SyntaxGameServer/Scripts/Gameserver.lua

213 lines
8.9 KiB
Lua

local PlaceId, Port, BaseURL, AuthToken, CreatorId, CreatorType, DownloadAuthorizationToken, UniverseId = ...
local RunService = game:GetService("RunService")
local ContentProvider = game:GetService("ContentProvider")
local Players = game:GetService("Players")
local HttpService = game:GetService("HttpService")
local ScriptContext = game:GetService('ScriptContext')
local RobloxReplicatedStorage = game:GetService('RobloxReplicatedStorage')
HttpService.HttpEnabled = false -- Disable HttpService for security reasons
if CreatorType == 1 then
CreatorType = Enum.CreatorType.User
elseif CreatorType == 2 then
CreatorType = Enum.CreatorType.Group
else
CreatorType = Enum.CreatorType.User
end
pcall(function() game:SetCreatorID(CreatorId, CreatorType) end)
pcall(function() settings().Network.UseInstancePacketCache = true end)
pcall(function() settings().Network.UsePhysicsPacketCache = true end)
--pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
--settings().Network.PhysicsSend = 1 -- 1==RoundRobin
--settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
settings().Network.ExperimentalPhysicsEnabled = true
settings().Network.WaitingForCharacterLogRate = 100
pcall(function() settings().Diagnostics:LegacyScriptMode() end)
pcall(function() ScriptContext:AddStarterScript(37801172) end)
ScriptContext.ScriptsDisabled = true
game:SetPlaceID(PlaceId, false)
pcall(function() game:SetUniverseId(UniverseId) end)
game:GetService("ChangeHistoryService"):SetEnabled(false)
local NetworkServer = game:GetService("NetworkServer")
if BaseURL~=nil then
pcall(function() game:GetService("Players"):SetAbuseReportUrl(BaseURL .. "/AbuseReport/InGameChatHandler.ashx") end)
pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(BaseURL .. "/Asset/") end)
pcall(function() game:GetService("ContentProvider"):SetBaseUrl(BaseURL .. "/") end)
pcall(function() game:GetService("Players"):SetChatFilterUrl(BaseURL .. "/Game/ChatFilter.ashx") end)
game:GetService("BadgeService"):SetPlaceId(PlaceId)
game:GetService("BadgeService"):SetIsBadgeLegalUrl("")
game:GetService("BadgeService"):SetAwardBadgeUrl(BaseURL .. "/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d")
game:GetService("BadgeService"):SetHasBadgeUrl(BaseURL .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d")
game:GetService("BadgeService"):SetIsBadgeDisabledUrl(BaseURL .. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d")
game:GetService("InsertService"):SetBaseSetsUrl(BaseURL .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
game:GetService("InsertService"):SetUserSetsUrl(BaseURL .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
game:GetService("InsertService"):SetCollectionUrl(BaseURL .. "/Game/Tools/InsertAsset.ashx?sid=%d")
game:GetService("InsertService"):SetAssetUrl(BaseURL .. "/Asset/?id=%d")
game:GetService("InsertService"):SetAssetVersionUrl(BaseURL .. "/Asset/?assetversionid=%d")
game:GetService("Players"):SetSaveDataUrl(BaseURL .. "/persistence/legacy/save?userId=%d")
game:GetService("Players"):SetLoadDataUrl(BaseURL .. "/persistence/legacy/load?userId=%d")
game:GetService("FriendService"):SetMakeFriendUrl(BaseURL .. "/Friend/CreateFriend?firstUserId=%d&secondUserId=%d")
game:GetService("FriendService"):SetBreakFriendUrl(BaseURL .. "/Friend/BreakFriend?firstUserId=%d&secondUserId=%d")
game:GetService("FriendService"):SetGetFriendsUrl(BaseURL .. "/Friend/AreFriends?userId=%d")
game:GetService("FriendService"):SetCreateFriendRequestUrl(BaseURL .. "/Friend/CreateFriendRequest?requesterUserId=%d&requestedUserId=%d")
game:GetService("FriendService"):SetDeleteFriendRequestUrl(BaseURL .. "/Friend/DeleteFriendRequest?requesterUserId=%d&requestedUserId=%d")
--pcall(function() loadfile(BaseURL .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. PlaceId)() end) idk what this is suppose to return
end
pcall(function()
game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true)
end)
settings().Diagnostics.LuaRamLimit = 0
local StartTime = tick()
local StoppingServer = false
local function ReportServerPlayers(IgnoreThisPlayer)
--if StoppingServer then return end
local success, message = pcall(function()
local PlayerList = {}
for _, player in pairs(Players:GetChildren()) do
if player:IsA("Player") and player ~= IgnoreThisPlayer then
table.insert(PlayerList, {
["UserId"] = player.UserId,
["Name"] = player.Name
})
end
end
local MessagePayload = HttpService:JSONEncode({
["AuthToken"] = AuthToken,
["JobId"] = game.JobId,
["Players"] = PlayerList
})
local ResponseData = game:HttpPost(BaseURL.."/internal/gameserver/reportplayers", MessagePayload, true, "application/json")
local ResponseJSON = HttpService:JSONDecode(ResponseData)
for _, player in pairs(ResponseJSON["bad"]) do -- This is a list of players that need to be kicked from the server
local TargetPlayer = Players:GetPlayerByUserId(player)
if TargetPlayer ~= nil then
TargetPlayer:Kick("There was an issue authenticating you, please contact support.")
TargetPlayer:Destroy()
end
end
end)
end
local function ReportServerStats()
if StoppingServer then return end
local success, message = pcall(function()
local MessagePayload = HttpService:JSONEncode({
["AuthToken"] = AuthToken,
["JobId"] = game.JobId,
["PlaceId"] = PlaceId,
["ServerAliveTime"] = (tick() - StartTime) + 1
})
game:HttpPost(BaseURL.."/internal/gameserver/reportstats", MessagePayload, false, "application/json")
end)
end
local function ReportServerShutdown()
local success, message = pcall(function()
local MessagePayload = HttpService:JSONEncode({
["AuthToken"] = AuthToken,
["JobId"] = game.JobId,
["PlaceId"] = PlaceId,
["ServerAliveTime"] = tick() - StartTime
})
game:HttpPost(BaseURL.."/internal/gameserver/reportshutdown", MessagePayload, false, "application/json")
end)
end
local function ShutdownServer()
StoppingServer = true
ReportServerShutdown()
ScriptContext.ScriptsDisabled = true
--[[game:HttpPost("http://127.0.0.1:3000/CloseJob?RCCReturnAuth="..AuthToken, HttpService:JSONEncode({
["jobid"] = game.JobId
}), false, "application/json")]]
end
if PlaceId ~= nil and BaseURL ~= nil then
wait()
local success, message = pcall(function()
game:Load(BaseURL.."/asset/?id="..tostring(PlaceId).."&access="..DownloadAuthorizationToken)
end)
if not success then
-- Report error
local MessagePayload = HttpService:JSONEncode({
["AuthToken"] = AuthToken,
["JobId"] = game.JobId,
["PlaceId"] = PlaceId,
["Error"] = message
})
game:HttpPost(BaseURL.."/internal/gameserver/reportfailure", MessagePayload, false, "application/json")
-- Lets start the server but with an empty place and a error message
local NewMessage = Instance.new("Message", workspace)
NewMessage.Text = "There was an error loading this place file, Error Message: "..message..", PlaceId: "..tostring(PlaceId)..", JobId: "..tostring(game.JobId)
end
end
NetworkServer:Start(Port)
ScriptContext:SetTimeout(10)
ScriptContext.ScriptsDisabled = false
local TotalPlayersJoined = 0
Players.PlayerAdded:Connect(function(player)
ReportServerPlayers()
TotalPlayersJoined = TotalPlayersJoined + 1
player.DataComplexityLimit = 1024 * 1024 * 1
player:LoadData()
coroutine.wrap(function()
while true do
wait(120)
if StoppingServer then break end
if player.Parent == nil then break end
player:SaveData()
end
end)()
end)
Players.PlayerRemoving:Connect(function(player)
ReportServerPlayers(player)
player:SaveData()
local PlayerCount = #Players:GetPlayers()
if PlayerCount == 0 then
wait(10) -- Wait 10 seconds to see if anyone rejoins
PlayerCount = #Players:GetPlayers()
if PlayerCount == 0 then
ShutdownServer()
end
end
end)
game:GetService("RunService"):Run()
ReportServerStats()
coroutine.wrap(function()
while true do
wait(20)
if StoppingServer then break end
ReportServerStats()
ReportServerPlayers()
end
end)()
coroutine.wrap(function()
wait(120) -- Wait 2 minutes to check if anyone has joined
if TotalPlayersJoined == 0 then
warn("Stopping server, no players joined past 2 minutes.")
ShutdownServer()
end
end)()