improvements
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commit
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@ -1261,7 +1261,7 @@ dependencies = [
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[[package]]
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name = "syntax_bootstrapper"
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version = "1.0.0"
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version = "1.1.0"
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dependencies = [
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"chrono",
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"colored",
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@ -1,6 +1,6 @@
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[package]
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name = "syntax_bootstrapper"
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version = "1.0.0"
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version = "1.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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52
src/main.rs
52
src/main.rs
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@ -116,7 +116,12 @@ async fn main() {
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// Clear the terminal before printing the startup text
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#[cfg(target_os = "windows")]
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{
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std::process::Command::new("cls").spawn().unwrap();
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std::process::Command::new("cmd")
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.args(&["/c", "cls"])
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.spawn()
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.expect("cls command failed to start")
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.wait()
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.expect("failed to wait");
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}
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#[cfg(not(target_os = "windows"))]
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{
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@ -175,7 +180,19 @@ async fn main() {
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.unwrap();
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debug(format!("Setup Server: {} | Base Server: {}", setup_url.bright_blue(), base_url.bright_blue()).as_str());
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debug("Fetching latest client version from setup server");
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let latest_client_version = http_get(&http_client ,&format!("https://{}/version", setup_url)).await.unwrap();
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let latest_client_version : String;
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let latest_client_version_response = http_get(&http_client ,&format!("https://{}/version", setup_url)).await;
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match latest_client_version_response {
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Ok(latest_client_version_result) => {
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debug(&format!("Latest Client Version: {}", latest_client_version_result.bright_blue()));
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latest_client_version = latest_client_version_result;
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},
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Err(e) => {
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error(&format!("Failed to fetch latest client version from setup server: {}, are you connected to the internet?", e));
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std::thread::sleep(std::time::Duration::from_secs(10));
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std::process::exit(0);
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}
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}
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// Wait for the latest client version to be fetched
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info(&format!("Latest Client Version: {}", latest_client_version.cyan().underline()));
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@ -231,7 +248,8 @@ async fn main() {
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// If it doesent exist, then we got either a fresh directory or a corrupted installation
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// So delete the every file in the current version directory except for the Bootstrapper itself
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let app_settings_path = current_version_directory.join("AppSettings.xml");
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if !app_settings_path.exists() {
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let client_executable_path = current_version_directory.join("SyntaxPlayerBeta.exe");
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if !app_settings_path.exists() || !client_executable_path.exists() {
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info("Downloading the latest client files, this may take a while.");
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for entry in std::fs::read_dir(¤t_version_directory).unwrap() {
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let entry = entry.unwrap();
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@ -264,6 +282,8 @@ async fn main() {
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let ContentParticles : PathBuf = download_file_prefix(&http_client, format!("{}content-particles.zip", VersionURLPrefix).as_str(), &temp_downloads_directory).await;
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let ShadersZip : PathBuf = download_file_prefix(&http_client, format!("{}shaders.zip", VersionURLPrefix).as_str(), &temp_downloads_directory).await;
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let Client2018Zip : PathBuf = download_file_prefix(&http_client, format!("{}2018client.zip", VersionURLPrefix).as_str(), &temp_downloads_directory).await;
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info("Download finished, extracting files.");
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fn extract_to_dir( zip_file : &PathBuf, target_dir : &PathBuf ) {
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@ -319,6 +339,10 @@ async fn main() {
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extract_to_dir(&ContentTextures3Zip, &textures_directory);
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extract_to_dir(&ShadersZip, &shaders_directory);
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let client_2018_directory = current_version_directory.join("Client2018");
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create_folder_if_not_exists(&client_2018_directory).await;
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extract_to_dir(&Client2018Zip, &client_2018_directory);
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info("Finished extracting files, cleaning up.");
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std::fs::remove_dir_all(&temp_downloads_directory).unwrap();
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@ -418,6 +442,7 @@ x-scheme-handler/syntax-player=syntax-player.desktop
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let mut launch_mode = String::new();
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let mut authentication_ticket = String::new();
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let mut join_script = String::new();
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let mut client_year = String::new();
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for arg in main_args {
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let mut arg_split = arg.split(":");
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@ -439,6 +464,9 @@ x-scheme-handler/syntax-player=syntax-player.desktop
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"placelauncherurl" => {
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join_script = value.to_string();
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},
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"clientyear" => {
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client_year = value.to_string();
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},
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_ => {}
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}
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}
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@ -456,13 +484,27 @@ x-scheme-handler/syntax-player=syntax-player.desktop
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info(format!("If you want to use a custom wine binary, please create a file at {} with the path to the wine binary", wine_path_file.to_str().unwrap()).as_str());
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}
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}
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let client_executable_path : PathBuf;
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if client_year == "2018" {
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client_executable_path = current_version_directory.join("Client2018").join("SyntaxPlayerBeta.exe");
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} else {
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client_executable_path = current_version_directory.join("SyntaxPlayerBeta.exe");
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}
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if !client_executable_path.exists() {
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// Delete AppSettings.xml so the bootstrapper will download the client again
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let app_settings_path = current_version_directory.join("AppSettings.xml");
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std::fs::remove_file(app_settings_path).unwrap();
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error("Failed to run SyntaxPlayerBeta.exe, is your antivirus removing it? The bootstrapper will attempt to redownload the client on next launch.");
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std::thread::sleep(std::time::Duration::from_secs(20));
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std::process::exit(0);
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}
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match launch_mode.as_str() {
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"play" => {
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info("Launching SYNTAX");
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#[cfg(target_os = "windows")]
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{
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let mut command = std::process::Command::new(current_version_directory.join("SyntaxPlayerBeta.exe"));
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let mut command = std::process::Command::new(client_executable_path);
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command.args(&["--play","--authenticationUrl", format!("https://{}/Login/Negotiate.ashx", base_url).as_str(), "--authenticationTicket", authentication_ticket.as_str(), "--joinScriptUrl", format!("{}",join_script.as_str()).as_str()]);
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command.spawn().unwrap();
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std::thread::sleep(std::time::Duration::from_secs(5));
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@ -472,7 +514,7 @@ x-scheme-handler/syntax-player=syntax-player.desktop
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{
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// We have to launch the game through wine
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let mut command = std::process::Command::new(custom_wine);
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command.args(&[current_version_directory.join("SyntaxPlayerBeta.exe").to_str().unwrap(), "--play","--authenticationUrl", format!("https://{}/Login/Negotiate.ashx", base_url).as_str(), "--authenticationTicket", authentication_ticket.as_str(), "--joinScriptUrl", format!("{}",join_script.as_str()).as_str()]);
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command.args(&[client_executable_path.to_str().unwrap(), "--play","--authenticationUrl", format!("https://{}/Login/Negotiate.ashx", base_url).as_str(), "--authenticationTicket", authentication_ticket.as_str(), "--joinScriptUrl", format!("{}",join_script.as_str()).as_str()]);
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// We must wait for the game to exit before exiting the bootstrapper
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let mut child = command.spawn().unwrap();
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child.wait().unwrap();
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