16 lines
498 B
Lua
16 lines
498 B
Lua
-- heuristic to detect clients that don't send certain remote events
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return function()
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local players = game:GetService("Players")
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local robloxReplicatedStorage = game:GetService("RobloxReplicatedStorage")
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spawn(function()
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local setPlayerBlockList = robloxReplicatedStorage:WaitForChild("SetPlayerBlockList", 60)
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if not setPlayerBlockList then
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return
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end
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setPlayerBlockList.OnServerEvent:Connect(function(player)
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player:ProveRealPlayer(1)
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players:SetRealPlace()
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end)
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end)
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end
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