-- Setup studio cmd bar & load core scripts pcall(function() game:GetService("InsertService"):SetFreeModelUrl("{{ BaseUrl }}/Game/Tools/InsertAsset.ashx?type=fm&q=%s&pg=%d&rs=%d") end) pcall(function() game:GetService("InsertService"):SetFreeDecalUrl("{{ BaseUrl }}/Game/Tools/InsertAsset.ashx?type=fd&q=%s&pg=%d&rs=%d") end) game:GetService("ScriptInformationProvider"):SetAssetUrl("{{ BaseUrl }}/Asset/") game:GetService("InsertService"):SetBaseSetsUrl("{{ BaseUrl }}/Game/Tools/InsertAsset.ashx?nsets=10&type=base") game:GetService("InsertService"):SetUserSetsUrl("{{ BaseUrl }}/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d") game:GetService("InsertService"):SetCollectionUrl("{{ BaseUrl }}/Game/Tools/InsertAsset.ashx?sid=%d") game:GetService("InsertService"):SetAssetUrl("{{ BaseUrl }}/Asset/?id=%d") game:GetService("InsertService"):SetAssetVersionUrl("{{ BaseUrl }}/Asset/?assetversionid=%d") pcall(function() game:GetService("SocialService"):SetFriendUrl("{{ BaseUrl }}/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end) pcall(function() game:GetService("SocialService"):SetBestFriendUrl("{{ BaseUrl }}/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end) pcall(function() game:GetService("SocialService"):SetGroupUrl("{{ BaseUrl }}/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end) pcall(function() game:GetService("SocialService"):SetGroupRankUrl("{{ BaseUrl }}/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end) pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("{{ BaseUrl }}/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end) local result = pcall(function() game:GetService("ScriptContext"):AddStarterScript({{ StarterScriptID }}) end) if not result then pcall(function() game:GetService("ScriptContext"):AddCoreScript({{ StarterScriptID }},game:GetService("ScriptContext"),"StarterScript") end) end