213 lines
8.8 KiB
Lua
213 lines
8.8 KiB
Lua
local PlaceId, Port, BaseURL, AuthToken, CreatorId, CreatorType, DownloadAuthorizationToken = ...
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local RunService = game:GetService("RunService")
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local ContentProvider = game:GetService("ContentProvider")
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local Players = game:GetService("Players")
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local HttpService = game:GetService("HttpService")
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local ScriptContext = game:GetService('ScriptContext')
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local RobloxReplicatedStorage = game:GetService('RobloxReplicatedStorage')
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HttpService.HttpEnabled = false -- Disable HttpService for security reasons
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if CreatorType == 1 then
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CreatorType = Enum.CreatorType.User
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elseif CreatorType == 2 then
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CreatorType = Enum.CreatorType.Group
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else
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CreatorType = Enum.CreatorType.User
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end
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pcall(function() game:SetCreatorID(CreatorId, CreatorType) end)
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pcall(function() settings().Network.UseInstancePacketCache = true end)
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pcall(function() settings().Network.UsePhysicsPacketCache = true end)
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--pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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--settings().Network.PhysicsSend = 1 -- 1==RoundRobin
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--settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
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settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
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settings().Network.ExperimentalPhysicsEnabled = true
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settings().Network.WaitingForCharacterLogRate = 100
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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pcall(function() ScriptContext:AddStarterScript(37801172) end)
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ScriptContext.ScriptsDisabled = true
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game:SetPlaceID(PlaceId, false)
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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local NetworkServer = game:GetService("NetworkServer")
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if BaseURL~=nil then
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pcall(function() game:GetService("Players"):SetAbuseReportUrl(BaseURL .. "/AbuseReport/InGameChatHandler.ashx") end)
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pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(BaseURL .. "/Asset/") end)
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pcall(function() game:GetService("ContentProvider"):SetBaseUrl(BaseURL .. "/") end)
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pcall(function() game:GetService("Players"):SetChatFilterUrl(BaseURL .. "/Game/ChatFilter.ashx") end)
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game:GetService("BadgeService"):SetPlaceId(PlaceId)
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game:GetService("BadgeService"):SetIsBadgeLegalUrl("")
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game:GetService("BadgeService"):SetAwardBadgeUrl(BaseURL .. "/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d")
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game:GetService("BadgeService"):SetHasBadgeUrl(BaseURL .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d")
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game:GetService("BadgeService"):SetIsBadgeDisabledUrl(BaseURL .. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d")
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game:GetService("InsertService"):SetBaseSetsUrl(BaseURL .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
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game:GetService("InsertService"):SetUserSetsUrl(BaseURL .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
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game:GetService("InsertService"):SetCollectionUrl(BaseURL .. "/Game/Tools/InsertAsset.ashx?sid=%d")
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game:GetService("InsertService"):SetAssetUrl(BaseURL .. "/Asset/?id=%d")
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game:GetService("InsertService"):SetAssetVersionUrl(BaseURL .. "/Asset/?assetversionid=%d")
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game:GetService("Players"):SetSaveDataUrl(BaseURL .. "/persistence/legacy/save?userId=%d")
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game:GetService("Players"):SetLoadDataUrl(BaseURL .. "/persistence/legacy/load?userId=%d")
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game:GetService("FriendService"):SetMakeFriendUrl(BaseURL .. "/Friend/CreateFriend?firstUserId=%d&secondUserId=%d")
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game:GetService("FriendService"):SetBreakFriendUrl(BaseURL .. "/Friend/BreakFriend?firstUserId=%d&secondUserId=%d")
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game:GetService("FriendService"):SetGetFriendsUrl(BaseURL .. "/Friend/AreFriends?userId=%d")
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game:GetService("FriendService"):SetCreateFriendRequestUrl(BaseURL .. "/Friend/CreateFriendRequest?requesterUserId=%d&requestedUserId=%d")
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game:GetService("FriendService"):SetDeleteFriendRequestUrl(BaseURL .. "/Friend/DeleteFriendRequest?requesterUserId=%d&requestedUserId=%d")
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--pcall(function() loadfile(BaseURL .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. PlaceId)() end) idk what this is suppose to return
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end
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pcall(function()
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game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true)
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end)
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settings().Diagnostics.LuaRamLimit = 0
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local StartTime = tick()
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local StoppingServer = false
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local function ReportServerPlayers(IgnoreThisPlayer)
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--if StoppingServer then return end
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local success, message = pcall(function()
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local PlayerList = {}
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for _, player in pairs(Players:GetChildren()) do
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if player:IsA("Player") and player ~= IgnoreThisPlayer then
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table.insert(PlayerList, {
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["UserId"] = player.UserId,
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["Name"] = player.Name
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})
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end
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end
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local MessagePayload = HttpService:JSONEncode({
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["AuthToken"] = AuthToken,
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["JobId"] = game.JobId,
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["Players"] = PlayerList
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})
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local ResponseData = game:HttpPost(BaseURL.."/internal/gameserver/reportplayers", MessagePayload, true, "application/json")
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local ResponseJSON = HttpService:JSONDecode(ResponseData)
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for _, player in pairs(ResponseJSON["bad"]) do -- This is a list of players that need to be kicked from the server
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local TargetPlayer = Players:GetPlayerByUserId(player)
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if TargetPlayer ~= nil then
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TargetPlayer:Kick("There was an issue authenticating you, please contact support.")
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TargetPlayer:Destroy()
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end
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end
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end)
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end
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local function ReportServerStats()
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if StoppingServer then return end
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local success, message = pcall(function()
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local MessagePayload = HttpService:JSONEncode({
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["AuthToken"] = AuthToken,
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["JobId"] = game.JobId,
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["PlaceId"] = PlaceId,
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["ServerAliveTime"] = (tick() - StartTime) + 1
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})
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game:HttpPost(BaseURL.."/internal/gameserver/reportstats", MessagePayload, false, "application/json")
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end)
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end
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local function ReportServerShutdown()
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local success, message = pcall(function()
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local MessagePayload = HttpService:JSONEncode({
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["AuthToken"] = AuthToken,
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["JobId"] = game.JobId,
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["PlaceId"] = PlaceId,
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["ServerAliveTime"] = tick() - StartTime
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})
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game:HttpPost(BaseURL.."/internal/gameserver/reportshutdown", MessagePayload, false, "application/json")
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end)
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end
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local function ShutdownServer()
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StoppingServer = true
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ReportServerShutdown()
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ScriptContext.ScriptsDisabled = true
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game:HttpPost("http://127.0.0.1:3000/CloseJob?RCCReturnAuth="..AuthToken, HttpService:JSONEncode({
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["jobid"] = game.JobId
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}), false, "application/json")
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end
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if PlaceId ~= nil and BaseURL ~= nil then
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wait()
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local success, message = pcall(function()
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game:Load(BaseURL.."/asset/?id="..tostring(PlaceId).."&access="..DownloadAuthorizationToken)
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end)
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if not success then
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-- Report error
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local MessagePayload = HttpService:JSONEncode({
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["AuthToken"] = AuthToken,
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["JobId"] = game.JobId,
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["PlaceId"] = PlaceId,
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["Error"] = message
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})
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game:HttpPost(BaseURL.."/internal/gameserver/reportfailure", MessagePayload, false, "application/json")
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-- Lets start the server but with an empty place and a error message
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local NewMessage = Instance.new("Message", workspace)
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NewMessage.Text = "There was an error loading this place file, Error Message: "..message..", PlaceId: "..tostring(PlaceId)..", JobId: "..tostring(game.JobId)
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end
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end
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NetworkServer:Start(Port)
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ScriptContext:SetTimeout(10)
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ScriptContext.ScriptsDisabled = false
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local TotalPlayersJoined = 0
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Players.PlayerAdded:Connect(function(player)
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ReportServerPlayers()
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TotalPlayersJoined = TotalPlayersJoined + 1
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player.DataComplexityLimit = 1024 * 1024 * 1
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player:LoadData()
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coroutine.wrap(function()
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while true do
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wait(120)
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if StoppingServer then break end
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if player.Parent == nil then break end
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player:SaveData()
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end
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end)()
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end)
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Players.PlayerRemoving:Connect(function(player)
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ReportServerPlayers(player)
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player:SaveData()
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local PlayerCount = #Players:GetPlayers()
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if PlayerCount == 0 then
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wait(10) -- Wait 10 seconds to see if anyone rejoins
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PlayerCount = #Players:GetPlayers()
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if PlayerCount == 0 then
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ShutdownServer()
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end
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end
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end)
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game:GetService("RunService"):Run()
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ReportServerStats()
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coroutine.wrap(function()
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while true do
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wait(20)
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if StoppingServer then break end
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ReportServerStats()
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ReportServerPlayers()
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end
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end)()
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coroutine.wrap(function()
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wait(120) -- Wait 2 minutes to check if anyone has joined
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if TotalPlayersJoined == 0 then
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warn("Stopping server, no players joined past 2 minutes.")
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ShutdownServer()
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end
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end)() |