196 lines
6.4 KiB
Lua
196 lines
6.4 KiB
Lua
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local PlayersService = game:GetService('Players')
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local VRService = game:GetService("VRService")
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local RootCameraCreator = require(script.Parent)
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local UP_VECTOR = Vector3.new(0, 1, 0)
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local XZ_VECTOR = Vector3.new(1, 0, 1)
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local ZERO_VECTOR2 = Vector2.new(0, 0)
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local VR_PITCH_FRACTION = 0.25
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local Vector3_new = Vector3.new
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local CFrame_new = CFrame.new
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local math_min = math.min
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local math_max = math.max
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local math_atan2 = math.atan2
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local math_rad = math.rad
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local math_abs = math.abs
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local function clamp(low, high, num)
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return (num > high and high or num < low and low or num)
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end
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local function IsFinite(num)
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return num == num and num ~= 1/0 and num ~= -1/0
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end
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local function IsFiniteVector3(vec3)
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return IsFinite(vec3.x) and IsFinite(vec3.y) and IsFinite(vec3.z)
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end
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-- May return NaN or inf or -inf
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-- This is a way of finding the angle between the two vectors:
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local function findAngleBetweenXZVectors(vec2, vec1)
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return math_atan2(vec1.X*vec2.Z-vec1.Z*vec2.X, vec1.X*vec2.X + vec1.Z*vec2.Z)
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end
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local function CreateClassicCamera()
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local module = RootCameraCreator()
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local tweenAcceleration = math_rad(220)
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local tweenSpeed = math_rad(0)
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local tweenMaxSpeed = math_rad(250)
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local timeBeforeAutoRotate = 2
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local lastUpdate = tick()
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module.LastUserPanCamera = tick()
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function module:Update()
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module:ProcessTweens()
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local now = tick()
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local timeDelta = (now - lastUpdate)
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local userPanningTheCamera = (self.UserPanningTheCamera == true)
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local camera = workspace.CurrentCamera
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local player = PlayersService.LocalPlayer
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local humanoid = self:GetHumanoid()
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local cameraSubject = camera and camera.CameraSubject
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local isInVehicle = cameraSubject and cameraSubject:IsA('VehicleSeat')
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local isOnASkateboard = cameraSubject and cameraSubject:IsA('SkateboardPlatform')
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if lastUpdate == nil or now - lastUpdate > 1 then
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module:ResetCameraLook()
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self.LastCameraTransform = nil
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end
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if lastUpdate then
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local gamepadRotation = self:UpdateGamepad()
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if self:ShouldUseVRRotation() then
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self.RotateInput = self.RotateInput + self:GetVRRotationInput()
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else
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-- Cap out the delta to 0.1 so we don't get some crazy things when we re-resume from
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local delta = math_min(0.1, now - lastUpdate)
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if gamepadRotation ~= ZERO_VECTOR2 then
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userPanningTheCamera = true
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self.RotateInput = self.RotateInput + (gamepadRotation * delta)
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end
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local angle = 0
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if not (isInVehicle or isOnASkateboard) then
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angle = angle + (self.TurningLeft and -120 or 0)
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angle = angle + (self.TurningRight and 120 or 0)
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end
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if angle ~= 0 then
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self.RotateInput = self.RotateInput + Vector2.new(math_rad(angle * delta), 0)
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userPanningTheCamera = true
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end
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end
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end
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-- Reset tween speed if user is panning
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if userPanningTheCamera then
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tweenSpeed = 0
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module.LastUserPanCamera = tick()
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end
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local userRecentlyPannedCamera = now - module.LastUserPanCamera < timeBeforeAutoRotate
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local subjectPosition = self:GetSubjectPosition()
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if subjectPosition and player and camera then
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local zoom = self:GetCameraZoom()
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if zoom < 0.5 then
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zoom = 0.5
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end
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if self:GetShiftLock() and not self:IsInFirstPerson() then
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-- We need to use the right vector of the camera after rotation, not before
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local newLookVector = self:RotateCamera(self:GetCameraLook(), self.RotateInput)
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local offset = ((newLookVector * XZ_VECTOR):Cross(UP_VECTOR).unit * 1.75)
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if IsFiniteVector3(offset) then
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subjectPosition = subjectPosition + offset
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end
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else
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if not userPanningTheCamera and self.LastCameraTransform then
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local isInFirstPerson = self:IsInFirstPerson()
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if (isInVehicle or isOnASkateboard) and lastUpdate and humanoid and humanoid.Torso then
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if isInFirstPerson then
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if self.LastSubjectCFrame and (isInVehicle or isOnASkateboard) and cameraSubject:IsA('BasePart') then
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local y = -findAngleBetweenXZVectors(self.LastSubjectCFrame.lookVector, cameraSubject.CFrame.lookVector)
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if IsFinite(y) then
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self.RotateInput = self.RotateInput + Vector2.new(y, 0)
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end
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tweenSpeed = 0
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end
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elseif not userRecentlyPannedCamera then
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local forwardVector = humanoid.Torso.CFrame.lookVector
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if isOnASkateboard then
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forwardVector = cameraSubject.CFrame.lookVector
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end
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tweenSpeed = clamp(0, tweenMaxSpeed, tweenSpeed + tweenAcceleration * timeDelta)
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local percent = clamp(0, 1, tweenSpeed * timeDelta)
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if self:IsInFirstPerson() then
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percent = 1
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end
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local y = findAngleBetweenXZVectors(forwardVector, self:GetCameraLook())
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if IsFinite(y) and math_abs(y) > 0.0001 then
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self.RotateInput = self.RotateInput + Vector2.new(y * percent, 0)
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end
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end
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end
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end
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end
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local VREnabled = VRService.VREnabled
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camera.Focus = VREnabled and self:GetVRFocus(subjectPosition, timeDelta) or CFrame_new(subjectPosition)
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local cameraFocusP = camera.Focus.p
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if VREnabled and not self:IsInFirstPerson() then
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local cameraHeight = self:GetCameraHeight()
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local vecToSubject = (subjectPosition - camera.CFrame.p)
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local distToSubject = vecToSubject.magnitude
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-- Only move the camera if it exceeded a maximum distance to the subject in VR
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if distToSubject > zoom or self.RotateInput.x ~= 0 then
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local desiredDist = math_min(distToSubject, zoom)
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vecToSubject = self:RotateCamera(vecToSubject.unit * XZ_VECTOR, Vector2.new(self.RotateInput.x, 0)) * desiredDist
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local newPos = cameraFocusP - vecToSubject
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local desiredLookDir = camera.CFrame.lookVector
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if self.RotateInput.x ~= 0 then
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desiredLookDir = vecToSubject
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end
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local lookAt = Vector3.new(newPos.x + desiredLookDir.x, newPos.y, newPos.z + desiredLookDir.z)
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self.RotateInput = ZERO_VECTOR2
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camera.CFrame = CFrame_new(newPos, lookAt) + Vector3_new(0, cameraHeight, 0)
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end
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else
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local newLookVector = self:RotateCamera(self:GetCameraLook(), self.RotateInput)
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self.RotateInput = ZERO_VECTOR2
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camera.CFrame = CFrame_new(cameraFocusP - (zoom * newLookVector), cameraFocusP)
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end
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self.LastCameraTransform = camera.CFrame
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self.LastCameraFocus = camera.Focus
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if (isInVehicle or isOnASkateboard) and cameraSubject:IsA('BasePart') then
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self.LastSubjectCFrame = cameraSubject.CFrame
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else
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self.LastSubjectCFrame = nil
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end
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end
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lastUpdate = now
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end
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return module
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end
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return CreateClassicCamera
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