local AuthToken, PlaceId = ... local Players = game:GetService("Players") warn("Server shutdown requested by website") local function ReportServerShutdown() local success, message = pcall(function() local MessagePayload = HttpService:JSONEncode({ ["AuthToken"] = AuthToken, ["JobId"] = game.JobId, ["PlaceId"] = PlaceId, ["ServerAliveTime"] = workspace.DistributedGameTime }) game:HttpPost(BaseURL.."/internal/gameserver/reportshutdown", MessagePayload, false, "application/json") end) end Players.PlayerAdded:Connect(function(player) coroutine.wrap(function() local success, message = pcall(function() player:Kick("This game has shut down.") end) end)() end) for _, Player in pairs(Players:GetPlayers()) do coroutine.wrap(function() local success, message = pcall(function() Player:Kick("This game has shut down.") end) end)() end ReportServerShutdown() ScriptContext.ScriptsDisabled = true game:HttpPost("http://127.0.0.1:3000/CloseJob?RCCReturnAuth="..AuthToken, HttpService:JSONEncode({ ["jobid"] = game.JobId }), false, "application/json")