51 lines
1.2 KiB
PHP
51 lines
1.2 KiB
PHP
<?php
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namespace App\Events\GameServer;
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use App\Models\GameServer;
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use App\Enums\GameServerState;
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use Illuminate\Broadcasting\Channel;
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use Illuminate\Broadcasting\PrivateChannel;
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use Illuminate\Contracts\Broadcasting\ShouldBroadcastNow;
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use Illuminate\Foundation\Events\Dispatchable;
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class StateChange implements ShouldBroadcastNow
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{
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use Dispatchable;
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/**
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* Creates a new event instance.
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*
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* @param GameServer $game_server
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* @param GameServerState $state
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*/
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public function __construct(
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public GameServer $game_server,
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public GameServerState $state,
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) {}
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/**
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* Get the channels the event should broadcast on.
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*
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* @return Channel|array
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*/
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public function broadcastOn(): Channel|array
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{
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return new PrivateChannel('game-servers.' . $this->game_server->uuid);
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}
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/**
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* Get the data to broadcast.
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*
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* @return array
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*/
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public function broadcastWith(): array
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{
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return [
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'state' => $this->state->value,
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'utc_offset' => $this->game_server->utc_offset,
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'friendly_name' => $this->game_server->friendly_name
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];
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}
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}
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