969 lines
28 KiB
Plaintext
969 lines
28 KiB
Plaintext
if game.CoreGui.Version < 3 then return end -- peace out if we aren't using the right client
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-- A couple of necessary functions
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local function waitForChild(instance, name)
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while not instance:FindFirstChild(name) do
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instance.ChildAdded:wait()
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end
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end
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local function waitForProperty(instance, property)
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while not instance[property] do
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instance.Changed:wait()
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end
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end
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waitForChild(game,"Players")
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waitForProperty(game.Players,"LocalPlayer")
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local player = game.Players.LocalPlayer
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local RbxGui,msg = LoadLibrary("RbxGui")
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if not RbxGui then print("could not find RbxGui!") return end
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--- Begin Locals
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waitForChild(game,"Players")
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-- don't do anything if we are in an empty game
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if #game.Players:GetChildren() < 1 then
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game.Players.ChildAdded:wait()
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end
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local tilde = "~"
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local backquote = "`"
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game:GetService("GuiService"):AddKey(tilde) -- register our keys
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game:GetService("GuiService"):AddKey(backquote)
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local player = game.Players.LocalPlayer
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local backpack = script.Parent
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local screen = script.Parent.Parent
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local closeButton = backpack.Tabs.CloseButton
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local openCloseDebounce = false
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local backpackItems = {}
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local buttons = {}
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local debounce = false
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local guiTweenSpeed = 1
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local backpackOldStateVisible = false
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local browsingMenu = false
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local mouseEnterCons = {}
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local mouseClickCons = {}
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local characterChildAddedCon = nil
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local characterChildRemovedCon = nil
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local backpackAddCon = nil
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local humanoidDiedCon = nil
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local backpackButtonClickCon = nil
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local guiServiceKeyPressCon = nil
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waitForChild(player,"Backpack")
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local playerBackpack = player.Backpack
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waitForChild(backpack,"Gear")
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waitForChild(backpack.Gear,"GearPreview")
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local gearPreview = backpack.Gear.GearPreview
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waitForChild(backpack.Gear,"GearGridScrollingArea")
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local scroller = backpack.Gear.GearGridScrollingArea
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waitForChild(backpack.Parent,"CurrentLoadout")
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local currentLoadout = backpack.Parent.CurrentLoadout
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waitForChild(backpack.Parent,"ControlFrame")
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waitForChild(backpack.Parent.ControlFrame,"BackpackButton")
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local backpackButton = backpack.Parent.ControlFrame.BackpackButton
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waitForChild(backpack.Gear,"GearGrid")
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waitForChild(backpack.Gear.GearGrid,"GearButton")
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local gearButton = backpack.Gear.GearGrid.GearButton
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local grid = backpack.Gear.GearGrid
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waitForChild(backpack.Gear.GearGrid,"SearchFrame")
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waitForChild(backpack.Gear.GearGrid.SearchFrame,"SearchBoxFrame")
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waitForChild(backpack.Gear.GearGrid.SearchFrame.SearchBoxFrame,"SearchBox")
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local searchBox = backpack.Gear.GearGrid.SearchFrame.SearchBoxFrame.SearchBox
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waitForChild(backpack.Gear.GearGrid.SearchFrame,"SearchButton")
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local searchButton = backpack.Gear.GearGrid.SearchFrame.SearchButton
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waitForChild(backpack.Gear.GearGrid,"ResetFrame")
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local resetFrame = backpack.Gear.GearGrid.ResetFrame
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waitForChild(backpack.Gear.GearGrid.ResetFrame,"ResetButtonBorder")
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local resetButton = backpack.Gear.GearGrid.ResetFrame.ResetButtonBorder
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waitForChild(script.Parent,"SwapSlot")
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local swapSlot = script.Parent.SwapSlot
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-- creating scroll bar early as to make sure items get placed correctly
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local scrollFrame, scrollUp, scrollDown, recalculateScroll = RbxGui.CreateScrollingFrame(nil, "grid", Vector2.new(4, 4))
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scrollFrame.Position = UDim2.new(0,0,0,30)
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scrollFrame.Size = UDim2.new(1,0,1,-30)
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scrollFrame.Parent = backpack.Gear.GearGrid
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local scrollBar = Instance.new("Frame")
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scrollBar.Name = "ScrollBar"
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scrollBar.BackgroundTransparency = 0.9
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scrollBar.BackgroundColor3 = Color3.new(1,1,1)
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scrollBar.BorderSizePixel = 0
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scrollBar.Size = UDim2.new(0, 17, 1, -36)
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scrollBar.Position = UDim2.new(0,0,0,18)
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scrollBar.Parent = scroller
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scrollDown.Position = UDim2.new(0,0,1,-17)
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scrollUp.Parent = scroller
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scrollDown.Parent = scroller
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local scrollFrameLoadout, scrollUpLoadout, scrollDownLoadout, recalculateScrollLoadout = RbxGui.CreateScrollingFrame()
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scrollFrameLoadout.Position = UDim2.new(0,0,0,0)
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scrollFrameLoadout.Size = UDim2.new(1,0,1,0)
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scrollFrameLoadout.Parent = backpack.Gear.GearLoadouts.LoadoutsList
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local LoadoutButton = Instance.new("TextButton")
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LoadoutButton.RobloxLocked = true
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LoadoutButton.Name = "LoadoutButton"
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LoadoutButton.Font = Enum.Font.ArialBold
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LoadoutButton.FontSize = Enum.FontSize.Size14
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LoadoutButton.Position = UDim2.new(0,0,0,0)
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LoadoutButton.Size = UDim2.new(1,0,0,32)
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LoadoutButton.Style = Enum.ButtonStyle.RobloxButton
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LoadoutButton.Text = "Loadout #1"
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LoadoutButton.TextColor3 = Color3.new(1,1,1)
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LoadoutButton.Parent = scrollFrameLoadout
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local LoadoutButtonTwo = LoadoutButton:clone()
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LoadoutButtonTwo.Text = "Loadout #2"
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LoadoutButtonTwo.Parent = scrollFrameLoadout
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local LoadoutButtonThree = LoadoutButton:clone()
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LoadoutButtonThree.Text = "Loadout #3"
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LoadoutButtonThree.Parent = scrollFrameLoadout
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local LoadoutButtonFour = LoadoutButton:clone()
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LoadoutButtonFour.Text = "Loadout #4"
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LoadoutButtonFour.Parent = scrollFrameLoadout
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local scrollBarLoadout = Instance.new("Frame")
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scrollBarLoadout.Name = "ScrollBarLoadout"
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scrollBarLoadout.BackgroundTransparency = 0.9
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scrollBarLoadout.BackgroundColor3 = Color3.new(1,1,1)
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scrollBarLoadout.BorderSizePixel = 0
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scrollBarLoadout.Size = UDim2.new(0, 17, 1, -36)
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scrollBarLoadout.Position = UDim2.new(0,0,0,18)
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scrollBarLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea
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scrollDownLoadout.Position = UDim2.new(0,0,1,-17)
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scrollUpLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea
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scrollDownLoadout.Parent = backpack.Gear.GearLoadouts.GearLoadoutsScrollingArea
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-- Begin Functions
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function removeFromMap(map,object)
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for i = 1, #map do
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if map[i] == object then
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table.remove(map,i)
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break
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end
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end
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end
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function robloxLock(instance)
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instance.RobloxLocked = true
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children = instance:GetChildren()
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if children then
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for i, child in ipairs(children) do
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robloxLock(child)
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end
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end
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end
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function resize()
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local size = 0
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if gearPreview.AbsoluteSize.Y > gearPreview.AbsoluteSize.X then
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size = gearPreview.AbsoluteSize.X * 0.75
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else
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size = gearPreview.AbsoluteSize.Y * 0.75
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end
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gearPreview.GearImage.Size = UDim2.new(0,size,0,size)
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gearPreview.GearImage.Position = UDim2.new(0,gearPreview.AbsoluteSize.X/2 - size/2,0.75,-size)
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resizeGrid()
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end
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function addToGrid(child)
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if not child:IsA("Tool") then
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if not child:IsA("HopperBin") then
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return
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end
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end
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if child:FindFirstChild("RobloxBuildTool") then return end
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for i,v in pairs(backpackItems) do -- check to see if we already have this gear registered
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if v == child then return end
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end
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table.insert(backpackItems,child)
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local changeCon = child.Changed:connect(function(prop)
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if prop == "Name" then
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if buttons[child] then
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if buttons[child].Image == "" then
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buttons[child].GearText.Text = child.Name
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end
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end
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end
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end)
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local ancestryCon = nil
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ancestryCon = child.AncestryChanged:connect(function(theChild,theParent)
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local thisObject = nil
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for k,v in pairs(backpackItems) do
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if v == child then
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thisObject = v
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break
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end
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end
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waitForProperty(player,"Character")
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waitForChild(player,"Backpack")
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if (child.Parent ~= player.Backpack and child.Parent ~= player.Character) then
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if ancestryCon then ancestryCon:disconnect() end
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if changeCon then changeCon:disconnect() end
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for k,v in pairs(backpackItems) do
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if v == thisObject then
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if mouseEnterCons[buttons[v]] then mouseEnterCons[buttons[v]]:disconnect() end
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if mouseClickCons[buttons[v]] then mouseClickCons[buttons[v]]:disconnect() end
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buttons[v].Parent = nil
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buttons[v] = nil
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break
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end
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end
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removeFromMap(backpackItems,thisObject)
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resizeGrid()
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else
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resizeGrid()
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end
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updateGridActive()
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end)
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resizeGrid()
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end
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function buttonClick(button)
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if button:FindFirstChild("UnequipContextMenu") and not button.Active then
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button.UnequipContextMenu.Visible = true
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browsingMenu = true
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end
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end
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function previewGear(button)
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if not browsingMenu then
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gearPreview.GearImage.Image = button.Image
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gearPreview.GearStats.GearName.Text = button.GearReference.Value.Name
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end
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end
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function findEmptySlot()
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local smallestNum = nil
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local loadout = currentLoadout:GetChildren()
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for i = 1, #loadout do
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if loadout[i]:IsA("Frame") and #loadout[i]:GetChildren() <= 0 then
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local frameNum = tonumber(string.sub(loadout[i].Name,5))
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if frameNum == 0 then frameNum = 10 end
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if not smallestNum or (smallestNum > frameNum) then
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smallestNum = frameNum
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end
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end
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end
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if smallestNum == 10 then smallestNum = 0 end
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return smallestNum
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end
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function checkForSwap(button,x,y)
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local loadoutChildren = currentLoadout:GetChildren()
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for i = 1, #loadoutChildren do
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if loadoutChildren[i]:IsA("Frame") and string.find(loadoutChildren[i].Name,"Slot") then
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if x >= loadoutChildren[i].AbsolutePosition.x and x <= (loadoutChildren[i].AbsolutePosition.x + loadoutChildren[i].AbsoluteSize.x) then
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if y >= loadoutChildren[i].AbsolutePosition.y and y <= (loadoutChildren[i].AbsolutePosition.y + loadoutChildren[i].AbsoluteSize.y) then
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local slot = tonumber(string.sub(loadoutChildren[i].Name,5))
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swapGearSlot(slot,button)
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return true
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end
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end
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end
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end
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return false
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end
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function resizeGrid()
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for k,v in pairs(backpackItems) do
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if not v:FindFirstChild("RobloxBuildTool") then
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if not buttons[v] then
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local buttonClone = gearButton:clone()
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buttonClone.Parent = grid.ScrollingFrame
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buttonClone.Visible = true
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buttonClone.Image = v.TextureId
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if buttonClone.Image == "" then
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buttonClone.GearText.Text = v.Name
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end
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buttonClone.GearReference.Value = v
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buttonClone.Draggable = true
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buttons[v] = buttonClone
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local unequipMenu = getGearContextMenu()
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unequipMenu.Visible = false
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unequipMenu.Parent = buttonClone
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local beginPos = nil
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buttonClone.DragBegin:connect(function(value)
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buttonClone.ZIndex = 9
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beginPos = value
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end)
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buttonClone.DragStopped:connect(function(x,y)
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buttonClone.ZIndex = 1
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if beginPos ~= buttonClone.Position then
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if not checkForSwap(buttonClone,x,y) then
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buttonClone:TweenPosition(beginPos,Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.5, true)
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buttonClone.Draggable = false
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delay(0.5,function()
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buttonClone.Draggable = true
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end)
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else
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buttonClone.Position = beginPos
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end
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end
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end)
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local clickTime = tick()
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mouseEnterCons[buttonClone] = buttonClone.MouseEnter:connect(function() previewGear(buttonClone) end)
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mouseClickCons[buttonClone] = buttonClone.MouseButton1Click:connect(function()
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local newClickTime = tick()
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if buttonClone.Active and (newClickTime - clickTime) < 0.5 then
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local slot = findEmptySlot()
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if slot then
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buttonClone.ZIndex = 1
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swapGearSlot(slot,buttonClone)
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end
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else
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buttonClick(buttonClone)
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end
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clickTime = newClickTime
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end)
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end
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end
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end
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recalculateScroll()
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end
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function showPartialGrid(subset)
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resetFrame.Visible = true
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for k,v in pairs(buttons) do
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v.Parent = nil
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end
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for k,v in pairs(subset) do
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v.Parent = grid.ScrollingFrame
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end
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recalculateScroll()
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end
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function showEntireGrid()
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resetFrame.Visible = false
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for k,v in pairs(buttons) do
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v.Parent = grid.ScrollingFrame
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end
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recalculateScroll()
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end
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function inLoadout(gear)
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local children = currentLoadout:GetChildren()
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for i = 1, #children do
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if children[i]:IsA("Frame") then
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local button = children[i]:GetChildren()
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if #button > 0 then
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if button[1].GearReference.Value and button[1].GearReference.Value == gear then
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return true
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end
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end
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end
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end
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return false
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end
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function updateGridActive()
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for k,v in pairs(backpackItems) do
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if buttons[v] then
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local gear = nil
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local gearRef = buttons[v]:FindFirstChild("GearReference")
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if gearRef then gear = gearRef.Value end
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if not gear then
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buttons[v].Active = false
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elseif inLoadout(gear) then
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buttons[v].Active = false
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else
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buttons[v].Active = true
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end
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end
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end
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end
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function centerGear(loadoutChildren)
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local gearButtons = {}
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local lastSlotAdd = nil
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for i = 1, #loadoutChildren do
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if loadoutChildren[i]:IsA("Frame") and #loadoutChildren[i]:GetChildren() > 0 then
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if loadoutChildren[i].Name == "Slot0" then
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lastSlotAdd = loadoutChildren[i]
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else
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table.insert(gearButtons, loadoutChildren[i])
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end
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end
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end
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if lastSlotAdd then table.insert(gearButtons,lastSlotAdd) end
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local startPos = ( 1 - (#gearButtons * 0.1) ) / 2
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for i = 1, #gearButtons do
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gearButtons[i]:TweenPosition(UDim2.new(startPos + ((i - 1) * 0.1),0,0,0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.25, true)
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end
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end
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function spreadOutGear(loadoutChildren)
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for i = 1, #loadoutChildren do
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if loadoutChildren[i]:IsA("Frame") then
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local slot = tonumber(string.sub(loadoutChildren[i].Name,5))
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if slot == 0 then slot = 10 end
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loadoutChildren[i]:TweenPosition(UDim2.new((slot - 1)/10,0,0,0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.25, true)
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end
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end
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end
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function openCloseBackpack(close)
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if openCloseDebounce then return end
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openCloseDebounce = true
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local visible = not backpack.Visible
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if visible and not close then
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updateGridActive()
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local centerDialogSupported, msg = pcall(function() game.GuiService:AddCenterDialog(backpack, Enum.CenterDialogType.PlayerInitiatedDialog,
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function()
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backpack.Visible = true
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loadoutChildren = currentLoadout:GetChildren()
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for i = 1, #loadoutChildren do
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if loadoutChildren[i]:IsA("Frame") then
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loadoutChildren[i].BackgroundTransparency = 0.5
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end
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end
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spreadOutGear(loadoutChildren)
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end,
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function()
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backpack.Visible = false
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end)
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end)
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backpackButton.Selected = true
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backpack:TweenSizeAndPosition(UDim2.new(0.55, 0, 0.6, 0),UDim2.new(0.225, 0, 0.2, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, guiTweenSpeed/2, true)
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delay(guiTweenSpeed/2 + 0.01,
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function()
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local children = backpack:GetChildren()
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for i = 1, #children do
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if children[i]:IsA("Frame") then
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children[i].Visible = true
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end
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end
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resizeGrid()
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resize()
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openCloseDebounce = false
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end)
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else
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backpackButton.Selected = false
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local children = backpack:GetChildren()
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for i = 1, #children do
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if children[i]:IsA("Frame") then
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children[i].Visible = false
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end
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end
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loadoutChildren = currentLoadout:GetChildren()
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for i = 1, #loadoutChildren do
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if loadoutChildren[i]:IsA("Frame") then
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loadoutChildren[i].BackgroundTransparency = 1
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end
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end
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centerGear(loadoutChildren)
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backpack:TweenSizeAndPosition(UDim2.new(0,0,0,0),UDim2.new(0.5,0,0.5,0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, guiTweenSpeed/2, true)
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delay(guiTweenSpeed/2 + 0.01,
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function()
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backpack.Visible = visible
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resizeGrid()
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resize()
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pcall(function() game.GuiService:RemoveCenterDialog(backpack) end)
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openCloseDebounce = false
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end)
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end
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end
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function loadoutCheck(child, selectState)
|
|
if not child:IsA("ImageButton") then return end
|
|
for k,v in pairs(backpackItems) do
|
|
if buttons[v] then
|
|
if child:FindFirstChild("GearReference") and buttons[v]:FindFirstChild("GearReference") then
|
|
if buttons[v].GearReference.Value == child.GearReference.Value then
|
|
buttons[v].Active = selectState
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function clearPreview()
|
|
gearPreview.GearImage.Image = ""
|
|
gearPreview.GearStats.GearName.Text = ""
|
|
end
|
|
|
|
function removeAllEquippedGear(physGear)
|
|
local stuff = player.Character:GetChildren()
|
|
for i = 1, #stuff do
|
|
if ( stuff[i]:IsA("Tool") or stuff[i]:IsA("HopperBin") ) and stuff[i] ~= physGear then
|
|
stuff[i].Parent = playerBackpack
|
|
end
|
|
end
|
|
end
|
|
|
|
function equipGear(physGear)
|
|
removeAllEquippedGear(physGear)
|
|
physGear.Parent = player.Character
|
|
updateGridActive()
|
|
end
|
|
|
|
function unequipGear(physGear)
|
|
physGear.Parent = playerBackpack
|
|
updateGridActive()
|
|
end
|
|
|
|
function highlight(button)
|
|
button.TextColor3 = Color3.new(0,0,0)
|
|
button.BackgroundColor3 = Color3.new(0.8,0.8,0.8)
|
|
end
|
|
function clearHighlight(button)
|
|
button.TextColor3 = Color3.new(1,1,1)
|
|
button.BackgroundColor3 = Color3.new(0,0,0)
|
|
end
|
|
|
|
function swapGearSlot(slot,gearButton)
|
|
if not swapSlot.Value then -- signal loadout to swap a gear out
|
|
swapSlot.Slot.Value = slot
|
|
swapSlot.GearButton.Value = gearButton
|
|
swapSlot.Value = true
|
|
updateGridActive()
|
|
end
|
|
end
|
|
|
|
|
|
local UnequipGearMenuClick = function(element, menu)
|
|
if type(element.Action) ~= "number" then return end
|
|
local num = element.Action
|
|
if num == 1 then -- remove from loadout
|
|
unequipGear(menu.Parent.GearReference.Value)
|
|
local inventoryButton = menu.Parent
|
|
local gearToUnequip = inventoryButton.GearReference.Value
|
|
local loadoutChildren = currentLoadout:GetChildren()
|
|
local slot = -1
|
|
for i = 1, #loadoutChildren do
|
|
if loadoutChildren[i]:IsA("Frame") then
|
|
local button = loadoutChildren[i]:GetChildren()
|
|
if button[1] and button[1].GearReference.Value == gearToUnequip then
|
|
slot = button[1].SlotNumber.Text
|
|
break
|
|
end
|
|
end
|
|
end
|
|
swapGearSlot(slot,nil)
|
|
end
|
|
end
|
|
|
|
-- these next two functions are used to stop any use of backpack while the player is dead (can cause issues)
|
|
function activateBackpack()
|
|
backpack.Visible = backpackOldStateVisible
|
|
|
|
loadoutChildren = currentLoadout:GetChildren()
|
|
for i = 1, #loadoutChildren do
|
|
if loadoutChildren[i]:IsA("Frame") then
|
|
loadoutChildren[i].BackgroundTransparency = 1
|
|
end
|
|
end
|
|
|
|
backpackButtonClickCon = backpackButton.MouseButton1Click:connect(function() openCloseBackpack() end)
|
|
guiServiceKeyPressCon = game:GetService("GuiService").KeyPressed:connect(function(key)
|
|
if key == tilde or key == backquote then
|
|
openCloseBackpack()
|
|
end
|
|
end)
|
|
end
|
|
function deactivateBackpack()
|
|
if backpackButtonClickCon then backpackButtonClickCon:disconnect() end
|
|
if guiServiceKeyPressCon then guiServiceKeyPressCon:disconnect() end
|
|
|
|
backpackOldStateVisible = backpack.Visible
|
|
backpack.Visible = false
|
|
openCloseBackpack(true)
|
|
end
|
|
|
|
function setupCharacterConnections()
|
|
|
|
if backpackAddCon then backpackAddCon:disconnect() end
|
|
backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded:connect(function(child) addToGrid(child) end)
|
|
|
|
-- make sure we get all the children
|
|
local backpackChildren = game.Players.LocalPlayer.Backpack:GetChildren()
|
|
for i = 1, #backpackChildren do
|
|
addToGrid(backpackChildren[i])
|
|
end
|
|
|
|
if characterChildAddedCon then characterChildAddedCon:disconnect() end
|
|
characterChildAddedCon =
|
|
game.Players.LocalPlayer.Character.ChildAdded:connect(function(child)
|
|
addToGrid(child)
|
|
updateGridActive()
|
|
end)
|
|
|
|
if characterChildRemovedCon then characterChildRemovedCon:disconnect() end
|
|
characterChildRemovedCon =
|
|
game.Players.LocalPlayer.Character.ChildRemoved:connect(function(child)
|
|
updateGridActive()
|
|
end)
|
|
|
|
|
|
if humanoidDiedCon then humanoidDiedCon:disconnect() end
|
|
local localPlayer = game.Players.LocalPlayer
|
|
waitForProperty(localPlayer,"Character")
|
|
waitForChild(localPlayer.Character,"Humanoid")
|
|
humanoidDiedCon = game.Players.LocalPlayer.Character.Humanoid.Died:connect(function() deactivateBackpack() end)
|
|
|
|
activateBackpack()
|
|
|
|
wait()
|
|
centerGear(currentLoadout:GetChildren())
|
|
end
|
|
|
|
function removeCharacterConnections()
|
|
if characterChildAddedCon then characterChildAddedCon:disconnect() end
|
|
if characterChildRemovedCon then characterChildRemovedCon:disconnect() end
|
|
if backpackAddCon then backpackAddCon:disconnect() end
|
|
end
|
|
|
|
function trim(s)
|
|
return (s:gsub("^%s*(.-)%s*$", "%1"))
|
|
end
|
|
|
|
function splitByWhiteSpace(text)
|
|
if type(text) ~= "string" then return nil end
|
|
|
|
local terms = {}
|
|
for token in string.gmatch(text, "[^%s]+") do
|
|
if string.len(token) > 2 then
|
|
table.insert(terms,token)
|
|
end
|
|
end
|
|
return terms
|
|
end
|
|
|
|
function filterGear(searchTerm)
|
|
string.lower(searchTerm)
|
|
searchTerm = trim(searchTerm)
|
|
if string.len(searchTerm) < 2 then return nil end
|
|
local terms = splitByWhiteSpace(searchTerm)
|
|
|
|
local filteredGear = {}
|
|
for k,v in pairs(backpackItems) do
|
|
if buttons[v] then
|
|
local gearString = string.lower(buttons[v].GearReference.Value.Name)
|
|
gearString = trim(gearString)
|
|
for i = 1, #terms do
|
|
if string.match(gearString,terms[i]) then
|
|
table.insert(filteredGear,buttons[v])
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return filteredGear
|
|
end
|
|
|
|
|
|
function showSearchGear()
|
|
local searchText = searchBox.Text
|
|
searchBox.Text = "Search..."
|
|
local filteredButtons = filterGear(searchText)
|
|
if filteredButtons and #filteredButtons > 0 then
|
|
showPartialGrid(filteredButtons)
|
|
else
|
|
showEntireGrid()
|
|
end
|
|
end
|
|
|
|
function nukeBackpack()
|
|
while #buttons > 0 do
|
|
table.remove(buttons)
|
|
end
|
|
buttons = {}
|
|
while #backpackItems > 0 do
|
|
table.remove(backpackItems)
|
|
end
|
|
backpackItems = {}
|
|
local scrollingFrameChildren = grid.ScrollingFrame:GetChildren()
|
|
for i = 1, #scrollingFrameChildren do
|
|
scrollingFrameChildren[i]:remove()
|
|
end
|
|
end
|
|
|
|
function getGearContextMenu()
|
|
local gearContextMenu = Instance.new("Frame")
|
|
gearContextMenu.Active = true
|
|
gearContextMenu.Name = "UnequipContextMenu"
|
|
gearContextMenu.Size = UDim2.new(0,115,0,70)
|
|
gearContextMenu.Position = UDim2.new(0,-16,0,-16)
|
|
gearContextMenu.BackgroundTransparency = 1
|
|
gearContextMenu.Visible = false
|
|
|
|
local gearContextMenuButton = Instance.new("TextButton")
|
|
gearContextMenuButton.Name = "UnequipContextMenuButton"
|
|
gearContextMenuButton.Text = ""
|
|
gearContextMenuButton.Style = Enum.ButtonStyle.RobloxButtonDefault
|
|
gearContextMenuButton.ZIndex = 8
|
|
gearContextMenuButton.Size = UDim2.new(1, 0, 1, -20)
|
|
gearContextMenuButton.Visible = true
|
|
gearContextMenuButton.Parent = gearContextMenu
|
|
|
|
local elementHeight = 12
|
|
|
|
local contextMenuElements = {}
|
|
local contextMenuElementsName = {"Remove Hotkey"}
|
|
|
|
for i = 1, #contextMenuElementsName do
|
|
local element = {}
|
|
element.Type = "Button"
|
|
element.Text = contextMenuElementsName[i]
|
|
element.Action = i
|
|
element.DoIt = UnequipGearMenuClick
|
|
table.insert(contextMenuElements,element)
|
|
end
|
|
|
|
for i, contextElement in ipairs(contextMenuElements) do
|
|
local element = contextElement
|
|
if element.Type == "Button" then
|
|
local button = Instance.new("TextButton")
|
|
button.Name = "UnequipContextButton" .. i
|
|
button.BackgroundColor3 = Color3.new(0,0,0)
|
|
button.BorderSizePixel = 0
|
|
button.TextXAlignment = Enum.TextXAlignment.Left
|
|
button.Text = " " .. contextElement.Text
|
|
button.Font = Enum.Font.Arial
|
|
button.FontSize = Enum.FontSize.Size14
|
|
button.Size = UDim2.new(1, 8, 0, elementHeight)
|
|
button.Position = UDim2.new(0,0,0,elementHeight * i)
|
|
button.TextColor3 = Color3.new(1,1,1)
|
|
button.ZIndex = 9
|
|
button.Parent = gearContextMenuButton
|
|
|
|
button.MouseButton1Click:connect(function()
|
|
if button.Active and not gearContextMenu.Parent.Active then
|
|
local success, result = pcall(function() element.DoIt(element, gearContextMenu) end)
|
|
browsingMenu = false
|
|
gearContextMenu.Visible = false
|
|
clearHighlight(button)
|
|
clearPreview()
|
|
end
|
|
end)
|
|
|
|
button.MouseEnter:connect(function()
|
|
if button.Active and gearContextMenu.Parent.Active then
|
|
highlight(button)
|
|
end
|
|
end)
|
|
button.MouseLeave:connect(function()
|
|
if button.Active and gearContextMenu.Parent.Active then
|
|
clearHighlight(button)
|
|
end
|
|
end)
|
|
|
|
contextElement.Button = button
|
|
contextElement.Element = button
|
|
elseif element.Type == "Label" then
|
|
local frame = Instance.new("Frame")
|
|
frame.Name = "ContextLabel" .. i
|
|
frame.BackgroundTransparency = 1
|
|
frame.Size = UDim2.new(1, 8, 0, elementHeight)
|
|
|
|
local label = Instance.new("TextLabel")
|
|
label.Name = "Text1"
|
|
label.BackgroundTransparency = 1
|
|
label.BackgroundColor3 = Color3.new(1,1,1)
|
|
label.BorderSizePixel = 0
|
|
label.TextXAlignment = Enum.TextXAlignment.Left
|
|
label.Font = Enum.Font.ArialBold
|
|
label.FontSize = Enum.FontSize.Size14
|
|
label.Position = UDim2.new(0.0, 0, 0, 0)
|
|
label.Size = UDim2.new(0.5, 0, 1, 0)
|
|
label.TextColor3 = Color3.new(1,1,1)
|
|
label.ZIndex = 9
|
|
label.Parent = frame
|
|
element.Label1 = label
|
|
|
|
if element.GetText2 then
|
|
label = Instance.new("TextLabel")
|
|
label.Name = "Text2"
|
|
label.BackgroundTransparency = 1
|
|
label.BackgroundColor3 = Color3.new(1,1,1)
|
|
label.BorderSizePixel = 0
|
|
label.TextXAlignment = Enum.TextXAlignment.Right
|
|
label.Font = Enum.Font.Arial
|
|
label.FontSize = Enum.FontSize.Size14
|
|
label.Position = UDim2.new(0.5, 0, 0, 0)
|
|
label.Size = UDim2.new(0.5, 0, 1, 0)
|
|
label.TextColor3 = Color3.new(1,1,1)
|
|
label.ZIndex = 9
|
|
label.Parent = frame
|
|
element.Label2 = label
|
|
end
|
|
frame.Parent = gearContextMenuButton
|
|
element.Label = frame
|
|
element.Element = frame
|
|
end
|
|
end
|
|
|
|
gearContextMenu.ZIndex = 4
|
|
gearContextMenu.MouseLeave:connect(function()
|
|
browsingMenu = false
|
|
gearContextMenu.Visible = false
|
|
clearPreview()
|
|
end)
|
|
robloxLock(gearContextMenu)
|
|
|
|
return gearContextMenu
|
|
end
|
|
|
|
local backpackChildren = player.Backpack:GetChildren()
|
|
for i = 1, #backpackChildren do
|
|
addToGrid(backpackChildren[i])
|
|
end
|
|
|
|
------------------------- Start Lifelong Connections -----------------------
|
|
screen.Changed:connect(function(prop)
|
|
if prop == "AbsoluteSize" then
|
|
if debounce then return end
|
|
debounce = true
|
|
wait()
|
|
resize()
|
|
resizeGrid()
|
|
debounce = false
|
|
end
|
|
end)
|
|
|
|
currentLoadout.ChildAdded:connect(function(child) loadoutCheck(child, false) end)
|
|
currentLoadout.ChildRemoved:connect(function(child) loadoutCheck(child, true) end)
|
|
|
|
currentLoadout.DescendantAdded:connect(function(descendant)
|
|
if not backpack.Visible and ( descendant:IsA("ImageButton") or descendant:IsA("TextButton") ) then
|
|
centerGear(currentLoadout:GetChildren())
|
|
end
|
|
end)
|
|
currentLoadout.DescendantRemoving:connect(function(descendant)
|
|
if not backpack.Visible and ( descendant:IsA("ImageButton") or descendant:IsA("TextButton") ) then
|
|
wait()
|
|
centerGear(currentLoadout:GetChildren())
|
|
end
|
|
end)
|
|
|
|
grid.MouseEnter:connect(function() clearPreview() end)
|
|
grid.MouseLeave:connect(function() clearPreview() end)
|
|
|
|
player.CharacterRemoving:connect(function()
|
|
removeCharacterConnections()
|
|
nukeBackpack()
|
|
end)
|
|
player.CharacterAdded:connect(function() setupCharacterConnections() end)
|
|
|
|
player.ChildAdded:connect(function(child)
|
|
if child:IsA("Backpack") then
|
|
playerBackpack = child
|
|
if backpackAddCon then backpackAddCon:disconnect() end
|
|
backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded:connect(function(child) addToGrid(child) end)
|
|
end
|
|
end)
|
|
|
|
swapSlot.Changed:connect(function()
|
|
if not swapSlot.Value then
|
|
updateGridActive()
|
|
end
|
|
end)
|
|
|
|
searchBox.FocusLost:connect(function(enterPressed)
|
|
if enterPressed then
|
|
showSearchGear()
|
|
end
|
|
end)
|
|
|
|
local loadoutChildren = currentLoadout:GetChildren()
|
|
for i = 1, #loadoutChildren do
|
|
if loadoutChildren[i]:IsA("Frame") and string.find(loadoutChildren[i].Name,"Slot") then
|
|
loadoutChildren[i].ChildRemoved:connect(function()
|
|
updateGridActive()
|
|
end)
|
|
loadoutChildren[i].ChildAdded:connect(function()
|
|
updateGridActive()
|
|
end)
|
|
end
|
|
end
|
|
|
|
pcall(function() closeButton.Modal = true end)
|
|
closeButton.MouseButton1Click:connect(function() openCloseBackpack() end)
|
|
|
|
searchButton.MouseButton1Click:connect(function() showSearchGear() end)
|
|
resetButton.MouseButton1Click:connect(function() showEntireGrid() end)
|
|
------------------------- End Lifelong Connections -----------------------
|
|
|
|
resize()
|
|
resizeGrid()
|
|
|
|
-- make sure any items in the loadout are accounted for in inventory
|
|
local loadoutChildren = currentLoadout:GetChildren()
|
|
for i = 1, #loadoutChildren do
|
|
loadoutCheck(loadoutChildren[i], false)
|
|
end
|
|
if not backpack.Visible then centerGear(currentLoadout:GetChildren()) end
|
|
|
|
-- make sure that inventory is listening to gear reparenting
|
|
if characterChildAddedCon == nil and game.Players.LocalPlayer["Character"] then
|
|
setupCharacterConnections()
|
|
end
|
|
if not backpackAddCon then
|
|
backpackAddCon = game.Players.LocalPlayer.Backpack.ChildAdded:connect(function(child) addToGrid(child) end)
|
|
end
|
|
|
|
-- flip it on if we are good
|
|
if game.CoreGui.Version >= 3 then
|
|
backpackButton.Visible = true
|
|
end
|
|
|
|
recalculateScrollLoadout()
|
|
|
|
|