cleanup
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c13fa32eef
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@ -1458,7 +1458,7 @@ function updateGeneralConfig($groupid, $description, $approval, $base64emblem) /
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$autoincrement = $b->rowCount() + 1; //initial auto increment value
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//add texture to assets
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$assetname = $name . " Emblem";
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$assetname = getGroupName($groupid) . " Emblem";
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$x = $GLOBALS['pdo']->prepare("INSERT INTO `assets`(`id`, `AssetTypeId`, `Name`, `Description`, `Created`, `Updated`, `CreatorId`, `TargetId`, `PriceInAlphabux`, `Sales`, `IsNew`, `IsForSale`, `IsPublicDomain`, `IsLimited`, `IsLimitedUnique`, `IsApproved`, `Remaining`, `MinimumMembershipLevel`, `ContentRatingTypeId`, `Favorited`, `Visited`, `MaxPlayers`, `UpVotes`, `DownVotes`, `Hash`) VALUES (:aid,22,:aname,'Group Emblem',UNIX_TIMESTAMP(),UNIX_TIMESTAMP(),:oid,:aid2,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,:hash)");
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$x->bindParam(":aid", $autoincrement, PDO::PARAM_INT);
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$x->bindParam(":aname", $assetname, PDO::PARAM_STR);
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@ -3645,28 +3645,6 @@ function setAssetApproved($id)
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$approve->execute();
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}
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function alphalandAssetGetTexture($assetid)
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{
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$assetinfo = getAssetInfo($id);
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$assetData = file_get_contents($assetscdn . $assetinfo->Hash);
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$validXML = true;
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try
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{
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$ParsedXML = new SimpleXMLElement($assetData);
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}
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catch (Exception $e)
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{
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$validXML = false;
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}
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if ($validXML)
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{
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}
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}
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function approveAsset($id) //currently supports t-shirts, shirts and pants
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{
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//the logic behind this is it uses the asset id of the item, then + 1 to get to the texture. We need a way to be sure the texture is always next, or a new way to detect a situation where the texture isn't next (a queue system for uploading assets?)
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