418 lines
14 KiB
Lua
418 lines
14 KiB
Lua
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-- functions --------------------------
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function onPlayerAdded(player)
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-- override
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end
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-- MultiplayerSharedScript.lua inserted here ------ Prepended to GroupBuild.lua and Join.lua --
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-- log app init time
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pcall(function()
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local t = ElapsedTime()
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local platform = settings().Diagnostics.OsPlatform
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game:HttpGet("http://www.syntax.eco/Game/JoinRate.ashx?st=0&i=0&p=-1&c=GameAppInit&r=Success&d=" .. (math.floor(t*1000)) .. "&ip=localhost&errorType=&platform=" .. platform, false)
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end)
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pcall(function() game:SetPlaceID(-1, false) end)
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local startTime = tick()
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local connectResolved = false
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local loadResolved = false
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local joinResolved = false
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local playResolved = true
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local playStartTime = 0
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local cdnSuccess = 0
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local cdnFailure = 0
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settings()["Game Options"].CollisionSoundEnabled = true
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pcall(function() settings().Rendering.EnableFRM = true end)
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pcall(function() settings().Physics.Is30FpsThrottleEnabled = true end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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pcall(function() settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto end)
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function reportContentProvider(time, queueLength, blocking)
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pcall(function()
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game:HttpGet("http://www.syntax.eco/Analytics/ContentProvider.ashx?t=" .. time .. "&ql=" .. queueLength, blocking)
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end)
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end
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function reportCdn(blocking)
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pcall(function()
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local newCdnSuccess = settings().Diagnostics.CdnSuccessCount
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local newCdnFailure = settings().Diagnostics.CdnFailureCount
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local successDelta = newCdnSuccess - cdnSuccess
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local failureDelta = newCdnFailure - cdnFailure
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cdnSuccess = newCdnSuccess
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cdnFailure = newCdnFailure
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if successDelta > 0 or failureDelta > 0 then
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game:HttpGet("http://www.syntax.eco/Game/Cdn.ashx?source=client&success=" .. successDelta .. "&failure=" .. failureDelta, blocking)
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end
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end)
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end
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function reportDuration(category, result, duration, blocking,errorType)
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if not errorType then
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errorType = ''
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end
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local platform = settings().Diagnostics.OsPlatform
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local bytesReceived = -1
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if stats().Network:getChildren()[2] ~= nil then
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bytesReceived = stats().Network:getChildren()[2].Stats.totalBytesReceived:GetValue()
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end
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pcall(function() game:HttpGet("http://www.syntax.eco/Game/JoinRate.ashx?st=0&i=0&p=-1&c=" .. category .. "&r=" .. result .. "&d=" .. (math.floor(duration*1000)) .. "&b=" .. bytesReceived .. "&ip=localhost&errorType=" .. errorType .. "&platform=" .. platform, blocking) end)
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end
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-- arguments ---------------------------------------
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local threadSleepTime = ...
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if threadSleepTime==nil then
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threadSleepTime = 15
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end
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local test = true
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print("! Joining game '' place -1 at localhost")
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local closeConnection = game.Close:connect(function()
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if 0 then
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reportCdn(true)
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if not connectResolved then
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local duration = tick() - startTime;
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reportDuration("GameConnect", "Failure", duration, true)
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elseif (not loadResolved) or (not joinResolved) then
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local duration = tick() - startTime;
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if not loadResolved then
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loadResolved = true
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reportDuration("GameLoad","Cancel", duration, true)
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end
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if not joinResolved then
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joinResolved = true
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reportDuration("GameJoin","Cancel", duration, true)
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end
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elseif not playResolved then
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local duration = tick() - playStartTime;
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playResolved = true
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reportDuration("GameDuration","Success", duration, true)
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end
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pcall(function() game:HttpGet("&disconnect=true", true) end)
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if true then pcall(function() game:HttpPost("https://api.syntax.eco/auth/invalidate", "invalidate") end) end
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end
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end)
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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game:GetService("ContentProvider"):SetThreadPool(16)
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game:GetService("InsertService"):SetBaseSetsUrl("http://www.syntax.eco/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
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game:GetService("InsertService"):SetUserSetsUrl("http://www.syntax.eco/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
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game:GetService("InsertService"):SetCollectionUrl("http://www.syntax.eco/Game/Tools/InsertAsset.ashx?sid=%d")
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game:GetService("InsertService"):SetAssetUrl("http://www.syntax.eco/Asset/?id=%d")
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game:GetService("InsertService"):SetAssetVersionUrl("http://www.syntax.eco/Asset/?assetversionid=%d")
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pcall(function() game:GetService("SocialService"):SetFriendUrl("http://www.syntax.eco/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end)
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pcall(function() game:GetService("SocialService"):SetBestFriendUrl("http://www.syntax.eco/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupUrl("http://www.syntax.eco/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupRankUrl("http://www.syntax.eco/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("http://www.syntax.eco/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("GamePassService"):SetPlayerHasPassUrl("http://www.syntax.eco/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d") end)
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pcall(function() game:GetService("MarketplaceService"):SetProductInfoUrl("https://api.syntax.eco/marketplace/productinfo?assetId=%d") end)
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pcall(function() game:GetService("MarketplaceService"):SetPlayerOwnsAssetUrl("https://api.syntax.eco/ownership/hasasset?userId=%d&assetId=%d") end)
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pcall(function() game:SetCreatorID(0, Enum.CreatorType.User) end)
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-- Bubble chat. This is all-encapsulated to allow us to turn it off with a config setting
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pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.Classic) end)
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local waitingForCharacter = false
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local waitingForCharacterGuid = "26c3de03-3381-4ab6-8e60-e415fa757eba";
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pcall( function()
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if settings().Network.MtuOverride == 0 then
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settings().Network.MtuOverride = 1400
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end
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end)
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-- globals -----------------------------------------
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client = game:GetService("NetworkClient")
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visit = game:GetService("Visit")
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-- functions ---------------------------------------
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function ifSeleniumThenSetCookie(key, value)
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if false then
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game:GetService("CookiesService"):SetCookieValue(key, value)
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end
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end
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function setMessage(message)
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-- todo: animated "..."
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if not false then
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game:SetMessage(message)
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else
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-- hack, good enought for now
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game:SetMessage("Teleporting ...")
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end
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end
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setMessage("Connecting to SYNTAX...")
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function showErrorWindow(message, errorType, errorCategory)
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if 0 then
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if (not loadResolved) or (not joinResolved) then
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local duration = tick() - startTime;
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if not loadResolved then
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loadResolved = true
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reportDuration("GameLoad","Failure", duration, false,errorType)
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end
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if not joinResolved then
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joinResolved = true
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reportDuration("GameJoin",errorCategory, duration, false,errorType)
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end
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pcall(function() game:HttpGet("?FilterName=Type&FilterValue=" .. errorType .. "&Type=JoinFailure", false) end)
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elseif not playResolved then
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local duration = tick() - playStartTime;
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playResolved = true
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reportDuration("GameDuration",errorCategory, duration, false,errorType)
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pcall(function() game:HttpGet("?FilterName=Type&FilterValue=" .. errorType .. "&Type=GameDisconnect", false) end)
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end
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end
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game:SetMessage(message)
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end
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function registerPlay(key)
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return
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end
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function analytics(name)
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return
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end
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function analyticsGuid(name, guid)
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return
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end
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function reportError(err, message)
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print("***ERROR*** " .. err)
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if not test then visit:SetUploadUrl("") end
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client:Disconnect()
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wait(4)
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showErrorWindow("Error: " .. err, message, "Other")
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end
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-- called when the client connection closes
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function onDisconnection(peer, lostConnection)
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if lostConnection then
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if waitingForCharacter then analyticsGuid("Waiting for Character Lost Connection",waitingForCharacterGuid) end
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showErrorWindow("You have lost the connection to the game", "LostConnection", "LostConnection")
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else
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if waitingForCharacter then analyticsGuid("Waiting for Character Game Shutdown",waitingForCharacterGuid) end
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showErrorWindow("This game has shut down", "Kick", "Kick")
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end
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pcall(function() game:HttpGet("&disconnect=true", true) end)
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if true then pcall(function() game:HttpPost("https://api.syntax.eco/auth/invalidate", "invalidate") end) end
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end
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function requestCharacter(replicator)
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-- prepare code for when the Character appears
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local connection
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connection = player.Changed:connect(function (property)
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if property=="Character" then
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game:ClearMessage()
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waitingForCharacter = false
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analyticsGuid("Waiting for Character Success", waitingForCharacterGuid)
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connection:disconnect()
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if 0 then
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if not joinResolved then
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local duration = tick() - startTime;
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joinResolved = true
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reportDuration("GameJoin","Success", duration, false)
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playStartTime = tick()
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playResolved = false
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end
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end
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end
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end)
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setMessage("Requesting character")
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if 0 and not loadResolved then
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local duration = tick() - startTime;
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loadResolved = true
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reportDuration("GameLoad","Success", duration, false)
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end
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local success, err = pcall(function()
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replicator:RequestCharacter()
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setMessage("Waiting for character")
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waitingForCharacter = true
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analyticsGuid("Waiting for Character Begin",waitingForCharacterGuid);
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end)
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if not success then
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reportError(err,"W4C")
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return
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end
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end
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-- called when the client connection is established
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function onConnectionAccepted(url, replicator)
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connectResolved = true
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--reportDuration("GameConnect", "Success", tick() - startTime, false)
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local waitingForMarker = true
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local success, err = pcall(function()
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if not test then
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visit:SetPing("", 300)
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end
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if not false then
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game:SetMessageBrickCount()
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else
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setMessage("Teleporting ...")
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end
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replicator.Disconnection:connect(onDisconnection)
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-- Wait for a marker to return before creating the Player
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local marker = replicator:SendMarker()
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marker.Received:connect(function()
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waitingForMarker = false
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requestCharacter(replicator)
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end)
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end)
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if not success then
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reportError(err,"ConnectionAccepted")
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return
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end
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-- TODO: report marker progress
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while waitingForMarker do
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workspace:ZoomToExtents()
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wait(0.5)
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end
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end
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-- called when the client connection fails
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function onConnectionFailed(_, error)
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showErrorWindow("Failed to connect to the Game. (ID=" .. error .. ")", "ID" .. error, "Other")
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end
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-- called when the client connection is rejected
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function onConnectionRejected()
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connectionFailed:disconnect()
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showErrorWindow("This game is not available. Please try another", "WrongVersion", "WrongVersion")
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end
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idled = false
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function onPlayerIdled(time)
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if time > 20*60 then
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showErrorWindow(string.format("You were disconnected for being idle %d minutes", time/60), "Idle", "Idle")
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client:Disconnect()
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if not idled then
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idled = true
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end
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end
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end
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-- main ------------------------------------------------------------
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--analytics("Start Join Script")
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--ifSeleniumThenSetCookie("SeleniumTest1", "Started join script")
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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local success, err = pcall(function()
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game:SetRemoteBuildMode(true)
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setMessage("Connecting to SYNTAX...")
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client.ConnectionAccepted:connect(onConnectionAccepted)
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client.ConnectionRejected:connect(onConnectionRejected)
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connectionFailed = client.ConnectionFailed:connect(onConnectionFailed)
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client.Ticket = ""
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ifSeleniumThenSetCookie("SeleniumTest2", "Successfully connected to server")
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playerConnectSucces, player = pcall(function() return client:PlayerConnect(0, "localhost", 53640, 0, threadSleepTime) end)
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if not playerConnectSucces then
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--Old player connection scheme
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player = game:GetService("Players"):CreateLocalPlayer(0)
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analytics("Created Player")
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client:Connect("localhost", 53640, 0, threadSleepTime)
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else
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analytics("Created Player")
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end
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pcall(function()
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registerPlay("rbx_evt_ftp")
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delay(60*5, function() registerPlay("rbx_evt_fmp") end)
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end)
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-- negotiate an auth token
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if true then
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pcall(function() game:HttpPost("https://api.syntax.eco/auth/negotiate?ticket=", "negotiate") end)
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delay(300, function()
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while true do
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pcall(function() game:HttpPost("https://api.syntax.eco/auth/renew", "renew") end)
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wait(300)
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end
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end)
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end
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player:SetSuperSafeChat(false)
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pcall(function() player:SetUnder13(false) end)
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pcall(function() player:SetMembershipType(Enum.MembershipType.OutrageousBuildersClub) end)
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pcall(function() player:SetAccountAge(365) end)
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player.Idled:connect(onPlayerIdled)
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-- Overriden
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onPlayerAdded(player)
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pcall(function() player.Name = [========[Player]========] end)
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player.CharacterAppearance = "http://www.syntax.eco/Asset/CharacterFetch.ashx?userId=1"
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if not test then visit:SetUploadUrl("")end
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analytics("Connect Client")
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end)
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if not success then
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reportError(err,"CreatePlayer")
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end
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--[[
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ifSeleniumThenSetCookie("SeleniumTest3", "Successfully created player")
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if not test then
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-- TODO: Async get?
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loadfile("")("", -1, 0)
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end
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if 0 then
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delay(60*5, function()
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while true do
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reportCdn(false)
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wait(60*5)
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end
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end)
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local cpTime = 30
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delay(cpTime, function()
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while cpTime <= 480 do
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reportContentProvider(cpTime, game:GetService("ContentProvider").RequestQueueSize, false)
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wait(cpTime)
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cpTime = cpTime * 2
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end
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end)
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end
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]]
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pcall(function() game:SetScreenshotInfo("") end)
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pcall(function() game:SetVideoInfo('<?xml version="1.0"?><entry xmlns="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" xmlns:yt="http://gdata.youtube.com/schemas/2007"><media:group><media:title type="plain"><![CDATA[ROBLOX Place]]></media:title><media:description type="plain"><![CDATA[ For more games visit http://www.syntax.eco]]></media:description><media:category scheme="http://gdata.youtube.com/schemas/2007/categories.cat">Games</media:category><media:keywords>ROBLOX, video, free game, online virtual world</media:keywords></media:group></entry>') end)
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-- use single quotes here because the video info string may have unescaped double quotes
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--[[
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analytics("Join Finished")
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ifSeleniumThenSetCookie("SeleniumTest4", "Finished join")
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]] |