web/app/Http/Livewire/Admin/GameServer/Manage.php

147 lines
3.8 KiB
PHP

<?php
namespace App\Http\Livewire\Admin\GameServer;
use App\Roles\GameServers;
use App\Rules\IsSiprNameOrIpAddress;
use App\Models\GameServer;
use App\Models\Action;
use App\Enums\Actions;
use Illuminate\Support\Facades\Auth;
use Illuminate\Support\Facades\Request;
use Livewire\Component;
class Manage extends Component
{
/**
* @var GameServer
*/
public $gameServer;
/**
* @var string
*/
public $ip_address;
/**
* @var integer
*/
public $maximum_place_jobs;
/**
* @var integer
*/
public $maximum_thumbnail_jobs;
/**
* @var integer
*/
public $port = 64989;
/**
* @var mixed
*/
public $has_vnc = true;
/**
* @var ?int
*/
public $vnc_port = null;
/**
* @var ?string
*/
public $vnc_password = null;
/**
* @param GameServer $gameServer
*/
public function mount($gameServer)
{
$this->gameServer = $gameServer;
$this->ip_address = $this->gameServer->ip_address;
$this->maximum_place_jobs = $this->gameServer->maximum_place_jobs;
$this->maximum_thumbnail_jobs = $this->gameServer->maximum_thumbnail_jobs;
$this->port = $this->gameServer->port;
$this->has_vnc = $this->gameServer->has_vnc;
$this->vnc_port = $this->gameServer->vnc_port;
$this->vnc_password = $this->gameServer->vnc_password;
}
public function updated($property)
{
$this->validateOnly($property);
}
public function __construct()
{
abort_unless(Auth::check(), 401);
/** @var \App\Models\User */
$user = Auth::user();
abort_unless($user->may(GameServers::roleset(), GameServers::MANAGE), 401);
}
public function render()
{
return view('livewire.admin.game-server.manage');
}
/**
* @return array
*/
public function rules(): array
{
return [
'ip_address' => ['required', new IsSiprNameOrIpAddress()], // Rule::unique(GameServer::class)
'maximum_place_jobs' => ['required', 'integer', 'numeric', 'min:5'],
'maximum_thumbnail_jobs' => ['required', 'integer', 'numeric', 'min:5'],
'port' => ['required', 'integer', 'numeric', 'min:0', 'max:65535'],
'vnc_port' => ['min:0', 'max:65535', 'nullable'],
'vnc_password' => ['min:0', 'max:512', 'nullable'],
];
}
public function submit()
{
$data = $this->validate();
if (is_null($server = GameServer::whereEncrypted('ip_address', '=', $data['ip_address'])->first()))
{
if (!$server->is($this->gameServer))
{
$this->addError('ip_address', __('A game server already exists with that IP address.'));
}
}
if (!isset($data['vnc_port']) && !empty($this->has_vnc))
{
$this->addError('vnc_port', __('Please specify a VNC port.'));
}
if (!isset($data['vnc_password']) && !empty($this->has_vnc))
{
$this->addError('vnc_password', __('Please specify a VNC password.'));
}
if (!$this->getErrorBag()->isEmpty())
{
return;
}
$this->gameServer->update(array_filter([
'ip_address' => $this->ip_address,
'maximum_place_jobs' => $this->maximum_place_jobs,
'maximum_thumbnail_jobs' => $this->maximum_thumbnail_jobs,
'port' => $this->port,
'has_vnc' => $this->has_vnc,
'vnc_port' => $data['vnc_port'] ?? null,
'vnc_password' => $data['vnc_password'] ?? null,
], null, ARRAY_FILTER_USE_BOTH));
Action::log(Request::user(), Actions::ModifiedGameServer, $this->gameServer);
return $this->dispatchBrowserEvent('success', __('Successfully updated game server!'));
}
}