1377 lines
51 KiB
Plaintext
1377 lines
51 KiB
Plaintext
--[[
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//FileName: ChatScript.LUA
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//Written by: Sorcus
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//Description: Code for lua side chat on ROBLOX. Supports Scrolling.
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//NOTE: If you find any bugs or inaccuracies PM Sorcus on ROBLOX or @Canavus on Twitter
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]]
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local forceChatGUI = false
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-- Utility functions + Globals
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local function WaitForChild(parent, childName)
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while parent:FindFirstChild(childName) == nil do
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parent.ChildAdded:wait(0.03)
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end
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return parent[childName]
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end
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local function typedef(obj)
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return obj
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end
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local function IsPhone()
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local cGui = Game:GetService('CoreGui')
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local rGui = WaitForChild(cGui, 'RobloxGui')
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if rGui.AbsoluteSize.Y < 600 then
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return true
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end
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return false
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end
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-- Users can use enough white spaces to spoof chatting as other players
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-- This function removes trailing and leading white spaces
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-- AFAIK, there is no reason for spam white spaces
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local function StringTrim(str)
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-- %S is whitespaces
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-- When we find the first non space character defined by ^%s
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-- we yank out anything in between that and the end of the string
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-- Everything else is replaced with %1 which is essentially nothing
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return (str:gsub("^%s*(.-)%s*$", "%1"))
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end
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while Game.Players.LocalPlayer == nil do wait(0.03) end
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local Player = Game.Players.LocalPlayer
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while Player.Character == nil do wait(0.03) end
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local RbxUtility = LoadLibrary('RbxUtility')
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local Gui = typedef(RbxUtility)
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local Camera = Game.Workspace.CurrentCamera
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-- Services
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local CoreGuiService = Game:GetService('CoreGui')
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local PlayersService = Game:GetService('Players')
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local DebrisService= Game:GetService('Debris')
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local GuiService = Game:GetService('GuiService')
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local inputService = game:GetService("UserInputService")
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-- Lua Enums
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local Enums do
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Enums = {}
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local EnumName = {} -- used as unique key for enum name
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local enum_mt = {
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__call = function(self,value)
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return self[value] or self[tonumber(value)]
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end;
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__index = {
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GetEnumItems = function(self)
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local t = {}
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for i,item in pairs(self) do
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if type(i) == 'number' then
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t[#t+1] = item
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end
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end
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table.sort(t,function(a,b) return a.Value < b.Value end)
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return t
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end;
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};
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__tostring = function(self)
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return "Enum." .. self[EnumName]
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end;
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}
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local item_mt = {
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__call = function(self,value)
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return value == self or value == self.Name or value == self.Value
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end;
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__tostring = function(self)
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return "Enum." .. self[EnumName] .. "." .. self.Name
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end;
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}
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function CreateEnum(enumName)
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return function(t)
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local e = {[EnumName] = enumName}
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for i,name in pairs(t) do
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local item = setmetatable({Name=name,Value=i,Enum=e,[EnumName]=enumName},item_mt)
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e[i] = item
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e[name] = item
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e[item] = item
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end
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Enums[enumName] = e
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return setmetatable(e, enum_mt)
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end
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end
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end
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---------------------------------------------------
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------------------ Input class --------------------
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local Input = {
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Mouse = Player:GetMouse(),
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Speed = 0,
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Simulating = false,
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Configuration = {
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DefaultSpeed = 1
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},
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UserIsScrolling = false
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}
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---------------------------------------------------
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------------------ Chat class --------------------
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local Chat = {
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ChatColors = {
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BrickColor.new("Bright red"),
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BrickColor.new("Bright blue"),
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BrickColor.new("Earth green"),
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BrickColor.new("Bright violet"),
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BrickColor.new("Bright orange"),
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BrickColor.new("Bright yellow"),
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BrickColor.new("Light reddish violet"),
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BrickColor.new("Brick yellow"),
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},
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Gui = nil,
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Frame = nil,
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RenderFrame = nil,
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TapToChatLabel = nil,
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ClickToChatButton = nil,
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ScrollingLock = false,
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EventListener = nil,
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-- This is actually a ring buffer
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-- Meaning at hitting the historyLength it wraps around
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-- Reuses the text objects, so chat atmost uses 100 text objects
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MessageQueue = {},
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-- Stores all the values for configuring chat
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Configuration = {
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FontSize = Enum.FontSize.Size12, -- 10 is good
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-- Also change this when you are changing the above, this is suboptimal but so is our interface to find FontSize
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NumFontSize = 12,
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HistoryLength = 20, -- stores up to 50 of the last chat messages for you to scroll through,
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Size = UDim2.new(0.38, 0, 0.20, 0),
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MessageColor = Color3.new(1, 1, 1),
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AdminMessageColor = Color3.new(1, 215/255, 0),
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XScale = 0.025,
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LifeTime = 45,
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Position = UDim2.new(0, 2, 0.05, 0),
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DefaultTweenSpeed = 0.15,
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},
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-- This could be redone by just using the previous and next fields of the Queue
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-- But the iterators cause issues, will be optimized later
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SlotPositions_List = {},
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-- To precompute and store all player null strings since its an expensive process
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CachedSpaceStrings_List = {},
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MouseOnFrame = false,
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GotFocus = false,
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Messages_List = {},
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MessageThread = nil,
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Admins_List = {
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'Rbadam', 'Adamintygum', 'androidtest', 'RobloxFrenchie', 'JacksSmirkingRevenge', 'LindaPepita', 'vaiobot', 'Goddessnoob', 'effward', 'Blockhaak', 'Drewbda', '659223', 'Tone', 'fasterbuilder19', 'Zeuxcg', 'concol2',
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'ReeseMcBlox', 'Jeditkacheff', 'whkm1980', 'ChiefJustus', 'Ellissar', 'Arbolito', 'Noob007', 'Limon', 'cmed', 'hawkington', 'Tabemono', 'autoconfig', 'BrightEyes', 'Monsterinc3D', 'MrDoomBringer', 'IsolatedEvent',
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'CountOnConnor', 'Scubasomething', 'OnlyTwentyCharacters', 'LordRugdumph', 'bellavour', 'david.baszucki', 'ibanez2189', 'Sorcus', 'DeeAna00', 'TheLorekt', 'NiqueMonster', 'Thorasaur', 'MSE6', 'CorgiParade', 'Varia',
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'4runningwolves', 'pulmoesflor', 'Olive71', 'groundcontroll2', 'GuruKrish', 'Countvelcro', 'IltaLumi', 'juanjuan23', 'OstrichSized', 'jackintheblox', 'SlingshotJunkie', 'gordonrox24', 'sharpnine', 'Motornerve', 'Motornerve',
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'watchmedogood', 'jmargh', 'JayKorean', 'Foyle', 'MajorTom4321', 'Shedletsky', 'supernovacaine', 'FFJosh', 'Sickenedmonkey', 'Doughtless', 'KBUX', 'totallynothere', 'ErzaStar', 'Keith', 'Chro', 'SolarCrane', 'GloriousSalt',
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'UristMcSparks', 'ITOlaurEN', 'Malcomso', 'Stickmasterluke', 'windlight13', 'yumyumcheerios', 'Stravant', 'ByteMe', 'imaginationsensation', 'Matt.Dusek', 'Mcrtest', 'Seranok', 'maxvee', 'Coatp0cketninja', 'Screenme',
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'b1tsh1ft', 'Totbl', 'Aquabot8', 'grossinger', 'Merely', 'CDakkar', 'Siekiera', 'Robloxkidsaccount', 'flotsamthespork', 'Soggoth', 'Phil', 'OrcaSparkles', 'skullgoblin', 'RickROSStheB0SS', 'ArgonPirate', 'NobleDragon',
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'Squidcod', 'Raeglyn', 'RobloxSai', 'Briarroze', 'hawkeyebandit', 'DapperBuffalo', 'Vukota', 'swiftstone', 'Gemlocker', 'Loopylens', 'Tarabyte', 'Timobius', 'Tobotrobot', 'Foster008', 'Twberg', 'DarthVaden', 'Khanovich',
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'CodeWriter', 'VladTheFirst', 'Phaedre', 'gorroth', 'SphinxShen', 'jynj1984', 'RoboYZ', 'ZodiacZak'
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},
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SafeChat_List = {
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['Use the Chat menu to talk to me.'] = {'/sc 0', true},
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['I can only see menu chats.'] = {'/sc 1', true},
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['Hello'] = {
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['Hi'] = {'/sc 2_0', true, ['Hi there!'] = true, ['Hi everyone'] = true},
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['Howdy'] = {'/sc 2_1', true, ['Howdy partner!'] = true},
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['Greetings'] = {'/sc 2_2', true, ['Greetings everyone'] = true, ['Greetings Robloxians!'] = true, ['Seasons greetings!'] = true},
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['Welcome'] = {'/sc 2_3', true, ['Welcome to my place'] = true, ['Welcome to my barbeque'] = true, ['Welcome to our base'] = true},
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['Hey there!'] = {'/sc 2_4', true},
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['What\'s up?'] = {'/sc 2_5', true, ['How are you doing?'] = true, ['How\'s it going?'] = true, ['What\'s new?'] = true},
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['Good day'] = {'/sc 2_6', true, ['Good morning'] = true, ['Good evening'] = true, ['Good afternoon'] = true, ['Good night'] = true},
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['Silly'] = {'/sc 2_7', true, ['Waaaaaaaz up?!'] = true, ['Hullo!'] = true, ['Behold greatness, mortals!'] = true, ['Pardon me, is this Sparta?'] = true, ['THIS IS SPARTAAAA!'] = true},
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['Happy Holidays!'] = {'/sc 2_8', true, ['Happy New Year!'] = true,
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['Happy Valentine\'s Day!'] = true,
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['Beware the Ides of March!'] = true,
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['Happy St. Patrick\'s Day!'] = true,
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['Happy Easter!'] = true,
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['Happy Earth Day!'] = true,
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['Happy 4th of July!'] = true,
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['Happy Thanksgiving!'] = true,
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['Happy Halloween!'] = true,
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['Happy Hanukkah!'] = true,
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['Merry Christmas!'] = true,
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['Happy Halloween!'] = true,
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['Happy Earth Day!'] = true,
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['Happy May Day!'] = true,
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['Happy Towel Day!'] = true,
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['Happy ROBLOX Day!'] = true,
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['Happy LOL Day!'] = true },
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[1] = '/sc 2'
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},
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['Goodbye'] = {
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['Good Night']= {'/sc 3_0', true,
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['Sweet dreams'] = true,
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['Go to sleep!'] = true,
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['Lights out!'] = true,
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['Bedtime'] = true,
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['Going to bed now'] = true},
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['Later']= {'/sc 3_1', true,
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['See ya later'] = true,
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['Later gator!'] = true,
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['See you tomorrow'] = true},
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['Bye'] = {'/sc 3_2', true, ['Hasta la bye bye!'] = true},
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['I\'ll be right back'] = {'/sc 3_3', true},
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['I have to go'] = {'/sc 3_4', true},
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['Farewell'] = {'/sc 3_5', true, ['Take care'] = true, ['Have a nice day'] = true, ['Goodluck!'] = true, ['Ta-ta for now!'] = true},
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['Peace'] = {'/sc 3_6', true, ['Peace out!'] = true, ['Peace dudes!'] = true, ['Rest in pieces!'] = true},
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['Silly'] = {'/sc 3_7', true,
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['To the batcave!'] = true,
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['Over and out!'] = true,
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['Happy trails!'] = true,
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['I\'ve got to book it!'] = true,
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['Tootles!'] = true,
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['Smell you later!'] = true,
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['GG!'] = true,
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['My house is on fire! gtg.'] = true},
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[1] = '/sc 3'
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},
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['Friend'] ={
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['Wanna be friends?'] = {'/sc 4_0', true},
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['Follow me'] = {'/sc 4_1', true, ['Come to my place!'] = true, ['Come to my base!'] = true, ['Follow me, team!'] = true, ['Follow me'] = true},
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['Your place is cool'] = {'/sc 4_2', true, ['Your place is fun'] = true, ['Your place is awesome'] = true, ['Your place looks good'] = true, ['This place is awesome!'] = true},
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['Thank you'] = {'/sc 4_3', true, ['Thanks for playing'] = true, ['Thanks for visiting'] = true, ['Thanks for everything'] = true, ['No, thank you'] = true, ['Thanx'] = true},
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['No problem'] = {'/sc 4_4', true, ['Don\'t worry'] = true, ['That\'s ok'] = true, ['np'] = true},
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['You are ...'] = {'/sc 4_5', true,
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['You are great!'] = true,
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['You are good!'] = true,
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['You are cool!'] = true,
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['You are funny!'] = true,
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['You are silly!'] = true,
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['You are awesome!'] = true,
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['You are doing something I don\'t like, please stop'] = true
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},
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['I like ...'] = {'/sc 4_6', true, ['I like your name'] = true, ['I like your shirt'] = true, ['I like your place'] = true, ['I like your style'] = true,
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['I like you'] = true, ['I like items'] = true, ['I like money'] = true},
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['Sorry'] = {'/sc 4_7', true, ['My bad!'] = true, ['I\'m sorry'] = true, ['Whoops!'] = true, ['Please forgive me.'] = true, ['I forgive you.'] = true,
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['I didn\'t mean to do that.'] = true, ['Sorry, I\'ll stop now.'] = true},
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[1] = '/sc 4'
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},
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['Questions'] = {
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['Who?'] = {'/sc 5_0', true, ['Who wants to be my friend?'] = true, ['Who wants to be on my team?'] = true, ['Who made this brilliant game?'] = true},
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['What?'] = {'/sc 5_1', true, ['What is your favorite animal?'] = true, ['What is your favorite game?'] = true, ['What is your favorite movie?'] = true,
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['What is your favorite TV show?'] = true, ['What is your favorite music?'] = true, ['What are your hobbies?'] = true, ['LOLWUT?'] = true},
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['When?'] = {'/sc 5_2', true, ['When are you online?'] = true, ['When is the new version coming out?'] = true, ['When can we play again?'] = true, ['When will your place be done?'] = true},
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['Where?'] = {'/sc 5_3', true, ['Where do you want to go?'] = true, ['Where are you going?'] = true, ['Where am I?!'] = true, ['Where did you go?'] = true},
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['How?'] = {'/sc 5_4', true, ['How are you today?'] = true, ['How did you make this cool place?'] = true, ['LOLHOW?'] = true},
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['Can I...'] = {'/sc 5_5', true, ['Can I have a tour?'] = true, ['Can I be on your team?'] = true, ['Can I be your friend?'] = true, ['Can I try something?'] = true,
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['Can I have that please?'] = true, ['Can I have that back please?'] = true, ['Can I have borrow your hat?'] = true, ['Can I have borrow your gear?'] = true},
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[1] = '/sc 5'
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},
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['Answers'] = {
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['You need help?'] = {'/sc 6_0', true, ['Check out the news section'] = true, ['Check out the help section'] = true, ['Read the wiki!'] = true,
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['All the answers are in the wiki!'] = true, ['I will help you with this.'] = true},
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['Some people ...'] = {'/sc 6_1', true, ['Me'] = true, ['Not me'] = true, ['You'] = true, ['All of us'] = true, ['Everyone but you'] = true, ['Builderman!'] = true,
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['Telamon!'] = true, ['My team'] = true, ['My group'] = true, ['Mom'] = true, ['Dad'] = true, ['Sister'] = true, ['Brother'] = true, ['Cousin'] = true,
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['Grandparent'] = true, ['Friend'] = true},
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['Time ...'] = {'/sc 6_2', true, ['In the morning'] = true, ['In the afternoon'] = true, ['At night'] = true, ['Tomorrow'] = true, ['This week'] = true, ['This month'] = true,
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['Sometime'] = true, ['Sometimes'] = true, ['Whenever you want'] = true, ['Never'] = true, ['After this'] = true, ['In 10 minutes'] = true, ['In a couple hours'] = true,
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['In a couple days'] = true},
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['Animals'] = {'/sc 6_3', true,
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['Cats'] = {['Lion'] = true, ['Tiger'] = true, ['Leopard'] = true, ['Cheetah'] = true},
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['Dogs'] = {['Wolves'] = true, ['Beagle'] = true, ['Collie'] = true, ['Dalmatian'] = true, ['Poodle'] = true, ['Spaniel'] = true,
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['Shepherd'] = true, ['Terrier'] = true, ['Retriever'] = true},
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['Horses'] = {['Ponies'] = true, ['Stallions'] = true, ['Pwnyz'] = true},
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['Reptiles'] = {['Dinosaurs'] = true, ['Lizards'] = true, ['Snakes'] = true, ['Turtles!'] = true},
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['Hamster'] = true,
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['Monkey'] = true,
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['Bears'] = true,
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['Fish'] = {['Goldfish'] = true, ['Sharks'] = true, ['Sea Bass'] = true, ['Halibut'] = true, ['Tropical Fish'] = true},
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['Birds'] = {['Eagles'] = true, ['Penguins'] = true, ['Parakeets'] = true, ['Owls'] = true, ['Hawks'] = true, ['Pidgeons'] = true},
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['Elephants'] = true,
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['Mythical Beasts'] = {['Dragons'] = true, ['Unicorns'] = true, ['Sea Serpents'] = true, ['Sphinx'] = true, ['Cyclops'] = true,
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['Minotaurs'] = true, ['Goblins'] = true, ['Honest Politicians'] = true, ['Ghosts'] = true, ['Scylla and Charybdis'] = true}
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},
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['Games'] = {'/sc 6_4', true,
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['Action'] = true, ['Puzzle'] = true, ['Strategy'] = true, ['Racing'] = true, ['RPG'] = true, ['Obstacle Course'] = true, ['Tycoon'] = true,
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['Roblox'] = { ['BrickBattle'] = true, ['Community Building'] = true, ['Roblox Minigames'] = true, ['Contest Place'] = true},
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['Board games'] = { ['Chess'] = true, ['Checkers'] = true, ['Settlers of Catan'] = true, ['Tigris and Euphrates'] = true, ['El Grande'] = true,
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['Stratego'] = true, ['Carcassonne'] = true}
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},
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['Sports'] = {'/sc 6_5', true, ['Hockey'] = true, ['Soccer'] = true, ['Football'] = true, ['Baseball'] = true, ['Basketball'] = true,
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['Volleyball'] = true, ['Tennis'] = true, ['Sports team practice'] = true,
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['Watersports'] = { ['Surfing'] = true,['Swimming'] = true, ['Water Polo'] = true},
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['Winter sports'] = { ['Skiing'] = true, ['Snowboarding'] = true, ['Sledding'] = true, ['Skating'] = true},
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['Adventure'] = {['Rock climbing'] = true, ['Hiking'] = true, ['Fishing'] = true, ['Horseback riding'] = true},
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['Wacky'] = {['Foosball'] = true, ['Calvinball'] = true, ['Croquet'] = true, ['Cricket'] = true, ['Dodgeball'] = true,
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['Squash'] = true, ['Trampoline'] = true}
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},
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['Movies/TV'] = {'/sc 6_6', true, ['Science Fiction'] = true, ['Animated'] = {['Anime'] = true}, ['Comedy'] = true, ['Romantic'] = true,
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['Action'] = true, ['Fantasy'] = true},
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['Music'] = {'/sc 6_7', true, ['Country'] = true, ['Jazz'] = true, ['Rap'] = true, ['Hip-hop'] = true, ['Techno'] = true, ['Classical'] = true,
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['Pop'] = true, ['Rock'] = true},
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['Hobbies'] = {'/sc 6_8', true,
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['Computers'] = { ['Building computers'] = true, ['Videogames'] = true, ['Coding'] = true, ['Hacking'] = true},
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['The Internet'] = { ['lol. teh internets!'] = true, ['Watching vids'] = true},
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['Dance'] = true, ['Gymnastics'] = true, ['Listening to music'] = true, ['Arts and crafts'] = true,
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['Martial Arts'] = {['Karate'] = true, ['Judo'] = true, ['Taikwon Do'] = true, ['Wushu'] = true, ['Street fighting'] = true},
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['Music lessons'] = {['Playing in my band'] = true, ['Playing piano'] = true, ['Playing guitar'] = true,
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['Playing violin'] = true, ['Playing drums'] = true, ['Playing a weird instrument'] = true}
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},
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['Location'] = {'/sc 6_9', true,
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['USA'] = {
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['West'] = { ['Alaska'] = true, ['Arizona'] = true, ['California'] = true, ['Colorado'] = true, ['Hawaii'] = true,
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['Idaho'] = true, ['Montana'] = true, ['Nevada'] = true, ['New Mexico'] = true, ['Oregon'] = true,
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['Utah'] = true, ['Washington'] = true, ['Wyoming'] = true
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},
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['South'] = { ['Alabama'] = true, ['Arkansas'] = true, ['Florida'] = true, ['Georgia'] = true, ['Kentucky'] = true,
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['Louisiana'] = true, ['Mississippi'] = true, ['North Carolina'] = true, ['Oklahoma'] = true,
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['South Carolina'] = true, ['Tennessee'] = true, ['Texas'] = true, ['Virginia'] = true, ['West Virginia'] = true
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},
|
|
['Northeast'] = {['Connecticut'] = true, ['Delaware'] = true, ['Maine'] = true, ['Maryland'] = true, ['Massachusetts'] = true,
|
|
['New Hampshire'] = true, ['New Jersey'] = true, ['New York'] = true, ['Pennsylvania'] = true, ['Rhode Island'] = true,
|
|
['Vermont'] = true
|
|
},
|
|
['Midwest'] = {['Illinois'] = true, ['Indiana'] = true, ['Iowa'] = true, ['Kansas'] = true, ['Michigan'] = true, ['Minnesota'] = true,
|
|
['Missouri'] = true, ['Nebraska'] = true, ['North Dakota'] = true, ['Ohio'] = true, ['South Dakota'] = true, ['Wisconsin'] = true}
|
|
},
|
|
['Canada'] = {['Alberta'] = true, ['British Columbia'] = true, ['Manitoba'] = true, ['New Brunswick'] = true, ['Newfoundland'] = true,
|
|
['Northwest Territories'] = true, ['Nova Scotia'] = true, ['Nunavut'] = true, ['Ontario'] = true, ['Prince Edward Island'] = true,
|
|
['Quebec'] = true, ['Saskatchewan'] = true, ['Yukon'] = true},
|
|
['Mexico'] = true,
|
|
['Central America'] = true,
|
|
['Europe'] = {['France'] = true, ['Germany'] = true, ['Spain'] = true, ['Italy'] = true, ['Poland'] = true, ['Switzerland'] = true,
|
|
['Greece'] = true, ['Romania'] = true, ['Netherlands'] = true,
|
|
['Great Britain'] = {['England'] = true, ['Scotland'] = true, ['Wales'] = true, ['Northern Ireland'] = true}
|
|
},
|
|
['Asia'] = { ['China'] = true, ['India'] = true, ['Japan'] = true, ['Korea'] = true, ['Russia'] = true, ['Vietnam'] = true},
|
|
['South America'] = { ['Argentina'] = true, ['Brazil'] = true},
|
|
['Africa'] = { ['Eygpt'] = true, ['Swaziland'] = true},
|
|
['Australia'] = true, ['Middle East'] = true, ['Antarctica'] = true, ['New Zealand'] = true
|
|
},
|
|
['Age'] = {'/sc 6_10', true, ['Rugrat'] = true, ['Kid'] = true, ['Tween'] = true, ['Teen'] = true, ['Twenties'] = true,
|
|
['Old'] = true, ['Ancient'] = true, ['Mesozoic'] = true, ['I don\'t want to say my age. Don\'t ask.'] = true},
|
|
['Mood'] = {'/sc 6_11', true, ['Good'] = true, ['Great!'] = true, ['Not bad'] = true, ['Sad'] = true, ['Hyper'] = true,
|
|
['Chill'] = true, ['Happy'] = true, ['Kind of mad'] = true},
|
|
['Boy'] = {'/sc 6_12', true},
|
|
['Girl'] = {'/sc 6_13', true},
|
|
['I don\'t want to say boy or girl. Don\'t ask.'] = {'/sc 6_14', true},
|
|
[1] = '/sc 6'
|
|
},
|
|
['Game'] = {
|
|
['Let\'s build'] = {'/sc 7_0', true},
|
|
['Let\'s battle'] = {'/sc 7_1', true},
|
|
['Nice one!'] = {'/sc 7_2', true},
|
|
['So far so good'] = {'/sc 7_3', true},
|
|
['Lucky shot!'] = {'/sc 7_4', true},
|
|
['Oh man!'] = {'/sc 7_5', true},
|
|
['I challenge you to a fight!'] = {'/sc 7_6', true},
|
|
['Help me with this'] = {'/sc 7_7', true},
|
|
['Let\'s go to your game'] = {'/sc 7_8', true},
|
|
['Can you show me how do to that?'] = {'/sc 7_9', true},
|
|
['Backflip!'] = {'/sc 7_10', true},
|
|
['Frontflip!'] = {'/sc 7_11', true},
|
|
['Dance!'] = {'/sc 7_12', true},
|
|
['I\'m on your side!'] = {'/sc 7_13', true},
|
|
['Game Commands'] = {'/sc 7_14', true, ['regen'] = true, ['reset'] = true, ['go'] = true, ['fix'] = true, ['respawn'] = true},
|
|
[1] = '/sc 7'
|
|
};
|
|
['Silly'] = {
|
|
['Muahahahaha!'] = true,
|
|
['all your base are belong to me!'] = true,
|
|
['GET OFF MAH LAWN'] = true,
|
|
['TEH EPIK DUCK IS COMING!!!'] = true,
|
|
['ROFL'] = true,
|
|
['1337'] = {true, ['i r teh pwnz0r!'] = true, ['w00t!'] = true, ['z0mg h4x!'] = true, ['ub3rR0xXorzage!'] = true}
|
|
},
|
|
['Yes'] = {
|
|
['Absolutely!'] = true,
|
|
['Rock on!'] = true,
|
|
['Totally!'] = true,
|
|
['Juice!'] = true,
|
|
['Yay!'] = true,
|
|
['Yesh'] = true
|
|
},
|
|
['No'] = {
|
|
['Ummm. No.'] = true,
|
|
['...'] = true,
|
|
['Stop!'] = true,
|
|
['Go away!'] = true,
|
|
['Don\'t do that'] = true,
|
|
['Stop breaking the rules'] = true,
|
|
['I don\'t want to'] = true
|
|
},
|
|
['Ok'] = {
|
|
['Well... ok'] = true,
|
|
['Sure'] = true
|
|
},
|
|
['Uncertain'] = {
|
|
['Maybe'] = true,
|
|
['I don\'t know'] = true,
|
|
['idk'] = true,
|
|
['I can\'t decide'] = true,
|
|
['Hmm...'] = true
|
|
},
|
|
[':-)'] = {
|
|
[':-('] = true,
|
|
[':D'] = true,
|
|
[':-O'] = true,
|
|
['lol'] = true,
|
|
['=D'] = true,
|
|
['D='] = true,
|
|
['XD'] = true,
|
|
[';D'] = true,
|
|
[';)'] = true,
|
|
['O_O'] = true,
|
|
['=)'] = true,
|
|
['@_@'] = true,
|
|
['>_<'] = true,
|
|
['T_T'] = true,
|
|
['^_^'] = true,
|
|
['<(0_0<) <(0_0)> (>0_0)> KIRBY DANCE'] = true,
|
|
[')\';'] = true,
|
|
[':3'] = true
|
|
},
|
|
['Ratings'] = {
|
|
['Rate it!'] = true,
|
|
['I give it a 1 out of 10'] = true,
|
|
['I give it a 2 out of 10'] = true,
|
|
['I give it a 3 out of 10'] = true,
|
|
['I give it a 4 out of 10'] = true,
|
|
['I give it a 5 out of 10'] = true,
|
|
['I give it a 6 out of 10'] = true,
|
|
['I give it a 7 out of 10'] = true,
|
|
['I give it a 8 out of 10'] = true,
|
|
['I give it a 9 out of 10'] = true,
|
|
['I give it a 10 out of 10!'] = true,
|
|
}
|
|
},
|
|
CreateEnum('SafeChat'){'Level1', 'Level2', 'Level3'},
|
|
SafeChatTree = {},
|
|
TempSpaceLabel = nil
|
|
}
|
|
---------------------------------------------------
|
|
|
|
local function GetNameValue(pName)
|
|
local value = 0
|
|
for index = 1, #pName do
|
|
local cValue = string.byte(string.sub(pName, index, index))
|
|
local reverseIndex = #pName - index + 1
|
|
if #pName%2 == 1 then
|
|
reverseIndex = reverseIndex - 1
|
|
end
|
|
if reverseIndex%4 >= 2 then
|
|
cValue = -cValue
|
|
end
|
|
value = value + cValue
|
|
end
|
|
return value%8
|
|
end
|
|
|
|
function Chat:ComputeChatColor(pName)
|
|
return self.ChatColors[GetNameValue(pName) + 1].Color
|
|
end
|
|
|
|
-- This is context based scrolling
|
|
function Chat:EnableScrolling(toggle)
|
|
-- Genius idea gone to fail, if we switch the camera type we can effectively lock the
|
|
-- camera and do no click scrolling
|
|
self.MouseOnFrame = false
|
|
if self.RenderFrame then
|
|
self.RenderFrame.MouseEnter:connect(function()
|
|
local character = Player.Character
|
|
local torso = WaitForChild(character, 'Torso')
|
|
local humanoid = WaitForChild(character, 'Humanoid')
|
|
local head = WaitForChild(character, 'Head')
|
|
if toggle then
|
|
self.MouseOnFrame = true
|
|
Camera.CameraType = 'Scriptable'
|
|
-- Get relative position of camera and keep to it
|
|
Spawn(function()
|
|
local currentRelativePos = Camera.CoordinateFrame.p - torso.Position
|
|
while Chat.MouseOnFrame do
|
|
Camera.CoordinateFrame = CFrame.new(torso.Position + currentRelativePos, head.Position)
|
|
wait(0.015)
|
|
end
|
|
end)
|
|
end
|
|
end)
|
|
|
|
self.RenderFrame.MouseLeave:connect(function()
|
|
Camera.CameraType = 'Custom'
|
|
self.MouseOnFrame = false
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- TODO: Scrolling using Mouse wheel
|
|
function Chat:OnScroll(speed)
|
|
if self.MouseOnFrame then
|
|
--
|
|
end
|
|
end
|
|
|
|
-- Check if we are running on a touch device
|
|
function Chat:IsTouchDevice()
|
|
local touchEnabled = false
|
|
pcall(function() touchEnabled = inputService.TouchEnabled end)
|
|
return touchEnabled
|
|
end
|
|
|
|
-- Scrolling
|
|
function Chat:ScrollQueue(value)
|
|
--[[for i = 1, #self.MessageQueue do
|
|
if self.MessageQueue[i] then
|
|
for _, label in pairs(self.MessageQueue[i]) do
|
|
local next = self.MessageQueue[i].Next
|
|
local previous = self.MessageQueue[i].Previous
|
|
if label and label:IsA('TextLabel') or label:IsA('TextButton') then
|
|
if value > 0 and previous and previous['Message'] then
|
|
label.Position = previous['Message'].Position
|
|
elseif value < 1 and next['Message'] then
|
|
label.Position = previous['Message'].Position
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end ]]
|
|
end
|
|
|
|
-- Handles the rendering of the text objects in their appropriate places
|
|
function Chat:UpdateQueue(field, diff)
|
|
-- Have to do some sort of correction here
|
|
for i = #self.MessageQueue, 1, -1 do
|
|
if self.MessageQueue[i] then
|
|
for _, label in pairs(self.MessageQueue[i]) do
|
|
if label and type(label) ~= 'table' and type(label) ~= 'number' then
|
|
if label:IsA('TextLabel') or label:IsA('TextButton') then
|
|
if diff then
|
|
label.Position = label.Position - UDim2.new(0, 0, diff, 0)
|
|
else
|
|
if field == self.MessageQueue[i] then
|
|
label.Position = UDim2.new(self.Configuration.XScale, 0, label.Position.Y.Scale - field['Message'].Size.Y.Scale , 0)
|
|
-- Just to show up popping effect for the latest message in chat
|
|
Spawn(function()
|
|
wait(0.05)
|
|
while label.TextTransparency >= 0 do
|
|
label.TextTransparency = label.TextTransparency - 0.2
|
|
wait(0.03)
|
|
end
|
|
if label == field['Message'] then
|
|
label.TextStrokeTransparency = 0.8
|
|
else
|
|
label.TextStrokeTransparency = 1.0
|
|
end
|
|
end)
|
|
else
|
|
label.Position = UDim2.new(self.Configuration.XScale, 0, label.Position.Y.Scale - field['Message'].Size.Y.Scale, 0)
|
|
end
|
|
if label.Position.Y.Scale < -0.01 then
|
|
-- NOTE: Remove this fix when Textbounds is fixed
|
|
label.Visible = false
|
|
label:Destroy()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function Chat:CreateScrollBar()
|
|
-- Code for scrolling is in here, partially, but scroll bar drawing isn't drawn
|
|
-- TODO: Implement
|
|
end
|
|
|
|
-- For scrolling, to see if we hit the bounds so that we can stop it from scrolling anymore
|
|
function Chat:CheckIfInBounds(value)
|
|
if #Chat.MessageQueue < 3 then
|
|
return true
|
|
end
|
|
|
|
if value > 0 and Chat.MessageQueue[1] and Chat.MessageQueue[1]['Player'] and Chat.MessageQueue[1]['Player'].Position.Y.Scale == 0 then
|
|
return true
|
|
elseif value < 0 and Chat.MessageQueue[1] and Chat.MessageQueue[1]['Player'] and Chat.MessageQueue[1]['Player'].Position.Y.Scale < 0 then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- This is to precompute all playerName space strings
|
|
-- This is used to offset the message by exactly this + 2 spacestrings
|
|
function Chat:ComputeSpaceString(pLabel)
|
|
local nString = " "
|
|
if not self.TempSpaceLabel then
|
|
self.TempSpaceLabel = Gui.Create'TextButton'
|
|
{
|
|
Size = UDim2.new(0, pLabel.AbsoluteSize.X, 0, pLabel.AbsoluteSize.Y);
|
|
FontSize = self.Configuration.FontSize;
|
|
Parent = self.RenderFrame;
|
|
BackgroundTransparency = 1.0;
|
|
Text = nString;
|
|
Name = 'SpaceButton'
|
|
};
|
|
else
|
|
self.TempSpaceLabel.Text = nString
|
|
end
|
|
|
|
while self.TempSpaceLabel.TextBounds.X < pLabel.TextBounds.X do
|
|
nString = nString .. " "
|
|
self.TempSpaceLabel.Text = nString
|
|
end
|
|
nString = nString .. " "
|
|
self.CachedSpaceStrings_List[pLabel.Text] = nString
|
|
self.TempSpaceLabel.Text = ""
|
|
return nString
|
|
end
|
|
|
|
-- When the playerChatted event fires
|
|
-- The message is what the player chatted
|
|
function Chat:UpdateChat(cPlayer, message)
|
|
local messageField = {
|
|
['Player'] = cPlayer,
|
|
['Message'] = message
|
|
}
|
|
if coroutine.status(Chat.MessageThread) == 'dead' then
|
|
--Chat.Messages_List = {}
|
|
table.insert(Chat.Messages_List, messageField)
|
|
Chat.MessageThread = coroutine.create(function()
|
|
for i = 1, #Chat.Messages_List do
|
|
local field = Chat.Messages_List[i]
|
|
Chat:CreateMessage(field['Player'], field['Message'])
|
|
end
|
|
Chat.Messages_List = {}
|
|
end)
|
|
coroutine.resume(Chat.MessageThread)
|
|
else
|
|
table.insert(Chat.Messages_List, messageField)
|
|
end
|
|
end
|
|
|
|
function Chat:RecalculateSpacing()
|
|
--[[for i = 1, #self.MessageQueue do
|
|
local pLabel = self.MessageQueue[i]['Player']
|
|
local mLabel = self.MessageQueue[i]['Message']
|
|
|
|
local prevYScale = mLabel.Size.Y.Scale
|
|
local prevText = mLabel.Text
|
|
mLabel.Text = prevText
|
|
|
|
local heightField = mLabel.TextBounds.Y
|
|
|
|
mLabel.Size = UDim2.new(1, 0, heightField/self.RenderFrame.AbsoluteSize.Y, 0)
|
|
pLabel.Size = mLabel.Size
|
|
|
|
local diff = mLabel.Size.Y.Scale - prevYScale
|
|
|
|
Chat:UpdateQueue(self.MessageQueue[i], diff)
|
|
end ]]
|
|
end
|
|
|
|
function Chat:ApplyFilter(str)
|
|
--[[for _, word in pair(self.Filter_List) do
|
|
if string.find(str, word) then
|
|
str:gsub(word, '@#$^')
|
|
end
|
|
end ]]
|
|
end
|
|
|
|
-- NOTE: Temporarily disabled ring buffer to allow for chat to always wrap around
|
|
function Chat:CreateMessage(cPlayer, message)
|
|
local pName
|
|
if not cPlayer then
|
|
pName = ''
|
|
else
|
|
pName = cPlayer.Name
|
|
end
|
|
message = StringTrim(message)
|
|
local pLabel
|
|
local mLabel
|
|
-- Our history stores upto 50 messages that is 100 textlabels
|
|
-- If we ever hit the mark, which would be in every popular game btw
|
|
-- we wrap around and reuse the labels
|
|
if #self.MessageQueue > self.Configuration.HistoryLength then
|
|
--[[pLabel = self.MessageQueue[#self.MessageQueue]['Player']
|
|
mLabel = self.MessageQueue[#self.MessageQueue]['Message']
|
|
|
|
pLabel.Text = pName .. ':'
|
|
pLabel.Name = pName
|
|
|
|
local pColor
|
|
if cPlayer.Neutral then
|
|
pLabel.TextColor3 = Chat:ComputeChatColor(pName)
|
|
else
|
|
pLabel.TextColor3 = cPlayer.TeamColor.Color
|
|
end
|
|
|
|
local nString
|
|
|
|
if not self.CachedSpaceStrings_List[pName] then
|
|
nString = Chat:ComputeSpaceString(pLabel)
|
|
else
|
|
nString = self.CachedSpaceStrings_List[pName]
|
|
end
|
|
|
|
mLabel.Text = ""
|
|
mLabel.Name = pName .. " - message"
|
|
mLabel.Text = nString .. message;
|
|
|
|
mLabel.Parent = nil
|
|
mLabel.Parent = self.RenderFrame
|
|
|
|
mLabel.Position = UDim2.new(0, 0, 1, 0);
|
|
pLabel.Position = UDim2.new(0, 0, 1, 0);]]
|
|
|
|
-- Reinserted at the beginning, ring buffer
|
|
self.MessageQueue[#self.MessageQueue] = nil
|
|
end
|
|
--else
|
|
-- Haven't hit the mark yet, so keep creating
|
|
pLabel = Gui.Create'TextLabel'
|
|
{
|
|
Name = pName;
|
|
Text = pName .. ":";
|
|
TextColor3 = pColor;
|
|
FontSize = Chat.Configuration.FontSize;
|
|
TextXAlignment = Enum.TextXAlignment.Left;
|
|
TextYAlignment = Enum.TextYAlignment.Top;
|
|
Parent = self.RenderFrame;
|
|
TextWrapped = false;
|
|
Size = UDim2.new(1, 0, 0.1, 0);
|
|
BackgroundTransparency = 1.0;
|
|
TextTransparency = 1.0;
|
|
Position = UDim2.new(0, 0, 1, 0);
|
|
BorderSizePixel = 0.0;
|
|
TextStrokeColor3 = Color3.new(0.5, 0.5, 0.5);
|
|
TextStrokeTransparency = 0.75;
|
|
--Active = false;
|
|
};
|
|
local pColor
|
|
if cPlayer.Neutral then
|
|
pLabel.TextColor3 = Chat:ComputeChatColor(pName)
|
|
else
|
|
pLabel.TextColor3 = cPlayer.TeamColor.Color
|
|
end
|
|
|
|
local nString
|
|
|
|
if not self.CachedSpaceStrings_List[pName] then
|
|
nString = Chat:ComputeSpaceString(pLabel)
|
|
else
|
|
nString = self.CachedSpaceStrings_List[pName]
|
|
end
|
|
|
|
mLabel = Gui.Create'TextLabel'
|
|
{
|
|
Name = pName .. ' - message';
|
|
-- Max is 3 lines
|
|
Size = UDim2.new(1, 0, 0.5, 0);
|
|
TextColor3 = Chat.Configuration.MessageColor;
|
|
FontSize = Chat.Configuration.FontSize;
|
|
TextXAlignment = Enum.TextXAlignment.Left;
|
|
TextYAlignment = Enum.TextYAlignment.Top;
|
|
Text = ""; -- this is to stop when the engine reverts the swear words to default, which is button, ugh
|
|
Parent = self.RenderFrame;
|
|
TextWrapped = true;
|
|
BackgroundTransparency = 1.0;
|
|
TextTransparency = 1.0;
|
|
Position = UDim2.new(0, 0, 1, 0);
|
|
BorderSizePixel = 0.0;
|
|
TextStrokeColor3 = Color3.new(0, 0, 0);
|
|
--TextStrokeTransparency = 0.8;
|
|
--Active = false;
|
|
};
|
|
mLabel.Text = nString .. message;
|
|
|
|
if not pName then
|
|
pLabel.Text = ''
|
|
mLabel.TextColor3 = Color3.new(0, 0.4, 1.0)
|
|
end
|
|
--end
|
|
|
|
for _, adminName in pairs(self.Admins_List) do
|
|
if string.lower(adminName) == string.lower(pName) then
|
|
mLabel.TextColor3 = self.Configuration.AdminMessageColor
|
|
end
|
|
end
|
|
|
|
pLabel.Visible = true
|
|
mLabel.Visible = true
|
|
|
|
-- This will give beautiful multilines as well
|
|
local heightField = mLabel.TextBounds.Y
|
|
|
|
mLabel.Size = UDim2.new(1, 0, heightField/self.RenderFrame.AbsoluteSize.Y, 0)
|
|
pLabel.Size = mLabel.Size
|
|
|
|
local yPixels = self.RenderFrame.AbsoluteSize.Y
|
|
local yFieldSize = mLabel.TextBounds.Y
|
|
|
|
local queueField = {}
|
|
queueField['Player'] = pLabel
|
|
queueField['Message'] = mLabel
|
|
queueField['SpawnTime'] = tick() -- Used for identifying when to make the message invisible
|
|
|
|
table.insert(self.MessageQueue, 1, queueField)
|
|
Chat:UpdateQueue(queueField)
|
|
end
|
|
|
|
function Chat:ScreenSizeChanged()
|
|
wait()
|
|
while self.Frame.AbsoluteSize.Y > 120 do
|
|
self.Frame.Size = self.Frame.Size - UDim2.new(0, 0, 0.005, 0)
|
|
end
|
|
Chat:RecalculateSpacing()
|
|
end
|
|
|
|
|
|
function Chat:FindButtonTree(scButton, rootList)
|
|
local list = {}
|
|
rootList = rootList or self.SafeChatTree
|
|
for button, _ in pairs(rootList) do
|
|
if button == scButton then
|
|
list = rootList[button]
|
|
elseif type(rootList[button]) == 'table' then
|
|
list = Chat:FindButtonTree(scButton, rootList[button])
|
|
end
|
|
end
|
|
return list
|
|
end
|
|
|
|
function Chat:ToggleSafeChatMenu(scButton)
|
|
local list = Chat:FindButtonTree(scButton, self.SafeChatTree)
|
|
if list then
|
|
for button, _ in pairs(list) do
|
|
if button:IsA('TextButton') or button:IsA('ImageButton') then
|
|
button.Visible = not button.Visible
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
function Chat:CreateSafeChatOptions(list, rootButton)
|
|
local text_List = {}
|
|
level = level or 0
|
|
local count = 0
|
|
text_List[rootButton] = {}
|
|
text_List[rootButton][1] = list[1]
|
|
rootButton = rootButton or self.SafeChatButton
|
|
for msg, _ in pairs(list) do
|
|
if type(msg) == 'string' then
|
|
local chatText = Gui.Create'TextButton'
|
|
{
|
|
Name = msg;
|
|
Text = msg;
|
|
Size = UDim2.new(0, 100, 0, 20);
|
|
TextXAlignment = Enum.TextXAlignment.Center;
|
|
TextColor3 = Color3.new(0.2, 0.1, 0.1);
|
|
BackgroundTransparency = 0.5;
|
|
BackgroundColor3 = Color3.new(1, 1, 1);
|
|
Parent = self.SafeChatFrame;
|
|
Visible = false;
|
|
Position = UDim2.new(0, rootButton.Position.X.Scale + 105, 0, rootButton.Position.Y.Scale - ((count - 3) * 100));
|
|
};
|
|
|
|
count = count + 1
|
|
|
|
if type(list[msg]) == 'table' then
|
|
text_List[rootButton][chatText] = Chat:CreateSafeChatOptions(list[msg], chatText)
|
|
else
|
|
--table.insert(text_List[chatText], true)
|
|
end
|
|
chatText.MouseEnter:connect(function()
|
|
Chat:ToggleSafeChatMenu(chatText)
|
|
end)
|
|
|
|
chatText.MouseLeave:connect(function()
|
|
Chat:ToggleSafeChatMenu(chatText)
|
|
end)
|
|
|
|
chatText.MouseButton1Click:connect(function()
|
|
local lList = Chat:FindButtonTree(chatText)
|
|
if lList then
|
|
for i, v in pairs(lList) do
|
|
end
|
|
else
|
|
end
|
|
pcall(function() PlayersService:Chat(lList[1]) end)
|
|
end)
|
|
end
|
|
end
|
|
return text_List
|
|
end
|
|
|
|
function Chat:CreateSafeChatGui()
|
|
self.SafeChatFrame = Gui.Create'Frame'
|
|
{
|
|
Name = 'SafeChatFrame';
|
|
Size = UDim2.new(1, 0, 1, 0);
|
|
Parent = self.Gui;
|
|
BackgroundTransparency = 1.0;
|
|
|
|
Gui.Create'ImageButton'
|
|
{
|
|
Name = 'SafeChatButton';
|
|
Size = UDim2.new(0, 44, 0, 31);
|
|
Position = UDim2.new(0, 1, 0.35, 0);
|
|
BackgroundTransparency = 1.0;
|
|
Image = 'http://www.syntax.eco/asset/?id=97080365';
|
|
};
|
|
}
|
|
|
|
self.SafeChatButton = self.SafeChatFrame.SafeChatButton
|
|
-- safe chat button is the root of this tree
|
|
self.SafeChatTree[self.SafeChatButton] = Chat:CreateSafeChatOptions(self.SafeChat_List, self.SafeChatButton)
|
|
|
|
self.SafeChatButton.MouseButton1Click:connect(function()
|
|
Chat:ToggleSafeChatMenu(self.SafeChatButton)
|
|
end)
|
|
end
|
|
|
|
|
|
function Chat:FocusOnChatBar()
|
|
if self.ClickToChatButton then
|
|
self.ClickToChatButton.Visible = false
|
|
end
|
|
|
|
self.GotFocus = true
|
|
if self.Frame['Background'] then
|
|
self.Frame.Background.Visible = false
|
|
end
|
|
self.ChatBar:CaptureFocus()
|
|
end
|
|
|
|
-- For touch devices we create a button instead
|
|
function Chat:CreateTouchButton()
|
|
self.ChatTouchFrame = Gui.Create'Frame'
|
|
{
|
|
Name = 'ChatTouchFrame';
|
|
Size = UDim2.new(0, 128, 0, 32);
|
|
Position = UDim2.new(0, 88, 0, 0);
|
|
BackgroundTransparency = 1.0;
|
|
Parent = self.Gui;
|
|
|
|
Gui.Create'ImageButton'
|
|
{
|
|
Name = 'ChatLabel';
|
|
Size = UDim2.new(0, 74, 0, 28);
|
|
Position = UDim2.new(0, 0, 0, 0);
|
|
BackgroundTransparency = 1.0;
|
|
ZIndex = 2.0;
|
|
};
|
|
Gui.Create'ImageLabel'
|
|
{
|
|
Name = 'Background';
|
|
Size = UDim2.new(1, 0, 1, 0);
|
|
Position = UDim2.new(0, 0, 0, 0);
|
|
BackgroundTransparency = 1.0;
|
|
Image = 'http://www.syntax.eco/asset/?id=97078724'
|
|
};
|
|
|
|
}
|
|
self.TapToChatLabel = self.ChatTouchFrame.ChatLabel
|
|
self.TouchLabelBackground = self.ChatTouchFrame.Background
|
|
|
|
self.ChatBar = Gui.Create'TextBox'
|
|
{
|
|
Name = 'ChatBar';
|
|
Size = UDim2.new(1, 0, 0.2, 0);
|
|
Position = UDim2.new(0, 0, 0.8, 800);
|
|
Text = "";
|
|
ZIndex = 1.0;
|
|
BackgroundTransparency = 1.0;
|
|
Parent = self.Frame;
|
|
TextXAlignment = Enum.TextXAlignment.Left;
|
|
TextColor3 = Color3.new(1, 1, 1);
|
|
ClearTextOnFocus = false;
|
|
};
|
|
|
|
self.TapToChatLabel.MouseButton1Click:connect(function()
|
|
self.TapToChatLabel.Visible = false
|
|
--self.ChatBar.Visible = true
|
|
--self.Frame.Background.Visible = true
|
|
self.ChatBar:CaptureFocus()
|
|
self.GotFocus = true
|
|
if self.TouchLabelBackground then
|
|
self.TouchLabelBackground.Visible = false
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Non touch devices, create the bottom chat bar
|
|
function Chat:CreateChatBar()
|
|
-- okay now we do
|
|
local status, result = pcall(function() return GuiService.UseLuaChat end)
|
|
if forceChatGUI or (status and result) then
|
|
self.ClickToChatButton = Gui.Create'TextButton'
|
|
{
|
|
Name = 'ClickToChat';
|
|
Size = UDim2.new(1, 0, 0, 20);
|
|
BackgroundTransparency = 1.0;
|
|
ZIndex = 2.0;
|
|
Parent = self.Gui;
|
|
Text = "To chat click here or press \"/\" key";
|
|
TextColor3 = Color3.new(1, 1, 0.9);
|
|
Position = UDim2.new(0, 0, 1, 0);
|
|
TextXAlignment = Enum.TextXAlignment.Left;
|
|
FontSize = Enum.FontSize.Size12;
|
|
}
|
|
|
|
self.ChatBar = Gui.Create'TextBox'
|
|
{
|
|
Name = 'ChatBar';
|
|
Size = UDim2.new(1, 0, 0, 20);
|
|
Position = UDim2.new(0, 0, 1, 0);
|
|
Text = "";
|
|
ZIndex = 1.0;
|
|
BackgroundColor3 = Color3.new(0, 0, 0);
|
|
BackgroundTransparency = 0.25;
|
|
Parent = self.Gui;
|
|
TextXAlignment = Enum.TextXAlignment.Left;
|
|
TextColor3 = Color3.new(1, 1, 1);
|
|
FontSize = Enum.FontSize.Size12;
|
|
ClearTextOnFocus = false;
|
|
Text = '';
|
|
};
|
|
|
|
-- Engine has code to offset the entire world, so if we do it by -20 pixels nothing gets in our chat's way
|
|
--GuiService:SetGlobalSizeOffsetPixel(0, -20)
|
|
local success, error = pcall(function() GuiService:SetGlobalGuiInset(0, 0, 0, 20) end)
|
|
if not success then
|
|
pcall(function() GuiService:SetGlobalSizeOffsetPixel(0, -20) end) -- Doesn't hurt to throw a non-existent function into a pcall
|
|
end
|
|
-- ChatHotKey is '/'
|
|
GuiService:AddSpecialKey(Enum.SpecialKey.ChatHotkey)
|
|
GuiService.SpecialKeyPressed:connect(function(key)
|
|
if key == Enum.SpecialKey.ChatHotkey then
|
|
Chat:FocusOnChatBar()
|
|
end
|
|
end)
|
|
|
|
self.ClickToChatButton.MouseButton1Click:connect(function()
|
|
Chat:FocusOnChatBar()
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- Create the initial Chat stuff
|
|
-- Done only once
|
|
function Chat:CreateGui()
|
|
self.Gui = WaitForChild(CoreGuiService, 'RobloxGui')
|
|
self.Frame = Gui.Create'Frame'
|
|
{
|
|
Name = 'ChatFrame';
|
|
--Size = self.Configuration.Size;
|
|
Size = UDim2.new(0, 500, 0, 120);
|
|
Position = UDim2.new(0, 0, 0, 5);
|
|
BackgroundTransparency = 1.0;
|
|
--ClipsDescendants = true;
|
|
ZIndex = 0.0;
|
|
Parent = self.Gui;
|
|
Active = false;
|
|
|
|
Gui.Create'ImageLabel'
|
|
{
|
|
Name = 'Background';
|
|
Image = 'http://www.syntax.eco/asset/?id=97120937'; --96551212';
|
|
Size = UDim2.new(1.3, 0, 1.64, 0);
|
|
Position = UDim2.new(0, 0, 0, 0);
|
|
BackgroundTransparency = 1.0;
|
|
ZIndex = 0.0;
|
|
Visible = false
|
|
};
|
|
|
|
Gui.Create'Frame'
|
|
{
|
|
Name = 'Border';
|
|
Size = UDim2.new(1, 0, 0, 1);
|
|
Position = UDim2.new(0, 0, 0.8, 0);
|
|
BackgroundTransparency = 0.0;
|
|
BackgroundColor3 = Color3.new(236/255, 236/255, 236/255);
|
|
BorderSizePixel = 0.0;
|
|
Visible = false;
|
|
};
|
|
|
|
Gui.Create'Frame'
|
|
{
|
|
Name = 'ChatRenderFrame';
|
|
Size = UDim2.new(1.02, 0, 1.01, 0);
|
|
Position = UDim2.new(0, 0, 0, 0);
|
|
BackgroundTransparency = 1.0;
|
|
--ClipsDescendants = true;
|
|
ZIndex = 0.0;
|
|
Active = false;
|
|
|
|
};
|
|
};
|
|
|
|
Spawn(function()
|
|
wait(0.5)
|
|
if IsPhone() then
|
|
self.Frame.Size = UDim2.new(0, 280, 0, 120)
|
|
end
|
|
end)
|
|
|
|
self.RenderFrame = self.Frame.ChatRenderFrame
|
|
if Chat:IsTouchDevice() then
|
|
self.Frame.Position = self.Configuration.Position;
|
|
self.RenderFrame.Size = UDim2.new(1, 0, 1, 0)
|
|
elseif self.Frame.AbsoluteSize.Y > 120 then
|
|
Chat:ScreenSizeChanged()
|
|
self.Gui.Changed:connect(function(property)
|
|
if property == 'AbsoluteSize' then
|
|
Chat:ScreenSizeChanged()
|
|
end
|
|
end)
|
|
end
|
|
|
|
if forceChatGUI or Player.ChatMode == Enum.ChatMode.TextAndMenu then
|
|
if Chat:IsTouchDevice() then
|
|
Chat:CreateTouchButton()
|
|
else
|
|
Chat:CreateChatBar()
|
|
--Chat:CreateSafeChatGui()
|
|
end
|
|
|
|
if self.ChatBar then
|
|
self.ChatBar.FocusLost:connect(function(enterPressed)
|
|
Chat.GotFocus = false
|
|
if Chat:IsTouchDevice() then
|
|
self.ChatBar.Visible = false
|
|
self.TapToChatLabel.Visible = true
|
|
|
|
if self.TouchLabelBackground then
|
|
self.TouchLabelBackground.Visible = true
|
|
end
|
|
end
|
|
if enterPressed and self.ChatBar.Text ~= "" then
|
|
|
|
local cText = self.ChatBar.Text
|
|
if string.sub(self.ChatBar.Text, 1, 1) == '%' then
|
|
cText = '(TEAM) ' .. string.sub(cText, 2, #cText)
|
|
pcall(function() PlayersService:TeamChat(cText) end)
|
|
else
|
|
pcall(function() PlayersService:Chat(cText) end)
|
|
end
|
|
|
|
if self.ClickToChatButton then
|
|
self.ClickToChatButton.Visible = true
|
|
end
|
|
self.ChatBar.Text = ""
|
|
end
|
|
Spawn(function()
|
|
wait(5.0)
|
|
if not Chat.GotFocus then
|
|
Chat.Frame.Background.Visible = false
|
|
end
|
|
end)
|
|
end)
|
|
|
|
-- Make the escape key clear the chat box (like it used to)
|
|
inputService.InputBegan:connect(function(input)
|
|
if (input.KeyCode == Enum.KeyCode.Escape) then
|
|
if self.ClickToChatButton then
|
|
self.ClickToChatButton.Visible = true
|
|
end
|
|
|
|
self.ChatBar.Text = ""
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Scrolling function
|
|
-- Applies a speed(velocity) to have nice scrolling effect
|
|
function Input:OnMouseScroll()
|
|
Spawn(function()
|
|
-- How long should the speed last?
|
|
while Input.Speed ~=0 do
|
|
if Input.Speed > 1 then
|
|
while Input.Speed > 0 do
|
|
Input.Speed = Input.Speed - 1
|
|
wait(0.25)
|
|
end
|
|
elseif Input.Speed < 0 then
|
|
while Input.Speed < 0 do
|
|
Input.Speed = Input.Speed + 1
|
|
wait(0.25)
|
|
end
|
|
end
|
|
wait(0.03)
|
|
end
|
|
end)
|
|
if Chat:CheckIfInBounds(Input.Speed) then
|
|
return
|
|
end
|
|
Chat:ScrollQueue()
|
|
end
|
|
|
|
function Input:ApplySpeed(value)
|
|
Input.Speed = Input.Speed + value
|
|
if not self.Simulating then
|
|
Input:OnMouseScroll()
|
|
end
|
|
end
|
|
|
|
function Input:Initialize()
|
|
self.Mouse.WheelBackward:connect(function()
|
|
Input:ApplySpeed(self.Configuration.DefaultSpeed)
|
|
end)
|
|
|
|
self.Mouse.WheelForward:connect(function()
|
|
Input:ApplySpeed(self.Configuration.DefaultSpeed)
|
|
end)
|
|
end
|
|
|
|
function Chat:FindMessageInSafeChat(message, list)
|
|
local foundMessage = false
|
|
for msg, _ in pairs(list) do
|
|
if msg == message then
|
|
return true
|
|
end
|
|
if type(list[msg]) == 'table' then
|
|
foundMessage = Chat:FindMessageInSafeChat(message, list[msg])
|
|
if foundMessage then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
return foundMessage
|
|
end
|
|
|
|
-- Just a wrapper around our PlayerChatted event
|
|
function Chat:PlayerChatted(...)
|
|
local args = {...}
|
|
local argCount = select('#', ...)
|
|
local player
|
|
local message
|
|
-- This doesn't look very good, but what else to do?
|
|
if args[2] then
|
|
player = args[2]
|
|
end
|
|
if args[3] then
|
|
message = args[3]
|
|
if string.sub(message, 1, 1) == '%' then
|
|
message = '(TEAM) ' .. string.sub(message, 2, #message)
|
|
end
|
|
end
|
|
|
|
if PlayersService.ClassicChat then
|
|
if string.sub(message, 1, 3) == '/e ' or string.sub(message, 1, 7) == '/emote ' then
|
|
-- don't do anything right now
|
|
elseif forceChatGUI or Player.ChatMode == Enum.ChatMode.TextAndMenu then
|
|
Chat:UpdateChat(player, message)
|
|
elseif Player.ChatMode == Enum.ChatMode.Menu and string.sub(message, 1, 3) == '/sc' then
|
|
Chat:UpdateChat(player, message)
|
|
else
|
|
if Chat:FindMessageInSafeChat(message, self.SafeChat_List) then
|
|
Chat:UpdateChat(player, message)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- After Chat.Configuration.Lifetime seconds of existence, the labels become invisible
|
|
-- Runs only every 5 seconds and has to loop through 50 values
|
|
-- Shouldn't be too expensive
|
|
function Chat:CullThread()
|
|
while true do
|
|
if #self.MessageQueue > 0 then
|
|
for _, field in pairs(self.MessageQueue) do
|
|
if field['SpawnTime'] and field['Player'] and field['Message'] and tick() - field['SpawnTime'] > self.Configuration.LifeTime then
|
|
field['Player'].Visible = false
|
|
field['Message'].Visible = false
|
|
end
|
|
end
|
|
end
|
|
wait(5.0)
|
|
end
|
|
end
|
|
|
|
-- RobloxLock everything so users can't delete them(?)
|
|
function Chat:LockAllFields(gui)
|
|
local children = gui:GetChildren()
|
|
for i = 1, #children do
|
|
children[i].RobloxLocked = true
|
|
if #children[i]:GetChildren() > 0 then
|
|
Chat:LockAllFields(children[i])
|
|
end
|
|
end
|
|
end
|
|
|
|
function Chat:CoreGuiChanged(coreGuiType,enabled)
|
|
if coreGuiType == Enum.CoreGuiType.Chat or coreGuiType == Enum.CoreGuiType.All then
|
|
if self.Frame then self.Frame.Visible = enabled end
|
|
if self.TapToChatLabel then self.TapToChatLabel.Visible = enabled end
|
|
|
|
if not Chat:IsTouchDevice() and self.ChatBar then
|
|
self.ChatBar.Visible = enabled
|
|
if enabled then
|
|
GuiService:SetGlobalGuiInset(0, 0, 0, 20)
|
|
else
|
|
GuiService:SetGlobalGuiInset(0, 0, 0, 0)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Constructor
|
|
-- This function initializes everything
|
|
function Chat:Initialize()
|
|
|
|
Chat:CreateGui()
|
|
|
|
pcall(function()
|
|
Chat:CoreGuiChanged(Enum.CoreGuiType.Chat, Game.StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Chat))
|
|
Game.StarterGui.CoreGuiChangedSignal:connect(function(coreGuiType,enabled) Chat:CoreGuiChanged(coreGuiType,enabled) end)
|
|
end)
|
|
|
|
self.EventListener = PlayersService.PlayerChatted:connect(function(...)
|
|
-- This event has 4 callback arguments
|
|
-- Enum.PlayerChatType.All, chatPlayer, message, targetPlayer
|
|
Chat:PlayerChatted(...)
|
|
|
|
end)
|
|
|
|
self.MessageThread = coroutine.create(function() end)
|
|
coroutine.resume(self.MessageThread)
|
|
|
|
-- Initialize input for us
|
|
Input:Initialize()
|
|
-- Eww, everytime a player is added, you have to redo the connection
|
|
-- Seems this is not automatic
|
|
-- NOTE: PlayerAdded only fires on the server, hence ChildAdded is used here
|
|
PlayersService.ChildAdded:connect(function()
|
|
Chat.EventListener:disconnect()
|
|
self.EventListener = PlayersService.PlayerChatted:connect(function(...)
|
|
-- This event has 4 callback arguments
|
|
-- Enum.PlayerChatType.All, chatPlayer, message, targetPlayer
|
|
Chat:PlayerChatted(...)
|
|
end)
|
|
end)
|
|
|
|
Spawn(function()
|
|
Chat:CullThread()
|
|
end)
|
|
|
|
self.Frame.RobloxLocked = true
|
|
Chat:LockAllFields(self.Frame)
|
|
self.Frame.DescendantAdded:connect(function(descendant)
|
|
Chat:LockAllFields(descendant)
|
|
end)
|
|
end
|
|
|
|
Chat:Initialize()
|