Graphictoria-Legacy/api/user/game/getScript2008.php

155 lines
5.4 KiB
PHP

<?php
// Check if key exists and validate it
if (!isset($_GET['key'])) exit;
if (is_array($_GET['key'])) exit;
if ($_GET['key'] != "9cBOle3VIeU0wBfZmkL92qNU63xk8Y90") die("Not being called from an authenticated server.");
// Check if userID exists and assign it
if (!isset($_GET['userID'])) exit;
if (is_array($_GET['userID'])) exit;
if (!is_numeric($_GET['userID'])) exit;
$userID = $_GET['userID'];
// Check if gameID exists and assign it
if (!isset($_GET['gameID'])) exit;
if (is_array($_GET['gameID'])) exit;
if (!is_numeric($_GET['gameID'])) exit;
$gameID = $_GET['gameID'];
// Check if player key exists and assign it
if (!isset($_GET['pkey'])) exit;
if (is_array($_GET['pkey'])) exit;
$pkey = $_GET['pkey'];
// Create the database connection
include_once $_SERVER['DOCUMENT_ROOT'].'/config.php';
try{
$dbcon = new PDO('mysql:host='.$db_host.';port='.$db_port.';dbname='.$db_name.'', $db_user, $db_passwd);
$dbcon->setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_EXCEPTION);
$dbcon->setAttribute(PDO::ATTR_EMULATE_PREPARES, false);
}catch (PDOExpection $e){
exit;
}
// User row
$stmtU = $dbcon->prepare("SELECT * FROM users WHERE id=:id;");
$stmtU->bindParam(':id', $userID, PDO::PARAM_INT);
$stmtU->execute();
$rUser = $stmtU->fetch(PDO::FETCH_ASSOC);
// Game row
$stmtG = $dbcon->prepare("SELECT * FROM games WHERE id=:id;");
$stmtG->bindParam(':id', $gameID, PDO::PARAM_INT);
$stmtG->execute();
$rGame = $stmtG->fetch(PDO::FETCH_ASSOC);
// Throw an error on the client if the game does not exist
if ($stmtU->rowCount() == 0 or $stmtG->rowCount() == 0) die('game:GetService("NetworkClient") game:GetService("Visit"):SetUploadUrl("") game:SetMessage("Server not found!");');
// Throw an error on the client if the user is not authorized to join the game
if ($rGame['public'] == 0) {
$gameKey = $rGame['key'];
$stmtU = $dbcon->prepare("SELECT * FROM gameKeys WHERE userid=:id AND `key` = :key;");
$stmtU->bindParam(':id', $userID, PDO::PARAM_INT);
$stmtU->bindParam(':key', $gameKey, PDO::PARAM_STR);
$stmtU->execute();
if ($stmtU->rowCount() == 0 and $rGame['creator_uid'] != $userID and $rUser['rank'] == 0) die('game:GetService("NetworkClient") game:GetService("Visit"):SetUploadUrl("") game:SetMessage("You are not authorized to join this server.");');
}
// If a special ban is enabled, it will "fail to connect".
if ($rUser['publicBan'] == 1) die('game:GetService("NetworkClient") game:GetService("Visit"):SetUploadUrl("") game:SetMessage("Unable to connect to Graphictoria");');
// Throw an error if the authentication keys do not match
if ($pkey != $rUser['gameKey']) die('game:GetService("NetworkClient") game:GetService("Visit"):SetUploadUrl("") game:SetMessage("Authentication has failed.");');
?>
game:GetService("RunService"):Run()
local networkClient = game:GetService("NetworkClient")
local visit = game:GetService("Visit")
local player = game:GetService("Players"):CreateLocalPlayer(<?php echo $rUser['id'];?>)
player.Name = "<?php echo $rUser['username'];?>"
player.CharacterAppearance = "<?php
$stmt = $dbcon->prepare("SELECT * FROM wearing WHERE uid=:uid;");
$stmt->bindParam(':uid', $userID, PDO::PARAM_INT);
$stmt->execute();
if ($stmt->rowCount() == 0) {
echo 'http://api.xdiscuss.net/user/getcolors.php?uid='.$userID;
}else{
echo 'http://api.xdiscuss.net/user/getcolors.php?uid='.$userID.';';
}
$count = 0;
foreach($stmt as $result) {
if ($result['type'] == "gear") {
}else{
if ($count !== $stmt->rowCount()) {
if (isset($_GET['mode'])) {
echo $result['aprString'].';';
}else{
echo $result['aprString'].'?tick='.time().';';
}
}else{
echo $result['aprString'];
if (isset($_GET['mode'])) {
echo $result['aprString'];
}else{
echo $result['aprString'].'?tick='.time();
}
}
}
$count++;
}
$dbcon = null;
?>"
networkClient:Connect("<?php echo $rGame['ip'];?>", <?php echo $rGame['port'];?>, 0, 20)
visit:SetUploadUrl("")
game:SetMessage("Connecting to Server...")
networkClient.ConnectionAccepted:connect(function(p, replicator)
local isLoading = true
game:SetMessageBrickCount()
replicator:SendMarker().Received:connect(function()
game:SetMessage("Waiting for Character...")
player.Changed:connect(function(change)
if (change == "Character") then
game:ClearMessage()
isLoading = false
end
if (change == "Parent") then
game:SetMessage("This game has shut down.")
game:GetService("NetworkClient"):Disconnect()
end
end)
player.Chatted:connect(function(message)
game:SetMessage(message)
end)
end)
replicator.Disconnection:connect(function()
game:SetMessage("You have lost the connection to the Server.")
end)
while (isLoading) do
game.Workspace:ZoomToExtents()
wait(0.5)
end
end)
networkClient.ConnectionRejected:connect(function()
game:SetMessage("Unable to connect because the client and server version do not match.")
end)
networkClient.ConnectionFailed:connect(function(_, id)
game:SetMessage("Failed to connect to the Server. (ID=" .. id .. ")")
end)
coroutine.resume(coroutine.create(function()
while (true) do
local ping = game:HttpGet("http://api.xdiscuss.net/server/pingPlayer.php?userID=<?php echo $userID;?>&key=<?php echo $pkey;?>&gameID=<?php echo $gameID;?>&gameId=<?php echo $gameID;?>&tick=" .. tick(), false)
if (ping:sub(4) == "banned") then
game:SetMessage("Your account has been suspended from Graphictoria.")
game:GetService("NetworkClient"):Disconnect()
end
wait(30)
end
end))