SyntaxGameServer/RCCService2018/content/internal/LuaApp/Modules/LuaApp/StringsLocale.lua

865 lines
22 KiB
Lua

local GeneratedStrings = require(script.Parent.GeneratedStrings)
local StringsLocale = {}
StringsLocale.Keys = {
BY = "BY",
RECOMMENDED_GAMES = "RECOMMENDED_GAMES",
PLAYING = "PLAYING",
VISITS = "VISITS",
CREATED = "CREATED",
UPDATED = "UPDATED",
MAX_PLAYERS = "MAX_PLAYERS",
GENRE = "GENRE",
ALLOWED_GEAR = "ALLOWED_GEAR",
REPORT_ABUSE = "REPORT_ABUSE",
COPYLOCKED = "COPYLOCKED",
DETAILS = "DETAILS",
VIP_SERVERS = "VIP_SERVERS",
GAME_BADGES = "GAME_BADGES",
PASSES_FOR_THIS_GAME = "PASSES_FOR_THIS_GAME",
GEAR_FOR_THIS_GAME = "GEAR_FOR_THIS_GAME",
PLAYERS = "PLAYERS",
CLANS = "CLANS",
SERVERS_MY_FRIENDS_ARE_IN = "SERVERS_MY_FRIENDS_ARE_IN",
OTHER_SERVERS = "OTHER_SERVERS",
ABOUT = "ABOUT",
STORE = "STORE",
LEADERBOARDS = "LEADERBOARDS",
SERVERS = "SERVERS",
SEARCH = "SEARCH",
TURN_ON_CHAT = "TURN_ON_CHAT",
PRIVACY_SETTINGS = "PRIVACY_SETTINGS",
CANCEL = "CANCEL",
CONFIRM = "CONFIRM",
SEARCH_GAMES = "SEARCH_GAMES",
SEARCH_FOR_FRIENDS = "SEARCH_FOR_FRIENDS",
SEARCH_FOR_FRIENDS_AND_CHAT = "SEARCH_FOR_FRIENDS_AND_CHAT",
NO_RESULTS_FOUND = "NO_RESULTS_FOUND",
SEE_MORE_FRIENDS = "SEE_MORE_FRIENDS",
SEE_LESS_FRIENDS = "SEE_LESS_FRIENDS",
NO_NETWORK_CONNECTION = "NO_NETWORK_CONNECTION",
SHARE_GAME_TO_CHAT = "SHARE_GAME_TO_CHAT",
MAKE_FRIENDS_TO_CHAT = "MAKE_FRIENDS_TO_CHAT",
THIS_MESSAGE_WAS_MODERATED = "THIS_MESSAGE_WAS_MODERATED",
FILTERED_FOR_RECEIVERS = "FILTERED_FOR_RECEIVERS",
CHAT_GROUP_NAME = "CHAT_GROUP_NAME",
NOTIFICATIONS = "NOTIFICATIONS",
ADD_FRIENDS = "ADD_FRIENDS",
LEAVE_GROUP = "LEAVE_GROUP",
LEAVE_GROUP_MESSAGE = "LEAVE_GROUP_MESSAGE",
STAY = "STAY",
LEAVE = "LEAVE",
REMOVE_USER = "REMOVE_USER",
REMOVE_USER_CONFIRMATION_MESSAGE = "REMOVE_USER_CONFIRMATION_MESSAGE",
REMOVE = "REMOVE",
NOT_SET = "NOT_SET",
CHAT = "CHAT",
CHAT_DETAILS = "CHAT_DETAILS",
NEW_CHAT_GROUP = "NEW_CHAT_GROUP",
CHAT_INPUT_PLACEHOLDER = "CHAT_INPUT_PLACEHOLDER",
OPTION = "OPTION",
VIEW_PROFILE = "VIEW_PROFILE",
REPORT_USER = "REPORT_USER",
REMOVE_FROM_GROUP = "REMOVE_FROM_GROUP",
GENERAL = "GENERAL",
MEMBERS = "MEMBERS",
FAILED_TO_RENAME_TITLE = "FAILED_TO_RENAME_TITLE",
FAILED_TO_RENAME_MESSAGE = "FAILED_TO_RENAME_MESSAGE",
GROUP_NAME_MODERATED = "GROUP_NAME_MODERATED",
FAILED_TO_LEAVE_GROUP = "FAILED_TO_LEAVE_GROUP",
FAILED_TO_LEAVE_GROUP_MESSAGE = "FAILED_TO_LEAVE_GROUP_MESSAGE",
FAILED_TO_REMOVE_USER = "FAILED_TO_REMOVE_USER",
FAILED_TO_REMOVE_USER_MESSAGE = "FAILED_TO_REMOVE_USER_MESSAGE",
TOO_MANY_PEOPLE = "TOO_MANY_PEOPLE",
REMOVED_FROM_CONVERSATION = "REMOVED_FROM_CONVERSATION",
NAME_THIS_CHAT_GROUP = "NAME_THIS_CHAT_GROUP",
SAVE = "SAVE",
SAVE_NEW_GROUP = "SAVE_NEW_GROUP",
SAVE_ADDED_FRIENDS = "SAVE_ADDED_FRIENDS",
SEND = "SEND",
SENT = "SENT",
OFFLINE = "OFFLINE",
ONLINE = "ONLINE",
BY_BUILDER = "BY_BUILDER",
VIEW_ASSET_DETAILS = "VIEW_ASSET_DETAILS",
PLAY_GAME = "PLAY_GAME",
MY_FEED = "MY_FEED",
FRIENDS_COUNT = "FRIENDS_COUNT",
SEE_ALL = "SEE_ALL",
GAMES = "GAMES",
HOME = "HOME",
CATALOG = "CATALOG",
AVATAR = "AVATAR",
FRIENDS = "FRIENDS",
MORE = "MORE",
CURRENT_PLAYERS = "CURRENT_PLAYERS",
}
StringsLocale.Languages = {
EN_US = "en-us",
AR = "ar",
ZH_CN = "zh-CN",
ZH_TW = "zh-TW",
CS = "cs",
DA = "da",
NL = "nl",
EN_GB = "en-GB",
FI = "fi",
FR_CA = "fr-CA",
ES = "es",
ES_XL = "es-XL",
SV = "sv",
TH = "th",
TR = "tr",
VI = "vi"
}
StringsLocale.DefaultLanguage = StringsLocale.Languages.EN_US
StringsLocale.Content = {
{
key = StringsLocale.Keys.BY,
values = {
[StringsLocale.Languages.EN_US] = "By",
},
comment = "The preposition after the game title to introduce the game creator.",
},
{
key = StringsLocale.Keys.RECOMMENDED_GAMES,
values = {
[StringsLocale.Languages.EN_US] = "Recommended Games",
},
comment = "Recommended Games section header for the About Tab on the game details page.",
},
{
key = StringsLocale.Keys.COPYLOCKED,
values = {
[StringsLocale.Languages.EN_US] = "This place is copylocked",
},
comment = "Notification that a game is locked.",
},
{
key = StringsLocale.Keys.REPORT_ABUSE,
values = {
[StringsLocale.Languages.EN_US] = "Report Abuse",
},
comment = "Clickable text to report a game details page for bad content.",
},
{
key = StringsLocale.Keys.PLAYING,
values = {
[StringsLocale.Languages.EN_US] = "Playing",
},
comment = "Label for the number of players playing a game.",
},
{
key = StringsLocale.Keys.CURRENT_PLAYERS,
values = {
[StringsLocale.Languages.EN_US] = "{NUMBER_OF_CURRENT_PLAYERS} Playing",
},
comment = "Label for the number of players that are currently playing a game.",
},
{
key = StringsLocale.Keys.VISITS,
values = {
[StringsLocale.Languages.EN_US] = "Visits",
},
comment = "Label for the number of visits a game has.",
},
{
key = StringsLocale.Keys.CREATED,
values = {
[StringsLocale.Languages.EN_US] = "Created",
},
comment = "Label for the creation date of a game.",
},
{
key = StringsLocale.Keys.UPDATED,
values = {
[StringsLocale.Languages.EN_US] = "Updated",
},
comment = "Label for the date of the last update to a game.",
},
{
key = StringsLocale.Keys.MAX_PLAYERS,
values = {
[StringsLocale.Languages.EN_US] = "Max Players",
},
comment = "Label for the maximum number of players in a game.",
},
{
key = StringsLocale.Keys.GENRE,
values = {
[StringsLocale.Languages.EN_US] = "Genre",
},
comment = "Label for the game genre.",
},
{
key = StringsLocale.Keys.ALLOWED_GEAR,
values = {
[StringsLocale.Languages.EN_US] = "Allowed Gear",
},
comment = "Label for the allowed gear for a game.",
},
{
key = StringsLocale.Keys.OTHER_SERVERS,
values = {
[StringsLocale.Languages.EN_US] = "Other Servers",
},
comment = "The other servers section header in the servers tab on the game details page.",
},
{
key = StringsLocale.Keys.SERVERS_MY_FRIENDS_ARE_IN,
values = {
[StringsLocale.Languages.EN_US] = "Servers my friends are in",
},
comment = "The servers my friends are in section in the servers tab on the game details page.",
},
{
key = StringsLocale.Keys.CLANS,
values = {
[StringsLocale.Languages.EN_US] = "Clans",
},
comment = "The group leaderboard header in the leaderboards tab on the game details page.",
},
{
key = StringsLocale.Keys.PLAYERS,
values = {
[StringsLocale.Languages.EN_US] = "Players",
},
comment = "The players section header in the leaderboards tab on the game details page.",
},
{
key = StringsLocale.Keys.GEAR_FOR_THIS_GAME,
values = {
[StringsLocale.Languages.EN_US] = "Gear for this game",
},
comment = "The gear section header in the store tab on the game details page.",
},
{
key = StringsLocale.Keys.PASSES_FOR_THIS_GAME,
values = {
[StringsLocale.Languages.EN_US] = "Passes for this game",
},
comment = "The passes section header in the store tab on the game details page.",
},
{
key = StringsLocale.Keys.GAME_BADGES,
values = {
[StringsLocale.Languages.EN_US] = "Game Badges",
},
comment = "The game badges section header on the game details page.",
},
{
key = StringsLocale.Keys.VIP_SERVERS,
values = {
[StringsLocale.Languages.EN_US] = "VIP Servers",
},
comment = "The VIP servers section header in the about and servers tabs on the game details page.",
},
{
key = StringsLocale.Keys.DETAILS,
values = {
[StringsLocale.Languages.EN_US] = "Details",
},
comment = "The game details section header on the game details page.",
},
{
key = StringsLocale.Keys.ABOUT,
values = {
[StringsLocale.Languages.EN_US] = "About",
},
comment = "The About tab's text on the game details page.",
},
{
key = StringsLocale.Keys.STORE,
values = {
[StringsLocale.Languages.EN_US] = "Store",
},
comment = "The Store tab's text on the game details page.",
},
{
key = StringsLocale.Keys.LEADERBOARDS,
values = {
[StringsLocale.Languages.EN_US] = "Leaderboards",
},
comment = "The Leaderboards tab's text on the game details page.",
},
{
key = StringsLocale.Keys.SERVERS,
values = {
[StringsLocale.Languages.EN_US] = "Servers",
},
comment = "The Servers tab's text on the game details page.",
},
{
key = StringsLocale.Keys.SEARCH,
values = {
[StringsLocale.Languages.EN_US] = "Search",
},
comment = "Placeholder text for most search input text boxes. Explains the functionality of the text box.",
},
{
key = StringsLocale.Keys.TURN_ON_CHAT,
values = {
[StringsLocale.Languages.EN_US] = "To chat with friends, turn on chat in your Privacy Settings.",
},
comment = "Explains how to enable chat.",
},
{
key = StringsLocale.Keys.PRIVACY_SETTINGS,
values = {
[StringsLocale.Languages.EN_US] = "Privacy Settings",
},
comment = "Label for button that opens the user's privacy settings.",
},
{
key = StringsLocale.Keys.CANCEL,
values = {
[StringsLocale.Languages.EN_US] = "Cancel",
},
comment = "Used for buttons that cancel an action.",
},
{
key = StringsLocale.Keys.CONFIRM,
values = {
[StringsLocale.Languages.EN_US] = "Okay",
},
comment = "Used for buttons that confirm an action or dismiss an informational pop-up.",
},
{
key = StringsLocale.Keys.SEARCH_GAMES,
values = {
[StringsLocale.Languages.EN_US] = "Search games",
},
comment = "Placeholder text when searching for games.",
},
{
key = StringsLocale.Keys.SEARCH_FOR_FRIENDS,
values = {
[StringsLocale.Languages.EN_US] = "Search for Friends",
},
comment = "Placeholder text when searching for friends.",
},
{
key = StringsLocale.Keys.SEARCH_FOR_FRIENDS_AND_CHAT,
values = {
[StringsLocale.Languages.EN_US] = "Search for friends and chat groups",
},
comment = "Placeholder text when searching for friends and chat groups.",
},
{
key = StringsLocale.Keys.NO_RESULTS_FOUND,
values = {
[StringsLocale.Languages.EN_US] = "No results found",
},
comment = "When searching and not finding any results.",
},
{
key = StringsLocale.Keys.SEE_MORE_FRIENDS,
values = {
[StringsLocale.Languages.EN_US] = "See More ({NUMBER_OF_FRIENDS})",
},
comment = "Labels a button that expands a list of friends. NUMBER_OF_FRIENDS"
.." is the number of additional friends that will be shown.",
},
{
key = StringsLocale.Keys.SEE_LESS_FRIENDS,
values = {
[StringsLocale.Languages.EN_US] = "See Less",
},
comment = "Labels a button that expands a list of friends. "
.."NUMBER_OF_FRIENDS is the number of additional friends that will be shown.",
},
{
key = StringsLocale.Keys.NO_NETWORK_CONNECTION,
values = {
[StringsLocale.Languages.EN_US] = "Connecting...",
},
comment = "Informs the user that there is no network connection and"
.." data (conversations, etc.) can not be sent or received.",
},
{
key = StringsLocale.Keys.SHARE_GAME_TO_CHAT,
values = {
[StringsLocale.Languages.EN_US] = "Share game to chat",
},
comment = "Title for share game to chat feature.",
},
{
key = StringsLocale.Keys.MAKE_FRIENDS_TO_CHAT,
values = {
[StringsLocale.Languages.EN_US] = "Make friends in games to start chatting and playing together.",
},
comment = "Unless a user has friends, they won't be able to chat with anyone. This message informs players"
.." they need friends to chat and suggests playing games as a way to find friends.",
},
{
key = StringsLocale.Keys.THIS_MESSAGE_WAS_MODERATED,
values = {
[StringsLocale.Languages.EN_US] = "This message was moderated and not sent.",
},
comment = "Shown to the user if a message is fully moderated"
.." and not sent to the other users in a conversation.",
},
{
key = StringsLocale.Keys.FILTERED_FOR_RECEIVERS,
values = {
[StringsLocale.Languages.EN_US] = "Not everyone in this chat can see your message.",
},
comment = "Shown to the user if a message is not shown to the minor people in a group chat.",
},
{
key = StringsLocale.Keys.CHAT_GROUP_NAME,
values = {
[StringsLocale.Languages.EN_US] = "Chat Group Name",
},
comment = "Label for the name of a conversation",
},
{
key = StringsLocale.Keys.NOTIFICATIONS,
values = {
[StringsLocale.Languages.EN_US] = "Notifications",
},
comment = "Label for button that allows you to change settings for which notifications you get.",
},
{
key = StringsLocale.Keys.ADD_FRIENDS,
values = {
[StringsLocale.Languages.EN_US] = "Add Friends",
},
comment = "Labels a button that allows you to add friends to a conversation.",
},
{
key = StringsLocale.Keys.LEAVE_GROUP,
values = {
[StringsLocale.Languages.EN_US] = "Leave Group",
},
comment = "Labels action that allows a user to remove themself from a conversation.",
},
{
key = StringsLocale.Keys.REMOVE_USER,
values = {
[StringsLocale.Languages.EN_US] = "Remove User",
},
comment = "Labels an action which removes another user (not the local user) from a conversation.",
},
{
key = StringsLocale.Keys.REMOVE,
values = {
[StringsLocale.Languages.EN_US] = "Remove",
},
comment = "Labels the confirmation button for removing a user from a conversation."
},
{
key = StringsLocale.Keys.LEAVE_GROUP_MESSAGE,
values = {
[StringsLocale.Languages.EN_US] = "You won't be able to keep chatting with this group.",
},
comment = "Message explaining that if they leave a chat group they"
.." will no longer be able to participate in chat.",
},
{
key = StringsLocale.Keys.STAY,
values = {
[StringsLocale.Languages.EN_US] = "Stay",
},
comment = "Cancels the leave group action.",
},
{
key = StringsLocale.Keys.LEAVE,
values = {
[StringsLocale.Languages.EN_US] = "Leave",
},
comment = "Confirms the leave group action.",
},
{
key = StringsLocale.Keys.NOT_SET,
values = {
[StringsLocale.Languages.EN_US] = "Not Set",
},
comment = "Informs the user the title of a group conversation has not been set.",
},
{
key = StringsLocale.Keys.CHAT,
values = {
[StringsLocale.Languages.EN_US] = "Chat",
},
comment = "Title of screen that shows list of conversations, which"
.." is the first screen that appears when chat is open.",
},
{
key = StringsLocale.Keys.CHAT_DETAILS,
values = {
[StringsLocale.Languages.EN_US] = "Chat Details",
},
comment = "Title of screen that informs the user of a conversation's"
.." participants and title and allows them to edit these."
},
{
key = StringsLocale.Keys.NEW_CHAT_GROUP,
values = {
[StringsLocale.Languages.EN_US] = "New Chat Group",
},
comment = "Title of screen where user can create a new chat group.",
},
{
key = StringsLocale.Keys.CHAT_INPUT_PLACEHOLDER,
values = {
[StringsLocale.Languages.EN_US] = "Say something",
},
comment = "Text shown in chat input bar before user types anything.",
},
{
key = StringsLocale.Keys.OPTION,
values = {
[StringsLocale.Languages.EN_US] = "Option",
},
comment = "Title of pop-up that shows list of user actions.",
},
{
key = StringsLocale.Keys.VIEW_PROFILE,
values = {
[StringsLocale.Languages.EN_US] = "View Profile",
},
comment = "Label for button that allows user to view another user's profile.",
},
{
key = StringsLocale.Keys.REPORT_USER,
values = {
[StringsLocale.Languages.EN_US] = "Report User",
},
comment = "Label for button that allows user to report another user for inappropriate behavior.",
},
{
key = StringsLocale.Keys.REMOVE_FROM_GROUP,
values = {
[StringsLocale.Languages.EN_US] = "Remove from Group",
},
comment = "Label for button that allows a user to remove another user from a group conversation.",
},
{
key = StringsLocale.Keys.GENERAL,
values = {
[StringsLocale.Languages.EN_US] = "General",
},
comment = "Labels section of group details screen with general information like group name.",
},
{
key = StringsLocale.Keys.MEMBERS,
values = {
[StringsLocale.Languages.EN_US] = "Members",
},
comment = "Labels section of group details screen that lists participants.",
},
{
key = StringsLocale.Keys.FAILED_TO_RENAME_TITLE,
values = {
[StringsLocale.Languages.EN_US] = "Failed to Rename Conversation",
},
comment = "Informs the user that a conversation could not be renamed.",
},
{
key = StringsLocale.Keys.FAILED_TO_RENAME_MESSAGE,
values = {
[StringsLocale.Languages.EN_US] = "The conversation {EXISTING_NAME} could not be renamed to {NEW_NAME}.",
},
comment = "Informs the user that a conversation could not be renamed.",
},
{
key = StringsLocale.Keys.GROUP_NAME_MODERATED,
values = {
[StringsLocale.Languages.EN_US] = "The chat group name you entered was moderated",
},
comment = "Informs the user that the name they tried to give a group was deemed inappropriate and moderated.",
},
{
key = StringsLocale.Keys.FAILED_TO_LEAVE_GROUP,
values = {
[StringsLocale.Languages.EN_US] = "Failed to Leave Group",
},
comment = "Title of message when a user tries to leave a group and the http request fails.",
},
{
key = StringsLocale.Keys.FAILED_TO_LEAVE_GROUP_MESSAGE,
values = {
[StringsLocale.Languages.EN_US] = "You could not be removed from the conversation {CONVERSATION_TITLE}.",
},
comment = "Message when a user tries to leave a group and the http request fails.",
},
{
key = StringsLocale.Keys.FAILED_TO_REMOVE_USER,
values = {
[StringsLocale.Languages.EN_US] = "Failed to Remove User",
},
comment = "Title of message when a user tries to remove another user from a group and the http request fails.",
},
{
key = StringsLocale.Keys.FAILED_TO_REMOVE_USER_MESSAGE,
values = {
[StringsLocale.Languages.EN_US] =
"The user {USERNAME} could not be removed from the conversation {CONVERSATION_TITLE}.",
},
comment = "Title of message when a user tries to remove another user from a group and the http request fails.",
},
{
key = StringsLocale.Keys.TOO_MANY_PEOPLE,
values = {
[StringsLocale.Languages.EN_US] = "You can only have up to {MAX_GROUP_SIZE} players in a chat group.",
},
comment = "Informs the user that they can't add any more friends to a conversation.",
},
{
key = StringsLocale.Keys.REMOVED_FROM_CONVERSATION,
values = {
[StringsLocale.Languages.EN_US] = "You have been removed from the group.",
},
comment = "Informs the user that they have been removed from a conversation.",
},
{
key = StringsLocale.Keys.NAME_THIS_CHAT_GROUP,
values = {
[StringsLocale.Languages.EN_US] = "Name this chat group",
},
comment = "Placeholder text for input field that allows user to name a new chat group",
},
{
key = StringsLocale.Keys.SAVE_NEW_GROUP,
values = {
[StringsLocale.Languages.EN_US] = "Create",
},
comment = "Labels button that saves a new chat group.",
},
{
key = StringsLocale.Keys.SAVE_ADDED_FRIENDS,
values = {
[StringsLocale.Languages.EN_US] = "Add",
},
comment = "Labels button that saves changes to chat group when adding new friends.",
},
{
key = StringsLocale.Keys.SEND,
values = {
[StringsLocale.Languages.EN_US] = "Send",
},
comment = "A Send label that is used to send messages",
},
{
key = StringsLocale.Keys.SENT,
values = {
[StringsLocale.Languages.EN_US] = "Sent",
},
comment = "A Sent label that is used after a message is sent.",
},
{
key = StringsLocale.Keys.SAVE,
values = {
[StringsLocale.Languages.EN_US] = "Save",
},
comment = "Labels button that confirms and saves a change",
},
{
key = StringsLocale.Keys.REMOVE_USER_CONFIRMATION_MESSAGE,
values = {
[StringsLocale.Languages.EN_US] = "Are you sure you want to remove {USERNAME} from this chat group?",
},
comment = "Message asking user for confirmation before removing another user from a group conversation",
},
{
key = StringsLocale.Keys.OFFLINE,
values = {
[StringsLocale.Languages.EN_US] = "Offline",
},
comment = "Informs the local user that another user is not signed onto the platform",
},
{
key = StringsLocale.Keys.ONLINE,
values = {
[StringsLocale.Languages.EN_US] = "Online",
},
comment = "Informs the local user that another user is signed onto the platform",
},
{
key = StringsLocale.Keys.BY_BUILDER,
values = {
[StringsLocale.Languages.EN_US] = "By {USERNAME}",
},
comment = "Informs that a game is made by a certain builder.",
},
{
key = StringsLocale.Keys.VIEW_ASSET_DETAILS,
values = {
[StringsLocale.Languages.EN_US] = "View Details",
},
comment = "Labels a button that will show the user more information on an asset.",
},
{
key = StringsLocale.Keys.PLAY_GAME,
values = {
[StringsLocale.Languages.EN_US] = "Play",
},
comment = "Labels a button that will send the player into a game.",
},
{
key = StringsLocale.Keys.MY_FEED,
values = {
[StringsLocale.Languages.EN_US] = "View My Feed",
},
comment = "Header on the section of the home page that shows the user's feed",
},
{
key = StringsLocale.Keys.FRIENDS_COUNT,
values = {
[StringsLocale.Languages.EN_US] = "Friends ({COUNT})",
},
comment = "Header on the section of the home page that shows the user's friends",
},
{
key = StringsLocale.Keys.SEE_ALL,
values = {
[StringsLocale.Languages.EN_US] = "See All",
},
comment = "Button that goes on carousels of throughout the UI, which allows the user to go to a separate"
.." page which displays the entire list of things that would go in the carousel",
},
{
key = StringsLocale.Keys.HOME,
values = {
[StringsLocale.Languages.EN_US] = "Home",
},
comment = "Title text for application's home page",
},
{
key = StringsLocale.Keys.GAMES,
values = {
[StringsLocale.Languages.EN_US] = "Games",
},
comment = "Title text for page that contains a list of games",
},
{
key = StringsLocale.Keys.CATALOG,
values = {
[StringsLocale.Languages.EN_US] = "Catalog",
},
comment = "Title text for page that contains catalog",
},
{
key = StringsLocale.Keys.AVATAR,
values = {
[StringsLocale.Languages.EN_US] = "Avatar",
},
comment = "Title text for page that contains avatar editor",
},
{
key = StringsLocale.Keys.FRIENDS,
values = {
[StringsLocale.Languages.EN_US] = "Friends",
},
comment = "Title text for page that contains friends info",
},
{
key = StringsLocale.Keys.MORE,
values = {
[StringsLocale.Languages.EN_US] = "More",
},
comment = "Title text for page that contains a list of other pages",
},
}
-- We need to place the generated strings into our key string files
for _, stringData in pairs(StringsLocale.Content) do
local generatedStringData = GeneratedStrings[stringData.key]
if generatedStringData then
for language, translation in pairs(generatedStringData) do
stringData.values[language] = translation
end
end
end
return StringsLocale