setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_EXCEPTION); $dbcon->setAttribute(PDO::ATTR_EMULATE_PREPARES, false); }catch (PDOExpection $e){ echo $e->getMessage(); } $stmt = $dbcon->prepare("SELECT charap, id FROM users WHERE id=:id"); $stmt->bindParam(':id', $userid, PDO::PARAM_INT); $stmt->execute(); $result = $stmt->fetch(PDO::FETCH_ASSOC); $userid = $result['id']; $dbcon = null; ?> game.Lighting.TimeOfDay = "12" local player = game.Players:CreateLocalPlayer(0) player.CharacterAppearance = "http://api.xdiscuss.net/user/getCharacter.php?uid=&mode=ch&sid=1&key=D869593BF742A42F79915993EF1DB&tick=" .. tick() local loadCharacter = coroutine.create(function() wait(0.5) player:LoadCharacter() wait(0.5) player:LoadCharacter() wait(0.25) local count = 0 local p = player.Backpack:GetChildren() for i = 1, #p do if p[i].className == "Tool" then count = count + 1 if (count == 1) then game.Workspace.Player.Torso:findFirstChild("Right Shoulder").DesiredAngle = 1.58 game.Workspace.Player.Torso:findFirstChild("Right Shoulder").CurrentAngle = 1.58 game.Workspace.Player.Torso.Anchored = true wait(0.25) p[i].Parent = player.Character end end end end) coroutine.resume(loadCharacter)