SyntaxGameServer/RCCService2020/ExtraContent/scripts/PlayerScripts/StarterPlayerScripts/CameraScript/RootCamera/WatchCamera.lua

64 lines
1.6 KiB
Lua

local PlayersService = game:GetService('Players')
local RootCameraCreator = require(script.Parent)
local ZERO_VECTOR2 = Vector2.new(0, 0)
local CFrame_new = CFrame.new
local function CreateWatchCamera()
local module = RootCameraCreator()
module.PanEnabled = false
local lastUpdate = tick()
function module:Update()
local now = tick()
local camera = workspace.CurrentCamera
local player = PlayersService.LocalPlayer
if lastUpdate == nil or now - lastUpdate > 1 then
module:ResetCameraLook()
self.LastZoom = nil
end
local subjectPosition = self:GetSubjectPosition()
if subjectPosition and player and camera then
local cameraLook = nil
local humanoid = self:GetHumanoid()
if humanoid and humanoid.Torso then
-- TODO: let the paging buttons move the camera but not the mouse/touch
-- currently neither do
local diffVector = subjectPosition - camera.CFrame.p
cameraLook = diffVector.unit
if self.LastZoom and self.LastZoom == self:GetCameraZoom() then
-- Don't clobber the zoom if they zoomed the camera
local zoom = diffVector.magnitude
self:ZoomCamera(zoom)
end
end
local zoom = self:GetCameraZoom()
if zoom <= 0 then
zoom = 0.1
end
local newLookVector = self:RotateVector(cameraLook or self:GetCameraLook(), self.RotateInput)
self.RotateInput = ZERO_VECTOR2
local newFocus = CFrame_new(subjectPosition)
local newCamCFrame = CFrame_new(newFocus.p - (zoom * newLookVector), subjectPosition)
camera.Focus = newFocus
camera.CFrame = newCamCFrame
self.LastZoom = zoom
end
lastUpdate = now
end
return module
end
return CreateWatchCamera