diff --git a/html/Game/PlaceLauncher.php b/html/Game/PlaceLauncher.php
index 6fd656f..bd4e68d 100644
--- a/html/Game/PlaceLauncher.php
+++ b/html/Game/PlaceLauncher.php
@@ -122,7 +122,7 @@ if ($requesttype == "RequestGame") //start new server or join existing one
if (Game::UserAccess($gameID, $user->id))
{
- $ispbs = false;//(bool)$gInfo->isPersonalServer;
+ $ispbs = (bool)$gInfo->isPersonalServer;
//check for open servers
$query = "SELECT * FROM open_servers WHERE gameID = :i AND (status = 0 OR status = 1) ORDER BY status DESC LIMIT 1";
diff --git a/html_api/game/management/manageJob.php b/html_api/game/management/manageJob.php
index 11cb1f0..0f00eda 100644
--- a/html_api/game/management/manageJob.php
+++ b/html_api/game/management/manageJob.php
@@ -33,6 +33,12 @@ else
//doesnt have any return data, so we set message to true
$jobClose = new RccServiceHelper($GLOBALS['gamesArbiter']);
$jobClose->CloseJob($jobid);
+
+ $q = $pdo->prepare("UPDATE open_servers SET status = 0 WHERE gameID = :pid AND jobid = :jid AND status = 1");
+ $q->bindParam(":pid", $placeid, PDO::PARAM_INT);
+ $q->bindParam(":jid", $jobid, PDO::PARAM_STR);
+ $q->execute();
+
$message = true;
}
diff --git a/luascripts/game/gameserver.lua b/luascripts/game/gameserver.lua
index e4ebe25..dc56f92 100644
--- a/luascripts/game/gameserver.lua
+++ b/luascripts/game/gameserver.lua
@@ -178,4 +178,10 @@ game:GetService("RunService"):Run()
game:HttpGet(baseurl .. "/Game/RegisterServer?jobId=" .. game.JobId)
-- Remove server OnClose --
-game.OnClose = function() sendKillJobSignal() end -- register game as closed when datamodel shutdowns
\ No newline at end of file
+game:GetService('Players').PlayerAdded:wait()
+while wait(1) do
+ if(game:GetService('Players').NumPlayers == 0) then
+ sendKillJobSignal()
+ end
+end
+--game.OnClose = function() sendKillJobSignal() end -- register game as closed when datamodel shutdowns
\ No newline at end of file