SyntaxGameServer/RCCService2021/ExtraContent/scripts/PlayerScripts/StarterPlayerScripts/CameraScript/RootCamera/AttachCamera.lua

76 lines
2.1 KiB
Lua

local PlayersService = game:GetService('Players')
local RootCameraCreator = require(script.Parent)
local ZERO_VECTOR2 = Vector2.new(0, 0)
local XZ_VECTOR = Vector3.new(1,0,1)
local Vector2_new = Vector2.new
local CFrame_new = CFrame.new
local math_atan2 = math.atan2
local math_min = math.min
local function IsFinite(num)
return num == num and num ~= 1/0 and num ~= -1/0
end
-- May return NaN or inf or -inf
-- This is a way of finding the angle between the two vectors:
local function findAngleBetweenXZVectors(vec2, vec1)
return math_atan2(vec1.X*vec2.Z-vec1.Z*vec2.X, vec1.X*vec2.X + vec1.Z*vec2.Z)
end
local function CreateAttachCamera()
local module = RootCameraCreator()
local lastUpdate = tick()
function module:Update()
local now = tick()
local camera = workspace.CurrentCamera
if lastUpdate == nil or now - lastUpdate > 1 then
module:ResetCameraLook()
self.LastCameraTransform = nil
end
local subjectPosition = self:GetSubjectPosition()
if subjectPosition and camera then
local zoom = self:GetCameraZoom()
if zoom <= 0 then
zoom = 0.1
end
local humanoid = self:GetHumanoid()
if lastUpdate and humanoid and humanoid.Torso then
-- Cap out the delta to 0.1 so we don't get some crazy things when we re-resume from
local delta = math_min(0.1, now - lastUpdate)
local gamepadRotation = self:UpdateGamepad()
self.RotateInput = self.RotateInput + (gamepadRotation * delta)
local forwardVector = humanoid.Torso.CFrame.lookVector
local y = findAngleBetweenXZVectors(forwardVector, self:GetCameraLook())
if IsFinite(y) then
-- Preserve vertical rotation from user input
self.RotateInput = Vector2_new(y, self.RotateInput.Y)
end
end
local newLookVector = self:RotateCamera(self:GetCameraLook(), self.RotateInput)
self.RotateInput = ZERO_VECTOR2
camera.Focus = CFrame_new(subjectPosition)
local newCFrame = CFrame_new(subjectPosition - (zoom * newLookVector), subjectPosition)
camera.CFrame = newCFrame
self.LastCameraTransform = newCFrame
end
lastUpdate = now
end
return module
end
return CreateAttachCamera