['assetTypeName'];
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@ -139,7 +140,7 @@ if ($assetTypeName && $name && $isPublic && $allowComments)
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{
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Render::RenderModel($newitem); //if first fail do it again
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}
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giveItem($user->id, $newitem);
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Asset::GiveAsset($newitem, $user->id, $user->id);
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}
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}
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}
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@ -4,6 +4,7 @@
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Alphaland 2021
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*/
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use Alphaland\Assets\Asset;
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use Alphaland\Web\WebContextManager;
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$body = '';
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@ -217,7 +218,7 @@ function uploadCosmetic()
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$GLOBALS['pdo']->exec("UNLOCK TABLES");
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//give the creator the asset
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giveItem($GLOBALS['user']->id, $autoincrement);
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Asset::GiveAsset($autoincrement, $GLOBALS['user']->id, $GLOBALS['user']->id);
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//upload texture and edit xml template, copy to assets
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move_uploaded_file($image, $textureUploadDirectory . $texturehash);
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@ -1,5 +1,6 @@
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<?php
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use Alphaland\Assets\Asset;
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use Alphaland\Web\WebContextManager;
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WebContextManager::ForceHttpsCloudflare();
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@ -52,7 +53,7 @@ if(isset($_POST['submitgiveasset']))
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}
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else
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{
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if (giveItem($userid, $catalogid))
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if (Asset::GiveAsset($catalogid, $userid, $user->id))
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{
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$alert = "<div class='alert alert-success' role='alert'>Successfully gave user the item</div>";
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}
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