syntaxwebsite/app/pages/home/home.py

92 lines
4.0 KiB
Python

from flask import Blueprint, render_template, request, redirect, url_for, jsonify, make_response
from app.extensions import db
from app.util import auth, friends, placeinfo, membership
from app.models.user import User
from app.models.asset import Asset
from app.models.place import Place
from app.models.previously_played import PreviouslyPlayed
from app.models.placeserver_players import PlaceServerPlayer
from app.models.linked_discord import LinkedDiscord
from app.models.user_email import UserEmail
from datetime import datetime
from app.routes.rate import GetAssetVotePercentage
home = Blueprint("home", __name__, template_folder="pages")
def InsertRecentlyPlayed( UserObj : User, PlaceId : int ):
"""
Updates the recently played table for the user
"""
# Check if the user has played this place before
PreviouslyPlayedObj : PreviouslyPlayed = PreviouslyPlayed.query.filter_by(userid=UserObj.id, placeid=PlaceId).first()
if PreviouslyPlayedObj is None:
# User has not played this place before
PreviouslyPlayedObj = PreviouslyPlayed(UserObj.id, PlaceId)
db.session.add(PreviouslyPlayedObj)
db.session.commit()
# If the user has more than 25 recently played places, remove the oldest one
PreviouslyPlayedObjs : list[PreviouslyPlayed] = PreviouslyPlayed.query.filter_by(userid=UserObj.id).all()
if len(PreviouslyPlayedObjs) > 25:
PreviouslyPlayedObjs.sort(key=lambda x: x.lastplayed)
db.session.delete(PreviouslyPlayedObjs[0])
db.session.commit()
return
# User has played this place before, update the lastplayed timestamp
PreviouslyPlayedObj.lastplayed = datetime.utcnow()
db.session.commit()
@home.route("/home", methods=["GET"])
@auth.authenticated_required
def home_page():
Authuser : User = auth.GetCurrentUser()
Friends = friends.GetFriends(Authuser.id)
FriendCount = len(Friends)
FriendsData = []
for friend in Friends:
# Get the friend's thumbnail
friendObjData = {
"id": friend.id,
"username": friend.username,
"isonline": True if (datetime.utcnow() - friend.lastonline).total_seconds() < 60 else False,
"ingame": True if PlaceServerPlayer.query.filter_by(userid=friend.id).first() is not None else False
}
FriendsData.append(friendObjData)
# Sort the friends by online status
FriendsData.sort(key=lambda x: x["isonline"], reverse=True)
# Sort the friends by ingame status
FriendsData.sort(key=lambda x: x["ingame"], reverse=True)
# Limit the friends to 12
FriendsData = FriendsData[:12]
RecentlyPlayedData = []
RecentlyPlayedObjs : list[PreviouslyPlayed] = PreviouslyPlayed.query.filter_by(userid=Authuser.id).order_by(PreviouslyPlayed.lastplayed.desc()).limit(12).all()
for RecentlyPlayedObj in RecentlyPlayedObjs:
PlaceAssetObj : Asset = Asset.query.filter_by(id=RecentlyPlayedObj.placeid).first()
if PlaceAssetObj is None:
continue
PlaceObj : Place = Place.query.filter_by(placeid=PlaceAssetObj.id).first()
if PlaceObj is None:
continue
RecentlyPlayedData.append({
"id": PlaceObj.placeid,
"name": PlaceAssetObj.name,
"playercount": placeinfo.GetPlayingCount(PlaceObj),
"likePercentage": GetAssetVotePercentage(PlaceObj.placeid),
"placeyear": PlaceObj.placeyear
})
membershipValue : int = membership.GetUserMembership(Authuser).value
isDiscordLinked : bool = LinkedDiscord.query.filter_by(user_id=Authuser.id).first() is not None
isEmailVerified : bool = UserEmail.query.filter_by(user_id=Authuser.id).first() is not None
return render_template(
"home/home.html",
friends=FriendsData,
friendcount=FriendCount,
recentlyplayed=RecentlyPlayedData,
recentlyplayedcount=len(RecentlyPlayedData),
membershipValue=membershipValue,
isDiscordLinked=isDiscordLinked,
isEmailVerified=isEmailVerified
)