SyntaxGameServer/RCCService2018/internalscripts/thumbnails/BodyPart.lua

157 lines
4.9 KiB
Lua

-- BodyPart v1.0.5
-- See http://wiki.roblox.com/index.php?title=R15_Compatibility_Guide#Package_Parts for details on how body parts work with R15
local assetUrl, baseUrl, fileExtension, x, y, R6RigUrl = ...
pcall(function() game:GetService('ContentProvider'):SetBaseUrl(baseUrl) end)
game:GetService('ScriptContext').ScriptsDisabled = true
local objects = game:GetObjects(assetUrl)
local useR15 = false
local useR15NewNames = false
local bodyPartProportion = "Classic"
for _, object in pairs(objects) do
if object:IsA("Folder") and (object.Name == "R15" or object.Name == "R15ArtistIntent") then
useR15 = true
-- Check to see if there are native scale parts in this object
local partScaleType = object:FindFirstChild("AvatarPartScaleType", true)
if partScaleType then
bodyPartProportion = partScaleType.Value
end
break
end
end
local R15RigUrl = "http://www.roblox.com/asset/?id=516159357"
for _, object in pairs(objects) do
if object:IsA("Folder") and object.Name == "R15ArtistIntent" then
useR15NewNames = true
if bodyPartProportion == "Classic" then
R15RigUrl = "http://www.roblox.com/asset/?id=1664543044"
else
R15RigUrl = "http://www.roblox.com/asset/?id=2337256345"
end
break
end
end
local mannequin = nil
if useR15 then
mannequin = game:GetObjects(R15RigUrl)[1]
else
mannequin = game:GetObjects(R6RigUrl)[1]
end
mannequin.Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
mannequin.Parent = workspace
--game:GetObjects(customUrl)[1].Parent = mannequin
function addFolderChildren(folder)
for _, child in pairs(folder:GetChildren()) do
local existingBodyPart = mannequin:FindFirstChild(child.Name)
if existingBodyPart then
existingBodyPart:Destroy()
end
child.Parent = mannequin
end
end
local r15FolderName = "R15"
if (useR15 and useR15NewNames) then
r15FolderName = "R15ArtistIntent"
end
for _, object in pairs(objects) do
if useR15 and object:IsA("Folder") and object.Name == r15FolderName then
addFolderChildren(object)
elseif not useR15 and object:IsA("Folder") and object.Name == "R6" then
addFolderChildren(object)
elseif not (object:IsA("Folder") and string.find(object.Name, "R15")) then -- There will now be MULTIPLE R15 Folders. Ignore the ones we didn't search for.
object.Parent = mannequin
end
end
local function buildJoint(parentAttachment, partForJointAttachment)
local jointName = parentAttachment.Name:gsub("RigAttachment", "")
local motor = partForJointAttachment.Parent:FindFirstChild(jointName)
if not motor then
motor = Instance.new("Motor6D")
end
motor.Name = jointName
motor.Part0 = parentAttachment.Parent
motor.Part1 = partForJointAttachment.Parent
motor.C0 = parentAttachment.CFrame
motor.C1 = partForJointAttachment.CFrame
motor.Parent = partForJointAttachment.Parent
end
-- Builds an R15 rig from the attachments in the parts
function buildRigFromAttachments(currentPart, lastPart)
local validSiblings = {}
for _, sibling in pairs(currentPart.Parent:GetChildren()) do
-- Don't find matching attachment in the current part being processed.
-- Don't visit the last part visited again, this would cause an infinite loop.
if sibling:IsA("BasePart") and sibling ~= currentPart and sibling ~= lastPart then
table.insert(validSiblings, sibling)
end
end
local function processRigAttachment(attachment)
for _, sibling in pairs(validSiblings) do
local matchingAttachment = sibling:FindFirstChild(attachment.Name)
if matchingAttachment then
buildJoint(attachment, matchingAttachment)
buildRigFromAttachments(matchingAttachment.Parent, currentPart)
end
end
end
for _, object in pairs(currentPart:GetChildren()) do
if object:IsA("Attachment") and string.find(object.Name, "RigAttachment") then
processRigAttachment(object)
end
end
end
if useR15 then
-- Build R15 rig
local humanoidRootPart = mannequin:WaitForChild("HumanoidRootPart")
humanoidRootPart.CFrame = CFrame.new(Vector3.new(0, 5, 0)) * CFrame.Angles(0, math.pi, 0)
humanoidRootPart.Anchored = true
buildRigFromAttachments(humanoidRootPart)
local humanoid = mannequin:WaitForChild("Humanoid")
if humanoid then
local typeObject = humanoid:FindFirstChild("BodyTypeScale")
if typeObject == nil then
typeObject = Instance.new("NumberValue")
typeObject.Name = "BodyTypeScale"
typeObject.Value = 0
typeObject.Parent = humanoid
end
local proportionObject = humanoid:FindFirstChild("BodyProportionScale")
if proportionObject == nil then
proportionObject = Instance.new("NumberValue")
proportionObject.Name = "BodyProportionScale"
proportionObject.Value = 0
proportionObject.Parent = humanoid
end
if bodyPartProportion == "ProportionsNormal" then
typeObject.Value = 1
proportionObject.Value = 0
elseif bodyPartProportion == "ProportionsSlender" then
typeObject.Value = 1
proportionObject.Value = 1
end
end
end
return game:GetService("ThumbnailGenerator"):Click(fileExtension, x, y, --[[hideSky = ]] true)