local jobId, type, format, x, y, baseUrl, assetId = ... print(("[%s] Started RenderJob for type '%s' with assetId %d ..."):format(jobId, type, assetId)) game:GetService("ScriptInformationProvider"):SetAssetUrl(baseUrl .. "/asset/") game:GetService("InsertService"):SetAssetUrl(baseUrl .. "/asset/?id=%d") game:GetService("InsertService"):SetAssetVersionUrl(baseUrl .. "/Asset/?assetversionid=%d") game:GetService("ContentProvider"):SetBaseUrl(baseUrl) game:GetService("ScriptContext").ScriptsDisabled = true local Player = game.Players:CreateLocalPlayer(0) Player.CharacterAppearance = ("%s/users/%d/character"):format(baseUrl, assetId) Player:LoadCharacter(false) game:GetService("RunService"):Run() Player.Character.Animate.Disabled = true Player.Character.Torso.Anchored = true -- Headshot Camera local FOV = 52.5 local AngleOffsetX = 0 local AngleOffsetY = 0 local AngleOffsetZ = 0 local CameraAngle = Player.Character.Head.CFrame * CFrame.new(AngleOffsetX, AngleOffsetY, AngleOffsetZ) local CameraPosition = Player.Character.Head.CFrame + Vector3.new(0, 0, 0) + (CFrame.Angles(0, 0, 0).lookVector.unit * 3) local Camera = Instance.new("Camera", Player.Character) Camera.Name = "ThumbnailCamera" Camera.CameraType = Enum.CameraType.Scriptable Camera.CoordinateFrame = CFrame.new(CameraPosition.p, CameraAngle.p) Camera.FieldOfView = FOV workspace.CurrentCamera = Camera print(("[%s] Rendering ..."):format(jobId)) local result = game:GetService("ThumbnailGenerator"):Click(format, x, y, true) print(("[%s] Done!"):format(jobId)) return result